mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
315 lines
7.8 KiB
C
315 lines
7.8 KiB
C
#ifndef GUARD_REGION_MAP_H
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#define GUARD_REGION_MAP_H
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#include "bg.h"
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// Exported type declarations
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enum {
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MAPSEC_LITTLEROOT_TOWN,
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MAPSEC_OLDALE_TOWN,
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MAPSEC_DEWFORD_TOWN,
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MAPSEC_LAVARIDGE_TOWN,
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MAPSEC_FALLARBOR_TOWN,
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MAPSEC_VERDANTURF_TOWN,
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MAPSEC_PACIFIDLOG_TOWN,
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MAPSEC_PETALBURG_CITY,
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MAPSEC_SLATEPORT_CITY,
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MAPSEC_MAUVILLE_CITY,
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MAPSEC_RUSTBORO_CITY,
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MAPSEC_FORTREE_CITY,
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MAPSEC_LILYCOVE_CITY,
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MAPSEC_MOSSDEEP_CITY,
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MAPSEC_SOOTOPOLIS_CITY,
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MAPSEC_EVER_GRANDE_CITY,
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MAPSEC_ROUTE_101,
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MAPSEC_ROUTE_102,
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MAPSEC_ROUTE_103,
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MAPSEC_ROUTE_104,
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MAPSEC_ROUTE_105,
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MAPSEC_ROUTE_106,
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MAPSEC_ROUTE_107,
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MAPSEC_ROUTE_108,
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MAPSEC_ROUTE_109,
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MAPSEC_ROUTE_110,
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MAPSEC_ROUTE_111,
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MAPSEC_ROUTE_112,
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MAPSEC_ROUTE_113,
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MAPSEC_ROUTE_114,
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MAPSEC_ROUTE_115,
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MAPSEC_ROUTE_116,
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MAPSEC_ROUTE_117,
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MAPSEC_ROUTE_118,
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MAPSEC_ROUTE_119,
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MAPSEC_ROUTE_120,
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MAPSEC_ROUTE_121,
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MAPSEC_ROUTE_122,
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MAPSEC_ROUTE_123,
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MAPSEC_ROUTE_124,
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MAPSEC_ROUTE_125,
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MAPSEC_ROUTE_126,
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MAPSEC_ROUTE_127,
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MAPSEC_ROUTE_128,
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MAPSEC_ROUTE_129,
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MAPSEC_ROUTE_130,
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MAPSEC_ROUTE_131,
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MAPSEC_ROUTE_132,
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MAPSEC_ROUTE_133,
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MAPSEC_ROUTE_134,
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MAPSEC_UNDERWATER_124,
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MAPSEC_UNDERWATER_125,
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MAPSEC_UNDERWATER_126,
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MAPSEC_UNDERWATER_127,
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MAPSEC_UNDERWATER_SOOTOPOLIS,
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MAPSEC_GRANITE_CAVE,
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MAPSEC_MT_CHIMNEY,
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MAPSEC_SAFARI_ZONE,
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MAPSEC_BATTLE_FRONTIER,
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MAPSEC_PETALBURG_WOODS,
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MAPSEC_RUSTURF_TUNNEL,
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MAPSEC_ABANDONED_SHIP,
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MAPSEC_NEW_MAUVILLE,
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MAPSEC_METEOR_FALLS,
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MAPSEC_METEOR_FALLS2,
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MAPSEC_MT_PYRE,
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MAPSEC_AQUA_HIDEOUT_OLD,
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MAPSEC_SHOAL_CAVE,
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MAPSEC_SEAFLOOR_CAVERN,
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MAPSEC_UNDERWATER_128,
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MAPSEC_VICTORY_ROAD,
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MAPSEC_MIRAGE_ISLAND,
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MAPSEC_CAVE_OF_ORIGIN,
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MAPSEC_SOUTHERN_ISLAND,
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MAPSEC_FIERY_PATH,
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MAPSEC_FIERY_PATH2,
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MAPSEC_JAGGED_PASS,
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MAPSEC_JAGGED_PASS2,
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MAPSEC_SEALED_CHAMBER,
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MAPSEC_UNDERWATER_SEALED_CHAMBER,
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MAPSEC_SCORCHED_SLAB,
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MAPSEC_ISLAND_CAVE,
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MAPSEC_DESERT_RUINS,
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MAPSEC_ANCIENT_TOMB,
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MAPSEC_INSIDE_OF_TRUCK,
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MAPSEC_SKY_PILLAR,
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MAPSEC_SECRET_BASE,
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MAPSEC_DYNAMIC,
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MAPSEC_PALLET_TOWN,
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MAPSEC_VIRIDIAN_CITY,
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MAPSEC_PEWTER_CITY,
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MAPSEC_CERULEAN_CITY,
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MAPSEC_LAVENDER_TOWN,
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MAPSEC_VERMILION_CITY,
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MAPSEC_CELADON_CITY,
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MAPSEC_FUCHSIA_CITY,
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MAPSEC_CINNABAR_ISLAND,
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MAPSEC_INDIGO_PLATEAU,
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MAPSEC_SAFFRON_CITY,
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MAPSEC_ROUTE_4,
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MAPSEC_ROUTE_10,
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MAPSEC_ROUTE_1,
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MAPSEC_ROUTE_2,
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MAPSEC_ROUTE_3,
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MAPSEC_ROUTE_4_2,
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MAPSEC_ROUTE_5,
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MAPSEC_ROUTE_6,
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MAPSEC_ROUTE_7,
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MAPSEC_ROUTE_8,
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MAPSEC_ROUTE_9,
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MAPSEC_ROUTE_10_2,
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MAPSEC_ROUTE_11,
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MAPSEC_ROUTE_12,
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MAPSEC_ROUTE_13,
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MAPSEC_ROUTE_14,
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MAPSEC_ROUTE_15,
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MAPSEC_ROUTE_16,
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MAPSEC_ROUTE_17,
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MAPSEC_ROUTE_18,
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MAPSEC_ROUTE_19,
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MAPSEC_ROUTE_20,
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MAPSEC_ROUTE_21,
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MAPSEC_ROUTE_22,
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MAPSEC_ROUTE_23,
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MAPSEC_ROUTE_24,
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MAPSEC_ROUTE_25,
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MAPSEC_VIRIDIAN_FOREST,
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MAPSEC_MT_MOON,
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MAPSEC_S_S_ANNE,
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MAPSEC_UNDERGROUND_PATH,
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MAPSEC_UNDERGROUND_PATH_2,
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MAPSEC_DIGLETTS_CAVE,
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MAPSEC_KANTO_VICTORY_ROAD,
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MAPSEC_ROCKET_HIDEOUT,
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MAPSEC_SILPH_CO,
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MAPSEC_POKEMON_MANSION,
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MAPSEC_KANTO_SAFARI_ZONE,
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MAPSEC_POKEMON_LEAGUE,
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MAPSEC_ROCK_TUNNEL,
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MAPSEC_SEAFOAM_ISLANDS,
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MAPSEC_POKEMON_TOWER,
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MAPSEC_CERULEAN_CAVE,
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MAPSEC_POWER_PLANT,
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MAPSEC_ONE_ISLAND,
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MAPSEC_TWO_ISLAND,
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MAPSEC_THREE_ISLAND,
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MAPSEC_FOUR_ISLAND,
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MAPSEC_FIVE_ISLAND,
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MAPSEC_SEVEN_ISLAND,
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MAPSEC_SIX_ISLAND,
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MAPSEC_KINDLE_ROAD,
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MAPSEC_TREASURE_BEACH,
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MAPSEC_CAPE_BRINK,
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MAPSEC_BOND_BRIDGE,
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MAPSEC_THREE_ISLE_PORT,
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MAPSEC_SEVII_ISLE_6,
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MAPSEC_SEVII_ISLE_7,
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MAPSEC_SEVII_ISLE_8,
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MAPSEC_SEVII_ISLE_9,
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MAPSEC_RESORT_GORGEOUS,
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MAPSEC_WATER_LABYRINTH,
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MAPSEC_FIVE_ISLE_MEADOW,
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MAPSEC_MEMORIAL_PILLAR,
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MAPSEC_OUTCAST_ISLAND,
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MAPSEC_GREEN_PATH,
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MAPSEC_WATER_PATH,
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MAPSEC_RUIN_VALLEY,
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MAPSEC_TRAINER_TOWER,
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MAPSEC_CANYON_ENTRANCE,
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MAPSEC_SEVAULT_CANYON,
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MAPSEC_TANOBY_RUINS,
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MAPSEC_SEVII_ISLE_22,
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MAPSEC_SEVII_ISLE_23,
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MAPSEC_SEVII_ISLE_24,
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MAPSEC_NAVEL_ROCK,
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MAPSEC_MT_EMBER,
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MAPSEC_BERRY_FOREST,
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MAPSEC_ICEFALL_CAVE,
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MAPSEC_ROCKET_WAREHOUSE,
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MAPSEC_TRAINER_TOWER_2,
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MAPSEC_DOTTED_HOLE,
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MAPSEC_LOST_CAVE,
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MAPSEC_PATTERN_BUSH,
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MAPSEC_ALTERING_CAVE,
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MAPSEC_TANOBY_CHAMBERS,
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MAPSEC_THREE_ISLE_PATH,
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MAPSEC_TANOBY_KEY,
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MAPSEC_BIRTH_ISLAND,
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MAPSEC_MONEAN_CHAMBER,
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MAPSEC_LIPTOO_CHAMBER,
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MAPSEC_WEEPTH_CHAMBER,
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MAPSEC_DILFORD_CHAMBER,
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MAPSEC_SCUFIB_CHAMBER,
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MAPSEC_RIXY_CHAMBER,
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MAPSEC_VIAPOIS_CHAMBER,
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MAPSEC_EMBER_SPA,
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MAPSEC_SPECIAL_AREA,
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MAPSEC_AQUA_HIDEOUT,
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MAPSEC_MAGMA_HIDEOUT,
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MAPSEC_MIRAGE_TOWER,
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MAPSEC_BIRTH_ISLAND_2,
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MAPSEC_FARAWAY_ISLAND,
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MAPSEC_ARTISAN_CAVE,
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MAPSEC_MARINE_CAVE,
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MAPSEC_UNDERWATER_MARINE_CAVE,
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MAPSEC_TERRA_CAVE,
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MAPSEC_UNDERWATER_TERRA_CAVE,
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MAPSEC_UNDERWATER_UNK1,
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MAPSEC_UNDERWATER_129,
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MAPSEC_DESERT_UNDERPASS,
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MAPSEC_ALTERING_CAVE_2,
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MAPSEC_NAVEL_ROCK2,
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MAPSEC_TRAINER_HILL,
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MAPSEC_NONE
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};
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enum
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{
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INPUT_EVENT_NONE,
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INPUT_EVENT_MOVE_START,
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INPUT_EVENT_MOVE_CONT,
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INPUT_EVENT_MOVE_END,
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INPUT_EVENT_A_BUTTON,
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INPUT_EVENT_B_BUTTON,
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};
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enum {
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MAPSECTYPE_NONE,
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MAPSECTYPE_PLAIN,
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MAPSECTYPE_CITY_CANFLY,
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MAPSECTYPE_CITY_CANTFLY,
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MAPSECTYPE_BATTLE_FRONTIER
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};
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struct RegionMap {
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/*0x000*/ u16 mapSecId;
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/*0x002*/ u8 iconDrawType;
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/*0x003*/ u8 posWithinMapSec;
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/*0x004*/ u8 mapSecName[0x14];
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/*0x018*/ u8 (*inputCallback)(void);
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/*0x01c*/ struct Sprite *cursorSprite;
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/*0x020*/ struct Sprite *playerIconSprite;
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/*0x024*/ s32 bg2x;
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/*0x028*/ s32 bg2y;
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/*0x02c*/ u32 bg2pa;
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/*0x034*/ u32 bg2pc;
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/*0x030*/ u32 bg2pb;
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/*0x038*/ u32 bg2pd;
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/*0x03c*/ s32 unk_03c;
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/*0x040*/ s32 unk_040;
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/*0x044*/ s32 unk_044;
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/*0x048*/ s32 unk_048;
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/*0x04c*/ s32 unk_04c;
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/*0x050*/ s32 unk_050;
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/*0x054*/ u16 cursorPosX;
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/*0x056*/ u16 cursorPosY;
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/*0x058*/ u16 cursorTileTag;
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/*0x05a*/ u16 cursorPaletteTag;
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/*0x05c*/ s16 scrollX;
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/*0x05e*/ s16 scrollY;
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/*0x060*/ s16 unk_060;
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/*0x062*/ s16 unk_062;
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/*0x064*/ u16 zoomedCursorPosX;
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/*0x066*/ u16 zoomedCursorPosY;
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/*0x068*/ s16 zoomedCursorDeltaY;
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/*0x06a*/ s16 zoomedCursorDeltaX;
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/*0x06c*/ u16 zoomedCursorMovementFrameCounter;
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/*0x06e*/ u16 unk_06e;
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/*0x070*/ u16 playerIconTileTag;
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/*0x072*/ u16 playerIconPaletteTag;
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/*0x074*/ u16 playerIconSpritePosX;
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/*0x076*/ u16 playerIconSpritePosY;
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/*0x078*/ bool8 zoomed;
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/*0x079*/ u8 initStep;
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/*0x07a*/ s8 cursorMovementFrameCounter;
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/*0x07b*/ s8 cursorDeltaX;
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/*0x07c*/ s8 cursorDeltaY;
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/*0x07d*/ bool8 needUpdateVideoRegs;
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/*0x07e*/ bool8 blinkPlayerIcon;
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/*0x07f*/ bool8 playerIsInCave;
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/*0x080*/ u8 bgNum;
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/*0x081*/ u8 charBaseIdx;
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/*0x082*/ u8 mapBaseIdx;
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/*0x083*/ bool8 bgManaged;
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/*0x084*/ u8 filler_084[0x100];
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/*0x184*/ u8 cursorSmallImage[0x100];
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/*0x284*/ u8 cursorLargeImage[0x600];
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}; // size = 0x884
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_8122CF8(struct RegionMap *regionMap, struct BgTemplate *template, bool8 zoomed);
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bool8 sub_8122DB0(void);
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void UpdateRegionMapVideoRegs(void);
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void InitRegionMap(struct RegionMap *regionMap, u8 argument);
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u8 sub_81230AC(void);
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bool8 sub_8123514(void);
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void FreeRegionMapIconResources(void);
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u16 GetRegionMapSectionIdAt(u16 x, u16 y);
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void CreateRegionMapPlayerIcon(u16 x, u16 y);
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void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
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u8 *GetMapName(u8 *, u16, u16);
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bool32 sub_8124668(u8 mapSecId);
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#endif //GUARD_REGION_MAP_H
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