mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
204 lines
4.8 KiB
C
204 lines
4.8 KiB
C
#include "global.h"
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#include "mail.h"
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#include "constants/items.h"
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#include "pokemon.h"
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#include "pokemon_icon.h"
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#include "text.h"
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#include "international_string_util.h"
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#include "constants/easy_chat.h"
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void ClearMailData(void)
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{
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u8 i;
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for (i = 0; i < MAIL_COUNT; i++)
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ClearMailStruct(&gSaveBlock1Ptr->mail[i]);
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}
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void ClearMailStruct(struct MailStruct *mail)
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{
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s32 i;
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for (i = 0; i < MAIL_WORDS_COUNT; i++)
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mail->words[i] = EC_EMPTY_WORD;
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for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
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mail->playerName[i] = EOS;
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for (i = 0; i < TRAINER_ID_LENGTH; i++)
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mail->trainerId[i] = 0;
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mail->species = SPECIES_BULBASAUR;
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mail->itemId = ITEM_NONE;
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}
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bool8 MonHasMail(struct Pokemon *mon)
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{
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u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
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if (ItemIsMail(heldItem) && GetMonData(mon, MON_DATA_MAIL) != MAIL_NONE)
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return TRUE;
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else
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return FALSE;
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}
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u8 GiveMailToMon(struct Pokemon *mon, u16 itemId)
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{
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u8 heldItem[2];
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u8 id, i;
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u16 species;
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u32 personality;
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heldItem[0] = itemId;
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heldItem[1] = itemId >> 8;
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for (id = 0; id < PARTY_SIZE; id++)
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{
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if (gSaveBlock1Ptr->mail[id].itemId == ITEM_NONE)
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{
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for (i = 0; i < MAIL_WORDS_COUNT; i++)
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gSaveBlock1Ptr->mail[id].words[i] = EC_EMPTY_WORD;
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for (i = 0; i < PLAYER_NAME_LENGTH; i++)
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gSaveBlock1Ptr->mail[id].playerName[i] = gSaveBlock2Ptr->playerName[i];
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gSaveBlock1Ptr->mail[id].playerName[i] = EOS;
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PadNameString(gSaveBlock1Ptr->mail[id].playerName, CHAR_SPACE);
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for (i = 0; i < TRAINER_ID_LENGTH; i++)
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gSaveBlock1Ptr->mail[id].trainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
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species = GetBoxMonData(&mon->box, MON_DATA_SPECIES);
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personality = GetBoxMonData(&mon->box, MON_DATA_PERSONALITY);
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gSaveBlock1Ptr->mail[id].species = SpeciesToMailSpecies(species, personality);
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gSaveBlock1Ptr->mail[id].itemId = itemId;
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SetMonData(mon, MON_DATA_MAIL, &id);
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SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
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return id;
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}
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}
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return MAIL_NONE;
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}
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u16 SpeciesToMailSpecies(u16 species, u32 personality)
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{
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if (species == SPECIES_UNOWN)
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{
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u32 species = GetUnownLetterByPersonality(personality) + 30000;
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return species;
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}
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return species;
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}
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u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer)
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{
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u16 result;
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if (mailSpecies >= 30000 && mailSpecies < (30000 + NUM_UNOWN_FORMS))
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{
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result = SPECIES_UNOWN;
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*buffer = mailSpecies - 30000;
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}
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else
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{
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result = mailSpecies;
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}
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return result;
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}
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u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail)
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{
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u8 heldItem[2];
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u16 itemId = mail->itemId;
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u8 mailId = GiveMailToMon(mon, itemId);
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if (mailId == MAIL_NONE)
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return MAIL_NONE;
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gSaveBlock1Ptr->mail[mailId] = *mail;
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SetMonData(mon, MON_DATA_MAIL, &mailId);
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heldItem[0] = itemId;
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heldItem[1] = itemId >> 8;
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SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
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return mailId;
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}
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static bool32 DummyMailFunc(void)
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{
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return FALSE;
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}
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void TakeMailFromMon(struct Pokemon *mon)
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{
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u8 heldItem[2];
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u8 mailId;
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if (MonHasMail(mon))
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{
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mailId = GetMonData(mon, MON_DATA_MAIL);
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gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
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mailId = MAIL_NONE;
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heldItem[0] = ITEM_NONE;
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heldItem[1] = ITEM_NONE << 8;
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SetMonData(mon, MON_DATA_MAIL, &mailId);
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SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
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}
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}
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void ClearMailItemId(u8 mailId)
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{
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gSaveBlock1Ptr->mail[mailId].itemId = ITEM_NONE;
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}
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u8 TakeMailFromMon2(struct Pokemon *mon)
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{
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u8 i;
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u8 newHeldItem[2];
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u8 newMailId;
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newHeldItem[0] = ITEM_NONE;
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newHeldItem[1] = ITEM_NONE << 8;
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newMailId = MAIL_NONE;
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for (i = PARTY_SIZE; i < MAIL_COUNT; i++)
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{
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if (gSaveBlock1Ptr->mail[i].itemId == ITEM_NONE)
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{
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memcpy(&gSaveBlock1Ptr->mail[i], &gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)], sizeof(struct MailStruct));
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gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)].itemId = ITEM_NONE;
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SetMonData(mon, MON_DATA_MAIL, &newMailId);
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SetMonData(mon, MON_DATA_HELD_ITEM, newHeldItem);
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return i;
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}
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}
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return MAIL_NONE;
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}
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bool8 ItemIsMail(u16 itemId)
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{
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switch (itemId)
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{
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case ITEM_ORANGE_MAIL:
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case ITEM_HARBOR_MAIL:
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case ITEM_GLITTER_MAIL:
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case ITEM_MECH_MAIL:
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case ITEM_WOOD_MAIL:
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case ITEM_WAVE_MAIL:
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case ITEM_BEAD_MAIL:
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case ITEM_SHADOW_MAIL:
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case ITEM_TROPIC_MAIL:
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case ITEM_DREAM_MAIL:
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case ITEM_FAB_MAIL:
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case ITEM_RETRO_MAIL:
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return TRUE;
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default:
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return FALSE;
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}
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}
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