pokeemerald/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc

640 lines
26 KiB
PHP

.set LOCALID_BLACK_BELT_1, 1
.set LOCALID_BLACK_BELT_2, 2
.set LOCALID_BLACK_BELT_3, 3
.set LOCALID_BLACK_BELT_4, 4
.set LOCALID_ATTENDANT, 5
.set LOCALID_OPPONENT, 7
.set LOCALID_PLAYER, 8
.set LOCALID_ANNOUNCER, 9
BattleFrontier_BattleArenaBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
BattleFrontier_BattleArenaBattleRoom_OnResume:
special OffsetCameraForBattle
end
BattleFrontier_BattleArenaBattleRoom_OnTransition:
frontier_settrainers
call BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx
end
BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx::
checkplayergender
goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale
goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale
return
BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattleArenaBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom::
lockall
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
arena_gettrainername
msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
switch VAR_RESULT
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_M_SNORE
waitse
waitmovement 0
arena_gettrainername
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext
frontier_get FRONTIER_DATA_BATTLE_NUM
call_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent
call_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent
call_if_eq VAR_RESULT, 3, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent
call_if_eq VAR_RESULT, 4, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent
call_if_eq VAR_RESULT, 5, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent
call_if_eq VAR_RESULT, 6, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle::
message BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
switch VAR_RESULT
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle::
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
switch VAR_RESULT
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
waitmovement 0
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon::
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
waitmessage
arena_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext::
goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
msgbox BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon::
message BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
call BattleFrontier_EventScript_SetBrainObjectGfx
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
closemessage
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
waitmovement 0
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle, MSGBOX_DEFAULT
call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver
goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted, MSGBOX_DEFAULT
call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold
goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose, MSGBOX_DEFAULT
goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
return
BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle::
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_ARENA
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
frontier_restorehelditems
special HealPlayerParty
frontier_resetsketch
return
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner::
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_BANG
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_IncrementWinStreak
return
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter:
walk_right
walk_right
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong:
walk_right
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward:
walk_right
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine:
walk_left
walk_left
walk_in_place_faster_right
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft:
walk_in_place_faster_up
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight:
walk_in_place_faster_right
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter:
walk_left
walk_left
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong:
walk_left
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward:
walk_left
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter:
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown:
disable_jump_landing_ground_effect
jump_in_place_down
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp:
disable_jump_landing_ground_effect
jump_in_place_up
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown:
walk_in_place_faster_down
step_end
@ Unused, redundant
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight2:
walk_in_place_faster_right
step_end
BattleFrontier_BattleArenaBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects
.2byte 0
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
removeobject LOCALID_OPPONENT
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
setvar VAR_TEMP_1, 1
end
BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer:
walk_down
walk_in_place_faster_left
delay_16
delay_16
delay_16
delay_16
walk_up
walk_up
walk_in_place_faster_left
step_end
BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
walk_down
walk_in_place_faster_left
step_end
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "REFEREE: TRAINER {PLAYER}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "REFEREE: The winner is {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "REFEREE: The winner is {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Your POKéMON will be restored to\n"
.string "full health.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Would you like to save the game and\n"
.string "shut down now?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "I am saving your game data.\n"
.string "Please wait.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "I don't know how to say it, but…\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure you're up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "We'll take things easy to start with!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Let's see you ignite my passion\n"
.string "for battle!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hmm…\p"
.string "It's going to be fun the next time!\n"
.string "I'm looking forward to it!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "So, are you ready?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "I won't allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Come on, REFEREE!\n"
.string "Let's get this started!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "GRETA: Gaaah! Blown away!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"