mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
5776 lines
219 KiB
C
5776 lines
219 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_pyramid.h"
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#include "battle_scripts.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_util.h"
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#include "berry.h"
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#include "bg.h"
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#include "data.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
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#include "evolution_scene.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
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#include "main.h"
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#include "malloc.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokedex.h"
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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#include "roamer.h"
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#include "safari_zone.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "test_runner.h"
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#include "text.h"
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#include "trig.h"
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#include "tv.h"
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#include "util.h"
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#include "wild_encounter.h"
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#include "window.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/hold_effects.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "cable_club.h"
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extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
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extern const struct BgTemplate gBattleBgTemplates[];
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extern const struct WindowTemplate *const gBattleWindowTemplates[];
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static void CB2_InitBattleInternal(void);
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static void CB2_PreInitMultiBattle(void);
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static void CB2_PreInitIngamePlayerPartnerBattle(void);
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static void CB2_HandleStartMultiPartnerBattle(void);
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static void CB2_HandleStartMultiBattle(void);
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static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
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static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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static void BattleMainCB1(void);
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static void CB2_EndLinkBattle(void);
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static void EndLinkBattleInSteps(void);
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static void CB2_InitAskRecordBattle(void);
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static void CB2_AskRecordBattle(void);
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static void AskRecordBattle(void);
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static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
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static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
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static void SpriteCB_WildMonAnimate(struct Sprite *sprite);
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static void SpriteCB_Flicker(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void SpriteCB_BlinkVisible(struct Sprite *sprite);
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static void SpriteCB_Idle(struct Sprite *sprite);
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static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite);
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static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_BounceEffect(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void DoBattleIntro(void);
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static void TryDoEventsBeforeFirstTurn(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void UpdateBattlerPartyOrdersOnSwitch(void);
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static bool8 AllAtActionConfirmed(void);
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static void TryChangeTurnOrder(void);
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static void CheckChosenMoveForEffectsBeforeTurnStarts(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void CheckQuickClaw_CustapBerryActivation(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
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static void HandleEndTurn_BattleWon(void);
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static void HandleEndTurn_BattleLost(void);
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static void HandleEndTurn_RanFromBattle(void);
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static void HandleEndTurn_MonFled(void);
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static void HandleEndTurn_FinishBattle(void);
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static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
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static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
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static void TrySpecialEvolution(void);
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static u32 Crc32B (const u8 *data, u32 size);
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static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i);
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static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry);
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EWRAM_DATA u16 gBattle_BG0_X = 0;
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EWRAM_DATA u16 gBattle_BG0_Y = 0;
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EWRAM_DATA u16 gBattle_BG1_X = 0;
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EWRAM_DATA u16 gBattle_BG1_Y = 0;
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EWRAM_DATA u16 gBattle_BG2_X = 0;
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EWRAM_DATA u16 gBattle_BG2_Y = 0;
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EWRAM_DATA u16 gBattle_BG3_X = 0;
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EWRAM_DATA u16 gBattle_BG3_Y = 0;
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EWRAM_DATA u16 gBattle_WIN0H = 0;
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EWRAM_DATA u16 gBattle_WIN0V = 0;
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EWRAM_DATA u16 gBattle_WIN1H = 0;
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EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[400] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[30] = {0}; //expanded for stupidly long z move names
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// The below array is never intentionally used. However, Juan's
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// defeat text (SootopolisCity_Gym_1F_Text_JuanDefeat) is too long
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// for gDisplayedStringBattle and overflows into this array. If it
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// is removed (and none of the buffers above are increased in size)
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// it will instead overflow into useful data.
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EWRAM_DATA static u32 sFlickerArray[25] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
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EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
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EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
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EWRAM_DATA u8 gActiveBattler = 0;
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EWRAM_DATA u32 gBattleControllerExecFlags = 0;
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EWRAM_DATA u8 gBattlersCount = 0;
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EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
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EWRAM_DATA u8 gCurrentActionFuncId = 0;
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EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
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EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gCalledMove = 0;
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EWRAM_DATA s32 gBattleMoveDamage = 0;
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EWRAM_DATA s32 gHpDealt = 0;
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EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastUsedItem = 0;
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EWRAM_DATA u16 gLastUsedAbility = 0;
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EWRAM_DATA u8 gBattlerAttacker = 0;
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EWRAM_DATA u8 gBattlerTarget = 0;
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EWRAM_DATA u8 gBattlerFainted = 0;
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EWRAM_DATA u8 gEffectBattler = 0;
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EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
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EWRAM_DATA u8 gAbsentBattlerFlags = 0;
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EWRAM_DATA u8 gIsCriticalHit = FALSE;
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EWRAM_DATA u8 gMultiHitCounter = 0;
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EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
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EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
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EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
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EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastUsedMove = 0;
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EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gMoveResultFlags = 0;
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EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read
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EWRAM_DATA u32 gSideStatuses[NUM_BATTLE_SIDES] = {0};
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EWRAM_DATA struct SideTimer gSideTimers[NUM_BATTLE_SIDES] = {0};
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EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u32 gStatuses4[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gPauseCounterBattle = 0;
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EWRAM_DATA u16 gPaydayMoney = 0;
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EWRAM_DATA u16 gRandomTurnNumber = 0;
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EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
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EWRAM_DATA u8 gBattleOutcome = 0;
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EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gBattleWeather = 0;
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EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
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EWRAM_DATA u16 gIntroSlideFlags = 0;
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EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
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EWRAM_DATA u16 gExpShareExp = 0;
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EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct BattleScripting gBattleScripting = {0};
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EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
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EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
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EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
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EWRAM_DATA struct BattleResources *gBattleResources = NULL;
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EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerInMenuId = 0;
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EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
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EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u32 gTransformedOtIds[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
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EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
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EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData = NULL; // Never read
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read
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EWRAM_DATA u16 gBattleMovePower = 0;
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EWRAM_DATA u16 gMoveToLearn = 0;
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EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u32 gFieldStatuses = 0;
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EWRAM_DATA struct FieldTimer gFieldTimers = {0};
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EWRAM_DATA u8 gBattlerAbility = 0;
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EWRAM_DATA u16 gPartnerSpriteId = 0;
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EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA u16 gLastThrownBall = 0;
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EWRAM_DATA u8 gPartyCriticalHits[PARTY_SIZE] = {0};
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EWRAM_DATA static u8 sTriedEvolving = 0;
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void (*gPreBattleCallback1)(void);
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void (*gBattleMainFunc)(void);
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struct BattleResults gBattleResults;
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u8 gLeveledUpInBattle;
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void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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u8 gMultiUsePlayerCursor;
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u8 gNumberOfMovesToChoose;
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u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
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static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
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{
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®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
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};
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// unused
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static const struct ScanlineEffectParams sIntroScanlineParams32Bit =
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{
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®_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1
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};
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const struct SpriteTemplate gUnusedBattleInitSprite =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gDummyOamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_UnusedBattleInit,
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};
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static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
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const struct OamData gOamData_BattleSpriteOpponentSide =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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const struct OamData gOamData_BattleSpritePlayerSide =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 2,
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.affineParam = 0,
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};
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static const s8 sCenterToCornerVecXs[8] ={-32, -16, -16, -32, -32};
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const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
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{
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[TYPE_NORMAL] = _("Normal"),
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[TYPE_FIGHTING] = _("Fight"),
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[TYPE_FLYING] = _("Flying"),
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[TYPE_POISON] = _("Poison"),
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[TYPE_GROUND] = _("Ground"),
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[TYPE_ROCK] = _("Rock"),
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[TYPE_BUG] = _("Bug"),
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[TYPE_GHOST] = _("Ghost"),
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[TYPE_STEEL] = _("Steel"),
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[TYPE_MYSTERY] = _("???"),
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[TYPE_FIRE] = _("Fire"),
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[TYPE_WATER] = _("Water"),
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[TYPE_GRASS] = _("Grass"),
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[TYPE_ELECTRIC] = _("Electr"),
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[TYPE_PSYCHIC] = _("Psychc"),
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[TYPE_ICE] = _("Ice"),
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[TYPE_DRAGON] = _("Dragon"),
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[TYPE_DARK] = _("Dark"),
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[TYPE_FAIRY] = _("Fairy"),
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};
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// This is a factor in how much money you get for beating a trainer.
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const struct TrainerMoney gTrainerMoneyTable[] =
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{
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{TRAINER_CLASS_TEAM_AQUA, 5},
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{TRAINER_CLASS_AQUA_ADMIN, 10},
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{TRAINER_CLASS_AQUA_LEADER, 20},
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{TRAINER_CLASS_AROMA_LADY, 10},
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{TRAINER_CLASS_RUIN_MANIAC, 15},
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{TRAINER_CLASS_INTERVIEWER, 12},
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{TRAINER_CLASS_TUBER_F, 1},
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{TRAINER_CLASS_TUBER_M, 1},
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{TRAINER_CLASS_SIS_AND_BRO, 3},
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{TRAINER_CLASS_COOLTRAINER, 12},
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{TRAINER_CLASS_HEX_MANIAC, 6},
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{TRAINER_CLASS_LADY, 50},
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{TRAINER_CLASS_BEAUTY, 20},
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{TRAINER_CLASS_RICH_BOY, 50},
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{TRAINER_CLASS_POKEMANIAC, 15},
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{TRAINER_CLASS_SWIMMER_M, 2},
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{TRAINER_CLASS_BLACK_BELT, 8},
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{TRAINER_CLASS_GUITARIST, 8},
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{TRAINER_CLASS_KINDLER, 8},
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{TRAINER_CLASS_CAMPER, 4},
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{TRAINER_CLASS_OLD_COUPLE, 10},
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{TRAINER_CLASS_BUG_MANIAC, 15},
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{TRAINER_CLASS_PSYCHIC, 6},
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{TRAINER_CLASS_GENTLEMAN, 20},
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{TRAINER_CLASS_ELITE_FOUR, 25},
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{TRAINER_CLASS_LEADER, 25},
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{TRAINER_CLASS_SCHOOL_KID, 5},
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{TRAINER_CLASS_SR_AND_JR, 4},
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{TRAINER_CLASS_POKEFAN, 20},
|
|
{TRAINER_CLASS_EXPERT, 10},
|
|
{TRAINER_CLASS_YOUNGSTER, 4},
|
|
{TRAINER_CLASS_CHAMPION, 50},
|
|
{TRAINER_CLASS_FISHERMAN, 10},
|
|
{TRAINER_CLASS_TRIATHLETE, 10},
|
|
{TRAINER_CLASS_DRAGON_TAMER, 12},
|
|
{TRAINER_CLASS_BIRD_KEEPER, 8},
|
|
{TRAINER_CLASS_NINJA_BOY, 3},
|
|
{TRAINER_CLASS_BATTLE_GIRL, 6},
|
|
{TRAINER_CLASS_PARASOL_LADY, 10},
|
|
{TRAINER_CLASS_SWIMMER_F, 2},
|
|
{TRAINER_CLASS_PICNICKER, 4},
|
|
{TRAINER_CLASS_TWINS, 3},
|
|
{TRAINER_CLASS_SAILOR, 8},
|
|
{TRAINER_CLASS_COLLECTOR, 15},
|
|
{TRAINER_CLASS_RIVAL, 15},
|
|
{TRAINER_CLASS_PKMN_BREEDER, 10},
|
|
{TRAINER_CLASS_PKMN_RANGER, 12},
|
|
{TRAINER_CLASS_TEAM_MAGMA, 5},
|
|
{TRAINER_CLASS_MAGMA_ADMIN, 10},
|
|
{TRAINER_CLASS_MAGMA_LEADER, 20},
|
|
{TRAINER_CLASS_LASS, 4},
|
|
{TRAINER_CLASS_BUG_CATCHER, 4},
|
|
{TRAINER_CLASS_HIKER, 10},
|
|
{TRAINER_CLASS_YOUNG_COUPLE, 8},
|
|
{TRAINER_CLASS_WINSTRATE, 10},
|
|
{0xFF, 5}, // Any trainer class not listed above uses this
|
|
};
|
|
|
|
#if B_TRAINER_CLASS_POKE_BALLS >= GEN_7
|
|
static const u16 sTrainerBallTable[TRAINER_CLASS_COUNT] =
|
|
{
|
|
#if B_TRAINER_CLASS_POKE_BALLS == GEN_7
|
|
[TRAINER_CLASS_PKMN_BREEDER] = ITEM_FRIEND_BALL,
|
|
#elif B_TRAINER_CLASS_POKE_BALLS == GEN_8
|
|
[TRAINER_CLASS_PKMN_BREEDER] = ITEM_HEAL_BALL,
|
|
#endif
|
|
[TRAINER_CLASS_COOLTRAINER] = ITEM_ULTRA_BALL,
|
|
[TRAINER_CLASS_COLLECTOR] = ITEM_PREMIER_BALL,
|
|
[TRAINER_CLASS_SWIMMER_M] = ITEM_DIVE_BALL,
|
|
[TRAINER_CLASS_BLACK_BELT] = ITEM_ULTRA_BALL,
|
|
[TRAINER_CLASS_AQUA_LEADER] = ITEM_MASTER_BALL,
|
|
[TRAINER_CLASS_GENTLEMAN] = ITEM_LUXURY_BALL,
|
|
[TRAINER_CLASS_ELITE_FOUR] = ITEM_ULTRA_BALL,
|
|
#if B_TRAINER_CLASS_POKE_BALLS == GEN_7
|
|
[TRAINER_CLASS_FISHERMAN] = ITEM_LURE_BALL,
|
|
#elif B_TRAINER_CLASS_POKE_BALLS == GEN_8
|
|
[TRAINER_CLASS_FISHERMAN] = ITEM_DIVE_BALL,
|
|
#endif
|
|
[TRAINER_CLASS_SWIMMER_F] = ITEM_DIVE_BALL,
|
|
[TRAINER_CLASS_COOLTRAINER_2] = ITEM_ULTRA_BALL,
|
|
[TRAINER_CLASS_MAGMA_LEADER] = ITEM_MASTER_BALL,
|
|
};
|
|
#endif
|
|
|
|
#include "data/text/abilities.h"
|
|
|
|
static void (* const sTurnActionsFuncsTable[])(void) =
|
|
{
|
|
[B_ACTION_USE_MOVE] = HandleAction_UseMove,
|
|
[B_ACTION_USE_ITEM] = HandleAction_UseItem,
|
|
[B_ACTION_SWITCH] = HandleAction_Switch,
|
|
[B_ACTION_RUN] = HandleAction_Run,
|
|
[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
|
|
[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
|
|
[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
|
|
[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
|
|
[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
|
|
[B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
|
|
[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
|
|
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
|
|
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
|
|
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
|
|
[B_ACTION_THROW_BALL] = HandleAction_ThrowBall,
|
|
};
|
|
|
|
static void (* const sEndTurnFuncsTable[])(void) =
|
|
{
|
|
[0] = HandleEndTurn_ContinueBattle,
|
|
[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
|
|
[B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
|
|
[B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
|
|
[B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
|
|
[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
|
|
[B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
|
|
[B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
|
|
[B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
|
|
[B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
|
|
[B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
|
|
};
|
|
|
|
const u8 gStatusConditionString_PoisonJpn[] = _("どく$$$$$");
|
|
const u8 gStatusConditionString_SleepJpn[] = _("ねむり$$$$");
|
|
const u8 gStatusConditionString_ParalysisJpn[] = _("まひ$$$$$");
|
|
const u8 gStatusConditionString_BurnJpn[] = _("やけど$$$$");
|
|
const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$");
|
|
const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$");
|
|
const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$");
|
|
|
|
const u8 *const gStatusConditionStringsTable[][2] =
|
|
{
|
|
{gStatusConditionString_PoisonJpn, gText_Poison},
|
|
{gStatusConditionString_SleepJpn, gText_Sleep},
|
|
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
|
|
{gStatusConditionString_BurnJpn, gText_Burn},
|
|
{gStatusConditionString_IceJpn, gText_Ice},
|
|
{gStatusConditionString_ConfusionJpn, gText_Confusion},
|
|
{gStatusConditionString_LoveJpn, gText_Love}
|
|
};
|
|
|
|
void CB2_InitBattle(void)
|
|
{
|
|
if (!gTestRunnerEnabled)
|
|
MoveSaveBlocks_ResetHeap();
|
|
AllocateBattleResources();
|
|
AllocateBattleSpritesData();
|
|
AllocateMonSpritesGfx();
|
|
RecordedBattle_ClearFrontierPassFlag();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
{
|
|
CB2_InitBattleInternal();
|
|
}
|
|
else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
|
|
{
|
|
HandleLinkBattleSetup();
|
|
SetMainCallback2(CB2_PreInitMultiBattle);
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
}
|
|
else
|
|
{
|
|
CB2_InitBattleInternal();
|
|
}
|
|
}
|
|
|
|
static void CB2_InitBattleInternal(void)
|
|
{
|
|
s32 i;
|
|
u16 targetSpecies;
|
|
|
|
SetHBlankCallback(NULL);
|
|
SetVBlankCallback(NULL);
|
|
|
|
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
|
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
|
|
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
|
|
gBattle_WIN0H = DISPLAY_WIDTH;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
|
|
{
|
|
gBattle_WIN0V = DISPLAY_HEIGHT - 1;
|
|
gBattle_WIN1H = DISPLAY_WIDTH;
|
|
gBattle_WIN1V = 32;
|
|
}
|
|
else
|
|
{
|
|
gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
|
|
ScanlineEffect_Clear();
|
|
|
|
i = 0;
|
|
while (i < 80)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = 0xF0;
|
|
gScanlineEffectRegBuffers[1][i] = 0xF0;
|
|
i++;
|
|
}
|
|
|
|
while (i < 160)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = 0xFF10;
|
|
gScanlineEffectRegBuffers[1][i] = 0xFF10;
|
|
i++;
|
|
}
|
|
|
|
ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
|
|
}
|
|
|
|
ResetPaletteFade();
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
gBattle_BG2_X = 0;
|
|
gBattle_BG2_Y = 0;
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
|
|
gBattleTerrain = BattleSetup_GetTerrainId();
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
|
|
|
|
InitBattleBgsVideo();
|
|
LoadBattleTextboxAndBackground();
|
|
ResetSpriteData();
|
|
ResetTasks();
|
|
DrawBattleEntryBackground();
|
|
FreeAllSpritePalettes();
|
|
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
SetUpBattleVarsAndBirchZigzagoon();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
SetMainCallback2(CB2_HandleStartMultiBattle);
|
|
else
|
|
SetMainCallback2(CB2_HandleStartBattle);
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
|
|
{
|
|
CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
|
|
CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
|
|
SetWildMonHeldItem();
|
|
CalculateEnemyPartyCount();
|
|
}
|
|
|
|
gMain.inBattle = TRUE;
|
|
gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
|
|
|
|
// Apply party-wide start-of-battle form changes
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
// Player's side
|
|
TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_BEGIN_BATTLE);
|
|
// Opponent's side
|
|
TryFormChange(i, B_SIDE_OPPONENT, FORM_CHANGE_BEGIN_BATTLE);
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
}
|
|
|
|
#define BUFFER_PARTY_VS_SCREEN_STATUS(party, flags, i) \
|
|
for ((i) = 0; (i) < PARTY_SIZE; (i)++) \
|
|
{ \
|
|
u16 species = GetMonData(&(party)[(i)], MON_DATA_SPECIES_OR_EGG); \
|
|
u16 hp = GetMonData(&(party)[(i)], MON_DATA_HP); \
|
|
u32 status = GetMonData(&(party)[(i)], MON_DATA_STATUS); \
|
|
\
|
|
if (species == SPECIES_NONE) \
|
|
continue; \
|
|
\
|
|
/* Is healthy mon? */ \
|
|
if (species != SPECIES_EGG && hp != 0 && status == 0) \
|
|
(flags) |= 1 << (i) * 2; \
|
|
\
|
|
if (species == SPECIES_NONE) /* Redundant */ \
|
|
continue; \
|
|
\
|
|
/* Is Egg or statused? */ \
|
|
if (hp != 0 && (species == SPECIES_EGG || status != 0)) \
|
|
(flags) |= 2 << (i) * 2; \
|
|
\
|
|
if (species == SPECIES_NONE) /* Redundant */ \
|
|
continue; \
|
|
\
|
|
/* Is fainted? */ \
|
|
if (species != SPECIES_EGG && hp == 0) \
|
|
(flags) |= 3 << (i) * 2; \
|
|
}
|
|
|
|
// For Vs Screen at link battle start
|
|
static void BufferPartyVsScreenHealth_AtStart(void)
|
|
{
|
|
u16 flags = 0;
|
|
s32 i;
|
|
|
|
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
|
|
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags;
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8;
|
|
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
|
|
}
|
|
|
|
static void SetPlayerBerryDataInBattleStruct(void)
|
|
{
|
|
s32 i;
|
|
struct BattleStruct *battleStruct = gBattleStruct;
|
|
struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry;
|
|
|
|
if (IsEnigmaBerryValid() == TRUE)
|
|
{
|
|
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
|
battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
battleBerry->name[i] = EOS;
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
|
|
battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY_E_READER));
|
|
|
|
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
|
battleBerry->name[i] = berryData->name[i];
|
|
battleBerry->name[i] = EOS;
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
battleBerry->itemEffect[i] = 0;
|
|
|
|
battleBerry->holdEffect = HOLD_EFFECT_NONE;
|
|
battleBerry->holdEffectParam = 0;
|
|
}
|
|
}
|
|
|
|
static void SetAllPlayersBerryData(void)
|
|
{
|
|
s32 i, j;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
if (IsEnigmaBerryValid() == TRUE)
|
|
{
|
|
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
|
{
|
|
gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
}
|
|
gEnigmaBerries[0].name[i] = EOS;
|
|
gEnigmaBerries[2].name[i] = EOS;
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
{
|
|
gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
}
|
|
|
|
gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY_E_READER));
|
|
|
|
for (i = 0; i < BERRY_NAME_LENGTH; i++)
|
|
{
|
|
gEnigmaBerries[0].name[i] = berryData->name[i];
|
|
gEnigmaBerries[2].name[i] = berryData->name[i];
|
|
}
|
|
gEnigmaBerries[0].name[i] = EOS;
|
|
gEnigmaBerries[2].name[i] = EOS;
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
{
|
|
gEnigmaBerries[0].itemEffect[i] = 0;
|
|
gEnigmaBerries[2].itemEffect[i] = 0;
|
|
}
|
|
|
|
gEnigmaBerries[0].holdEffect = HOLD_EFFECT_NONE;
|
|
gEnigmaBerries[2].holdEffect = HOLD_EFFECT_NONE;
|
|
gEnigmaBerries[0].holdEffectParam = 0;
|
|
gEnigmaBerries[2].holdEffectParam = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s32 numPlayers;
|
|
struct BattleEnigmaBerry *src;
|
|
u8 battlerId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
numPlayers = 2;
|
|
else
|
|
numPlayers = 4;
|
|
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
|
battlerId = gLinkPlayers[i].id;
|
|
|
|
for (j = 0; j < BERRY_NAME_LENGTH; j++)
|
|
gEnigmaBerries[battlerId].name[j] = src->name[j];
|
|
gEnigmaBerries[battlerId].name[j] = EOS;
|
|
|
|
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
|
gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
|
|
|
|
gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
|
|
gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
|
|
|
for (j = 0; j < BERRY_NAME_LENGTH; j++)
|
|
{
|
|
gEnigmaBerries[i].name[j] = src->name[j];
|
|
gEnigmaBerries[i + 2].name[j] = src->name[j];
|
|
}
|
|
gEnigmaBerries[i].name[j] = EOS;
|
|
gEnigmaBerries[i + 2].name[j] = EOS;
|
|
|
|
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
|
{
|
|
gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
|
|
gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
|
|
}
|
|
|
|
gEnigmaBerries[i].holdEffect = src->holdEffect;
|
|
gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
|
|
gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
|
|
gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This was inlined in Ruby/Sapphire
|
|
static void FindLinkBattleMaster(u8 numPlayers, u8 multiPlayerId)
|
|
{
|
|
u8 found = 0;
|
|
|
|
// If player 1 is playing the minimum version, player 1 is master.
|
|
if (gBlockRecvBuffer[0][0] == 0x100)
|
|
{
|
|
if (multiPlayerId == 0)
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
|
else
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
found++;
|
|
}
|
|
|
|
if (found == 0)
|
|
{
|
|
// If multiple different versions are being used, player 1 is master.
|
|
s32 i;
|
|
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
|
|
break;
|
|
}
|
|
|
|
if (i == numPlayers)
|
|
{
|
|
if (multiPlayerId == 0)
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
|
else
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
found++;
|
|
}
|
|
|
|
if (found == 0)
|
|
{
|
|
// Lowest index player with the highest game version is master.
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
if (gBlockRecvBuffer[i][0] == 0x300 && i != multiPlayerId)
|
|
{
|
|
if (i < multiPlayerId)
|
|
break;
|
|
}
|
|
if (gBlockRecvBuffer[i][0] > 0x300 && i != multiPlayerId)
|
|
break;
|
|
}
|
|
|
|
if (i == numPlayers)
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
|
else
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CB2_HandleStartBattle(void)
|
|
{
|
|
u8 playerMultiplayerId;
|
|
u8 enemyMultiplayerId;
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
FillAroundBattleWindows();
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
}
|
|
if (gWirelessCommType)
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
break;
|
|
case 1:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers)
|
|
{
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// 0x300
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
|
BufferPartyVsScreenHealth_AtStart();
|
|
SetPlayerBerryDataInBattleStruct();
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
|
|
{
|
|
gLinkPlayers[0].id = 0;
|
|
gLinkPlayers[1].id = 1;
|
|
}
|
|
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
}
|
|
if (gWirelessCommType)
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
|
gBattleCommunication[MULTIUSE_STATE] = 15;
|
|
SetAllPlayersBerryData();
|
|
}
|
|
break;
|
|
case 2:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
u8 taskId;
|
|
|
|
ResetBlockReceivedFlags();
|
|
FindLinkBattleMaster(2, playerMultiplayerId);
|
|
SetAllPlayersBerryData();
|
|
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
gTasks[taskId].data[5] = 0;
|
|
gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8);
|
|
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
|
|
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
|
|
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
// Link battle, send/receive party Pokémon 2 at a time
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send Pokémon 1-2
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv Pokémon 1-2
|
|
ResetBlockReceivedFlags();
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send Pokémon 3-4
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv Pokémon 3-4
|
|
ResetBlockReceivedFlags();
|
|
memcpy(&gEnemyParty[2], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 11:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send Pokémon 5-6
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv Pokémon 5-6
|
|
ResetBlockReceivedFlags();
|
|
memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 15:
|
|
InitBattleControllers();
|
|
RecordedBattle_SetTrainerInfo();
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
// Check if both players are using Emerald
|
|
// to determine if the recorded battle rng
|
|
// seed needs to be sent
|
|
s32 i;
|
|
for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
|
|
|
|
if (i == 2)
|
|
gBattleCommunication[MULTIUSE_STATE] = 16;
|
|
else
|
|
gBattleCommunication[MULTIUSE_STATE] = 18;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE] = 18;
|
|
}
|
|
break;
|
|
case 16:
|
|
// Both players are using Emerald, send rng seed for recorded battle
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 17:
|
|
// Receive rng seed for recorded battle (only read it if partner is the link master)
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 18:
|
|
// Finish, start battle
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
{
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
gMain.callback1 = BattleMainCB1;
|
|
SetMainCallback2(BattleMainCB2);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
|
}
|
|
break;
|
|
// Introduce short delays between sending party Pokémon for link
|
|
case 5:
|
|
case 9:
|
|
case 13:
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
gBattleCommunication[1] = 1;
|
|
case 6:
|
|
case 10:
|
|
case 14:
|
|
if (--gBattleCommunication[1] == 0)
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CB2_HandleStartMultiPartnerBattle(void)
|
|
{
|
|
u8 playerMultiplayerId;
|
|
u8 partnerMultiplayerId;
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
partnerMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
FillAroundBattleWindows();
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
}
|
|
if (gWirelessCommType)
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
// fall through
|
|
case 1:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers)
|
|
{
|
|
u8 language;
|
|
|
|
gLinkPlayers[0].id = 0;
|
|
gLinkPlayers[1].id = 2;
|
|
gLinkPlayers[2].id = 1;
|
|
gLinkPlayers[3].id = 3;
|
|
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
|
|
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
|
|
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
|
|
gLinkPlayers[2].language = language;
|
|
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
|
|
gLinkPlayers[3].language = language;
|
|
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// 0x300
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
|
BufferPartyVsScreenHealth_AtStart();
|
|
SetPlayerBerryDataInBattleStruct();
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
}
|
|
|
|
if (gWirelessCommType)
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
|
gBattleCommunication[MULTIUSE_STATE] = 13;
|
|
SetAllPlayersBerryData();
|
|
}
|
|
break;
|
|
case 2:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
u8 taskId;
|
|
|
|
ResetBlockReceivedFlags();
|
|
FindLinkBattleMaster(2, playerMultiplayerId);
|
|
SetAllPlayersBerryData();
|
|
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
gTasks[taskId].data[5] = 0;
|
|
gTasks[taskId].data[3] = 0x145;
|
|
gTasks[taskId].data[4] = 0x145;
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
// Link battle, send/receive party Pokémon in groups
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send Pokémon 1-2
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv partner's Pokémon 1-2, and copy partner's and own Pokémon into party positions
|
|
ResetBlockReceivedFlags();
|
|
if (gLinkPlayers[playerMultiplayerId].id != 0)
|
|
{
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
}
|
|
else
|
|
{
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send Pokémon 3
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 6:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv partner's Pokémon 3, and copy partner's and own Pokémon into party positions
|
|
ResetBlockReceivedFlags();
|
|
if (gLinkPlayers[playerMultiplayerId].id != 0)
|
|
{
|
|
memcpy(&gPlayerParty[2], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
|
|
memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
|
}
|
|
else
|
|
{
|
|
memcpy(&gPlayerParty[2], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
|
memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon));
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send enemy Pokémon 1-2 to partner
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv enemy Pokémon 1-2 (if not master)
|
|
ResetBlockReceivedFlags();
|
|
if (GetMultiplayerId() != 0)
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 9:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send enemy Pokémon 3-4 to partner
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 10:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv enemy Pokémon 3-4 (if not master)
|
|
ResetBlockReceivedFlags();
|
|
if (GetMultiplayerId() != 0)
|
|
memcpy(&gEnemyParty[2], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 11:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// Send enemy Pokémon 5-6 to partner
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
// Recv enemy Pokémon 5-6 (if not master)
|
|
ResetBlockReceivedFlags();
|
|
if (GetMultiplayerId() != 0)
|
|
memcpy(&gEnemyParty[4], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 13:
|
|
InitBattleControllers();
|
|
RecordedBattle_SetTrainerInfo();
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattleCommunication[MULTIUSE_STATE] = 14;
|
|
else
|
|
gBattleCommunication[MULTIUSE_STATE] = 16;
|
|
break;
|
|
case 14:
|
|
// Send rng seed for recorded battle
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 15:
|
|
// Receive rng seed for recorded battle (only read it if partner is the link master)
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[partnerMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 16:
|
|
// Finish, start battle
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
{
|
|
TrySetLinkBattleTowerEnemyPartyLevel();
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
gMain.callback1 = BattleMainCB1;
|
|
SetMainCallback2(BattleMainCB2);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SetMultiPartnerMenuParty(u8 offset)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
|
{
|
|
gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[offset + i], MON_DATA_SPECIES);
|
|
gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[offset + i], MON_DATA_HELD_ITEM);
|
|
GetMonData(&gPlayerParty[offset + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname);
|
|
gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[offset + i], MON_DATA_LEVEL);
|
|
gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[offset + i], MON_DATA_HP);
|
|
gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[offset + i], MON_DATA_MAX_HP);
|
|
gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[offset + i], MON_DATA_STATUS);
|
|
gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[offset + i], MON_DATA_PERSONALITY);
|
|
gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[offset + i]);
|
|
StripExtCtrlCodes(gMultiPartnerParty[i].nickname);
|
|
if (GetMonData(&gPlayerParty[offset + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
|
|
PadNameString(gMultiPartnerParty[i].nickname, CHAR_SPACE);
|
|
}
|
|
memcpy(sMultiPartnerPartyBuffer, gMultiPartnerParty, sizeof(gMultiPartnerParty));
|
|
}
|
|
|
|
static void CB2_PreInitMultiBattle(void)
|
|
{
|
|
s32 i;
|
|
u8 playerMultiplierId;
|
|
s32 numPlayers = MAX_BATTLERS_COUNT;
|
|
u8 blockMask = 0xF;
|
|
u32 *savedBattleTypeFlags;
|
|
void (**savedCallback)(void);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
{
|
|
numPlayers = 2;
|
|
blockMask = 3;
|
|
}
|
|
|
|
playerMultiplierId = GetMultiplayerId();
|
|
gBattleScripting.multiplayerId = playerMultiplierId;
|
|
savedCallback = &gBattleStruct->savedCallback;
|
|
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
|
|
{
|
|
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
|
|
SetMultiPartnerMenuParty(0);
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if ((GetBlockReceivedStatus() & blockMask) == blockMask)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
for (i = 0; i < numPlayers; i++)
|
|
{
|
|
if (i == playerMultiplierId)
|
|
continue;
|
|
|
|
if (numPlayers == MAX_LINK_PLAYERS)
|
|
{
|
|
if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
|
|
|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
|
|
{
|
|
memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty));
|
|
}
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
*savedCallback = gMain.savedCallback;
|
|
*savedBattleTypeFlags = gBattleTypeFlags;
|
|
gMain.savedCallback = CB2_PreInitMultiBattle;
|
|
ShowPartyMenuToShowcaseMultiBattleParty();
|
|
}
|
|
break;
|
|
case 2:
|
|
if (IsLinkTaskFinished() && !gPaletteFade.active)
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
if (gWirelessCommType)
|
|
SetLinkStandbyCallback();
|
|
else
|
|
SetCloseLinkCallback();
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gWirelessCommType)
|
|
{
|
|
if (IsLinkRfuTaskFinished())
|
|
{
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
gMain.savedCallback = *savedCallback;
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
|
}
|
|
}
|
|
else if (gReceivedRemoteLinkPlayers == 0)
|
|
{
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
gMain.savedCallback = *savedCallback;
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CB2_PreInitIngamePlayerPartnerBattle(void)
|
|
{
|
|
u32 *savedBattleTypeFlags;
|
|
void (**savedCallback)(void);
|
|
|
|
savedCallback = &gBattleStruct->savedCallback;
|
|
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
|
|
SetMultiPartnerMenuParty(MULTI_PARTY_SIZE);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
*savedCallback = gMain.savedCallback;
|
|
*savedBattleTypeFlags = gBattleTypeFlags;
|
|
gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
|
|
ShowPartyMenuToShowcaseMultiBattleParty();
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
gMain.savedCallback = *savedCallback;
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CB2_HandleStartMultiBattle(void)
|
|
{
|
|
u8 playerMultiplayerId;
|
|
s32 id;
|
|
u8 var;
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
FillAroundBattleWindows();
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
}
|
|
if (gWirelessCommType)
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
break;
|
|
case 1:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
if (gReceivedRemoteLinkPlayers)
|
|
{
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
// 0x300
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
|
|
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
|
BufferPartyVsScreenHealth_AtStart();
|
|
SetPlayerBerryDataInBattleStruct();
|
|
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
if (gWirelessCommType)
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
|
|
gBattleCommunication[MULTIUSE_STATE] = 7;
|
|
SetAllPlayersBerryData();
|
|
}
|
|
break;
|
|
case 2:
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
FindLinkBattleMaster(4, playerMultiplayerId);
|
|
SetAllPlayersBerryData();
|
|
var = CreateTask(InitLinkBattleVsScreen, 0);
|
|
gTasks[var].data[1] = 0x10E;
|
|
gTasks[var].data[2] = 0x5A;
|
|
gTasks[var].data[5] = 0;
|
|
gTasks[var].data[3] = 0;
|
|
gTasks[var].data[4] = 0;
|
|
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
{
|
|
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[id][1]);
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
|
|
break;
|
|
case 1:
|
|
gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
|
|
break;
|
|
case 2:
|
|
gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
|
break;
|
|
case 3:
|
|
gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
|
break;
|
|
}
|
|
}
|
|
ZeroEnemyPartyMons();
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
else
|
|
break;
|
|
// fall through
|
|
case 3:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
{
|
|
if (id == playerMultiplayerId)
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|
|
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gEnemyParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 6:
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
{
|
|
if (id == playerMultiplayerId)
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|
|
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (gLinkPlayers[id].id)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
InitBattleControllers();
|
|
RecordedBattle_SetTrainerInfo();
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
for (id = 0; id < MAX_LINK_PLAYERS && (gLinkPlayers[id].version & 0xFF) == VERSION_EMERALD; id++);
|
|
|
|
if (id == MAX_LINK_PLAYERS)
|
|
gBattleCommunication[MULTIUSE_STATE] = 8;
|
|
else
|
|
gBattleCommunication[MULTIUSE_STATE] = 10;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE] = 10;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
u32 *ptr = gBattleStruct->multiBuffer.battleVideo;
|
|
ptr[0] = gBattleTypeFlags;
|
|
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
|
|
SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 9:
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
{
|
|
ResetBlockReceivedFlags();
|
|
for (var = 0; var < 4; var++)
|
|
{
|
|
u32 blockValue = gBlockRecvBuffer[var][0];
|
|
if (blockValue & 4)
|
|
{
|
|
memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
|
|
break;
|
|
}
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
{
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
gMain.callback1 = BattleMainCB1;
|
|
SetMainCallback2(BattleMainCB2);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT;
|
|
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattleMainCB2(void)
|
|
{
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
RunTasks();
|
|
|
|
if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && RecordedBattle_CanStopPlayback())
|
|
{
|
|
// Player pressed B during recorded battle playback, end battle
|
|
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
|
|
ResetPaletteFadeControl();
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
SetMainCallback2(CB2_QuitRecordedBattle);
|
|
}
|
|
}
|
|
|
|
static void FreeRestoreBattleData(void)
|
|
{
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
gScanlineEffect.state = 3;
|
|
gMain.inBattle = FALSE;
|
|
ZeroEnemyPartyMons();
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
FreeMonSpritesGfx();
|
|
FreeBattleSpritesData();
|
|
FreeBattleResources();
|
|
}
|
|
|
|
void CB2_QuitRecordedBattle(void)
|
|
{
|
|
UpdatePaletteFade();
|
|
if (!gPaletteFade.active)
|
|
{
|
|
m4aMPlayStop(&gMPlayInfo_SE1);
|
|
m4aMPlayStop(&gMPlayInfo_SE2);
|
|
if (gTestRunnerEnabled)
|
|
TestRunner_Battle_AfterLastTurn();
|
|
FreeRestoreBattleData();
|
|
FreeAllWindowBuffers();
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
}
|
|
|
|
#define sState data[0]
|
|
#define sDelay data[4]
|
|
|
|
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite)
|
|
{
|
|
sprite->sState = 0;
|
|
sprite->callback = SpriteCB_UnusedBattleInit_Main;
|
|
}
|
|
|
|
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
|
|
{
|
|
u16 *arr = (u16 *)gDecompressionBuffer;
|
|
|
|
switch (sprite->sState)
|
|
{
|
|
case 0:
|
|
sprite->sState++;
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0x281;
|
|
sprite->data[3] = 0;
|
|
sprite->sDelay = 1;
|
|
// fall through
|
|
case 1:
|
|
sprite->sDelay--;
|
|
if (sprite->sDelay == 0)
|
|
{
|
|
s32 i;
|
|
s32 r2;
|
|
s32 r0;
|
|
|
|
sprite->sDelay = 2;
|
|
r2 = sprite->data[1] + sprite->data[3] * 32;
|
|
r0 = sprite->data[2] - sprite->data[3] * 32;
|
|
for (i = 0; i < 29; i += 2)
|
|
{
|
|
arr[r2 + i] = 0x3D;
|
|
arr[r0 + i] = 0x3D;
|
|
}
|
|
sprite->data[3]++;
|
|
if (sprite->data[3] == 21)
|
|
{
|
|
sprite->sState++;
|
|
sprite->data[1] = 32;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->data[1]--;
|
|
if (sprite->data[1] == 20)
|
|
SetMainCallback2(CB2_InitBattle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static u32 Crc32B (const u8 *data, u32 size)
|
|
{
|
|
s32 i, j;
|
|
u32 byte, crc, mask;
|
|
|
|
i = 0;
|
|
crc = 0xFFFFFFFF;
|
|
for (i = 0; i < size; ++i)
|
|
{
|
|
byte = data[i];
|
|
crc = crc ^ byte;
|
|
for (j = 7; j >= 0; --j)
|
|
{
|
|
mask = -(crc & 1);
|
|
crc = (crc >> 1) ^ (0xEDB88320 & mask);
|
|
}
|
|
}
|
|
return ~crc;
|
|
}
|
|
|
|
static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i)
|
|
{
|
|
const u8 *buffer;
|
|
u32 n;
|
|
if (trainer->partyFlags == 0)
|
|
{
|
|
buffer = (const u8 *) &trainer->party.NoItemDefaultMoves[i];
|
|
n = sizeof(*trainer->party.NoItemDefaultMoves);
|
|
}
|
|
else if (trainer->partyFlags == F_TRAINER_PARTY_CUSTOM_MOVESET)
|
|
{
|
|
buffer = (const u8 *) &trainer->party.NoItemCustomMoves[i];
|
|
n = sizeof(*trainer->party.NoItemCustomMoves);
|
|
}
|
|
else if (trainer->partyFlags == F_TRAINER_PARTY_HELD_ITEM)
|
|
{
|
|
buffer = (const u8 *) &trainer->party.ItemDefaultMoves[i];
|
|
n = sizeof(*trainer->party.ItemDefaultMoves);
|
|
}
|
|
else if (trainer->partyFlags == (F_TRAINER_PARTY_HELD_ITEM | F_TRAINER_PARTY_CUSTOM_MOVESET))
|
|
{
|
|
buffer = (const u8 *) &trainer->party.ItemCustomMoves[i];
|
|
n = sizeof(*trainer->party.ItemCustomMoves);
|
|
}
|
|
else if (trainer->partyFlags == F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED)
|
|
{
|
|
buffer = (const u8 *) &trainer->party.EverythingCustomized[i];
|
|
n = sizeof(*trainer->party.EverythingCustomized);
|
|
}
|
|
return Crc32B(buffer, n);
|
|
}
|
|
|
|
void ModifyPersonalityForNature(u32 *personality, u32 newNature)
|
|
{
|
|
u32 nature = GetNatureFromPersonality(*personality);
|
|
s32 diff = abs(nature - newNature);
|
|
s32 sign = (nature > newNature) ? 1 : -1;
|
|
if (diff > NUM_NATURES / 2)
|
|
{
|
|
diff = NUM_NATURES - diff;
|
|
sign *= -1;
|
|
}
|
|
*personality -= (diff * sign);
|
|
}
|
|
|
|
u32 GeneratePersonalityForGender(u32 gender, u32 species)
|
|
{
|
|
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[species];
|
|
if (gender == MON_MALE)
|
|
return ((255 - speciesInfo->genderRatio) / 2) + speciesInfo->genderRatio;
|
|
else
|
|
return speciesInfo->genderRatio / 2;
|
|
}
|
|
|
|
static void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMonCustomized *partyEntry)
|
|
{
|
|
bool32 noMoveSet = TRUE;
|
|
u32 j;
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; ++j)
|
|
{
|
|
if (partyEntry->moves[j] != MOVE_NONE)
|
|
noMoveSet = FALSE;
|
|
}
|
|
if (noMoveSet)
|
|
{
|
|
// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
|
|
return;
|
|
}
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; ++j)
|
|
{
|
|
SetMonData(mon, MON_DATA_MOVE1 + j, &partyEntry->moves[j]);
|
|
SetMonData(mon, MON_DATA_PP1 + j, &gBattleMoves[partyEntry->moves[j]].pp);
|
|
}
|
|
}
|
|
|
|
u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags)
|
|
{
|
|
u32 personalityValue;
|
|
u8 fixedIV;
|
|
s32 i, j;
|
|
u8 monsCount;
|
|
s32 ball = -1;
|
|
if (battleTypeFlags & BATTLE_TYPE_TRAINER && !(battleTypeFlags & (BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_TRAINER_HILL)))
|
|
{
|
|
if (firstTrainer == TRUE)
|
|
ZeroEnemyPartyMons();
|
|
|
|
if (battleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (trainer->partySize > PARTY_SIZE / 2)
|
|
monsCount = PARTY_SIZE / 2;
|
|
else
|
|
monsCount = trainer->partySize;
|
|
}
|
|
else
|
|
{
|
|
monsCount = trainer->partySize;
|
|
}
|
|
|
|
for (i = 0; i < monsCount; i++)
|
|
{
|
|
u32 personalityHash = GeneratePartyHash(trainer, i);
|
|
if (trainer->doubleBattle == TRUE)
|
|
personalityValue = 0x80;
|
|
else if (trainer->encounterMusic_gender & F_TRAINER_FEMALE)
|
|
personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
|
|
else
|
|
personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
|
|
|
|
personalityValue += personalityHash << 8;
|
|
switch (trainer->partyFlags)
|
|
{
|
|
case 0:
|
|
{
|
|
const struct TrainerMonNoItemDefaultMoves *partyData = trainer->party.NoItemDefaultMoves;
|
|
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
|
break;
|
|
}
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET:
|
|
{
|
|
const struct TrainerMonNoItemCustomMoves *partyData = trainer->party.NoItemCustomMoves;
|
|
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
{
|
|
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
|
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
|
}
|
|
break;
|
|
}
|
|
case F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemDefaultMoves *partyData = trainer->party.ItemDefaultMoves;
|
|
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
|
|
|
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
|
break;
|
|
}
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemCustomMoves *partyData = trainer->party.ItemCustomMoves;
|
|
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
|
|
|
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
{
|
|
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
|
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
|
}
|
|
break;
|
|
}
|
|
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
|
|
{
|
|
const struct TrainerMonCustomized *partyData = trainer->party.EverythingCustomized;
|
|
u32 otIdType = OT_ID_RANDOM_NO_SHINY;
|
|
u32 fixedOtId = 0;
|
|
if (partyData[i].gender == TRAINER_MON_MALE)
|
|
personalityValue = (personalityValue & 0xFFFFFF00) | GeneratePersonalityForGender(MON_MALE, partyData[i].species);
|
|
else if (partyData[i].gender == TRAINER_MON_FEMALE)
|
|
personalityValue = (personalityValue & 0xFFFFFF00) | GeneratePersonalityForGender(MON_FEMALE, partyData[i].species);
|
|
if (partyData[i].nature != 0)
|
|
ModifyPersonalityForNature(&personalityValue, partyData[i].nature - 1);
|
|
if (partyData[i].isShiny)
|
|
{
|
|
otIdType = OT_ID_PRESET;
|
|
fixedOtId = HIHALF(personalityValue) ^ LOHALF(personalityValue);
|
|
}
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, 0, TRUE, personalityValue, otIdType, fixedOtId);
|
|
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
|
|
|
CustomTrainerPartyAssignMoves(&party[i], &partyData[i]);
|
|
SetMonData(&party[i], MON_DATA_IVS, &(partyData[i].iv));
|
|
if (partyData[i].ev != NULL)
|
|
{
|
|
SetMonData(&party[i], MON_DATA_HP_EV, &(partyData[i].ev[0]));
|
|
SetMonData(&party[i], MON_DATA_ATK_EV, &(partyData[i].ev[1]));
|
|
SetMonData(&party[i], MON_DATA_DEF_EV, &(partyData[i].ev[2]));
|
|
SetMonData(&party[i], MON_DATA_SPATK_EV, &(partyData[i].ev[3]));
|
|
SetMonData(&party[i], MON_DATA_SPDEF_EV, &(partyData[i].ev[4]));
|
|
SetMonData(&party[i], MON_DATA_SPEED_EV, &(partyData[i].ev[5]));
|
|
}
|
|
if (partyData[i].ability != ABILITY_NONE)
|
|
{
|
|
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[partyData[i].species];
|
|
u32 maxAbilities = ARRAY_COUNT(speciesInfo->abilities);
|
|
for (j = 0; j < maxAbilities; ++j)
|
|
{
|
|
if (speciesInfo->abilities[j] == partyData[i].ability)
|
|
break;
|
|
}
|
|
if (j < maxAbilities)
|
|
SetMonData(&party[i], MON_DATA_ABILITY_NUM, &j);
|
|
}
|
|
SetMonData(&party[i], MON_DATA_FRIENDSHIP, &(partyData[i].friendship));
|
|
if (partyData[i].ball != ITEM_NONE)
|
|
{
|
|
ball = partyData[i].ball;
|
|
SetMonData(&party[i], MON_DATA_POKEBALL, &ball);
|
|
}
|
|
if (partyData[i].nickname != NULL)
|
|
{
|
|
SetMonData(&party[i], MON_DATA_NICKNAME, partyData[i].nickname);
|
|
}
|
|
CalculateMonStats(&party[i]);
|
|
}
|
|
}
|
|
|
|
#if B_TRAINER_CLASS_POKE_BALLS >= GEN_7
|
|
if (ball == -1)
|
|
{
|
|
ball = (sTrainerBallTable[trainer->trainerClass]) ? sTrainerBallTable[trainer->trainerClass] : ITEM_POKE_BALL;
|
|
SetMonData(&party[i], MON_DATA_POKEBALL, &ball);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return trainer->partySize;
|
|
}
|
|
|
|
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
|
|
{
|
|
u8 retVal;
|
|
if (trainerNum == TRAINER_SECRET_BASE)
|
|
return 0;
|
|
retVal = CreateNPCTrainerPartyFromTrainer(party, &gTrainers[trainerNum], firstTrainer, gBattleTypeFlags);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_TRAINER_HILL)))
|
|
{
|
|
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
void VBlankCB_Battle(void)
|
|
{
|
|
// Change gRngSeed every vblank unless the battle could be recorded.
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
|
|
Random();
|
|
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
|
|
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
|
|
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
|
|
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
|
|
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
ScanlineEffect_InitHBlankDmaTransfer();
|
|
}
|
|
|
|
void SpriteCB_VsLetterDummy(struct Sprite *sprite)
|
|
{
|
|
|
|
}
|
|
|
|
static void SpriteCB_VsLetter(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] != 0)
|
|
sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
|
|
else
|
|
sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
|
|
|
|
sprite->data[2] += 0x180;
|
|
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
FreeSpriteTilesByTag(ANIM_SPRITES_START);
|
|
FreeSpritePaletteByTag(ANIM_SPRITES_START);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void SpriteCB_VsLetterInit(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
sprite->callback = SpriteCB_VsLetter;
|
|
PlaySE(SE_MUGSHOT);
|
|
}
|
|
|
|
static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
|
|
{
|
|
struct Pokemon *party1 = NULL;
|
|
struct Pokemon *party2 = NULL;
|
|
u8 multiplayerId = gBattleScripting.multiplayerId;
|
|
u32 flags;
|
|
s32 i;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
switch (gLinkPlayers[multiplayerId].id)
|
|
{
|
|
case 0:
|
|
case 2:
|
|
party1 = gPlayerParty;
|
|
party2 = gEnemyParty;
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
party1 = gEnemyParty;
|
|
party2 = gPlayerParty;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
party1 = gPlayerParty;
|
|
party2 = gEnemyParty;
|
|
}
|
|
|
|
flags = 0;
|
|
BUFFER_PARTY_VS_SCREEN_STATUS(party1, flags, i);
|
|
gTasks[taskId].data[3] = flags;
|
|
|
|
flags = 0;
|
|
BUFFER_PARTY_VS_SCREEN_STATUS(party2, flags, i);
|
|
gTasks[taskId].data[4] = flags;
|
|
}
|
|
|
|
void CB2_InitEndLinkBattle(void)
|
|
{
|
|
s32 i;
|
|
u8 taskId;
|
|
|
|
SetHBlankCallback(NULL);
|
|
SetVBlankCallback(NULL);
|
|
gBattleTypeFlags &= ~BATTLE_TYPE_LINK_IN_BATTLE;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
SetMainCallback2(gMain.savedCallback);
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
FreeMonSpritesGfx();
|
|
}
|
|
else
|
|
{
|
|
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
|
|
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
gBattle_WIN0H = DISPLAY_WIDTH;
|
|
gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
|
|
ScanlineEffect_Clear();
|
|
|
|
i = 0;
|
|
while (i < 80)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = 0xF0;
|
|
gScanlineEffectRegBuffers[1][i] = 0xF0;
|
|
i++;
|
|
}
|
|
|
|
while (i < 160)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = 0xFF10;
|
|
gScanlineEffectRegBuffers[1][i] = 0xFF10;
|
|
i++;
|
|
}
|
|
|
|
ResetPaletteFade();
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
gBattle_BG2_X = 0;
|
|
gBattle_BG2_Y = 0;
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
|
|
InitBattleBgsVideo();
|
|
LoadCompressedPalette(gBattleTextboxPalette, BG_PLTT_ID(0), 2 * PLTT_SIZE_4BPP);
|
|
LoadBattleMenuWindowGfx();
|
|
ResetSpriteData();
|
|
ResetTasks();
|
|
DrawBattleEntryBackground();
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
FreeAllSpritePalettes();
|
|
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
|
|
// Show end Vs screen with battle results
|
|
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
gTasks[taskId].data[5] = 1;
|
|
BufferPartyVsScreenHealth_AtEnd(taskId);
|
|
|
|
SetMainCallback2(CB2_EndLinkBattle);
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
}
|
|
}
|
|
|
|
static void CB2_EndLinkBattle(void)
|
|
{
|
|
EndLinkBattleInSteps();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
RunTasks();
|
|
}
|
|
|
|
static void EndLinkBattleInSteps(void)
|
|
{
|
|
s32 i;
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
gBattleCommunication[1] = 0xFF;
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case 1:
|
|
if (--gBattleCommunication[1] == 0)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 battlerCount;
|
|
|
|
gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
battlerCount = 4;
|
|
else
|
|
battlerCount = 2;
|
|
|
|
for (i = 0; i < battlerCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
|
|
|
|
if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == battlerCount)
|
|
{
|
|
if (FlagGet(FLAG_SYS_FRONTIER_PASS))
|
|
{
|
|
// Ask player if they want to record the battle
|
|
FreeAllWindowBuffers();
|
|
SetMainCallback2(CB2_InitAskRecordBattle);
|
|
}
|
|
else if (!gMain.anyLinkBattlerHasFrontierPass)
|
|
{
|
|
// No players can record this battle, end
|
|
SetMainCallback2(gMain.savedCallback);
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
FreeMonSpritesGfx();
|
|
}
|
|
else if (gReceivedRemoteLinkPlayers == 0)
|
|
{
|
|
// Player can't record battle but
|
|
// another player can, reconnect with them
|
|
CreateTask(Task_ReconnectWithLinkPlayers, 5);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetMainCallback2(gMain.savedCallback);
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
FreeMonSpritesGfx();
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
LoadChosenBattleElement(i);
|
|
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case 4:
|
|
if (!gPaletteFade.active)
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case 5:
|
|
if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case 6:
|
|
if (IsLinkTaskFinished() == TRUE)
|
|
{
|
|
SetLinkStandbyCallback();
|
|
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
{
|
|
if (IsLinkTaskFinished() == TRUE)
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!gWirelessCommType)
|
|
SetCloseLinkCallback();
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case 9:
|
|
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
|
|
{
|
|
gMain.anyLinkBattlerHasFrontierPass = FALSE;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
FreeMonSpritesGfx();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId)
|
|
{
|
|
u32 ret = 0;
|
|
|
|
switch (caseId)
|
|
{
|
|
case 0:
|
|
ret = gBattleBgTemplates[arrayId].bg;
|
|
break;
|
|
case 1:
|
|
ret = gBattleBgTemplates[arrayId].charBaseIndex;
|
|
break;
|
|
case 2:
|
|
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
|
|
break;
|
|
case 3:
|
|
ret = gBattleBgTemplates[arrayId].screenSize;
|
|
break;
|
|
case 4:
|
|
ret = gBattleBgTemplates[arrayId].paletteMode;
|
|
break;
|
|
case 5: // Only this case is used
|
|
ret = gBattleBgTemplates[arrayId].priority;
|
|
break;
|
|
case 6:
|
|
ret = gBattleBgTemplates[arrayId].baseTile;
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void CB2_InitAskRecordBattle(void)
|
|
{
|
|
s32 i;
|
|
|
|
SetHBlankCallback(NULL);
|
|
SetVBlankCallback(NULL);
|
|
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
|
|
ResetPaletteFade();
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
gBattle_BG2_X = 0;
|
|
gBattle_BG2_Y = 0;
|
|
gBattle_BG3_X = 0;
|
|
gBattle_BG3_Y = 0;
|
|
InitBattleBgsVideo();
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
LoadBattleMenuWindowGfx();
|
|
|
|
for (i = 0; i < 2; i++)
|
|
LoadChosenBattleElement(i);
|
|
|
|
ResetSpriteData();
|
|
ResetTasks();
|
|
FreeAllSpritePalettes();
|
|
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
SetMainCallback2(CB2_AskRecordBattle);
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
}
|
|
|
|
static void CB2_AskRecordBattle(void)
|
|
{
|
|
AskRecordBattle();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
RunTextPrinters();
|
|
UpdatePaletteFade();
|
|
RunTasks();
|
|
}
|
|
|
|
|
|
// States for AskRecordBattle
|
|
#define STATE_INIT 0
|
|
#define STATE_LINK 1
|
|
#define STATE_WAIT_LINK 2
|
|
#define STATE_ASK_RECORD 3
|
|
#define STATE_PRINT_YES_NO 4
|
|
#define STATE_HANDLE_YES_NO 5
|
|
#define STATE_RECORD_NO 6
|
|
#define STATE_END_RECORD_NO 7
|
|
#define STATE_WAIT_END 8
|
|
#define STATE_END 9
|
|
#define STATE_RECORD_YES 10
|
|
#define STATE_RECORD_WAIT 11
|
|
#define STATE_END_RECORD_YES 12
|
|
|
|
static void AskRecordBattle(void)
|
|
{
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case STATE_INIT:
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case STATE_LINK:
|
|
if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
|
|
CreateTask(Task_ReconnectWithLinkPlayers, 5);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case STATE_WAIT_LINK:
|
|
if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
break;
|
|
case STATE_ASK_RECORD:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
// "Would you like to record your battle on your FRONTIER PASS?"
|
|
BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_PRINT_YES_NO:
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
{
|
|
HandleBattleWindow(YESNOBOX_X_Y, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_HANDLE_YES_NO:
|
|
if (JOY_NEW(DPAD_UP))
|
|
{
|
|
if (gBattleCommunication[CURSOR_POSITION] != 0)
|
|
{
|
|
// Moved cursor onto Yes
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_DOWN))
|
|
{
|
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
// Moved cursor onto No
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
}
|
|
else if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
// Selected Yes
|
|
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
|
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
|
|
gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES;
|
|
}
|
|
else
|
|
{
|
|
// Selected No
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
}
|
|
else if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_RECORD_NO:
|
|
if (IsLinkTaskFinished() == TRUE)
|
|
{
|
|
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
|
|
if (gMain.anyLinkBattlerHasFrontierPass)
|
|
{
|
|
// Other battlers may be recording, wait for them
|
|
SetLinkStandbyCallback();
|
|
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO
|
|
}
|
|
break;
|
|
case STATE_WAIT_END:
|
|
if (--gBattleCommunication[1] == 0)
|
|
{
|
|
if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
|
|
SetCloseLinkCallback();
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_END:
|
|
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
|
|
{
|
|
gMain.anyLinkBattlerHasFrontierPass = FALSE;
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SetMainCallback2(gMain.savedCallback);
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
FreeMonSpritesGfx();
|
|
}
|
|
}
|
|
break;
|
|
case STATE_RECORD_YES:
|
|
if (gBattleCommunication[1] == 1)
|
|
{
|
|
PlaySE(SE_SAVE);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattleCommunication[1] = 128; // Delay
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
else
|
|
{
|
|
BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattleCommunication[1] = 128; // Delay
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_RECORD_WAIT:
|
|
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0)
|
|
{
|
|
if (gMain.anyLinkBattlerHasFrontierPass)
|
|
{
|
|
SetLinkStandbyCallback();
|
|
BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
|
|
}
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case STATE_END_RECORD_YES:
|
|
case STATE_END_RECORD_NO:
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
{
|
|
if (gMain.anyLinkBattlerHasFrontierPass)
|
|
{
|
|
if (IsLinkTaskFinished() == TRUE)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
gBattleCommunication[1] = 32; // Delay
|
|
gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
gBattleCommunication[1] = 32; // Delay
|
|
gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
|
{
|
|
u8 nickname[POKEMON_NAME_LENGTH + 1];
|
|
u8 language = LANGUAGE_JAPANESE;
|
|
|
|
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
|
|
&& GetMonData(mon, MON_DATA_LANGUAGE) != language)
|
|
{
|
|
GetMonData(mon, MON_DATA_NICKNAME, nickname);
|
|
if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0)
|
|
SetMonData(mon, MON_DATA_LANGUAGE, &language);
|
|
}
|
|
}
|
|
|
|
u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId)
|
|
{
|
|
return gBattleWindowTemplates[windowsType][tableId].width * 8;
|
|
}
|
|
|
|
#define sBattler data[0]
|
|
#define sSpeciesId data[2]
|
|
|
|
void SpriteCB_WildMon(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = SpriteCB_MoveWildMonToRight;
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
if (WILD_DOUBLE_BATTLE)
|
|
BeginNormalPaletteFade((0x10000 << sprite->sBattler) | (0x10000 << BATTLE_PARTNER(sprite->sBattler)), 0, 10, 10, RGB(8, 8, 8));
|
|
else
|
|
BeginNormalPaletteFade((0x10000 << sprite->sBattler), 0, 10, 10, RGB(8, 8, 8));
|
|
}
|
|
|
|
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite)
|
|
{
|
|
if ((gIntroSlideFlags & 1) == 0)
|
|
{
|
|
sprite->x2 += 2;
|
|
if (sprite->x2 == 0)
|
|
{
|
|
sprite->callback = SpriteCB_WildMonShowHealthbox;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
StartHealthboxSlideIn(sprite->sBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
|
|
sprite->callback = SpriteCB_WildMonAnimate;
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
if (WILD_DOUBLE_BATTLE)
|
|
BeginNormalPaletteFade((0x10000 << sprite->sBattler) | (0x10000 << BATTLE_PARTNER(sprite->sBattler)), 0, 10, 0, RGB(8, 8, 8));
|
|
else
|
|
BeginNormalPaletteFade((0x10000 << sprite->sBattler), 0, 10, 0, RGB(8, 8, 8));
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_WildMonAnimate(struct Sprite *sprite)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
|
|
}
|
|
}
|
|
|
|
void SpriteCallbackDummy_2(struct Sprite *sprite)
|
|
{
|
|
|
|
}
|
|
|
|
#define sNumFlickers data[3]
|
|
#define sDelay data[4]
|
|
|
|
static void SpriteCB_Flicker(struct Sprite *sprite)
|
|
{
|
|
sprite->sDelay--;
|
|
if (sprite->sDelay == 0)
|
|
{
|
|
sprite->sDelay = 8;
|
|
sprite->invisible ^= 1;
|
|
sprite->sNumFlickers--;
|
|
if (sprite->sNumFlickers == 0)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
sprite->callback = SpriteCallbackDummy_2;
|
|
// sFlickerArray[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sNumFlickers
|
|
#undef sDelay
|
|
|
|
extern const struct MonCoords gMonFrontPicCoords[];
|
|
extern const struct MonCoords gCastformFrontSpriteCoords[];
|
|
|
|
void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
|
|
{
|
|
u8 battler = sprite->sBattler;
|
|
u32 personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
|
|
u16 species;
|
|
u8 yOffset;
|
|
|
|
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
|
|
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
|
|
else
|
|
species = sprite->sSpeciesId;
|
|
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value.
|
|
|
|
if (species == SPECIES_UNOWN)
|
|
{
|
|
species = GetUnownSpeciesId(personality);
|
|
yOffset = gMonFrontPicCoords[species].y_offset;
|
|
}
|
|
else if (species == SPECIES_CASTFORM)
|
|
{
|
|
yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
|
|
}
|
|
else if (species > NUM_SPECIES)
|
|
{
|
|
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
|
|
}
|
|
else
|
|
{
|
|
yOffset = gMonFrontPicCoords[species].y_offset;
|
|
}
|
|
|
|
sprite->data[3] = 8 - yOffset / 8;
|
|
sprite->data[4] = 1;
|
|
sprite->callback = SpriteCB_AnimFaintOpponent;
|
|
}
|
|
|
|
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
|
{
|
|
s32 i;
|
|
|
|
if (--sprite->data[4] == 0)
|
|
{
|
|
sprite->data[4] = 2;
|
|
sprite->y2 += 8; // Move the sprite down.
|
|
if (--sprite->data[3] < 0)
|
|
{
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
|
|
{
|
|
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
|
|
|
|
for (i = 0; i < 0x100; i++)
|
|
*(dst++) = 0;
|
|
|
|
StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Used when selecting a move, which can hit multiple targets, in double battles.
|
|
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3] = 8;
|
|
sprite->data[4] = sprite->invisible;
|
|
sprite->callback = SpriteCB_BlinkVisible;
|
|
}
|
|
|
|
static void SpriteCB_BlinkVisible(struct Sprite *sprite)
|
|
{
|
|
if (--sprite->data[3] == 0)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
sprite->data[3] = 8;
|
|
}
|
|
}
|
|
|
|
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = sprite->data[4];
|
|
sprite->data[4] = FALSE;
|
|
sprite->callback = SpriteCallbackDummy_2;
|
|
}
|
|
|
|
void SpriteCB_OpponentMonFromBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
|
{
|
|
if (HasTwoFramesAnimation(sprite->sSpeciesId))
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
|
|
}
|
|
}
|
|
|
|
// This callback is frequently overwritten by SpriteCB_TrainerSlideIn
|
|
void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = SpriteCB_BattleSpriteSlideLeft;
|
|
}
|
|
|
|
static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite)
|
|
{
|
|
if (!(gIntroSlideFlags & 1))
|
|
{
|
|
sprite->x2 -= 2;
|
|
if (sprite->x2 == 0)
|
|
{
|
|
sprite->callback = SpriteCB_Idle;
|
|
sprite->data[1] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unused
|
|
static void SetIdleSpriteCallback(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = SpriteCB_Idle;
|
|
}
|
|
|
|
static void SpriteCB_Idle(struct Sprite *sprite)
|
|
{
|
|
}
|
|
|
|
#define sSpeedX data[1]
|
|
#define sSpeedY data[2]
|
|
|
|
void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
|
|
{
|
|
if (!(gIntroSlideFlags & 1))
|
|
{
|
|
sprite->x2 += sprite->sSpeedX;
|
|
sprite->y2 += sprite->sSpeedY;
|
|
}
|
|
}
|
|
|
|
#undef sSpeedX
|
|
#undef sSpeedY
|
|
|
|
#define sSinIndex data[3]
|
|
#define sDelta data[4]
|
|
#define sAmplitude data[5]
|
|
#define sBouncerSpriteId data[6]
|
|
#define sWhich data[7]
|
|
|
|
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
|
|
{
|
|
u8 invisibleSpriteId;
|
|
u8 bouncerSpriteId;
|
|
|
|
switch (which)
|
|
{
|
|
case BOUNCE_HEALTHBOX:
|
|
default:
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
|
|
return;
|
|
break;
|
|
case BOUNCE_MON:
|
|
if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
|
|
return;
|
|
break;
|
|
}
|
|
|
|
invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect);
|
|
if (which == BOUNCE_HEALTHBOX)
|
|
{
|
|
bouncerSpriteId = gHealthboxSpriteIds[battler];
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1;
|
|
gSprites[invisibleSpriteId].sSinIndex = 128; // 0
|
|
}
|
|
else
|
|
{
|
|
bouncerSpriteId = gBattlerSpriteIds[battler];
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId;
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1;
|
|
gSprites[invisibleSpriteId].sSinIndex = 192; // -1
|
|
}
|
|
gSprites[invisibleSpriteId].sDelta = delta;
|
|
gSprites[invisibleSpriteId].sAmplitude = amplitude;
|
|
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
|
|
gSprites[invisibleSpriteId].sWhich = which;
|
|
gSprites[invisibleSpriteId].sBattler = battler;
|
|
gSprites[bouncerSpriteId].x2 = 0;
|
|
gSprites[bouncerSpriteId].y2 = 0;
|
|
}
|
|
|
|
void EndBounceEffect(u8 battler, u8 which)
|
|
{
|
|
u8 bouncerSpriteId;
|
|
|
|
if (which == BOUNCE_HEALTHBOX)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
|
|
return;
|
|
|
|
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId;
|
|
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]);
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
|
|
return;
|
|
|
|
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId;
|
|
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
|
|
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
|
|
}
|
|
|
|
gSprites[bouncerSpriteId].x2 = 0;
|
|
gSprites[bouncerSpriteId].y2 = 0;
|
|
}
|
|
|
|
static void SpriteCB_BounceEffect(struct Sprite *sprite)
|
|
{
|
|
u8 bouncerSpriteId = sprite->sBouncerSpriteId;
|
|
s32 index = sprite->sSinIndex;
|
|
s32 y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
|
|
|
|
gSprites[bouncerSpriteId].y2 = y;
|
|
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
|
|
}
|
|
|
|
#undef sSinIndex
|
|
#undef sDelta
|
|
#undef sAmplitude
|
|
#undef sBouncerSpriteId
|
|
#undef sWhich
|
|
|
|
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
|
|
}
|
|
|
|
static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
|
|
{
|
|
AnimSetCenterToCornerVecX(sprite);
|
|
if (sprite->animEnded)
|
|
sprite->callback = SpriteCB_Idle;
|
|
}
|
|
|
|
// Sprite callback for a trainer back pic to throw an object
|
|
// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone)
|
|
void SpriteCB_TrainerThrowObject(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->callback = SpriteCB_TrainerThrowObject_Main;
|
|
}
|
|
|
|
void AnimSetCenterToCornerVecX(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animDelayCounter == 0)
|
|
sprite->centerToCornerVecX = sCenterToCornerVecXs[sprite->animCmdIndex];
|
|
}
|
|
|
|
void BeginBattleIntroDummy(void)
|
|
{
|
|
|
|
}
|
|
|
|
void BeginBattleIntro(void)
|
|
{
|
|
BattleStartClearSetData();
|
|
gBattleCommunication[1] = 0;
|
|
gBattleStruct->introState = 0;
|
|
gBattleMainFunc = DoBattleIntro;
|
|
}
|
|
|
|
static void BattleMainCB1(void)
|
|
{
|
|
gBattleMainFunc();
|
|
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
gBattlerControllerFuncs[gActiveBattler]();
|
|
}
|
|
|
|
static void BattleStartClearSetData(void)
|
|
{
|
|
s32 i;
|
|
|
|
TurnValuesCleanUp(FALSE);
|
|
SpecialStatusesClear();
|
|
|
|
memset(&gDisableStructs, 0, sizeof(gDisableStructs));
|
|
memset(&gFieldTimers, 0, sizeof(gFieldTimers));
|
|
memset(&gSideStatuses, 0, sizeof(gSideStatuses));
|
|
memset(&gSideTimers, 0, sizeof(gSideTimers));
|
|
memset(&gWishFutureKnock, 0, sizeof(gWishFutureKnock));
|
|
memset(&gBattleResults, 0, sizeof(gBattleResults));
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
gStatuses3[i] = 0;
|
|
gStatuses4[i] = 0;
|
|
gDisableStructs[i].isFirstTurn = 2;
|
|
gLastMoves[i] = MOVE_NONE;
|
|
gLastLandedMoves[i] = MOVE_NONE;
|
|
gLastHitByType[i] = 0;
|
|
gLastResultingMoves[i] = MOVE_NONE;
|
|
gLastHitBy[i] = 0xFF;
|
|
gLockedMoves[i] = MOVE_NONE;
|
|
gLastPrintedMoves[i] = MOVE_NONE;
|
|
gBattleResources->flags->flags[i] = 0;
|
|
gPalaceSelectionBattleScripts[i] = 0;
|
|
gBattleStruct->lastTakenMove[i] = MOVE_NONE;
|
|
gBattleStruct->choicedMove[i] = MOVE_NONE;
|
|
gBattleStruct->changedItems[i] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[i][0] = MOVE_NONE;
|
|
gBattleStruct->lastTakenMoveFrom[i][1] = MOVE_NONE;
|
|
gBattleStruct->lastTakenMoveFrom[i][2] = MOVE_NONE;
|
|
gBattleStruct->lastTakenMoveFrom[i][3] = MOVE_NONE;
|
|
gBattleStruct->AI_monToSwitchIntoId[i] = PARTY_SIZE;
|
|
gBattleStruct->skyDropTargets[i] = 0xFF;
|
|
gBattleStruct->overwrittenAbilities[i] = ABILITY_NONE;
|
|
}
|
|
|
|
gLastUsedMove = 0;
|
|
gFieldStatuses = 0;
|
|
|
|
gHasFetchedBall = FALSE;
|
|
gLastUsedBall = 0;
|
|
|
|
gBattlerAttacker = 0;
|
|
gBattlerTarget = 0;
|
|
gBattleWeather = 0;
|
|
gHitMarker = 0;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
|
|
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
|
}
|
|
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && GetBattleSceneInRecordedBattle())
|
|
{
|
|
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
|
}
|
|
|
|
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
|
|
gBattleScripting.expOnCatch = (B_EXP_CATCH >= GEN_6);
|
|
gBattleScripting.monCaught = FALSE;
|
|
|
|
gMultiHitCounter = 0;
|
|
gBattleScripting.savedDmg = 0;
|
|
gBattleOutcome = 0;
|
|
gBattleControllerExecFlags = 0;
|
|
gPaydayMoney = 0;
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
gBattleResources->battleCallbackStack->size = 0;
|
|
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
gBattleCommunication[i] = 0;
|
|
|
|
gPauseCounterBattle = 0;
|
|
gBattleMoveDamage = 0;
|
|
gIntroSlideFlags = 0;
|
|
gBattleScripting.animTurn = 0;
|
|
gBattleScripting.animTargetsHit = 0;
|
|
gLeveledUpInBattle = 0;
|
|
gAbsentBattlerFlags = 0;
|
|
gBattleStruct->runTries = 0;
|
|
gBattleStruct->safariGoNearCounter = 0;
|
|
gBattleStruct->safariPkblThrowCounter = 0;
|
|
gBattleStruct->safariCatchFactor = gSpeciesInfo[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
|
|
gBattleStruct->safariEscapeFactor = 3;
|
|
gBattleStruct->wildVictorySong = 0;
|
|
gBattleStruct->moneyMultiplier = 1;
|
|
|
|
gBattleStruct->givenExpMons = 0;
|
|
gBattleStruct->palaceFlags = 0;
|
|
|
|
gRandomTurnNumber = Random();
|
|
|
|
gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
|
|
|
|
gBattleStruct->arenaLostPlayerMons = 0;
|
|
gBattleStruct->arenaLostOpponentMons = 0;
|
|
|
|
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
|
|
|
gBattleStruct->stickyWebUser = 0xFF;
|
|
gBattleStruct->appearedInBattle = 0;
|
|
gBattleStruct->beatUpSlot = 0;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
gBattleStruct->usedHeldItems[i][B_SIDE_PLAYER] = 0;
|
|
gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
|
|
gBattleStruct->itemLost[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
|
gPartyCriticalHits[i] = 0;
|
|
gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_PLAYER] = FALSE;
|
|
gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_OPPONENT] = FALSE;
|
|
}
|
|
|
|
gBattleStruct->swapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
|
|
gSelectedMonPartyId = PARTY_SIZE; // Revival Blessing
|
|
}
|
|
|
|
void SwitchInClearSetData(void)
|
|
{
|
|
s32 i;
|
|
struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
|
|
|
|
ClearIllusionMon(gActiveBattler);
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
|
|
{
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
|
|
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
|
if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
|
|
{
|
|
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
|
gDisableStructs[i].battlerWithSureHit = 0;
|
|
}
|
|
}
|
|
}
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
{
|
|
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
|
|
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED
|
|
| STATUS3_GASTRO_ACID | STATUS3_EMBARGO | STATUS3_TELEKINESIS | STATUS3_MAGNET_RISE | STATUS3_HEAL_BLOCK
|
|
| STATUS3_AQUA_RING | STATUS3_POWER_TRICK);
|
|
gStatuses4[gActiveBattler] &= (STATUS4_MUD_SPORT | STATUS4_WATER_SPORT | STATUS4_INFINITE_CONFUSION);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
|
|
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
|
|
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
|
|
{
|
|
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
|
gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2);
|
|
}
|
|
}
|
|
if (gStatuses3[gActiveBattler] & STATUS3_POWER_TRICK)
|
|
SWAP(gBattleMons[gActiveBattler].attack, gBattleMons[gActiveBattler].defense, i);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gActiveBattler].status2 = 0;
|
|
gStatuses3[gActiveBattler] = 0;
|
|
gStatuses4[gActiveBattler] = 0;
|
|
}
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
|
|
gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler);
|
|
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
|
|
gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
|
|
}
|
|
|
|
gActionSelectionCursor[gActiveBattler] = 0;
|
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
|
|
|
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
|
|
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
{
|
|
gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
|
|
gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
|
|
gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
|
|
gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
|
|
}
|
|
|
|
gMoveResultFlags = 0;
|
|
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
|
gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack;
|
|
gLastMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastHitByType[gActiveBattler] = 0;
|
|
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastHitBy[gActiveBattler] = 0xFF;
|
|
|
|
gBattleStruct->lastTakenMove[gActiveBattler] = 0;
|
|
gBattleStruct->sameMoveTurns[gActiveBattler] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][0] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][1] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][2] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
|
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
|
|
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
|
|
|
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
|
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
|
gBattleStruct->lastTakenMove[i] = MOVE_NONE;
|
|
|
|
gBattleStruct->lastTakenMoveFrom[i][gActiveBattler] = 0;
|
|
}
|
|
|
|
gBattleStruct->choicedMove[gActiveBattler] = MOVE_NONE;
|
|
gBattleResources->flags->flags[gActiveBattler] = 0;
|
|
gCurrentMove = MOVE_NONE;
|
|
gBattleStruct->arenaTurnCounter = 0xFF;
|
|
|
|
// Reset damage to prevent things like red card activating if the switched-in mon is holding it
|
|
gSpecialStatuses[gActiveBattler].physicalDmg = 0;
|
|
gSpecialStatuses[gActiveBattler].specialDmg = 0;
|
|
|
|
gBattleStruct->overwrittenAbilities[gActiveBattler] = ABILITY_NONE;
|
|
|
|
// Clear selected party ID so Revival Blessing doesn't get confused.
|
|
gSelectedMonPartyId = PARTY_SIZE;
|
|
|
|
// Allow for illegal abilities within tests.
|
|
if (gTestRunnerEnabled)
|
|
{
|
|
u32 side = GetBattlerSide(gActiveBattler);
|
|
u32 partyIndex = gBattlerPartyIndexes[gActiveBattler];
|
|
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
|
|
gBattleMons[i].ability = gBattleStruct->overwrittenAbilities[i] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
|
|
}
|
|
|
|
Ai_UpdateSwitchInData(gActiveBattler);
|
|
}
|
|
|
|
void FaintClearSetData(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
|
|
|
gBattleMons[gActiveBattler].status2 = 0;
|
|
gStatuses3[gActiveBattler] = 0;
|
|
gStatuses4[gActiveBattler] = 0;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
|
|
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
|
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
|
|
gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler);
|
|
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
|
|
gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
|
|
}
|
|
|
|
gActionSelectionCursor[gActiveBattler] = 0;
|
|
gMoveSelectionCursor[gActiveBattler] = 0;
|
|
|
|
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
|
|
|
|
gProtectStructs[gActiveBattler].protected = FALSE;
|
|
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
|
|
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
|
|
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
|
|
gProtectStructs[gActiveBattler].quash = FALSE;
|
|
gProtectStructs[gActiveBattler].obstructed = FALSE;
|
|
gProtectStructs[gActiveBattler].silkTrapped = FALSE;
|
|
gProtectStructs[gActiveBattler].endured = FALSE;
|
|
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
|
gProtectStructs[gActiveBattler].helpingHand = FALSE;
|
|
gProtectStructs[gActiveBattler].bounceMove = FALSE;
|
|
gProtectStructs[gActiveBattler].stealMove = FALSE;
|
|
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
|
|
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
|
|
gProtectStructs[gActiveBattler].targetAffected = FALSE;
|
|
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
|
|
gProtectStructs[gActiveBattler].fleeType = 0;
|
|
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
|
|
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
|
|
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
|
|
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
|
|
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
|
|
gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
|
|
gProtectStructs[gActiveBattler].statRaised = FALSE;
|
|
gProtectStructs[gActiveBattler].statFell = FALSE;
|
|
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
|
|
|
|
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
|
|
|
gLastMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastHitByType[gActiveBattler] = 0;
|
|
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
|
|
gLastHitBy[gActiveBattler] = 0xFF;
|
|
|
|
gBattleStruct->choicedMove[gActiveBattler] = MOVE_NONE;
|
|
gBattleStruct->sameMoveTurns[gActiveBattler] = 0;
|
|
gBattleStruct->lastTakenMove[gActiveBattler] = MOVE_NONE;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][0] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][1] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][2] = 0;
|
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
|
|
|
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
|
|
|
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
|
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
|
|
gBattleStruct->lastTakenMove[i] = MOVE_NONE;
|
|
|
|
gBattleStruct->lastTakenMoveFrom[i][gActiveBattler] = 0;
|
|
}
|
|
|
|
gBattleResources->flags->flags[gActiveBattler] = 0;
|
|
|
|
gBattleMons[gActiveBattler].type1 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[0];
|
|
gBattleMons[gActiveBattler].type2 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[1];
|
|
gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
|
|
|
|
Ai_UpdateFaintData(gActiveBattler);
|
|
TryBattleFormChange(gActiveBattler, FORM_CHANGE_FAINT);
|
|
|
|
gBattleStruct->overwrittenAbilities[gActiveBattler] = ABILITY_NONE;
|
|
|
|
// If the fainted mon was involved in a Sky Drop
|
|
if (gBattleStruct->skyDropTargets[gActiveBattler] != 0xFF)
|
|
{
|
|
// Get battler id of the other Pokemon involved in this Sky Drop
|
|
u8 otherSkyDropper = gBattleStruct->skyDropTargets[gActiveBattler];
|
|
|
|
// Clear Sky Drop data
|
|
gBattleStruct->skyDropTargets[gActiveBattler] = 0xFF;
|
|
gBattleStruct->skyDropTargets[otherSkyDropper] = 0xFF;
|
|
|
|
// If the other Pokemon involved in this Sky Drop was the target, not the attacker
|
|
if (gStatuses3[otherSkyDropper] & STATUS3_SKY_DROPPED)
|
|
{
|
|
// Release the target and take them out of the semi-invulnerable state
|
|
gStatuses3[otherSkyDropper] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
|
|
|
|
// Make the target's sprite visible
|
|
gSprites[gBattlerSpriteIds[otherSkyDropper]].invisible = FALSE;
|
|
|
|
// If the target was sky dropped in the middle of using Outrage/Petal Dance/Thrash,
|
|
// confuse them upon release and print "confused via fatigue" message and animation.
|
|
if (gBattleMons[otherSkyDropper].status2 & STATUS2_LOCK_CONFUSE)
|
|
{
|
|
gBattleMons[otherSkyDropper].status2 &= ~(STATUS2_LOCK_CONFUSE);
|
|
|
|
// If the released mon can be confused, do so.
|
|
// Don't use CanBeConfused here, since it can cause issues in edge cases.
|
|
if (!(GetBattlerAbility(otherSkyDropper) == ABILITY_OWN_TEMPO
|
|
|| gBattleMons[otherSkyDropper].status2 & STATUS2_CONFUSION
|
|
|| IsBattlerTerrainAffected(otherSkyDropper, STATUS_FIELD_MISTY_TERRAIN)))
|
|
{
|
|
gBattleMons[otherSkyDropper].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
|
|
gBattlerAttacker = otherSkyDropper;
|
|
gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clear Z-Move data
|
|
gBattleStruct->zmove.active = FALSE;
|
|
gBattleStruct->zmove.toBeUsed[gActiveBattler] = MOVE_NONE;
|
|
gBattleStruct->zmove.effect = EFFECT_HIT;
|
|
}
|
|
|
|
static void DoBattleIntro(void)
|
|
{
|
|
s32 i;
|
|
u8 *state = &gBattleStruct->introState;
|
|
|
|
switch (*state)
|
|
{
|
|
case 0: // Get Data of all battlers.
|
|
gActiveBattler = gBattleCommunication[1];
|
|
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
(*state)++;
|
|
break;
|
|
case 1: // Loop through all battlers.
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
if (++gBattleCommunication[1] == gBattlersCount)
|
|
(*state)++;
|
|
else
|
|
*state = 0;
|
|
}
|
|
break;
|
|
case 2: // Start graphical intro slide.
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(0);
|
|
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleCommunication[0] = 0;
|
|
gBattleCommunication[1] = 0;
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 3: // Wait for intro slide.
|
|
if (!gBattleControllerExecFlags)
|
|
(*state)++;
|
|
break;
|
|
case 4: // Copy battler data gotten in cases 0 and 1. Draw trainer/mon sprite.
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
memset(&gBattleMons[gActiveBattler], 0, sizeof(struct BattlePokemon));
|
|
}
|
|
else
|
|
{
|
|
memcpy(&gBattleMons[gActiveBattler], &gBattleResources->bufferB[gActiveBattler][4], sizeof(struct BattlePokemon));
|
|
gBattleMons[gActiveBattler].type1 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[0];
|
|
gBattleMons[gActiveBattler].type2 = gSpeciesInfo[gBattleMons[gActiveBattler].species].types[1];
|
|
gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
|
|
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
|
|
gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)] = gBattleMons[gActiveBattler].hp;
|
|
gBattleMons[gActiveBattler].status2 = 0;
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
|
}
|
|
|
|
// Draw sprite.
|
|
switch (GetBattlerPosition(gActiveBattler))
|
|
{
|
|
case B_POSITION_PLAYER_LEFT: // player sprite
|
|
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case B_POSITION_OPPONENT_LEFT:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) // opponent 1 sprite
|
|
{
|
|
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else // wild mon 1
|
|
{
|
|
BtlController_EmitLoadMonSprite(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
|
}
|
|
break;
|
|
case B_POSITION_PLAYER_RIGHT:
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)) // partner sprite
|
|
{
|
|
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
case B_POSITION_OPPONENT_RIGHT:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT) // opponent 2 if exists
|
|
{
|
|
BtlController_EmitDrawTrainerPic(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
else if (IsBattlerAlive(gActiveBattler)) // wild mon 2 if alive
|
|
{
|
|
BtlController_EmitLoadMonSprite(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
BattleArena_InitPoints();
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
(*state)++;
|
|
}
|
|
else // Skip party summary since it is a wild battle.
|
|
{
|
|
#if B_FAST_INTRO == TRUE
|
|
*state = 7; // Don't wait for sprite, print message at the same time.
|
|
#else
|
|
*state = 6; // Wait for sprite to load.
|
|
#endif
|
|
}
|
|
break;
|
|
case 5: // draw party summary in trainer battles
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
struct HpAndStatus hpStatus[PARTY_SIZE];
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_NONE
|
|
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_EGG)
|
|
{
|
|
hpStatus[i].hp = HP_EMPTY_SLOT;
|
|
hpStatus[i].status = 0;
|
|
}
|
|
else
|
|
{
|
|
hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
|
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
|
|
}
|
|
}
|
|
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_NONE
|
|
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG) == SPECIES_EGG)
|
|
{
|
|
hpStatus[i].hp = HP_EMPTY_SLOT;
|
|
hpStatus[i].status = 0;
|
|
}
|
|
else
|
|
{
|
|
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
|
}
|
|
}
|
|
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 6: // wait for previous action to complete
|
|
if (!gBattleControllerExecFlags)
|
|
(*state)++;
|
|
break;
|
|
case 7: // print battle intro message
|
|
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
|
{
|
|
PrepareStringBattle(STRINGID_INTROMSG, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 8: // wait for intro message to be printed
|
|
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
(*state)++;
|
|
}
|
|
else
|
|
{
|
|
#if B_FAST_INTRO == TRUE
|
|
*state = 15; // Wait for text to be printed.
|
|
#else
|
|
*state = 14; // Wait for text and sprite.
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case 9: // print opponent sends out
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
|
|
else
|
|
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
|
(*state)++;
|
|
break;
|
|
case 10: // wait for opponent sends out text
|
|
if (!gBattleControllerExecFlags)
|
|
(*state)++;
|
|
break;
|
|
case 11: // first opponent's mon send out animation
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
(*state)++;
|
|
break;
|
|
case 12: // nothing
|
|
(*state)++;
|
|
case 13: // second opponent's mon send out
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
|
|
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
#if B_FAST_INTRO == TRUE
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_LINK)))
|
|
*state = 15; // Print at the same time as trainer sends out second mon.
|
|
else
|
|
#endif
|
|
(*state)++;
|
|
break;
|
|
case 14: // wait for opponent 2 send out
|
|
if (!gBattleControllerExecFlags)
|
|
(*state)++;
|
|
break;
|
|
case 15: // wait for wild battle message
|
|
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
|
(*state)++;
|
|
break;
|
|
case 16: // print player sends out
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
// A hack that makes fast intro work in trainer battles too.
|
|
#if B_FAST_INTRO == TRUE
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_LINK))
|
|
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_SIDE]].callback == SpriteCallbackDummy)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
PrepareStringBattle(STRINGID_INTROSENDOUT, gActiveBattler);
|
|
}
|
|
(*state)++;
|
|
break;
|
|
case 17: // wait for player send out message
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleControllerExecFlags))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
if (!IsBattlerMarkedForControllerExec(gActiveBattler))
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 18: // player 1 send out
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
(*state)++;
|
|
break;
|
|
case 19: // player 2 send out
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && !(gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER))
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
|
|
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
(*state)++;
|
|
break;
|
|
case 20: // set dex and battle vars
|
|
if (!gBattleControllerExecFlags)
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_RECORDED_LINK
|
|
| BATTLE_TYPE_TRAINER_HILL)))
|
|
{
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
|
}
|
|
}
|
|
|
|
gBattleStruct->switchInAbilitiesCounter = 0;
|
|
gBattleStruct->switchInItemsCounter = 0;
|
|
gBattleStruct->overworldWeatherDone = FALSE;
|
|
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
|
|
Ai_InitPartyStruct(); // Save mons party counts, and first 2/4 mons on the battlefield.
|
|
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void TryDoEventsBeforeFirstTurn(void)
|
|
{
|
|
s32 i, j;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
// Set invalid mons as absent(for example when starting a double battle with only one pokemon).
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
struct Pokemon *party = GetBattlerParty(i);
|
|
struct Pokemon *mon = &party[gBattlerPartyIndexes[i]];
|
|
if (gBattleMons[i].hp == 0 || gBattleMons[i].species == SPECIES_NONE || GetMonData(mon, MON_DATA_IS_EGG))
|
|
gAbsentBattlerFlags |= gBitTable[i];
|
|
}
|
|
}
|
|
|
|
// Allow for illegal abilities within tests.
|
|
if (gTestRunnerEnabled && gBattleStruct->switchInAbilitiesCounter == 0)
|
|
{
|
|
for (i = 0; i < gBattlersCount; ++i)
|
|
{
|
|
u32 side = GetBattlerSide(i);
|
|
u32 partyIndex = gBattlerPartyIndexes[i];
|
|
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
|
|
gBattleMons[i].ability = gBattleStruct->overwrittenAbilities[i] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
|
|
}
|
|
}
|
|
|
|
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gBattlerByTurnOrder[i] = i;
|
|
for (i = 0; i < gBattlersCount - 1; i++)
|
|
{
|
|
for (j = i + 1; j < gBattlersCount; j++)
|
|
{
|
|
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
|
|
SwapTurnOrder(i, j);
|
|
}
|
|
}
|
|
}
|
|
if (!gBattleStruct->overworldWeatherDone
|
|
&& AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
|
|
{
|
|
gBattleStruct->overworldWeatherDone = TRUE;
|
|
return;
|
|
}
|
|
|
|
if (!gBattleStruct->terrainDone && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_TERRAIN, 0) != 0)
|
|
{
|
|
gBattleStruct->terrainDone = TRUE;
|
|
return;
|
|
}
|
|
|
|
// Totem boosts
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gTotemBoosts[i].stats != 0)
|
|
{
|
|
gBattlerAttacker = i;
|
|
BattleScriptExecute(BattleScript_TotemVar);
|
|
return;
|
|
}
|
|
}
|
|
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
|
|
|
|
// Check neutralizing gas
|
|
if (AbilityBattleEffects(ABILITYEFFECT_NEUTRALIZINGGAS, 0, 0, 0, 0) != 0)
|
|
return;
|
|
|
|
// Check all switch in abilities happening from the fastest mon to slowest.
|
|
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
|
{
|
|
gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter++];
|
|
|
|
// Primal Reversion
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_PRIMAL_ORB
|
|
&& GetBattleFormChangeTargetSpecies(gBattlerAttacker, FORM_CHANGE_BATTLE_PRIMAL_REVERSION) != SPECIES_NONE)
|
|
{
|
|
BattleScriptExecute(BattleScript_PrimalReversion);
|
|
return;
|
|
}
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerAttacker, 0, 0, 0) != 0)
|
|
return;
|
|
}
|
|
if (AbilityBattleEffects(ABILITYEFFECT_TRACE1, 0, 0, 0, 0) != 0)
|
|
return;
|
|
// Check all switch in items having effect from the fastest mon to slowest.
|
|
while (gBattleStruct->switchInItemsCounter < gBattlersCount)
|
|
{
|
|
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter++], FALSE))
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
|
gChosenActionByBattler[i] = B_ACTION_NONE;
|
|
gChosenMoveByBattler[i] = MOVE_NONE;
|
|
// Record party slots of player's mons that appeared in battle
|
|
if (!BattlerHasAi(i))
|
|
gBattleStruct->appearedInBattle |= gBitTable[gBattlerPartyIndexes[i]];
|
|
}
|
|
TurnValuesCleanUp(FALSE);
|
|
SpecialStatusesClear();
|
|
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
|
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
|
ResetSentPokesToOpponentValue();
|
|
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
gBattleCommunication[i] = 0;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gBattleMons[i].status2 &= ~STATUS2_FLINCHED;
|
|
|
|
*(&gBattleStruct->turnEffectsTracker) = 0;
|
|
*(&gBattleStruct->turnEffectsBattlerId) = 0;
|
|
*(&gBattleStruct->wishPerishSongState) = 0;
|
|
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
|
|
gBattleScripting.moveendState = 0;
|
|
gBattleStruct->faintedActionsState = 0;
|
|
gBattleStruct->turnCountersTracker = 0;
|
|
gMoveResultFlags = 0;
|
|
|
|
gRandomTurnNumber = Random();
|
|
|
|
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
{
|
|
StopCryAndClearCrySongs();
|
|
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
|
|
}
|
|
|
|
if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_BEFORE_FIRST_TURN)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
}
|
|
|
|
static void HandleEndTurn_ContinueBattle(void)
|
|
{
|
|
s32 i;
|
|
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gBattleMainFunc = BattleTurnPassed;
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
gBattleCommunication[i] = 0;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
gBattleMons[i].status2 &= ~STATUS2_FLINCHED;
|
|
if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
|
|
CancelMultiTurnMoves(i);
|
|
}
|
|
gBattleStruct->turnEffectsTracker = 0;
|
|
gBattleStruct->turnEffectsBattlerId = 0;
|
|
gBattleStruct->wishPerishSongState = 0;
|
|
gBattleStruct->wishPerishSongBattlerId = 0;
|
|
gBattleStruct->turnCountersTracker = 0;
|
|
gMoveResultFlags = 0;
|
|
}
|
|
}
|
|
|
|
void BattleTurnPassed(void)
|
|
{
|
|
s32 i;
|
|
|
|
TurnValuesCleanUp(TRUE);
|
|
if (gBattleOutcome == 0)
|
|
{
|
|
if (DoFieldEndTurnEffects())
|
|
return;
|
|
if (DoBattlerEndTurnEffects())
|
|
return;
|
|
}
|
|
if (HandleFaintedMonActions())
|
|
return;
|
|
gBattleStruct->faintedActionsState = 0;
|
|
if (HandleWishPerishSongOnTurnEnd())
|
|
return;
|
|
|
|
TurnValuesCleanUp(FALSE);
|
|
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
|
|
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gHitMarker &= ~HITMARKER_PLAYER_FAINTED;
|
|
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
|
|
gBattleScripting.animTurn = 0;
|
|
gBattleScripting.animTargetsHit = 0;
|
|
gBattleScripting.moveendState = 0;
|
|
gBattleMoveDamage = 0;
|
|
gMoveResultFlags = 0;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
gBattleCommunication[i] = 0;
|
|
|
|
if (gBattleOutcome != 0)
|
|
{
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
gBattleMainFunc = RunTurnActionsFunctions;
|
|
return;
|
|
}
|
|
|
|
if (gBattleResults.battleTurnCounter < 0xFF)
|
|
{
|
|
gBattleResults.battleTurnCounter++;
|
|
gBattleStruct->arenaTurnCounter++;
|
|
}
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
gChosenActionByBattler[i] = B_ACTION_NONE;
|
|
gChosenMoveByBattler[i] = MOVE_NONE;
|
|
}
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
|
|
|
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
|
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
|
|
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
|
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
|
gRandomTurnNumber = Random();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
BattleScriptExecute(BattleScript_PalacePrintFlavorText);
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
|
|
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_LAST_LOW_HP)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_LAST_HALF_HP)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_CRITICAL_HIT)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_SUPER_EFFECTIVE_HIT)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_STAB_MOVE)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_PLAYER_MON_UNAFFECTED)))
|
|
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
|
|
}
|
|
|
|
u8 IsRunningFromBattleImpossible(void)
|
|
{
|
|
u32 holdEffect, i;
|
|
|
|
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY_E_READER)
|
|
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
|
|
|
|
gPotentialItemEffectBattler = gActiveBattler;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) // Cannot ever run from saving Birch's battle.
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH;
|
|
return BATTLE_RUN_FORBIDDEN;
|
|
}
|
|
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && WILD_DOUBLE_BATTLE
|
|
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) // The second pokemon cannot run from a double wild battle, unless it's the only alive mon.
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
|
|
return BATTLE_RUN_FORBIDDEN;
|
|
}
|
|
|
|
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
|
return BATTLE_RUN_SUCCESS;
|
|
#if B_GHOSTS_ESCAPE >= GEN_6
|
|
if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_GHOST))
|
|
return BATTLE_RUN_SUCCESS;
|
|
#endif
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
return BATTLE_RUN_SUCCESS;
|
|
if (GetBattlerAbility(gActiveBattler) == ABILITY_RUN_AWAY)
|
|
return BATTLE_RUN_SUCCESS;
|
|
|
|
if ((i = IsAbilityPreventingEscape(gActiveBattler)))
|
|
{
|
|
gBattleScripting.battler = i - 1;
|
|
gLastUsedAbility = gBattleMons[i - 1].ability;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
|
|
return BATTLE_RUN_FAILURE;
|
|
}
|
|
|
|
if (!CanBattlerEscape(gActiveBattler))
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
|
|
return BATTLE_RUN_FORBIDDEN;
|
|
}
|
|
return BATTLE_RUN_SUCCESS;
|
|
}
|
|
|
|
void SwitchPartyOrder(u8 battler)
|
|
{
|
|
s32 i;
|
|
u8 partyId1;
|
|
u8 partyId2;
|
|
|
|
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
|
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
|
|
|
|
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
|
|
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
|
|
SwitchPartyMonSlots(partyId1, partyId2);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
|
{
|
|
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
|
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
|
|
{
|
|
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
STATE_TURN_START_RECORD,
|
|
STATE_BEFORE_ACTION_CHOSEN,
|
|
STATE_WAIT_ACTION_CHOSEN,
|
|
STATE_WAIT_ACTION_CASE_CHOSEN,
|
|
STATE_WAIT_ACTION_CONFIRMED_STANDBY,
|
|
STATE_WAIT_ACTION_CONFIRMED,
|
|
STATE_SELECTION_SCRIPT,
|
|
STATE_WAIT_SET_BEFORE_ACTION,
|
|
STATE_SELECTION_SCRIPT_MAY_RUN
|
|
};
|
|
|
|
static void HandleTurnActionSelectionState(void)
|
|
{
|
|
s32 i;
|
|
|
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
u8 position = GetBattlerPosition(gActiveBattler);
|
|
switch (gBattleCommunication[gActiveBattler])
|
|
{
|
|
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
|
|
RecordedBattle_CopyBattlerMoves();
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
|
|
// Do AI score computations here so we can use them in AI_TrySwitchOrUseItem
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart())
|
|
&& (BattlerHasAi(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_PALACE)))
|
|
{
|
|
gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler);
|
|
}
|
|
break;
|
|
case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
|
|| (position & BIT_FLANK) == B_FLANK_LEFT
|
|
|| gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|
|
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
|
|
{
|
|
if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
|
|
{
|
|
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
|
|
else
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
|
|
|| gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
|
|
{
|
|
gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
}
|
|
else if (WILD_DOUBLE_BATTLE
|
|
&& position == B_POSITION_PLAYER_RIGHT
|
|
&& (gBattleStruct->throwingPokeBall || gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] == B_ACTION_RUN)
|
|
&& gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] != B_ACTION_NOTHING_FAINTED)
|
|
{
|
|
gBattleStruct->throwingPokeBall = FALSE;
|
|
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; // Not fainted, but it cannot move, because of the throwing ball.
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->itemPartyIndex[gActiveBattler] = PARTY_SIZE;
|
|
BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleResources->bufferB[0][1] | (gBattleResources->bufferB[0][2] << 8));
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][1]);
|
|
gChosenActionByBattler[gActiveBattler] = gBattleResources->bufferB[gActiveBattler][1];
|
|
|
|
switch (gBattleResources->bufferB[gActiveBattler][1])
|
|
{
|
|
case B_ACTION_USE_MOVE:
|
|
if (AreAllMovesUnusable())
|
|
{
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][3];
|
|
return;
|
|
}
|
|
else if (gDisableStructs[gActiveBattler].encoredMove != 0)
|
|
{
|
|
gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
|
|
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
struct ChooseMoveStruct moveInfo;
|
|
|
|
moveInfo.zmove = gBattleStruct->zmove;
|
|
moveInfo.mega = gBattleStruct->mega;
|
|
moveInfo.species = gBattleMons[gActiveBattler].species;
|
|
moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
|
|
moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
|
|
moveInfo.monType3 = gBattleMons[gActiveBattler].type3;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
|
|
moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
|
|
moveInfo.maxPp[i] = CalculatePPWithBonus(
|
|
gBattleMons[gActiveBattler].moves[i],
|
|
gBattleMons[gActiveBattler].ppBonuses,
|
|
i);
|
|
}
|
|
|
|
BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
case B_ACTION_USE_ITEM:
|
|
if (FlagGet(B_FLAG_NO_BAG_USE))
|
|
{
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
|
|
if (((gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_RECORDED_LINK))
|
|
&& !gTestRunnerEnabled)
|
|
// Or if currently held by Sky Drop
|
|
|| gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED)
|
|
{
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
case B_ACTION_SWITCH:
|
|
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA
|
|
|| !CanBattlerEscape(gActiveBattler))
|
|
{
|
|
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
}
|
|
else if (ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item) != HOLD_EFFECT_SHED_SHELL
|
|
&& (i = IsAbilityPreventingEscape(gActiveBattler))) // must be last to keep i value integrity
|
|
{
|
|
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gBattleMons[i - 1].ability, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
|
|
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
|
|
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
else
|
|
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
}
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case B_ACTION_SAFARI_BALL:
|
|
if (IsPlayerPartyAndPokemonStorageFull())
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
break;
|
|
case B_ACTION_SAFARI_POKEBLOCK:
|
|
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case B_ACTION_CANCEL_PARTNER:
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION;
|
|
gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN;
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|
|
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
|
|
{
|
|
BtlController_EmitEndBounceEffect(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
return;
|
|
}
|
|
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
|
|
{
|
|
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
|
|
}
|
|
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
|
|
{
|
|
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
|
}
|
|
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
|
|
&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
|
|
|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
|
|
{
|
|
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
|
&& gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
|
|
{
|
|
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
|
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
|
|
}
|
|
else
|
|
{
|
|
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
|
|
}
|
|
|
|
gBattleStruct->mega.toEvolve &= ~(gBitTable[BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))]);
|
|
gBattleStruct->zmove.toBeUsed[BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))] = MOVE_NONE;
|
|
BtlController_EmitEndBounceEffect(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
return;
|
|
case B_ACTION_DEBUG:
|
|
BtlController_EmitDebugMenu(BUFFER_A);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL)
|
|
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
|
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
|
|
{
|
|
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
}
|
|
else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS
|
|
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
}
|
|
break;
|
|
case STATE_WAIT_ACTION_CASE_CHOSEN:
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
switch (gChosenActionByBattler[gActiveBattler])
|
|
{
|
|
case B_ACTION_USE_MOVE:
|
|
switch (gBattleResources->bufferB[gActiveBattler][1])
|
|
{
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
gChosenActionByBattler[gActiveBattler] = gBattleResources->bufferB[gActiveBattler][1];
|
|
return;
|
|
case 15:
|
|
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
|
|
UpdateBattlerPartyOrdersOnSwitch();
|
|
return;
|
|
default:
|
|
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
|
|
if ((gBattleResources->bufferB[gActiveBattler][2] | (gBattleResources->bufferB[gActiveBattler][3] << 8)) == 0xFFFF)
|
|
{
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
}
|
|
else if (TrySetCantSelectMoveBattleScript())
|
|
{
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
|
|
gBattleResources->bufferB[gActiveBattler][1] = B_ACTION_USE_MOVE;
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
|
|
{
|
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][2]);
|
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][3]);
|
|
}
|
|
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][2] & ~RET_MEGA_EVOLUTION;
|
|
gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
|
|
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][3];
|
|
if (gBattleResources->bufferB[gActiveBattler][2] & RET_MEGA_EVOLUTION)
|
|
gBattleStruct->mega.toEvolve |= gBitTable[gActiveBattler];
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case B_ACTION_USE_ITEM:
|
|
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) == 0)
|
|
{
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
}
|
|
else
|
|
{
|
|
gLastUsedItem = (gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8));
|
|
if (ItemId_GetPocket(gLastUsedItem) == POCKET_POKE_BALLS)
|
|
gBattleStruct->throwingPokeBall = TRUE;
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
break;
|
|
case B_ACTION_SWITCH:
|
|
if (gBattleResources->bufferB[gActiveBattler][1] == PARTY_SIZE)
|
|
{
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
}
|
|
else
|
|
{
|
|
UpdateBattlerPartyOrdersOnSwitch();
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
break;
|
|
case B_ACTION_RUN:
|
|
gHitMarker |= HITMARKER_RUN;
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_SAFARI_WATCH_CAREFULLY:
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_SAFARI_BALL:
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_THROW_BALL:
|
|
gBattleStruct->throwingPokeBall = TRUE;
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_SAFARI_POKEBLOCK:
|
|
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) != 0)
|
|
gBattleCommunication[gActiveBattler]++;
|
|
else
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
break;
|
|
case B_ACTION_SAFARI_GO_NEAR:
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_SAFARI_RUN:
|
|
gHitMarker |= HITMARKER_RUN;
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_WALLY_THROW:
|
|
gBattleCommunication[gActiveBattler]++;
|
|
break;
|
|
case B_ACTION_DEBUG:
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
|
|
| (0xF << 28)
|
|
| (gBitTable[gActiveBattler] << 4)
|
|
| (gBitTable[gActiveBattler] << 8)
|
|
| (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
if (AllAtActionConfirmed())
|
|
i = TRUE;
|
|
else
|
|
i = FALSE;
|
|
|
|
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
|| (position & BIT_FLANK) != B_FLANK_LEFT
|
|
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
|
|
}
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleCommunication[gActiveBattler]++;
|
|
}
|
|
break;
|
|
case STATE_WAIT_ACTION_CONFIRMED:
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
|
|
}
|
|
break;
|
|
case STATE_SELECTION_SCRIPT:
|
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
|
|
{
|
|
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
gBattlerAttacker = gActiveBattler;
|
|
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
}
|
|
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
|
|
}
|
|
break;
|
|
case STATE_WAIT_SET_BEFORE_ACTION:
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
|
}
|
|
break;
|
|
case STATE_SELECTION_SCRIPT_MAY_RUN:
|
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
|
|
{
|
|
if (gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_NOTHING_FAINTED)
|
|
{
|
|
gHitMarker |= HITMARKER_RUN;
|
|
gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
|
|
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
|
}
|
|
else
|
|
{
|
|
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
|
|
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlerAttacker = gActiveBattler;
|
|
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
|
|
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
|
|
{
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
}
|
|
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Check if everyone chose actions.
|
|
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
|
|
{
|
|
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING);
|
|
|
|
if (WILD_DOUBLE_BATTLE
|
|
&& gBattleStruct->throwingPokeBall
|
|
&& gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)] != B_ACTION_NOTHING_FAINTED)
|
|
{
|
|
// if we choose to throw a ball with our second mon, skip the action of the first
|
|
// (if we have chosen throw ball with first, second's is already skipped)
|
|
gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] = B_ACTION_NOTHING_FAINTED;
|
|
}
|
|
|
|
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
|
|
SwitchPartyOrderInGameMulti(i, *(gBattleStruct->monToSwitchIntoId + i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool8 AllAtActionConfirmed(void)
|
|
{
|
|
s32 i, count;
|
|
|
|
for (count = 0, i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED)
|
|
count++;
|
|
}
|
|
|
|
if (count + 1 == gBattlersCount)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void UpdateBattlerPartyOrdersOnSwitch(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][1];
|
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][1]);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
|
|
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0);
|
|
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleResources->bufferB[gActiveBattler][3];
|
|
|
|
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
|
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0) >> 4;
|
|
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleResources->bufferB[gActiveBattler][3];
|
|
}
|
|
}
|
|
|
|
void SwapTurnOrder(u8 id1, u8 id2)
|
|
{
|
|
u32 temp;
|
|
|
|
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
|
|
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
|
|
}
|
|
|
|
u32 GetBattlerTotalSpeedStat(u8 battlerId)
|
|
{
|
|
u32 speed = gBattleMons[battlerId].speed;
|
|
u32 ability = GetBattlerAbility(battlerId);
|
|
u32 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
|
u32 highestStat = GetHighestStatId(battlerId);
|
|
|
|
// weather abilities
|
|
if (WEATHER_HAS_EFFECT)
|
|
{
|
|
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & B_WEATHER_RAIN)
|
|
speed *= 2;
|
|
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & B_WEATHER_SUN)
|
|
speed *= 2;
|
|
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & B_WEATHER_SANDSTORM)
|
|
speed *= 2;
|
|
else if (ability == ABILITY_SLUSH_RUSH && (gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)))
|
|
speed *= 2;
|
|
}
|
|
|
|
// other abilities
|
|
if (ability == ABILITY_QUICK_FEET && gBattleMons[battlerId].status1 & STATUS1_ANY)
|
|
speed = (speed * 150) / 100;
|
|
else if (ability == ABILITY_SURGE_SURFER && gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
|
speed *= 2;
|
|
else if (ability == ABILITY_SLOW_START && gDisableStructs[battlerId].slowStartTimer != 0)
|
|
speed /= 2;
|
|
else if (ability == ABILITY_PROTOSYNTHESIS && gBattleWeather & B_WEATHER_SUN && highestStat == STAT_SPEED)
|
|
speed = (speed * 150) / 100;
|
|
else if (ability == ABILITY_QUARK_DRIVE && gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && highestStat == STAT_SPEED)
|
|
speed = (speed * 150) / 100;
|
|
|
|
// stat stages
|
|
speed *= gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPEED]][0];
|
|
speed /= gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPEED]][1];
|
|
|
|
// player's badge boost
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER))
|
|
&& ShouldGetStatBadgeBoost(FLAG_BADGE03_GET, battlerId)
|
|
&& GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
{
|
|
speed = (speed * 110) / 100;
|
|
}
|
|
|
|
// item effects
|
|
if (holdEffect == HOLD_EFFECT_MACHO_BRACE || holdEffect == HOLD_EFFECT_POWER_ITEM)
|
|
speed /= 2;
|
|
else if (holdEffect == HOLD_EFFECT_IRON_BALL)
|
|
speed /= 2;
|
|
else if (holdEffect == HOLD_EFFECT_CHOICE_SCARF)
|
|
speed = (speed * 150) / 100;
|
|
else if (holdEffect == HOLD_EFFECT_QUICK_POWDER && gBattleMons[battlerId].species == SPECIES_DITTO && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
|
|
speed *= 2;
|
|
|
|
// various effects
|
|
if (gSideStatuses[GET_BATTLER_SIDE(battlerId)] & SIDE_STATUS_TAILWIND)
|
|
speed *= 2;
|
|
if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_UNBURDEN)
|
|
speed *= 2;
|
|
|
|
// paralysis drop
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && ability != ABILITY_QUICK_FEET)
|
|
#if B_PARALYSIS_SPEED >= GEN_7
|
|
speed /= 2;
|
|
#else
|
|
speed /= 4;
|
|
#endif
|
|
|
|
return speed;
|
|
}
|
|
|
|
s8 GetChosenMovePriority(u32 battlerId)
|
|
{
|
|
u16 move;
|
|
|
|
gProtectStructs[battlerId].pranksterElevated = 0;
|
|
if (gProtectStructs[battlerId].noValidMoves)
|
|
move = MOVE_STRUGGLE;
|
|
else
|
|
move = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
|
|
|
|
return GetMovePriority(battlerId, move);
|
|
}
|
|
|
|
s8 GetMovePriority(u32 battlerId, u16 move)
|
|
{
|
|
s8 priority;
|
|
u16 ability = GetBattlerAbility(battlerId);
|
|
|
|
priority = gBattleMoves[move].priority;
|
|
if (ability == ABILITY_GALE_WINGS
|
|
#if B_GALE_WINGS >= GEN_7
|
|
&& BATTLER_MAX_HP(battlerId)
|
|
#endif
|
|
&& gBattleMoves[move].type == TYPE_FLYING)
|
|
{
|
|
priority++;
|
|
}
|
|
else if (ability == ABILITY_PRANKSTER && IS_MOVE_STATUS(move))
|
|
{
|
|
gProtectStructs[battlerId].pranksterElevated = 1;
|
|
priority++;
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_GRASSY_GLIDE && gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && IsBattlerGrounded(battlerId))
|
|
{
|
|
priority++;
|
|
}
|
|
else if (ability == ABILITY_TRIAGE)
|
|
{
|
|
switch (gBattleMoves[move].effect)
|
|
{
|
|
case EFFECT_RESTORE_HP:
|
|
case EFFECT_REST:
|
|
case EFFECT_MORNING_SUN:
|
|
case EFFECT_MOONLIGHT:
|
|
case EFFECT_SYNTHESIS:
|
|
case EFFECT_HEAL_PULSE:
|
|
case EFFECT_HEALING_WISH:
|
|
case EFFECT_SWALLOW:
|
|
case EFFECT_WISH:
|
|
case EFFECT_SOFTBOILED:
|
|
case EFFECT_ABSORB:
|
|
case EFFECT_ROOST:
|
|
case EFFECT_JUNGLE_HEALING:
|
|
priority += 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gProtectStructs[battlerId].quash)
|
|
priority = -8;
|
|
|
|
return priority;
|
|
}
|
|
|
|
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
|
{
|
|
u8 strikesFirst = 0;
|
|
u32 speedBattler1 = 0, speedBattler2 = 0;
|
|
u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
|
|
s8 priority1 = 0, priority2 = 0;
|
|
u16 ability1 = GetBattlerAbility(battler1), ability2 = GetBattlerAbility(battler2);
|
|
|
|
// Battler 1
|
|
speedBattler1 = GetBattlerTotalSpeedStat(battler1);
|
|
holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
|
|
// Quick Draw
|
|
if (!ignoreChosenMoves && ability1 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && Random() % 100 < 30)
|
|
gProtectStructs[battler1].quickDraw = TRUE;
|
|
// Quick Claw and Custap Berry
|
|
if (!gProtectStructs[battler1].quickDraw
|
|
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|
|
|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
|
|
gProtectStructs[battler1].usedCustapBerry = TRUE;
|
|
|
|
// Battler 2
|
|
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
|
|
holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
|
|
// Quick Draw
|
|
if (!ignoreChosenMoves && ability2 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && Random() % 100 < 30)
|
|
gProtectStructs[battler2].quickDraw = TRUE;
|
|
// Quick Claw and Custap Berry
|
|
if (!gProtectStructs[battler2].quickDraw
|
|
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|
|
|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
|
|
gProtectStructs[battler2].usedCustapBerry = TRUE;
|
|
|
|
if (!ignoreChosenMoves)
|
|
{
|
|
if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
|
|
priority1 = GetChosenMovePriority(battler1);
|
|
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
|
|
priority2 = GetChosenMovePriority(battler2);
|
|
}
|
|
|
|
if (priority1 == priority2)
|
|
{
|
|
// QUICK CLAW / CUSTAP - always first
|
|
// LAGGING TAIL - always last
|
|
// STALL - always last
|
|
|
|
if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
|
|
strikesFirst = 0;
|
|
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
|
|
strikesFirst = 1;
|
|
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
|
|
strikesFirst = 0;
|
|
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
|
|
strikesFirst = 1;
|
|
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
|
|
strikesFirst = 1;
|
|
else if (holdEffectBattler2 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler1 != HOLD_EFFECT_LAGGING_TAIL)
|
|
strikesFirst = 0;
|
|
else if (ability1 == ABILITY_STALL && ability2 != ABILITY_STALL)
|
|
strikesFirst = 1;
|
|
else if (ability2 == ABILITY_STALL && ability1 != ABILITY_STALL)
|
|
strikesFirst = 0;
|
|
else if (ability1 == ABILITY_MYCELIUM_MIGHT && ability2 != ABILITY_MYCELIUM_MIGHT && IS_MOVE_STATUS(gCurrentMove))
|
|
strikesFirst = 1;
|
|
else if (ability2 == ABILITY_MYCELIUM_MIGHT && ability1 != ABILITY_MYCELIUM_MIGHT && IS_MOVE_STATUS(gCurrentMove))
|
|
strikesFirst = 0;
|
|
else
|
|
{
|
|
if (speedBattler1 == speedBattler2 && Random() & 1)
|
|
{
|
|
strikesFirst = 2; // same speeds, same priorities
|
|
}
|
|
else if (speedBattler1 < speedBattler2)
|
|
{
|
|
// battler2 has more speed
|
|
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM)
|
|
strikesFirst = 0;
|
|
else
|
|
strikesFirst = 1;
|
|
}
|
|
else
|
|
{
|
|
// battler1 has more speed
|
|
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM)
|
|
strikesFirst = 1;
|
|
else
|
|
strikesFirst = 0;
|
|
}
|
|
}
|
|
}
|
|
else if (priority1 < priority2)
|
|
{
|
|
strikesFirst = 1; // battler2's move has greater priority
|
|
}
|
|
else
|
|
{
|
|
strikesFirst = 0; // battler1's move has greater priority
|
|
}
|
|
|
|
return strikesFirst;
|
|
}
|
|
|
|
static void SetActionsAndBattlersTurnOrder(void)
|
|
{
|
|
s32 turnOrderId = 0;
|
|
s32 i, j;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
|
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
|
turnOrderId++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
|
|
{
|
|
turnOrderId = 5;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gChosenActionByBattler[0] == B_ACTION_RUN)
|
|
{
|
|
gActiveBattler = 0;
|
|
turnOrderId = 5;
|
|
}
|
|
if (gChosenActionByBattler[2] == B_ACTION_RUN)
|
|
{
|
|
gActiveBattler = 2;
|
|
turnOrderId = 5;
|
|
}
|
|
}
|
|
|
|
if (turnOrderId == 5) // One of battlers wants to run.
|
|
{
|
|
gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
|
|
gBattlerByTurnOrder[0] = gActiveBattler;
|
|
turnOrderId = 1;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gActiveBattler)
|
|
{
|
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
|
|
gBattlerByTurnOrder[turnOrderId] = i;
|
|
turnOrderId++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM
|
|
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH
|
|
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_THROW_BALL)
|
|
{
|
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
|
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
|
turnOrderId++;
|
|
}
|
|
}
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM
|
|
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH
|
|
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_THROW_BALL)
|
|
{
|
|
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
|
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
|
turnOrderId++;
|
|
}
|
|
}
|
|
for (i = 0; i < gBattlersCount - 1; i++)
|
|
{
|
|
for (j = i + 1; j < gBattlersCount; j++)
|
|
{
|
|
u8 battler1 = gBattlerByTurnOrder[i];
|
|
u8 battler2 = gBattlerByTurnOrder[j];
|
|
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
|
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
|
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
|
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
|
|
&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
|
|
&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
|
|
{
|
|
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
|
SwapTurnOrder(i, j);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
|
|
gBattleStruct->quickClawBattlerId = 0;
|
|
}
|
|
|
|
static void TurnValuesCleanUp(bool8 var0)
|
|
{
|
|
s32 i;
|
|
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (var0)
|
|
{
|
|
gProtectStructs[gActiveBattler].protected = FALSE;
|
|
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
|
|
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
|
|
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
|
|
gProtectStructs[gActiveBattler].quash = FALSE;
|
|
}
|
|
else
|
|
{
|
|
memset(&gProtectStructs[gActiveBattler], 0, sizeof(struct ProtectStruct));
|
|
|
|
if (gDisableStructs[gActiveBattler].isFirstTurn)
|
|
gDisableStructs[gActiveBattler].isFirstTurn--;
|
|
|
|
if (gDisableStructs[gActiveBattler].rechargeTimer)
|
|
{
|
|
gDisableStructs[gActiveBattler].rechargeTimer--;
|
|
if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
|
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_RECHARGE;
|
|
}
|
|
}
|
|
|
|
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE;
|
|
|
|
gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
|
|
}
|
|
|
|
gSideStatuses[B_SIDE_PLAYER] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
|
gSideStatuses[B_SIDE_OPPONENT] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
|
gSideTimers[B_SIDE_PLAYER].followmeTimer = 0;
|
|
gSideTimers[B_SIDE_OPPONENT].followmeTimer = 0;
|
|
}
|
|
|
|
void SpecialStatusesClear(void)
|
|
{
|
|
memset(&gSpecialStatuses, 0, sizeof(gSpecialStatuses));
|
|
}
|
|
|
|
static void PopulateArrayWithBattlers(u8 *battlers)
|
|
{
|
|
u32 i;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
battlers[i] = i;
|
|
}
|
|
|
|
static bool32 TryDoMegaEvosBeforeMoves(void)
|
|
{
|
|
if (!(gHitMarker & HITMARKER_RUN) && gBattleStruct->mega.toEvolve)
|
|
{
|
|
u32 i;
|
|
struct Pokemon *party;
|
|
struct Pokemon *mon;
|
|
u8 megaOrder[MAX_BATTLERS_COUNT];
|
|
|
|
PopulateArrayWithBattlers(megaOrder);
|
|
SortBattlersBySpeed(megaOrder, FALSE);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleStruct->mega.toEvolve & gBitTable[megaOrder[i]]
|
|
&& !(gProtectStructs[megaOrder[i]].noValidMoves))
|
|
{
|
|
gActiveBattler = gBattlerAttacker = megaOrder[i];
|
|
gBattleStruct->mega.toEvolve &= ~(gBitTable[gActiveBattler]);
|
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
|
party = GetBattlerParty(gActiveBattler);
|
|
mon = &party[gBattlerPartyIndexes[gActiveBattler]];
|
|
if (GetBattleFormChangeTargetSpecies(gActiveBattler, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE) != SPECIES_NONE)
|
|
BattleScriptExecute(BattleScript_WishMegaEvolution);
|
|
else
|
|
BattleScriptExecute(BattleScript_MegaEvolution);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if B_MEGA_EVO_TURN_ORDER >= GEN_7
|
|
TryChangeTurnOrder(); // This will just do nothing if no mon has mega evolved.
|
|
#endif
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 TryDoMoveEffectsBeforeMoves(void)
|
|
{
|
|
if (!(gHitMarker & HITMARKER_RUN))
|
|
{
|
|
u32 i;
|
|
struct Pokemon *mon;
|
|
u8 battlers[MAX_BATTLERS_COUNT];
|
|
|
|
PopulateArrayWithBattlers(battlers);
|
|
SortBattlersBySpeed(battlers, FALSE);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (!(gBattleStruct->focusPunchBattlers & gBitTable[battlers[i]])
|
|
&& !(gBattleMons[battlers[i]].status1 & STATUS1_SLEEP)
|
|
&& !(gDisableStructs[battlers[i]].truantCounter)
|
|
&& !(gProtectStructs[battlers[i]].noValidMoves))
|
|
{
|
|
gBattleStruct->focusPunchBattlers |= gBitTable[battlers[i]];
|
|
gActiveBattler = gBattlerAttacker = battlers[i];
|
|
switch (gChosenMoveByBattler[gActiveBattler])
|
|
{
|
|
case MOVE_FOCUS_PUNCH:
|
|
BattleScriptExecute(BattleScript_FocusPunchSetUp);
|
|
return TRUE;
|
|
case MOVE_BEAK_BLAST:
|
|
BattleScriptExecute(BattleScript_BeakBlastSetUp);
|
|
return TRUE;
|
|
case MOVE_SHELL_TRAP:
|
|
BattleScriptExecute(BattleScript_ShellTrapSetUp);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// In gen7, priority and speed are recalculated during the turn in which a pokemon mega evolves
|
|
static void TryChangeTurnOrder(void)
|
|
{
|
|
u32 i, j;
|
|
for (i = 0; i < gBattlersCount - 1; i++)
|
|
{
|
|
for (j = i + 1; j < gBattlersCount; j++)
|
|
{
|
|
u32 battler1 = gBattlerByTurnOrder[i];
|
|
u32 battler2 = gBattlerByTurnOrder[j];
|
|
|
|
if (gActionsByTurnOrder[i] == B_ACTION_USE_MOVE
|
|
&& gActionsByTurnOrder[j] == B_ACTION_USE_MOVE)
|
|
{
|
|
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
|
SwapTurnOrder(i, j);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CheckQuickClaw_CustapBerryActivation(void)
|
|
{
|
|
u32 i;
|
|
|
|
if (!(gHitMarker & HITMARKER_RUN))
|
|
{
|
|
while (gBattleStruct->quickClawBattlerId < gBattlersCount)
|
|
{
|
|
gActiveBattler = gBattlerAttacker = gBattleStruct->quickClawBattlerId;
|
|
gBattleStruct->quickClawBattlerId++;
|
|
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
|
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
|
|
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
|
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
|
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
|
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
|
{
|
|
if (gProtectStructs[gActiveBattler].usedCustapBerry)
|
|
{
|
|
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
|
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
|
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
|
|
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
|
{
|
|
// don't record berry since its gone now
|
|
BattleScriptExecute(BattleScript_CustapBerryActivation);
|
|
}
|
|
else
|
|
{
|
|
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
|
|
BattleScriptExecute(BattleScript_QuickClawActivation);
|
|
}
|
|
}
|
|
else if (gProtectStructs[gActiveBattler].quickDraw)
|
|
{
|
|
gBattlerAbility = gActiveBattler;
|
|
gProtectStructs[gActiveBattler].quickDraw = FALSE;
|
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
|
BattleScriptExecute(BattleScript_QuickDrawActivation);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// setup stuff before turns/actions
|
|
TryClearRageAndFuryCutter();
|
|
gCurrentTurnActionNumber = 0;
|
|
gCurrentActionFuncId = gActionsByTurnOrder[0];
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleStruct->effectsBeforeUsingMoveDone = FALSE;
|
|
gBattleStruct->focusPunchBattlers = 0;
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
gBattleStruct->ateBoost[i] = FALSE;
|
|
gSpecialStatuses[i].gemBoost = FALSE;
|
|
}
|
|
|
|
gBattleMainFunc = RunTurnActionsFunctions;
|
|
gBattleCommunication[3] = 0;
|
|
gBattleCommunication[4] = 0;
|
|
gBattleScripting.multihitMoveEffect = 0;
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
}
|
|
|
|
static void RunTurnActionsFunctions(void)
|
|
{
|
|
if (gBattleOutcome != 0)
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
|
|
// Mega Evolve / Focus Punch-like moves after switching, items, running, but before using a move.
|
|
if (gCurrentActionFuncId == B_ACTION_USE_MOVE && !gBattleStruct->effectsBeforeUsingMoveDone)
|
|
{
|
|
if (TryDoMegaEvosBeforeMoves())
|
|
return;
|
|
else if (TryDoMoveEffectsBeforeMoves())
|
|
return;
|
|
gBattleStruct->effectsBeforeUsingMoveDone = TRUE;
|
|
}
|
|
|
|
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
|
|
sTurnActionsFuncsTable[gCurrentActionFuncId]();
|
|
|
|
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
|
|
{
|
|
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
|
|
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
|
}
|
|
else
|
|
{
|
|
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
|
|
{
|
|
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
|
|
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleEndTurn_BattleWon(void)
|
|
{
|
|
gCurrentActionFuncId = 0;
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
|
{
|
|
gSpecialVar_Result = gBattleOutcome;
|
|
gBattleTextBuff1[0] = gBattleOutcome;
|
|
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
|
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER))
|
|
{
|
|
BattleStopLowHpSound();
|
|
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
PlayBGM(MUS_VICTORY_GYM_LEADER);
|
|
else
|
|
PlayBGM(MUS_VICTORY_TRAINER);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
BattleStopLowHpSound();
|
|
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
|
|
|
|
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
|
{
|
|
case TRAINER_CLASS_ELITE_FOUR:
|
|
case TRAINER_CLASS_CHAMPION:
|
|
PlayBGM(MUS_VICTORY_LEAGUE);
|
|
break;
|
|
case TRAINER_CLASS_TEAM_AQUA:
|
|
case TRAINER_CLASS_TEAM_MAGMA:
|
|
case TRAINER_CLASS_AQUA_ADMIN:
|
|
case TRAINER_CLASS_AQUA_LEADER:
|
|
case TRAINER_CLASS_MAGMA_ADMIN:
|
|
case TRAINER_CLASS_MAGMA_LEADER:
|
|
PlayBGM(MUS_VICTORY_AQUA_MAGMA);
|
|
break;
|
|
case TRAINER_CLASS_LEADER:
|
|
PlayBGM(MUS_VICTORY_GYM_LEADER);
|
|
break;
|
|
default:
|
|
PlayBGM(MUS_VICTORY_TRAINER);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
|
|
}
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
}
|
|
|
|
static void HandleEndTurn_BattleLost(void)
|
|
{
|
|
gCurrentActionFuncId = 0;
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
|
|
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
|
gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_FrontierLinkBattleLost;
|
|
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleTextBuff1[0] = gBattleOutcome;
|
|
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
|
gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
|
|
}
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
}
|
|
|
|
static void HandleEndTurn_RanFromBattle(void)
|
|
{
|
|
gCurrentActionFuncId = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
|
gBattleOutcome = B_OUTCOME_FORFEITED;
|
|
gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE;
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
|
gBattleOutcome = B_OUTCOME_FORFEITED;
|
|
}
|
|
else
|
|
{
|
|
switch (gProtectStructs[gBattlerAttacker].fleeType)
|
|
{
|
|
default:
|
|
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
|
|
break;
|
|
case FLEE_ITEM:
|
|
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
|
|
break;
|
|
case FLEE_ABILITY:
|
|
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
|
|
break;
|
|
}
|
|
}
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
}
|
|
|
|
static void HandleEndTurn_MonFled(void)
|
|
{
|
|
gCurrentActionFuncId = 0;
|
|
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
|
|
gBattlescriptCurrInstr = BattleScript_WildMonFled;
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
}
|
|
|
|
static void HandleEndTurn_FinishBattle(void)
|
|
{
|
|
u32 i;
|
|
|
|
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
|
|
{
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_RECORDED_LINK
|
|
| BATTLE_TYPE_FIRST_BATTLE
|
|
| BATTLE_TYPE_SAFARI
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_WALLY_TUTORIAL
|
|
| BATTLE_TYPE_FRONTIER)))
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
if (gBattleResults.playerMon1Species == SPECIES_NONE)
|
|
{
|
|
gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
|
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
|
|
}
|
|
else
|
|
{
|
|
gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
|
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
|
|
}
|
|
}
|
|
}
|
|
TryPutPokemonTodayOnAir();
|
|
}
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_RECORDED_LINK
|
|
| BATTLE_TYPE_TRAINER
|
|
| BATTLE_TYPE_FIRST_BATTLE
|
|
| BATTLE_TYPE_SAFARI
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_WALLY_TUTORIAL))
|
|
&& gBattleResults.shinyWildMon)
|
|
{
|
|
TryPutBreakingNewsOnAir();
|
|
}
|
|
|
|
RecordedBattle_SetPlaybackFinished();
|
|
if (gTestRunnerEnabled)
|
|
TestRunner_Battle_AfterLastTurn();
|
|
BeginFastPaletteFade(3);
|
|
FadeOutMapMusic(5);
|
|
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE || B_RESTORE_HELD_BATTLE_ITEMS == TRUE
|
|
TryRestoreHeldItems();
|
|
#endif
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
bool8 changedForm = FALSE;
|
|
|
|
// Appeared in battle and didn't faint
|
|
if ((gBattleStruct->appearedInBattle & gBitTable[i]) && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
|
|
changedForm = TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_END_BATTLE_TERRAIN);
|
|
|
|
if (!changedForm)
|
|
changedForm = TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_END_BATTLE);
|
|
|
|
// Clear original species field
|
|
gBattleStruct->changedSpecies[i] = SPECIES_NONE;
|
|
|
|
#if B_RECALCULATE_STATS >= GEN_5
|
|
// Recalculate the stats of every party member before the end
|
|
if (!changedForm)
|
|
CalculateMonStats(&gPlayerParty[i]);
|
|
#endif
|
|
}
|
|
// Clear battle mon species to avoid a bug on the next battle that causes
|
|
// healthboxes loading incorrectly due to it trying to create a Mega Indicator
|
|
// if the previous battler would've had it.
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
gBattleMons[i].species = SPECIES_NONE;
|
|
}
|
|
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
|
|
gCB2_AfterEvolution = BattleMainCB2;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
}
|
|
}
|
|
|
|
static void FreeResetData_ReturnToOvOrDoEvolutions(void)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gIsFishingEncounter = FALSE;
|
|
gIsSurfingEncounter = FALSE;
|
|
ResetSpriteData();
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_RECORDED_LINK
|
|
| BATTLE_TYPE_FIRST_BATTLE
|
|
| BATTLE_TYPE_SAFARI
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_WALLY_TUTORIAL))
|
|
#if B_EVOLUTION_AFTER_WHITEOUT <= GEN_5
|
|
&& (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)
|
|
#endif
|
|
)
|
|
{
|
|
gBattleMainFunc = TrySpecialEvolution;
|
|
}
|
|
else
|
|
{
|
|
gBattleMainFunc = ReturnFromBattleToOverworld;
|
|
return;
|
|
}
|
|
}
|
|
|
|
FreeAllWindowBuffers();
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
FreeMonSpritesGfx();
|
|
FreeBattleResources();
|
|
FreeBattleSpritesData();
|
|
}
|
|
}
|
|
|
|
static void TrySpecialEvolution(void) // Attempts to perform non-level related battle evolutions (not the script command).
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
u16 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i, NULL);
|
|
if (species != SPECIES_NONE && !(sTriedEvolving & gBitTable[i]))
|
|
{
|
|
sTriedEvolving |= gBitTable[i];
|
|
FreeAllWindowBuffers();
|
|
gBattleMainFunc = WaitForEvoSceneToFinish;
|
|
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
|
|
return;
|
|
}
|
|
}
|
|
sTriedEvolving = 0;
|
|
gBattleMainFunc = TryEvolvePokemon;
|
|
}
|
|
|
|
static void TryEvolvePokemon(void)
|
|
{
|
|
s32 i;
|
|
|
|
while (gLeveledUpInBattle != 0)
|
|
{
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (gLeveledUpInBattle & gBitTable[i])
|
|
{
|
|
u16 species;
|
|
u8 levelUpBits = gLeveledUpInBattle;
|
|
|
|
levelUpBits &= ~(gBitTable[i]);
|
|
gLeveledUpInBattle = levelUpBits;
|
|
|
|
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits, NULL);
|
|
if (species != SPECIES_NONE)
|
|
{
|
|
FreeAllWindowBuffers();
|
|
gBattleMainFunc = WaitForEvoSceneToFinish;
|
|
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gBattleMainFunc = ReturnFromBattleToOverworld;
|
|
}
|
|
|
|
static void WaitForEvoSceneToFinish(void)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2)
|
|
gBattleMainFunc = TrySpecialEvolution;
|
|
}
|
|
|
|
static void ReturnFromBattleToOverworld(void)
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
{
|
|
RandomlyGivePartyPokerus(gPlayerParty);
|
|
PartySpreadPokerus(gPlayerParty);
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers)
|
|
return;
|
|
|
|
gSpecialVar_Result = gBattleOutcome;
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
|
|
{
|
|
UpdateRoamerHPStatus(&gEnemyParty[0]);
|
|
|
|
#ifndef BUGFIX
|
|
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
|
|
#else
|
|
if ((gBattleOutcome == B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) // Bug: When Roar is used by roamer, gBattleOutcome is B_OUTCOME_PLAYER_TELEPORTED (5).
|
|
#endif // & with B_OUTCOME_WON (1) will return TRUE and deactivates the roamer.
|
|
SetRoamerInactive();
|
|
}
|
|
|
|
m4aSongNumStop(SE_LOW_HEALTH);
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
|
|
void RunBattleScriptCommands_PopCallbacksStack(void)
|
|
{
|
|
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
|
|
{
|
|
if (gBattleResources->battleCallbackStack->size != 0)
|
|
gBattleResources->battleCallbackStack->size--;
|
|
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
|
|
}
|
|
else
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
}
|
|
}
|
|
|
|
void RunBattleScriptCommands(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
}
|
|
|
|
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
|
{
|
|
u32 moveType, ateType, attackerAbility;
|
|
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
|
|
|
|
if (move == MOVE_STRUGGLE)
|
|
return;
|
|
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
gBattleStruct->ateBoost[battlerAtk] = 0;
|
|
gSpecialStatuses[battlerAtk].gemBoost = FALSE;
|
|
|
|
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
|
|
{
|
|
if (WEATHER_HAS_EFFECT)
|
|
{
|
|
if (gBattleWeather & B_WEATHER_RAIN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
|
gBattleStruct->dynamicMoveType = TYPE_WATER | F_DYNAMIC_TYPE_2;
|
|
else if (gBattleWeather & B_WEATHER_SANDSTORM)
|
|
gBattleStruct->dynamicMoveType = TYPE_ROCK | F_DYNAMIC_TYPE_2;
|
|
else if (gBattleWeather & B_WEATHER_SUN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
|
gBattleStruct->dynamicMoveType = TYPE_FIRE | F_DYNAMIC_TYPE_2;
|
|
else if (gBattleWeather & (B_WEATHER_HAIL |B_WEATHER_SNOW))
|
|
gBattleStruct->dynamicMoveType = TYPE_ICE | F_DYNAMIC_TYPE_2;
|
|
else
|
|
gBattleStruct->dynamicMoveType = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
|
|
}
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_HIDDEN_POWER)
|
|
{
|
|
u8 typeBits = ((gBattleMons[battlerAtk].hpIV & 1) << 0)
|
|
| ((gBattleMons[battlerAtk].attackIV & 1) << 1)
|
|
| ((gBattleMons[battlerAtk].defenseIV & 1) << 2)
|
|
| ((gBattleMons[battlerAtk].speedIV & 1) << 3)
|
|
| ((gBattleMons[battlerAtk].spAttackIV & 1) << 4)
|
|
| ((gBattleMons[battlerAtk].spDefenseIV & 1) << 5);
|
|
|
|
// Subtract 4 instead of 1 below because 3 types are excluded (TYPE_NORMAL and TYPE_MYSTERY and TYPE_FAIRY)
|
|
// The final + 1 skips past Normal, and the following conditional skips TYPE_MYSTERY
|
|
gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 4) * typeBits) / 63 + 1;
|
|
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
|
|
gBattleStruct->dynamicMoveType++;
|
|
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_1 | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
|
|
{
|
|
if (holdEffect == gBattleMoves[move].argument)
|
|
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
|
|
{
|
|
if (gBattleMons[battlerAtk].type1 != TYPE_MYSTERY)
|
|
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type1 | F_DYNAMIC_TYPE_2;
|
|
else if (gBattleMons[battlerAtk].type2 != TYPE_MYSTERY)
|
|
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type2 | F_DYNAMIC_TYPE_2;
|
|
else if (gBattleMons[battlerAtk].type3 != TYPE_MYSTERY)
|
|
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type3 | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_NATURAL_GIFT)
|
|
{
|
|
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) == POCKET_BERRIES)
|
|
gBattleStruct->dynamicMoveType = gNaturalGiftTable[ITEM_TO_BERRY(gBattleMons[battlerAtk].item)].type;
|
|
}
|
|
else if (gBattleMoves[move].effect == EFFECT_TERRAIN_PULSE)
|
|
{
|
|
if (IsBattlerTerrainAffected(battlerAtk, STATUS_FIELD_TERRAIN_ANY))
|
|
{
|
|
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
|
gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | F_DYNAMIC_TYPE_2;
|
|
else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
|
gBattleStruct->dynamicMoveType = TYPE_GRASS | F_DYNAMIC_TYPE_2;
|
|
else if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
|
gBattleStruct->dynamicMoveType = TYPE_FAIRY | F_DYNAMIC_TYPE_2;
|
|
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
|
gBattleStruct->dynamicMoveType = TYPE_PSYCHIC | F_DYNAMIC_TYPE_2;
|
|
else //failsafe
|
|
gBattleStruct->dynamicMoveType = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
|
|
}
|
|
}
|
|
|
|
attackerAbility = GetBattlerAbility(battlerAtk);
|
|
GET_MOVE_TYPE(move, moveType);
|
|
if ((gFieldStatuses & STATUS_FIELD_ION_DELUGE && moveType == TYPE_NORMAL)
|
|
|| gStatuses4[battlerAtk] & STATUS4_ELECTRIFIED)
|
|
{
|
|
gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (gBattleMoves[move].type == TYPE_NORMAL
|
|
&& gBattleMoves[move].effect != EFFECT_HIDDEN_POWER
|
|
&& gBattleMoves[move].effect != EFFECT_WEATHER_BALL
|
|
&& gBattleMoves[move].effect != EFFECT_CHANGE_TYPE_ON_ITEM
|
|
&& gBattleMoves[move].effect != EFFECT_NATURAL_GIFT
|
|
&& ((attackerAbility == ABILITY_PIXILATE && (ateType = TYPE_FAIRY))
|
|
|| (attackerAbility == ABILITY_REFRIGERATE && (ateType = TYPE_ICE))
|
|
|| (attackerAbility == ABILITY_AERILATE && (ateType = TYPE_FLYING))
|
|
|| ((attackerAbility == ABILITY_GALVANIZE) && (ateType = TYPE_ELECTRIC))
|
|
)
|
|
)
|
|
{
|
|
gBattleStruct->dynamicMoveType = ateType | F_DYNAMIC_TYPE_2;
|
|
gBattleStruct->ateBoost[battlerAtk] = 1;
|
|
}
|
|
else if (gBattleMoves[move].type != TYPE_NORMAL
|
|
&& gBattleMoves[move].effect != EFFECT_HIDDEN_POWER
|
|
&& gBattleMoves[move].effect != EFFECT_WEATHER_BALL
|
|
&& attackerAbility == ABILITY_NORMALIZE)
|
|
{
|
|
gBattleStruct->dynamicMoveType = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
|
|
gBattleStruct->ateBoost[battlerAtk] = 1;
|
|
}
|
|
else if (gBattleMoves[move].flags & FLAG_SOUND
|
|
&& attackerAbility == ABILITY_LIQUID_VOICE)
|
|
{
|
|
gBattleStruct->dynamicMoveType = TYPE_WATER | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (gStatuses4[battlerAtk] & STATUS4_PLASMA_FISTS && moveType == TYPE_NORMAL)
|
|
{
|
|
gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | F_DYNAMIC_TYPE_2;
|
|
}
|
|
else if (move == MOVE_AURA_WHEEL && gBattleMons[battlerAtk].species == SPECIES_MORPEKO_HANGRY)
|
|
{
|
|
gBattleStruct->dynamicMoveType = TYPE_DARK | F_DYNAMIC_TYPE_2;
|
|
}
|
|
|
|
// Check if a gem should activate.
|
|
GET_MOVE_TYPE(move, moveType);
|
|
if (holdEffect == HOLD_EFFECT_GEMS
|
|
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
|
{
|
|
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
|
gSpecialStatuses[battlerAtk].gemBoost = TRUE;
|
|
}
|
|
}
|
|
|
|
// special to set a field's totem boost(s)
|
|
// inputs:
|
|
// var8000: battlerId
|
|
// var8001 - var8007: stat changes
|
|
void SetTotemBoost(void)
|
|
{
|
|
u8 battlerId = gSpecialVar_0x8000;
|
|
u8 i;
|
|
|
|
for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
|
|
{
|
|
if (*(&gSpecialVar_0x8001 + i))
|
|
{
|
|
gTotemBoosts[battlerId].stats |= (1 << i);
|
|
gTotemBoosts[battlerId].statChanges[i] = *(&gSpecialVar_0x8001 + i);
|
|
gTotemBoosts[battlerId].stats |= 0x80; // used as a flag for the "totem flared to life" script
|
|
}
|
|
}
|
|
}
|
|
|
|
bool32 IsWildMonSmart(void)
|
|
{
|
|
#if B_SMART_WILD_AI_FLAG != 0
|
|
return (FlagGet(B_SMART_WILD_AI_FLAG));
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|