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63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#ifndef GUARD_POKEMON_ITEM_EFFECTS
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#define GUARD_POKEMON_ITEM_EFFECTS
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#include "pokemon.h"
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// TODO once pokemon item effects is decompiled
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/*
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struct PokemonItemEffect
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{
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//field 0
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u8 xAtk : 4; // x1, x2, x4, x8 = xF
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u8 field_0_x10 : 1; // x10
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u8 critRatioUp : 1; // x20
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u8 field_0_x40 : 1; // x40
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u8 cureInfatuation : 1; // x80
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/*field 1
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u8 xSpeed : 4; // x1, x2, x4, x8 = xF
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u8 xDefense : 4; // x10, x20, x40, xF0
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/*field 2
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u8 xSpAtk : 4; // x1, x2, x4, x8 = xF
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u8 xAccuracy : 4; // x10, x20, x40, xF0
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/*field 3
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u8 cureConfusion : 1; // x1
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u8 cureParalysis : 1; // x2
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u8 cureFreeze : 1; // x4
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u8 cureBurn : 1; // x8
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u8 curePoison : 1; // x10
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u8 cureSleep : 1; // x20
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u8 field_3_x40 : 1; // x40
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u8 cantLowerStats : 1; // x80
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/*field 4
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u8 hpEv : 1; // x1
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u8 attackEv : 1; // x2
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u8 healHp : 1; // x4
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u8 field_4_x8 : 1; // x8
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u8 field_4_x10 : 1; // x10
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u8 ppUp : 1; // x20
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u8 levelUp : 1; // x40
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u8 evolutionStone : 1; // x80
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/*field 5
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u8 defEv: 1; // x1
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u8 speedEv : 1; // x2
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u8 spDefEv : 1; // x4
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u8 spAtkEv : 1; // x8
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u8 ppMax : 1; // x10
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u8 field_5_x20 : 1; // x20
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u8 field_5_x40 : 1; // x40
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u8 field_5_x80 : 1; // x80
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/*field 6
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u8 value;
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};
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*/
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
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#endif // GUARD_POKEMON_ITEM_EFFECTS
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