mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
112 lines
3.7 KiB
C
112 lines
3.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is 25-percent or less at the end of the turn")
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{
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u16 level;
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PARAMETRIZE { level = 19; }
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PARAMETRIZE { level = 20; }
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GIVEN {
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ASSUME(P_GEN_7_POKEMON == TRUE);
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ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
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PLAYER(SPECIES_WISHIWASHI)
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{
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Level(level);
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HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2);
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Ability(ABILITY_SCHOOLING);
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}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_SUPER_FANG); }
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} SCENE {
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if (level >= 20)
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{
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ABILITY_POPUP(player, ABILITY_SCHOOLING);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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}
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MESSAGE("Wishiwashi used Celebrate!");
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MESSAGE("Foe Wobbuffet used Super Fang!");
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HP_BAR(player);
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if (level >= 20)
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{
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ABILITY_POPUP(player, ABILITY_SCHOOLING);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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}
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} THEN {
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EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
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}
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}
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SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is over 25-percent before the first turn")
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{
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u16 level;
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bool32 overQuarterHP;
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PARAMETRIZE { level = 19; overQuarterHP = FALSE; }
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PARAMETRIZE { level = 20; overQuarterHP = FALSE; }
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PARAMETRIZE { level = 19; overQuarterHP = TRUE; }
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PARAMETRIZE { level = 20; overQuarterHP = TRUE; }
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GIVEN {
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ASSUME(P_GEN_7_POKEMON == TRUE);
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ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
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PLAYER(SPECIES_WISHIWASHI)
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{
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Level(level);
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HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / (overQuarterHP ? 2 : 4));
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Ability(ABILITY_SCHOOLING);
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}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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if (level >= 20 && overQuarterHP)
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{
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ABILITY_POPUP(player, ABILITY_SCHOOLING);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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}
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MESSAGE("Wishiwashi used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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} THEN {
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if (level >= 20 && overQuarterHP)
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EXPECT_EQ(player->species, SPECIES_WISHIWASHI_SCHOOL);
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else
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EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
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}
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}
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SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is healed above 25-percent")
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{
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u16 level;
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PARAMETRIZE { level = 19; }
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PARAMETRIZE { level = 20; }
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GIVEN {
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ASSUME(P_GEN_7_POKEMON == TRUE);
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ASSUME(gSpeciesInfo[SPECIES_WISHIWASHI].baseHP == gSpeciesInfo[SPECIES_WISHIWASHI_SCHOOL].baseHP);
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PLAYER(SPECIES_WISHIWASHI)
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{
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Level(level);
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HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 4);
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Ability(ABILITY_SCHOOLING);
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}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_HEAL_PULSE); }
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} SCENE {
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MESSAGE("Wishiwashi used Celebrate!");
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MESSAGE("Foe Wobbuffet used Heal Pulse!");
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HP_BAR(player);
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if (level >= 20)
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{
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ABILITY_POPUP(player, ABILITY_SCHOOLING);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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}
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} THEN {
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if (level >= 20)
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EXPECT_EQ(player->species, SPECIES_WISHIWASHI_SCHOOL);
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else
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EXPECT_EQ(player->species, SPECIES_WISHIWASHI);
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}
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}
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