mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
440 lines
22 KiB
C
440 lines
22 KiB
C
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#include "global.h"
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// gContestEffectDescriptionPointers
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extern const u8 gText_HighlyAppealingMove[];
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extern const u8 gText_UserMoreEasilyStartled[];
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extern const u8 gText_GreatAppealButNoMoreToEnd[];
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extern const u8 gText_UsedRepeatedlyWithoutBoringJudge[];
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extern const u8 gText_AvoidStartledByOthersOnce[];
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extern const u8 gText_AvoidStartledByOthers[];
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extern const u8 gText_AvoidStartledByOthersLittle[];
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extern const u8 gText_UserLessLikelyStartled[];
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extern const u8 gText_SlightlyStartleFrontMon[];
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extern const u8 gText_SlightlyStartleAppealed[];
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extern const u8 gText_StartleAppealedBeforeUser[];
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extern const u8 gText_StartleAllAppealed[];
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extern const u8 gText_BadlyStartleFrontMon[];
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extern const u8 gText_BadlyStartleAppealed[];
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extern const u8 gText_StartleAppealedBeforeUser2[];
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extern const u8 gText_StartleAllAppealed2[];
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extern const u8 gText_ShiftJudgesAttentionFromOthers[];
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extern const u8 gText_StartleMonHasJudgesAttention[];
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extern const u8 gText_JamOthersMissesTurn[];
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extern const u8 gText_StartleMonsMadeSameTypeAppeal[];
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extern const u8 gText_BadlyStartleCoolAppeals[];
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extern const u8 gText_BadlyStartleBeautyAppeals[];
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extern const u8 gText_BadlyStartleCuteAppeals[];
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extern const u8 gText_BadlyStartleSmartAppeals[];
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extern const u8 gText_BadlyStartleToughAppeals[];
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extern const u8 gText_MakeMonAfterUserNervous[];
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extern const u8 gText_MakeAllMonsAfterUserNervous[];
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extern const u8 gText_WorsenConditionOfThoseMadeAppeals[];
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extern const u8 gText_BadlyStartleMonsGoodCondition[];
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extern const u8 gText_AppealGreatIfPerformedFirst[];
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extern const u8 gText_AppealGreatIfPerformedLast[];
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extern const u8 gText_AppealAsGoodAsThoseBeforeIt[];
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extern const u8 gText_AppealAsGoodAsOneBeforeIt[];
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extern const u8 gText_AppealBetterLaterItsPerformed[];
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extern const u8 gText_AppealVariesDependingOnTiming[];
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extern const u8 gText_WorksWellIfSameTypeAsBefore[];
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extern const u8 gText_WorksWellIfDifferentTypeAsBefore[];
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extern const u8 gText_AffectedByAppealInFront[];
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extern const u8 gText_UpsConditionHelpsPreventNervousness[];
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extern const u8 gText_AppealWorksWellIfConditionGood[];
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extern const u8 gText_NextAppealMadeEarlier[];
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extern const u8 gText_NextAppealMadeLater[];
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extern const u8 gText_TurnOrderMoreEasilyScrambled[];
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extern const u8 gText_ScrambleOrderOfNextAppeals[];
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extern const u8 gText_AppealExcitesAudienceInAnyContest[];
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extern const u8 gText_BadlyStartlesMonsGoodAppeals[];
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extern const u8 gText_AppealBestMoreCrowdExcited[];
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extern const u8 gText_TemporarilyStopCrowdExcited[];
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// sUnusedComboMoveNameTexts
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extern const u8 gText_RainDance[];
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extern const u8 gText_Rage[];
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extern const u8 gText_FocusEnergy[];
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extern const u8 gText_Hypnosis[];
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extern const u8 gText_Softboiled[];
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extern const u8 gText_HornAttack[];
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extern const u8 gText_SwordsDance[];
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extern const u8 gText_Conversion[];
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extern const u8 gText_SunnyDay[];
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extern const u8 gText_Rest2[];
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extern const u8 gText_Vicegrip[];
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extern const u8 gText_DefenseCurl[];
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extern const u8 gText_LockOn[];
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// gContestMoveTypeTextPointers
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extern const u8 gContestMoveTypeCoolText[];
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extern const u8 gContestMoveTypeBeautyText[];
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extern const u8 gContestMoveTypeCuteText[];
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extern const u8 gContestMoveTypeSmartText[];
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extern const u8 gContestMoveTypeToughText[];
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// sUnusedAppealResultTexts
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extern const u8 gText_ButAppealWasJammed[];
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extern const u8 gText_FollowedAnotherMonsLead[];
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extern const u8 gText_ButItMessedUp[];
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extern const u8 gText_WentBetterThanUsual[];
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extern const u8 gText_JudgeLookedAwayForSomeReason[];
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extern const u8 gText_WorkedHardToBuildOnPastMistakes[];
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extern const u8 gText_CantMakeAnyMoreMoves[];
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extern const u8 gText_WorkedFrighteninglyWell[];
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extern const u8 gText_WorkedHardAsStandoutMon[];
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extern const u8 gText_JudgedLookedOnExpectantly[];
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extern const u8 gText_WorkedRatherWell[];
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extern const u8 gText_WorkedLittleBetterThanUsual[];
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// sRoundResultTexts
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extern const u8 gText_MonFailedToStandOutAtAll[];
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extern const u8 gText_MonDidntStandOutVeryMuch[];
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extern const u8 gText_MonCaughtALittleAttention[];
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extern const u8 gText_MonAttractedALotOfAttention[];
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extern const u8 gText_MonCommandedTotalAttention[];
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extern const u8 gText_MonHasntMadeItsAppeal[];
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extern const u8 gText_JudgesViewsOnMonHeldFirm[];
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extern const u8 gText_MonsXChangedPerceptions[];
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extern const u8 gText_EmptyContestString[];
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extern const u8 gText_MonsAppealEffectWoreOff[];
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extern const u8 gText_SpecialAppealsEffectWoreOff[];
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extern const u8 gText_EveryonesAppealsMadeToLookSame[];
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extern const u8 gText_CheapenedMonsAppeal[];
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extern const u8 gText_CheapenedMonsAppeal2[];
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extern const u8 gText_CheapenedAppealOfThoseAhead[];
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extern const u8 gText_CheapenedAppealOfThoseAhead2[];
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extern const u8 gText_StoleAttentionAwayFromMon[];
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extern const u8 gText_SeverelyCheapenedOtherAppeals[];
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extern const u8 gText_AnticipationSwelledForMonsAppealNext[];
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extern const u8 gText_CheapenedJudgesFavoriteAppeal[];
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extern const u8 gText_AppealsOfOthersCheapenedByHalf[];
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extern const u8 gText_StoodOutToMakeUpForBeingJammed[];
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extern const u8 gText_CantParticipateInAppealsAnyMore[];
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extern const u8 gText_TouchedJudgeForFantasticAppeal[];
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extern const u8 gText_AnticipationRoseForUpcomingAppeals[];
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extern const u8 gText_StoodOutAsMuchAsSpecialAppeals[];
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extern const u8 gText_StoodOutAsMuchAsMon[];
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extern const u8 gText_JammedAppealsMadeEvenLessNoticeable[];
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extern const u8 gText_EveryonesAppealsMadeSame[];
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// sAppealResultTexts
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extern const u8 gText_BecameMoreConsciousOfOtherMons[];
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extern const u8 gText_MonCantMakeAnAppealAfterThis[];
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extern const u8 gText_SettledDownJustLittleBit[];
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extern const u8 gText_BecameObliviousToOtherMons[];
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extern const u8 gText_BecameLessAwareOfOtherMons[];
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extern const u8 gText_StoppedCaringAboutOtherMons[];
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extern const u8 gText_TriedToStartleOtherMons[];
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extern const u8 gText_TriedToDazzleOthers[];
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extern const u8 gText_JudgeLookedAwayFromMon[];
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extern const u8 gText_TriedToUnnerveNextMon[];
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extern const u8 gText_MonBecameNervous[];
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extern const u8 gText_AppealTriedToUnnerveWaitingMons[];
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extern const u8 gText_TauntedMonsDoingWell[];
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extern const u8 gText_MonRegainedItsForm[];
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extern const u8 gText_TriedToJamMonDoingWell[];
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extern const u8 gText_StandoutMonHustledEvenMore[];
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extern const u8 gText_LargelyUnnoticedMonWorkedHard[];
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extern const u8 gText_WorkedAsMuchAsMonBefore[];
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extern const u8 gText_WorkedAsMuchAsPrecedingMon[];
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extern const u8 gText_MonsAppealWasDud[];
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extern const u8 gText_MonsAppealDidNotGoWell[];
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extern const u8 gText_MonsAppealDidNotGoWell2[];
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extern const u8 gText_MonsAppealDidNotGoWell3[];
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extern const u8 gText_MonsAppealDidNotWorkVeryWell[];
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extern const u8 gText_MonsAppealWentSlightlyWell[];
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extern const u8 gText_MonsAppealWentSlightlyWell2[];
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extern const u8 gText_MonsAppealWentPrettyWell[];
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extern const u8 gText_MonsAppealWentPrettyWell2[];
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extern const u8 gText_MonsAppealWentVeryWell[];
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extern const u8 gText_MonsAppealWentExcellently[];
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extern const u8 gText_MonsAppealWentExcellently2[];
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extern const u8 gText_SameTypeAsOneBeforeGood[];
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extern const u8 gText_NotSameTypeAsOneBeforeGood[];
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extern const u8 gText_StoodOutMuchMoreThanMonBefore[];
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extern const u8 gText_DidntDoAsWellAsMonBefore[];
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extern const u8 gText_MonsConditionRoseAboveUsual[];
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extern const u8 gText_MonsHotStatusMadeGreatAppeal[];
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extern const u8 gText_MovedUpInLineForNextAppeal[];
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extern const u8 gText_MovedBackInLineForNextAppeal[];
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extern const u8 gText_ScrambledUpOrderForNextTurn[];
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extern const u8 gText_JudgeLookedAtMonExpectantly[];
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extern const u8 gText_AppealComboWentOverWell[];
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extern const u8 gText_AppealComboWentOverVeryWell[];
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extern const u8 gText_AppealComboWentOverExcellently[];
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extern const u8 gText_MonManagedToAvertGaze[];
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extern const u8 gText_MonManagedToAvoidSeeingIt[];
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extern const u8 gText_MonIsntFazedByThatSortOfThing[];
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extern const u8 gText_MonBecameALittleDistracted[];
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extern const u8 gText_TriedToStartleOtherPokemon[];
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extern const u8 gText_MonLookedDownOutOfDistraction[];
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extern const u8 gText_MonTurnedBackOutOfDistraction[];
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extern const u8 gText_MonCouldntHelpUtteringCry[];
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extern const u8 gText_MonCouldntHelpLeapingUp[];
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extern const u8 gText_MonTrippedOutOfDistraction[];
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extern const u8 gText_ButItMessedUp2[];
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extern const u8 gText_ButItFailedToMakeTargetNervous[];
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extern const u8 gText_ButItFailedToMakeAnyoneNervous[];
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extern const u8 gText_ButItWasIgnored[];
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extern const u8 gText_CouldntImproveItsCondition[];
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extern const u8 gText_BadConditionResultedInWeakAppeal[];
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extern const u8 gText_MonWasUnaffected[];
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extern const u8 gText_AttractedCrowdsAttention[];
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// sContestConditions
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extern const u8 gText_Contest_Coolness[];
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extern const u8 gText_Contest_Beauty[];
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extern const u8 gText_Contest_Cuteness[];
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extern const u8 gText_Contest_Smartness[];
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extern const u8 gText_Contest_Toughness[];
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// sInvalidContestMoveNames
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extern const u8 gText_CoolMove[];
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extern const u8 gText_BeautyMove[];
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extern const u8 gText_CuteMove[];
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extern const u8 gText_SmartMove[];
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extern const u8 gText_ToughMove[];
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extern const u8 gText_3QuestionMarks[];
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// Misc, used directly
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extern const u8 gText_MonAppealedWithMove[];
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extern const u8 gText_MonCantAppealNextTurn[];
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extern const u8 gText_RepeatedAppeal[];
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extern const u8 gText_MonsXDidntGoOverWell[];
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extern const u8 gText_MonsXWentOverGreat[];
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extern const u8 gText_MonsXGotTheCrowdGoing[];
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extern const u8 gText_CrowdContinuesToWatchMon[];
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extern const u8 gText_MonsMoveIsIgnored[];
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extern const u8 gText_MonWasTooNervousToMove[];
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extern const u8 gText_MonWasWatchingOthers[];
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extern const u8 gText_AllOutOfAppealTime[];
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extern const u8 gText_Contest_Shyness[];
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extern const u8 gText_Contest_Anxiety[];
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extern const u8 gText_Contest_Laziness[];
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extern const u8 gText_Contest_Hesitancy[];
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extern const u8 gText_Contest_Fear[];
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extern const u8 gText_AppealNumWhichMoveWillBePlayed[];
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extern const u8 gText_AppealNumButItCantParticipate[];
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const u8 *const gContestEffectDescriptionPointers[] =
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{
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[CONTEST_EFFECT_HIGHLY_APPEALING] = gText_HighlyAppealingMove,
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[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = gText_UserMoreEasilyStartled,
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[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = gText_GreatAppealButNoMoreToEnd,
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[CONTEST_EFFECT_REPETITION_NOT_BORING] = gText_UsedRepeatedlyWithoutBoringJudge,
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[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = gText_AvoidStartledByOthersOnce,
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[CONTEST_EFFECT_AVOID_STARTLE] = gText_AvoidStartledByOthers,
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[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] = gText_AvoidStartledByOthersLittle,
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[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] = gText_UserLessLikelyStartled,
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[CONTEST_EFFECT_STARTLE_FRONT_MON] = gText_SlightlyStartleFrontMon,
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[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] = gText_SlightlyStartleAppealed,
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[CONTEST_EFFECT_STARTLE_PREV_MON] = gText_StartleAppealedBeforeUser,
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[CONTEST_EFFECT_STARTLE_PREV_MONS] = gText_StartleAllAppealed,
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[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] = gText_BadlyStartleFrontMon,
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[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] = gText_BadlyStartleAppealed,
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[CONTEST_EFFECT_STARTLE_PREV_MON_2] = gText_StartleAppealedBeforeUser2,
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[CONTEST_EFFECT_STARTLE_PREV_MONS_2] = gText_StartleAllAppealed2,
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[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] = gText_ShiftJudgesAttentionFromOthers,
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[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] = gText_StartleMonHasJudgesAttention,
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[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] = gText_JamOthersMissesTurn,
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[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] = gText_StartleMonsMadeSameTypeAppeal,
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[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] = gText_BadlyStartleCoolAppeals,
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[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] = gText_BadlyStartleBeautyAppeals,
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[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] = gText_BadlyStartleCuteAppeals,
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[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] = gText_BadlyStartleSmartAppeals,
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[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] = gText_BadlyStartleToughAppeals,
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[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] = gText_MakeMonAfterUserNervous,
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[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] = gText_MakeAllMonsAfterUserNervous,
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[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] = gText_WorsenConditionOfThoseMadeAppeals,
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[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = gText_BadlyStartleMonsGoodCondition,
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[CONTEST_EFFECT_BETTER_IF_FIRST] = gText_AppealGreatIfPerformedFirst,
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[CONTEST_EFFECT_BETTER_IF_LAST] = gText_AppealGreatIfPerformedLast,
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[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = gText_AppealAsGoodAsThoseBeforeIt,
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[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = gText_AppealAsGoodAsOneBeforeIt,
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[CONTEST_EFFECT_BETTER_WHEN_LATER] = gText_AppealBetterLaterItsPerformed,
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[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = gText_AppealVariesDependingOnTiming,
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[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] = gText_WorksWellIfSameTypeAsBefore,
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[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = gText_WorksWellIfDifferentTypeAsBefore,
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[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = gText_AffectedByAppealInFront,
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[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = gText_UpsConditionHelpsPreventNervousness,
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[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = gText_AppealWorksWellIfConditionGood,
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[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = gText_NextAppealMadeEarlier,
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[CONTEST_EFFECT_NEXT_APPEAL_LATER] = gText_NextAppealMadeLater,
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[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = gText_TurnOrderMoreEasilyScrambled,
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[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] = gText_ScrambleOrderOfNextAppeals,
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[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] = gText_AppealExcitesAudienceInAnyContest,
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[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] = gText_BadlyStartlesMonsGoodAppeals,
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[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] = gText_AppealBestMoreCrowdExcited,
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[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] = gText_TemporarilyStopCrowdExcited
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};
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// Unreferenced array of pointers to move names.
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// All of the moves except Conversion are combo starters, so this may have
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// been an early list of combo starters.
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static const u8 *const sUnusedComboMoveNameTexts[] =
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{
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gText_RainDance,
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gText_RainDance,
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gText_Rage,
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gText_FocusEnergy,
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gText_Hypnosis,
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gText_Softboiled,
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gText_HornAttack,
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gText_SwordsDance,
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gText_Conversion,
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gText_SunnyDay,
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gText_Rest2,
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gText_Vicegrip,
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gText_DefenseCurl,
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gText_LockOn
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};
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const u8 *const gContestMoveTypeTextPointers[] =
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{
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[CONTEST_CATEGORY_COOL] = gContestMoveTypeCoolText,
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[CONTEST_CATEGORY_BEAUTY] = gContestMoveTypeBeautyText,
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[CONTEST_CATEGORY_CUTE] = gContestMoveTypeCuteText,
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[CONTEST_CATEGORY_SMART] = gContestMoveTypeSmartText,
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[CONTEST_CATEGORY_TOUGH] = gContestMoveTypeToughText
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};
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static const u8 *const sUnusedAppealResultTexts[] =
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{
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gText_ButAppealWasJammed,
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gText_FollowedAnotherMonsLead,
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gText_ButItMessedUp,
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gText_WentBetterThanUsual,
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gText_WentBetterThanUsual,
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gText_JudgeLookedAwayForSomeReason,
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gText_WorkedHardToBuildOnPastMistakes,
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gText_CantMakeAnyMoreMoves,
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gText_WorkedFrighteninglyWell,
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gText_WorkedHardAsStandoutMon,
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gText_JudgedLookedOnExpectantly,
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gText_WorkedRatherWell,
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gText_WorkedLittleBetterThanUsual
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};
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// Takes the .attentionLevel of a contestant as an index. Only 0-5 are used
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static const u8 *const sRoundResultTexts[] =
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{
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gText_MonFailedToStandOutAtAll,
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gText_MonDidntStandOutVeryMuch,
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gText_MonCaughtALittleAttention,
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gText_MonAttractedALotOfAttention,
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gText_MonCommandedTotalAttention,
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gText_MonHasntMadeItsAppeal,
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gText_JudgesViewsOnMonHeldFirm, // here below unused
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gText_MonsXChangedPerceptions,
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gText_EmptyContestString,
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gText_MonsAppealEffectWoreOff,
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gText_SpecialAppealsEffectWoreOff,
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gText_EveryonesAppealsMadeToLookSame,
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gText_CheapenedMonsAppeal,
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gText_CheapenedAppealOfThoseAhead,
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gText_StoleAttentionAwayFromMon,
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gText_CheapenedMonsAppeal2,
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gText_SeverelyCheapenedOtherAppeals,
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gText_AnticipationSwelledForMonsAppealNext,
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gText_CheapenedAppealOfThoseAhead2,
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gText_CheapenedJudgesFavoriteAppeal,
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gText_AppealsOfOthersCheapenedByHalf,
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|
gText_StoodOutToMakeUpForBeingJammed,
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|
gText_CantParticipateInAppealsAnyMore,
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|
gText_TouchedJudgeForFantasticAppeal,
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|
gText_AnticipationRoseForUpcomingAppeals,
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|
gText_StoodOutAsMuchAsSpecialAppeals,
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|
gText_StoodOutAsMuchAsMon,
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|
gText_EmptyContestString,
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|
gText_EmptyContestString,
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|
gText_EmptyContestString,
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|
gText_JammedAppealsMadeEvenLessNoticeable,
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|
gText_EveryonesAppealsMadeSame
|
|
};
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|
|
|
static const u8 *const sAppealResultTexts[] =
|
|
{
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|
[CONTEST_STRING_MORE_CONSCIOUS] = gText_BecameMoreConsciousOfOtherMons,
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|
[CONTEST_STRING_NO_APPEAL] = gText_MonCantMakeAnAppealAfterThis,
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|
[CONTEST_STRING_SETTLE_DOWN] = gText_SettledDownJustLittleBit,
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|
[CONTEST_STRING_OBLIVIOUS_TO_OTHERS] = gText_BecameObliviousToOtherMons,
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|
[CONTEST_STRING_LESS_AWARE] = gText_BecameLessAwareOfOtherMons,
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|
[CONTEST_STRING_STOPPED_CARING] = gText_StoppedCaringAboutOtherMons,
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|
[CONTEST_STRING_STARTLE_ATTEMPT] = gText_TriedToStartleOtherMons,
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|
[CONTEST_STRING_DAZZLE_ATTEMPT] = gText_TriedToDazzleOthers,
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|
[CONTEST_STRING_JUDGE_LOOK_AWAY2] = gText_JudgeLookedAwayFromMon,
|
|
[CONTEST_STRING_UNNERVE_ATTEMPT] = gText_TriedToUnnerveNextMon,
|
|
[CONTEST_STRING_NERVOUS] = gText_MonBecameNervous,
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|
[CONTEST_STRING_UNNERVE_WAITING] = gText_AppealTriedToUnnerveWaitingMons,
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|
[CONTEST_STRING_TAUNT_WELL] = gText_TauntedMonsDoingWell,
|
|
[CONTEST_STRING_REGAINED_FORM] = gText_MonRegainedItsForm,
|
|
[CONTEST_STRING_JAM_WELL] = gText_TriedToJamMonDoingWell,
|
|
[CONTEST_STRING_HUSTLE_STANDOUT] = gText_StandoutMonHustledEvenMore,
|
|
[CONTEST_STRING_WORK_HARD_UNNOTICED] = gText_LargelyUnnoticedMonWorkedHard,
|
|
[CONTEST_STRING_WORK_BEFORE] = gText_WorkedAsMuchAsMonBefore,
|
|
[CONTEST_STRING_APPEAL_NOT_WELL] = gText_MonsAppealDidNotGoWell,
|
|
[CONTEST_STRING_WORK_PRECEDING] = gText_WorkedAsMuchAsPrecedingMon,
|
|
[CONTEST_STRING_APPEAL_NOT_WELL2] = gText_MonsAppealDidNotGoWell2,
|
|
[CONTEST_STRING_APPEAL_NOT_SHOWN_WELL] = gText_MonsAppealDidNotGoWell3,
|
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL] = gText_MonsAppealWentSlightlyWell,
|
|
[CONTEST_STRING_APPEAL_PRETTY_WELL] = gText_MonsAppealWentPrettyWell,
|
|
[CONTEST_STRING_APPEAL_EXCELLENTLY] = gText_MonsAppealWentExcellently,
|
|
[CONTEST_STRING_APPEAL_DUD] = gText_MonsAppealWasDud,
|
|
[CONTEST_STRING_APPEAL_NOT_VERY_WELL] = gText_MonsAppealDidNotWorkVeryWell,
|
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL2] = gText_MonsAppealWentSlightlyWell2,
|
|
[CONTEST_STRING_APPEAL_PRETTY_WELL2] = gText_MonsAppealWentPrettyWell2,
|
|
[CONTEST_STRING_APPEAL_VERY_WELL] = gText_MonsAppealWentVeryWell,
|
|
[CONTEST_STRING_APPEAL_EXCELLENTLY2] = gText_MonsAppealWentExcellently2,
|
|
[CONTEST_STRING_SAME_TYPE_GOOD] = gText_SameTypeAsOneBeforeGood,
|
|
[CONTEST_STRING_DIFF_TYPE_GOOD] = gText_NotSameTypeAsOneBeforeGood,
|
|
[CONTEST_STRING_STOOD_OUT_AS_MUCH] = gText_StoodOutMuchMoreThanMonBefore,
|
|
[CONTEST_STRING_NOT_AS_WELL] = gText_DidntDoAsWellAsMonBefore,
|
|
[CONTEST_STRING_CONDITION_ROSE] = gText_MonsConditionRoseAboveUsual,
|
|
[CONTEST_STRING_HOT_STATUS] = gText_MonsHotStatusMadeGreatAppeal,
|
|
[CONTEST_STRING_MOVE_UP_LINE] = gText_MovedUpInLineForNextAppeal,
|
|
[CONTEST_STRING_MOVE_BACK_LINE] = gText_MovedBackInLineForNextAppeal,
|
|
[CONTEST_STRING_SCRAMBLE_ORDER] = gText_ScrambledUpOrderForNextTurn,
|
|
[CONTEST_STRING_JUDGE_EXPECTANTLY2] = gText_JudgeLookedAtMonExpectantly,
|
|
[CONTEST_STRING_WENT_OVER_WELL] = gText_AppealComboWentOverWell,
|
|
[CONTEST_STRING_WENT_OVER_VERY_WELL] = gText_AppealComboWentOverVeryWell,
|
|
[CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY] = gText_AppealComboWentOverExcellently,
|
|
[CONTEST_STRING_AVERT_GAZE] = gText_MonManagedToAvertGaze,
|
|
[CONTEST_STRING_AVOID_SEEING] = gText_MonManagedToAvoidSeeingIt,
|
|
[CONTEST_STRING_NOT_FAZED] = gText_MonIsntFazedByThatSortOfThing,
|
|
[CONTEST_STRING_LITTLE_DISTRACTED] = gText_MonBecameALittleDistracted,
|
|
[CONTEST_STRING_ATTEMPT_STARTLE] = gText_TriedToStartleOtherPokemon,
|
|
[CONTEST_STRING_LOOKED_DOWN] = gText_MonLookedDownOutOfDistraction,
|
|
[CONTEST_STRING_TURNED_BACK] = gText_MonTurnedBackOutOfDistraction,
|
|
[CONTEST_STRING_UTTER_CRY] = gText_MonCouldntHelpUtteringCry,
|
|
[CONTEST_STRING_LEAPT_UP] = gText_MonCouldntHelpLeapingUp,
|
|
[CONTEST_STRING_TRIPPED_OVER] = gText_MonTrippedOutOfDistraction,
|
|
[CONTEST_STRING_MESSED_UP2] = gText_ButItMessedUp2,
|
|
[CONTEST_STRING_FAILED_TARGET_NERVOUS] = gText_ButItFailedToMakeTargetNervous,
|
|
[CONTEST_STRING_FAILED_ANYONE_NERVOUS] = gText_ButItFailedToMakeAnyoneNervous,
|
|
[CONTEST_STRING_IGNORED] = gText_ButItWasIgnored,
|
|
[CONTEST_STRING_NO_CONDITION_IMPROVE] = gText_CouldntImproveItsCondition,
|
|
[CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL] = gText_BadConditionResultedInWeakAppeal,
|
|
[CONTEST_STRING_UNAFFECTED] = gText_MonWasUnaffected,
|
|
[CONTEST_STRING_ATTRACTED_ATTENTION] = gText_AttractedCrowdsAttention
|
|
};
|
|
|
|
static const u8 *const sContestConditions[] =
|
|
{
|
|
[CONTEST_CATEGORY_COOL] = gText_Contest_Coolness,
|
|
[CONTEST_CATEGORY_BEAUTY] = gText_Contest_Beauty,
|
|
[CONTEST_CATEGORY_CUTE] = gText_Contest_Cuteness,
|
|
[CONTEST_CATEGORY_SMART] = gText_Contest_Smartness,
|
|
[CONTEST_CATEGORY_TOUGH] = gText_Contest_Toughness
|
|
};
|
|
|
|
static const u8 *const sInvalidContestMoveNames[] =
|
|
{
|
|
[CONTEST_CATEGORY_COOL] = gText_CoolMove,
|
|
[CONTEST_CATEGORY_BEAUTY] = gText_BeautyMove,
|
|
[CONTEST_CATEGORY_CUTE] = gText_CuteMove,
|
|
[CONTEST_CATEGORY_SMART] = gText_SmartMove,
|
|
[CONTEST_CATEGORY_TOUGH] = gText_ToughMove,
|
|
[CONTEST_CATEGORIES_COUNT] = gText_3QuestionMarks
|
|
};
|