pokeemerald/include/battle_move_effects.h
2017-09-04 21:43:13 +02:00

223 lines
4.9 KiB
C

#ifndef GUARD_BATTLE_MOVE_EFFECTS_H
#define GUARD_BATTLE_MOVE_EFFECTS_H
enum
{
EFFECT_HIT,
EFFECT_SLEEP,
EFFECT_POISON_HIT,
EFFECT_ABSORB,
EFFECT_BURN_HIT,
EFFECT_FREEZE_HIT,
EFFECT_PARALYZE_HIT,
EFFECT_EXPLOSION,
EFFECT_DREAM_EATER,
EFFECT_MIRROR_MOVE,
EFFECT_ATTACK_UP,
EFFECT_DEFENSE_UP,
EFFECT_SPEED_UP,
EFFECT_SPECIAL_ATTACK_UP,
EFFECT_SPECIAL_DEFENSE_UP,
EFFECT_ACCURACY_UP,
EFFECT_EVASION_UP,
EFFECT_ALWAYS_HIT,
EFFECT_ATTACK_DOWN,
EFFECT_DEFENSE_DOWN,
EFFECT_SPEED_DOWN,
EFFECT_SPECIAL_ATTACK_DOWN, // unused
EFFECT_SPECIAL_DEFENSE_DOWN, // unused
EFFECT_ACCURACY_DOWN,
EFFECT_EVASION_DOWN,
EFFECT_HAZE,
EFFECT_BIDE,
EFFECT_RAMPAGE,
EFFECT_ROAR,
EFFECT_MULTI_HIT,
EFFECT_CONVERSION,
EFFECT_FLINCH_HIT,
EFFECT_RESTORE_HP,
EFFECT_TOXIC,
EFFECT_PAY_DAY,
EFFECT_LIGHT_SCREEN,
EFFECT_TRI_ATTACK,
EFFECT_REST,
EFFECT_OHKO,
EFFECT_RAZOR_WIND,
EFFECT_SUPER_FANG,
EFFECT_DRAGON_RAGE,
EFFECT_TRAP,
EFFECT_HIGH_CRITICAL,
EFFECT_DOUBLE_HIT,
EFFECT_RECOIL_IF_MISS,
EFFECT_MIST,
EFFECT_FOCUS_ENERGY,
EFFECT_RECOIL,
EFFECT_CONFUSE,
EFFECT_ATTACK_UP_2,
EFFECT_DEFENSE_UP_2,
EFFECT_SPEED_UP_2,
EFFECT_SPECIAL_ATTACK_UP_2,
EFFECT_SPECIAL_DEFENSE_UP_2,
EFFECT_ACCURACY_UP_2,
EFFECT_EVASION_UP_2,
EFFECT_TRANSFORM,
EFFECT_ATTACK_DOWN_2,
EFFECT_DEFENSE_DOWN_2,
EFFECT_SPEED_DOWN_2,
EFFECT_SPECIAL_ATTACK_DOWN_2,
EFFECT_SPECIAL_DEFENSE_DOWN_2,
EFFECT_ACCURACY_DOWN_2,
EFFECT_EVASION_DOWN_2,
EFFECT_REFLECT,
EFFECT_POISON,
EFFECT_PARALYZE,
EFFECT_ATTACK_DOWN_HIT,
EFFECT_DEFENSE_DOWN_HIT,
EFFECT_SPEED_DOWN_HIT,
EFFECT_SPECIAL_ATTACK_DOWN_HIT,
EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
EFFECT_ACCURACY_DOWN_HIT,
EFFECT_EVASION_DOWN_HIT,
EFFECT_SKY_ATTACK,
EFFECT_CONFUSE_HIT,
EFFECT_TWINEEDLE,
EFFECT_VITAL_THROW,
EFFECT_SUBSTITUTE,
EFFECT_RECHARGE,
EFFECT_RAGE,
EFFECT_MIMIC,
EFFECT_METRONOME,
EFFECT_LEECH_SEED,
EFFECT_SPLASH,
EFFECT_DISABLE,
EFFECT_LEVEL_DAMAGE,
EFFECT_PSYWAVE,
EFFECT_COUNTER,
EFFECT_ENCORE,
EFFECT_PAIN_SPLIT,
EFFECT_SNORE,
EFFECT_CONVERSION_2,
EFFECT_LOCK_ON,
EFFECT_SKETCH,
EFFECT_UNUSED_60, // thaw
EFFECT_SLEEP_TALK,
EFFECT_DESTINY_BOND,
EFFECT_FLAIL,
EFFECT_SPITE,
EFFECT_FALSE_SWIPE,
EFFECT_HEAL_BELL,
EFFECT_QUICK_ATTACK,
EFFECT_TRIPLE_KICK,
EFFECT_THIEF,
EFFECT_MEAN_LOOK,
EFFECT_NIGHTMARE,
EFFECT_MINIMIZE,
EFFECT_CURSE,
EFFECT_UNUSED_6E,
EFFECT_PROTECT,
EFFECT_SPIKES,
EFFECT_FORESIGHT,
EFFECT_PERISH_SONG,
EFFECT_SANDSTORM,
EFFECT_ENDURE,
EFFECT_ROLLOUT,
EFFECT_SWAGGER,
EFFECT_FURY_CUTTER,
EFFECT_ATTRACT,
EFFECT_RETURN,
EFFECT_PRESENT,
EFFECT_FRUSTRATION,
EFFECT_SAFEGUARD,
EFFECT_THAW_HIT,
EFFECT_MAGNITUDE,
EFFECT_BATON_PASS,
EFFECT_PURSUIT,
EFFECT_RAPID_SPIN,
EFFECT_SONICBOOM,
EFFECT_UNUSED_83,
EFFECT_MORNING_SUN,
EFFECT_SYNTHESIS,
EFFECT_MOONLIGHT,
EFFECT_HIDDEN_POWER,
EFFECT_RAIN_DANCE,
EFFECT_SUNNY_DAY,
EFFECT_DEFENSE_UP_HIT,
EFFECT_ATTACK_UP_HIT,
EFFECT_ALL_STATS_UP_HIT,
EFFECT_UNUSED_8D, // incomplete fake out in gen 2
EFFECT_BELLY_DRUM,
EFFECT_PSYCH_UP,
EFFECT_MIRROR_COAT,
EFFECT_SKULL_BASH,
EFFECT_TWISTER,
EFFECT_EARTHQUAKE,
EFFECT_FUTURE_SIGHT,
EFFECT_GUST,
EFFECT_FLINCH_HIT_2, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
EFFECT_SOLARBEAM,
EFFECT_THUNDER,
EFFECT_TELEPORT,
EFFECT_BEAT_UP,
EFFECT_FLY,
EFFECT_DEFENSE_CURL,
EFFECT_SOFTBOILED,
EFFECT_FAKE_OUT,
EFFECT_UPROAR,
EFFECT_STOCKPILE,
EFFECT_SPIT_UP,
EFFECT_SWALLOW,
EFFECT_UNUSED_A3,
EFFECT_HAIL,
EFFECT_TORMENT,
EFFECT_FLATTER,
EFFECT_WILL_O_WISP,
EFFECT_MEMENTO,
EFFECT_FACADE,
EFFECT_FOCUS_PUNCH,
EFFECT_SMELLINGSALT,
EFFECT_FOLLOW_ME,
EFFECT_NATURE_POWER,
EFFECT_CHARGE,
EFFECT_TAUNT,
EFFECT_HELPING_HAND,
EFFECT_TRICK,
EFFECT_ROLE_PLAY,
EFFECT_WISH,
EFFECT_ASSIST,
EFFECT_INGRAIN,
EFFECT_SUPERPOWER,
EFFECT_MAGIC_COAT,
EFFECT_RECYCLE,
EFFECT_REVENGE,
EFFECT_BRICK_BREAK,
EFFECT_YAWN,
EFFECT_KNOCK_OFF,
EFFECT_ENDEAVOR,
EFFECT_ERUPTION,
EFFECT_SKILL_SWAP,
EFFECT_IMPRISON,
EFFECT_REFRESH,
EFFECT_GRUDGE,
EFFECT_SNATCH,
EFFECT_LOW_KICK,
EFFECT_SECRET_POWER,
EFFECT_DOUBLE_EDGE,
EFFECT_TEETER_DANCE,
EFFECT_BLAZE_KICK,
EFFECT_MUD_SPORT,
EFFECT_POISON_FANG,
EFFECT_WEATHER_BALL,
EFFECT_OVERHEAT,
EFFECT_TICKLE,
EFFECT_COSMIC_POWER,
EFFECT_SKY_UPPERCUT,
EFFECT_BULK_UP,
EFFECT_POISON_TAIL,
EFFECT_WATER_SPORT,
EFFECT_CALM_MIND,
EFFECT_DRAGON_DANCE,
EFFECT_CAMOUFLAGE,
};
#endif // GUARD_BATTLE_MOVE_EFFECTS_H