mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
640 lines
26 KiB
PHP
640 lines
26 KiB
PHP
.set LOCALID_BLACK_BELT_1, 1
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.set LOCALID_BLACK_BELT_2, 2
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.set LOCALID_BLACK_BELT_3, 3
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.set LOCALID_BLACK_BELT_4, 4
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.set LOCALID_ATTENDANT, 5
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.set LOCALID_OPPONENT, 7
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.set LOCALID_PLAYER, 8
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.set LOCALID_ANNOUNCER, 9
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BattleFrontier_BattleArenaBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattleArenaBattleRoom_OnResume:
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special OffsetCameraForBattle
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end
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BattleFrontier_BattleArenaBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleArenaBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom::
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lockall
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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arena_gettrainername
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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playse SE_M_SNORE
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waitse
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waitmovement 0
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arena_gettrainername
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
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BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent
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call_if_eq VAR_RESULT, 5, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent
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call_if_eq VAR_RESULT, 6, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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waitmovement 0
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon::
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delay 60
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
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waitmessage
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arena_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext::
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goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon::
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message BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
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closemessage
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
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waitmovement 0
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
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BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver::
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle, MSGBOX_DEFAULT
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call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
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BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver::
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold::
|
|
msgbox BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted, MSGBOX_DEFAULT
|
|
call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
|
|
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold
|
|
goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold::
|
|
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
|
|
frontier_getsymbols
|
|
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
|
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
|
waitmovement 0
|
|
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
|
|
playfanfare MUS_OBTAIN_SYMBOL
|
|
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
|
|
waitmessage
|
|
waitfanfare
|
|
frontier_givesymbol
|
|
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose, MSGBOX_DEFAULT
|
|
goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle::
|
|
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
|
|
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
|
|
return
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle::
|
|
closemessage
|
|
setvar VAR_TEMP_2, 0
|
|
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
|
|
special HealPlayerParty
|
|
setvar VAR_0x8004, SPECIAL_BATTLE_ARENA
|
|
setvar VAR_0x8005, 0
|
|
special DoSpecialTrainerBattle
|
|
waitstate
|
|
frontier_restorehelditems
|
|
special HealPlayerParty
|
|
frontier_resetsketch
|
|
return
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner::
|
|
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
|
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
|
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
|
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
|
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
|
playse SE_BANG
|
|
waitse
|
|
waitmovement 0
|
|
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
|
|
closemessage
|
|
call BattleFrontier_EventScript_IncrementWinStreak
|
|
return
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter:
|
|
walk_right
|
|
walk_right
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong:
|
|
walk_right
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward:
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine:
|
|
walk_left
|
|
walk_left
|
|
walk_in_place_faster_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft:
|
|
walk_in_place_faster_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight:
|
|
walk_in_place_faster_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter:
|
|
walk_left
|
|
walk_left
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong:
|
|
walk_left
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward:
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter:
|
|
walk_fast_left
|
|
walk_fast_left
|
|
walk_fast_left
|
|
walk_fast_left
|
|
walk_fast_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown:
|
|
disable_jump_landing_ground_effect
|
|
jump_in_place_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp:
|
|
disable_jump_landing_ground_effect
|
|
jump_in_place_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown:
|
|
walk_in_place_faster_down
|
|
step_end
|
|
|
|
@ Unused, redundant
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight2:
|
|
walk_in_place_faster_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_OnWarp:
|
|
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
|
|
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
|
removeobject LOCALID_OPPONENT
|
|
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
|
setvar VAR_TEMP_1, 1
|
|
end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer:
|
|
walk_down
|
|
walk_in_place_faster_left
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
walk_up
|
|
walk_up
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
|
|
walk_down
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
|
|
.string "REFEREE: TRAINER {PLAYER}!\n"
|
|
.string "Step forward, please!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
|
|
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
|
|
.string "Step forward, please!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
|
|
.string "REFEREE: Set KO Tourney!\n"
|
|
.string "Begin!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
|
|
.string "REFEREE: The winner is {PLAYER}!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
|
|
.string "REFEREE: The winner is {STR_VAR_1}!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
|
.string "Your POKéMON will be restored to\n"
|
|
.string "full health.$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
|
.string "Next up, your second opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
|
.string "Next up, your third opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
|
.string "Next up, your fourth opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
|
.string "Next up, your fifth opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
|
.string "Next up, your sixth opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
|
.string "Next up, your seventh opponent!\n"
|
|
.string "Are you ready to move on?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
|
.string "Would you like to save the game and\n"
|
|
.string "shut down now?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
|
.string "Would you like to retire from your\n"
|
|
.string "Set KO Tourney challenge?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
|
.string "I am saving your game data.\n"
|
|
.string "Please wait.$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
|
.string "Would you like to record your last\n"
|
|
.string "battle on your FRONTIER PASS?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
|
.string "My dear challenger!\p"
|
|
.string "Your skill level is truly astounding!\p"
|
|
.string "We now would like you to face our\n"
|
|
.string "leader, the ARENA TYCOON!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
|
.string "A battle with the ARENA TYCOON!\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
|
.string "REFEREE: The ARENA TYCOON!\n"
|
|
.string "Make way for GRETA!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
|
.string "GRETA: Hey!\n"
|
|
.string "Howdy!\p"
|
|
.string "…Wait, are you the challenger?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
|
.string "Is that right? Hmm…\n"
|
|
.string "Hmhm…$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
|
.string "I don't know how to say it, but…\n"
|
|
.string "To put it bluntly, you look pretty weak.\l"
|
|
.string "Are you sure you're up for me?\p"
|
|
.string "Hmm…\p"
|
|
.string "Well, all right!\n"
|
|
.string "We'll take things easy to start with!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
|
.string "Okay! Let's see you ignite my passion\n"
|
|
.string "for battle!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
|
.string "GRETA: Ow, wait a second!\n"
|
|
.string "You are tough after all!\p"
|
|
.string "I like you!\n"
|
|
.string "Let's see your FRONTIER PASS.$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
|
.string "The Guts Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
|
.string "Hmm…\p"
|
|
.string "It's going to be fun the next time!\n"
|
|
.string "I'm looking forward to it!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
|
.string "GRETA: Hey! Howdy!\n"
|
|
.string "You finally won your way up to me!\p"
|
|
.string "I was getting worried waiting for you!\n"
|
|
.string "I was really looking forward to seeing\l"
|
|
.string "you again!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
|
.string "… … …\n"
|
|
.string "So, are you ready?$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
|
.string "I won't allow a halfhearted effort!\n"
|
|
.string "Be ready for a thrashing!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
|
.string "Come on, REFEREE!\n"
|
|
.string "Let's get this started!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
|
.string "GRETA: Gaaah! Blown away!\n"
|
|
.string "Let's see your FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
|
.string "The Guts Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
|
.string "Arrrgh!\n"
|
|
.string "This is so infuriating!\p"
|
|
.string "If we ever battle again, I won't lose!\n"
|
|
.string "Don't you forget it! Bye-bye!$"
|