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https://github.com/Ninjdai1/pokeemerald.git
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79 lines
1.7 KiB
C
79 lines
1.7 KiB
C
#ifndef GUARD_DECORATION_H
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#define GUARD_DECORATION_H
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enum DecorPerm {
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/*
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* The nomenclature here describes collision and placement permissions, in that order.
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*/
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DECORPERM_SOLID_FLOOR,
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DECORPERM_PASS_FLOOR,
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DECORPERM_BEHIND_FLOOR,
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DECORPERM_NA_WALL,
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DECORPERM_SOLID_MAT
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};
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enum DecorShape {
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/*
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* Width-x-height
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*/
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DECORSHAPE_1x1,
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DECORSHAPE_2x1,
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DECORSHAPE_3x1, // unused
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DECORSHAPE_4x2,
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DECORSHAPE_2x2,
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DECORSHAPE_1x2,
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DECORSHAPE_1x3, // unused
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DECORSHAPE_2x4,
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DECORSHAPE_3x3,
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DECORSHAPE_3x2
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};
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enum DecorCat {
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/*
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* In which category you can find the decoration in the PC.
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*/
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/*0*/ DECORCAT_DESK,
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/*1*/ DECORCAT_CHAIR,
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/*2*/ DECORCAT_PLANT,
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/*3*/ DECORCAT_ORNAMENT,
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/*4*/ DECORCAT_MAT,
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/*5*/ DECORCAT_POSTER,
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/*6*/ DECORCAT_DOLL,
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/*7*/ DECORCAT_CUSHION
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};
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struct Decoration
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{
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/*0x00*/ u8 id;
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/*0x01*/ u8 name[16];
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/*0x11*/ u8 permission;
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/*0x12*/ u8 shape;
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/*0x13*/ u8 category;
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/*0x14*/ u16 price;
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/*0x18*/ const u8 *description;
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/*0x1c*/ const u16 *tiles;
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};
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struct DecorPCPointers
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{
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/* 0x00 */ u8 *items;
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/* 0x04 */ u8 *pos;
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/* 0x08 */ u8 size;
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/* 0x09 */ u8 isPlayerRoom;
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};
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extern const struct Decoration gDecorations[];
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extern EWRAM_DATA u8 *gCurDecorInventoryItems;
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extern EWRAM_DATA u8 gCurDecorationIndex;
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void sub_8126968(void);
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void sub_8126AD8(u8 taskId);
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void sub_8127D38(u16 mapX, u16 mapY, u16 decor);
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void sub_8126B2C(u8 taskId);
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void sub_8127208(u8 taskId);
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void sub_8127250(u8 *dest, u8 decorCat);
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bool8 IsSelectedDecorInThePC(void);
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u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u16 paletteTag);
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#endif //GUARD_DECORATION_H
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