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https://github.com/Ninjdai1/pokeemerald.git
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60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
#ifndef GUARD_MENU_SPECIALIZED_H
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#define GUARD_MENU_SPECIALIZED_H
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#include "sprite.h"
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#include "player_pc.h"
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#include "list_menu.h"
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#include "pokemon.h"
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struct UnknownSubStruct_81D1ED4
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{
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u16 unk0;
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u16 unk2;
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};
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struct UnknownStruct_81D1ED4
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{
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/*0x000*/ u8 unk0[4][5];
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/*0x014*/ struct UnknownSubStruct_81D1ED4 unk14[4][5];
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/*0x064*/ struct UnknownSubStruct_81D1ED4 unk64[10][5];
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/*0x12C*/ struct UnknownSubStruct_81D1ED4 unk12C[5];
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/*0x140*/ u16 unk140[66][2];
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/*0x248*/ u16 unk248[66][2];
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/*0x350*/ u16 unk350;
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/*0x352*/ u16 unk352;
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/*0x354*/ u8 unk354;
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/*0x355*/ u8 unk355;
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};
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bool8 sub_81D1C44(u8 count);
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u8 sub_81D1C84(u8 a0);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page);
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void sub_81D1E90(struct PlayerPCItemPageStruct *page);
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void sub_81D1EC0(void);
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void sub_81D1D04(u8 a0);
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void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
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void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
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void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
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void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D3520(struct Sprite **);
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bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D354C(struct Sprite **);
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void sub_81D3464(struct Sprite **arg0);
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void sub_81D3480(struct Sprite **arg0, u8 arg1, u8 arg2);
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u8 sub_81D3178(struct UnknownStruct_81D1ED4*, u16*);
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u8 sub_81D31A4(struct UnknownStruct_81D1ED4*, u16*);
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bool32 sub_81D2074(struct UnknownStruct_81D1ED4 *a0);
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u8 sub_81D3150(u16 *arg0);
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void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
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void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
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void MoveRelearnerPrintText(u8 *str);
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bool16 MoveRelearnerRunTextPrinters(void);
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void MoveRelearnerCreateYesNoMenu(void);
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u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
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void InitMoveRelearnerWindows(bool8 useContextWindow);
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void GetMonLevelUpWindowStats(struct Pokemon* mon, void* statStoreLocation);
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#endif // GUARD_MENU_SPECIALIZED_H
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