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https://github.com/Ninjdai1/pokeemerald.git
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39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
#ifndef GUARD_MENU_H
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#define GUARD_MENU_H
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#include "text.h"
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#include "window.h"
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struct MenuAction
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{
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const u8 *text;
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union {
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void (*void_u8)(u8);
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u8 (*u8_void)(void);
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} func;
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};
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void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
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void sub_8198070(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
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void schedule_bg_copy_tilemap_to_vram(u8 bgNum);
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void PrintMenuTable(u8 idx, u8 nstrs, const struct MenuAction *strs);
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void InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 idx, u8 nstrs,u8);
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u8 GetMenuCursorPos(void);
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s8 ProcessMenuInput(void);
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s8 ProcessMenuInputNoWrapAround(void);
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void blit_move_info_icon(u8 winId, u8 a2, u16 x, u16 y);
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void reset_temp_tile_data_buffers(void);
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int decompress_and_copy_tile_data_to_vram(u8 bg_id, const void *src, int size, u16 offset, u8 mode);
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bool8 free_temp_tile_data_buffers_if_possible(void);
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u64 sub_8198A50(struct WindowTemplate*, u8, u8, u8, u8, u8, u8, u16); // returns something but it isn't used, fix when menu.s is decomp'd
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void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos);
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s8 sub_8198C58(void);
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void do_scheduled_bg_tilemap_copies_to_vram(void);
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void clear_scheduled_bg_copies_to_vram(void);
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void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str);
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void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u16 a3);
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#endif // GUARD_MENU_H
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