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2eabcea86e
* items that can be used in battle now use battlescripts * removed ExecuteTableBasedItemEffect_ * taught AI how to use items, removed AI_itemtype/flag * X-Items store stages raised in holdEffectParam * USE_ITEM in tests
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
#ifndef GUARD_ITEM_USE_H
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#define GUARD_ITEM_USE_H
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void ItemUseOutOfBattle_Mail(u8);
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void ItemUseOutOfBattle_Bike(u8);
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void ItemUseOutOfBattle_Rod(u8);
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void ItemUseOutOfBattle_Itemfinder(u8);
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void ItemUseOutOfBattle_PokeblockCase(u8);
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void ItemUseOutOfBattle_CoinCase(u8);
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void ItemUseOutOfBattle_PowderJar(u8);
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void ItemUseOutOfBattle_SSTicket(u8);
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void ItemUseOutOfBattle_WailmerPail(u8);
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void ItemUseOutOfBattle_Medicine(u8);
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void ItemUseOutOfBattle_AbilityCapsule(u8);
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void ItemUseOutOfBattle_AbilityPatch(u8);
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void ItemUseOutOfBattle_ReduceEV(u8);
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void ItemUseOutOfBattle_SacredAsh(u8);
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void ItemUseOutOfBattle_PPRecovery(u8);
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void ItemUseOutOfBattle_PPUp(u8);
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void ItemUseOutOfBattle_RareCandy(u8);
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void ItemUseOutOfBattle_TMHM(u8);
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void ItemUseOutOfBattle_Repel(u8);
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void ItemUseOutOfBattle_Lure(u8);
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void ItemUseOutOfBattle_EscapeRope(u8);
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void ItemUseOutOfBattle_BlackWhiteFlute(u8);
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void ItemUseOutOfBattle_EvolutionStone(u8);
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void ItemUseOutOfBattle_Berry(u8);
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void ItemUseOutOfBattle_EnigmaBerry(u8);
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void ItemUseOutOfBattle_FormChange(u8);
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void ItemUseOutOfBattle_FormChange_ConsumedOnUse(u8);
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void ItemUseOutOfBattle_Honey(u8);
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void ItemUseOutOfBattle_CannotUse(u8);
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void ItemUseInBattle_BagMenu(u8 taskId);
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void ItemUseInBattle_PartyMenu(u8 taskId);
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void ItemUseInBattle_PartyMenuChooseMove(u8 taskId);
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void Task_UseDigEscapeRopeOnField(u8 taskId);
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u8 CanUseDigOrEscapeRopeOnCurMap(void);
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u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
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enum {
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BALL_THROW_UNABLE_TWO_MONS,
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BALL_THROW_UNABLE_NO_ROOM,
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BALL_THROW_UNABLE_SEMI_INVULNERABLE,
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BALL_THROW_ABLE,
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BALL_THROW_UNABLE_DISABLED_FLAG,
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};
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bool32 CanThrowBall(void);
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#endif // GUARD_ITEM_USE_H
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