pokeemerald/src/mauville_old_man.c

1432 lines
40 KiB
C

#include "global.h"
#include "main.h"
#include "constants/songs.h"
#include "constants/event_objects.h"
#include "mauville_old_man.h"
#include "event_data.h"
#include "string_util.h"
#include "text.h"
#include "easy_chat.h"
#include "script.h"
#include "random.h"
#include "event_scripts.h"
#include "task.h"
#include "menu.h"
#include "m4a.h"
#include "bard_music.h"
#include "sound.h"
#include "strings.h"
#include "overworld.h"
#include "field_message_box.h"
#include "script_menu.h"
#include "trader.h"
#include "m4a.h"
#include "constants/mauville_old_man.h"
static void InitGiddyTaleList(void);
static void StartBardSong(bool8 useTemporaryLyrics);
static void Task_BardSong(u8 taskId);
static void StorytellerSetup(void);
static void Storyteller_ResetFlag(void);
static u8 sSelectedStory;
struct BardSong gBardSong;
static EWRAM_DATA u16 sUnknownBardRelated = 0;
static EWRAM_DATA struct MauvilleManStoryteller * sStorytellerPtr = NULL;
static EWRAM_DATA u8 sStorytellerWindowId = 0;
static const u16 sDefaultBardSongLyrics[BARD_SONG_LENGTH] = {
EC_WORD_SHAKE,
EC_WORD_IT,
EC_WORD_DO,
EC_WORD_THE,
EC_WORD_DIET,
EC_WORD_DANCE
};
static const u8 *const sGiddyAdjectives[] = {
GiddyText_SoPretty,
GiddyText_SoDarling,
GiddyText_SoRelaxed,
GiddyText_SoSunny,
GiddyText_SoDesirable,
GiddyText_SoExciting,
GiddyText_SoAmusing,
GiddyText_SoMagical
};
// Non-random lines Giddy can say. Not all are strictly
// questions, but most are, and the player will receive
// a Yes/No prompt afterwards regardless.
static const u8 *const sGiddyQuestions[GIDDY_MAX_QUESTIONS] = {
GiddyText_ISoWantToGoOnAVacation,
GiddyText_IBoughtCrayonsWith120Colors,
GiddyText_WouldntItBeNiceIfWeCouldFloat,
GiddyText_WhenYouWriteOnASandyBeach,
GiddyText_WhatsTheBottomOfTheSeaLike,
GiddyText_WhenYouSeeTheSettingSunDoesIt,
GiddyText_LyingBackInTheGreenGrass,
GiddyText_SecretBasesAreSoWonderful
};
static void SetupBard(void)
{
u16 i;
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
bard->id = MAUVILLE_MAN_BARD;
bard->hasChangedSong = FALSE;
bard->language = gGameLanguage;
for (i = 0; i < BARD_SONG_LENGTH; i++)
bard->songLyrics[i] = sDefaultBardSongLyrics[i];
}
static void SetupHipster(void)
{
struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
hipster->id = MAUVILLE_MAN_HIPSTER;
hipster->taughtWord = FALSE;
hipster->language = gGameLanguage;
}
static void SetupStoryteller(void)
{
StorytellerSetup();
}
static void SetupGiddy(void)
{
struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
giddy->id = MAUVILLE_MAN_GIDDY;
giddy->taleCounter = 0;
giddy->language = gGameLanguage;
}
static void SetupTrader(void)
{
TraderSetup();
}
void SetMauvilleOldMan(void)
{
u16 trainerId = (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
// Determine man based on the last digit of the player's trainer ID.
switch ((trainerId % 10) / 2)
{
case MAUVILLE_MAN_BARD:
SetupBard();
break;
case MAUVILLE_MAN_HIPSTER:
SetupHipster();
break;
case MAUVILLE_MAN_TRADER:
SetupTrader();
break;
case MAUVILLE_MAN_STORYTELLER:
SetupStoryteller();
break;
case MAUVILLE_MAN_GIDDY:
SetupGiddy();
break;
}
SetMauvilleOldManObjEventGfx();
}
u8 GetCurrentMauvilleOldMan(void)
{
return gSaveBlock1Ptr->oldMan.common.id;
}
void Script_GetCurrentMauvilleMan(void)
{
gSpecialVar_Result = GetCurrentMauvilleOldMan();
}
void HasBardSongBeenChanged(void)
{
gSpecialVar_Result = (&gSaveBlock1Ptr->oldMan.bard)->hasChangedSong;
}
void SaveBardSongLyrics(void)
{
u16 i;
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
StringCopy(bard->playerName, gSaveBlock2Ptr->playerName);
for (i = 0; i < TRAINER_ID_LENGTH; i++)
bard->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
for (i = 0; i < BARD_SONG_LENGTH; i++)
bard->songLyrics[i] = bard->temporaryLyrics[i];
bard->hasChangedSong = TRUE;
}
// Copies lyrics into gStringVar4
static void PrepareSongText(void)
{
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
u16 * lyrics = gSpecialVar_0x8004 == 0 ? bard->songLyrics : bard->temporaryLyrics;
u8 *wordEnd = gStringVar4;
u8 *str = wordEnd;
u16 lineNum;
// Put three words on each line
for (lineNum = 0; lineNum < 2; lineNum++)
{
wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
str++;
*(wordEnd++) = CHAR_SPACE;
wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
str++;
*(wordEnd++) = CHAR_NEWLINE;
wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
if (lineNum == 0)
{
*(wordEnd++) = EXT_CTRL_CODE_BEGIN;
*(wordEnd++) = EXT_CTRL_CODE_FILL_WINDOW;
}
}
}
void PlayBardSong(void)
{
StartBardSong(gSpecialVar_0x8004);
ScriptContext_Stop();
}
void HasHipsterTaughtWord(void)
{
gSpecialVar_Result = (&gSaveBlock1Ptr->oldMan.hipster)->taughtWord;
}
void SetHipsterTaughtWord(void)
{
(&gSaveBlock1Ptr->oldMan.hipster)->taughtWord = TRUE;
}
void HipsterTryTeachWord(void)
{
u16 word = UnlockRandomTrendySaying();
if (word == EC_EMPTY_WORD)
{
// All words already unlocked
gSpecialVar_Result = FALSE;
}
else
{
CopyEasyChatWord(gStringVar1, word);
gSpecialVar_Result = TRUE;
}
}
void GiddyShouldTellAnotherTale(void)
{
struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
if (giddy->taleCounter == GIDDY_MAX_TALES)
{
gSpecialVar_Result = FALSE;
giddy->taleCounter = 0;
}
else
{
gSpecialVar_Result = TRUE;
}
}
void GenerateGiddyLine(void)
{
struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
if (giddy->taleCounter == 0)
InitGiddyTaleList();
// A line from Giddy is either a line following this format:
// "{random word} is so {adjective}! Don't you agree?",
// or one of the texts in sGiddyQuestions.
if (giddy->randomWords[giddy->taleCounter] != EC_EMPTY_WORD)
{
u8 *stringPtr;
u32 adjective = Random();
adjective %= ARRAY_COUNT(sGiddyAdjectives);
stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]);
stringPtr = StringCopy(stringPtr, GiddyText_Is);
stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
StringCopy(stringPtr, GiddyText_DontYouAgree);
}
else
{
StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
}
// 10% chance for Giddy to stop telling tales.
if (!(Random() % 10))
giddy->taleCounter = GIDDY_MAX_TALES;
else
giddy->taleCounter++;
gSpecialVar_Result = TRUE;
}
static void InitGiddyTaleList(void)
{
struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
u16 wordGroupsAndCount[][2] = {
{EC_GROUP_POKEMON, 0},
{EC_GROUP_LIFESTYLE, 0},
{EC_GROUP_HOBBIES, 0},
{EC_GROUP_MOVE_1, 0},
{EC_GROUP_MOVE_2, 0},
{EC_GROUP_POKEMON_NATIONAL, 0}
};
u16 i;
u16 totalWords;
u16 temp;
u16 var; // re-used
// Shuffle question list
for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
giddy->questionList[i] = i;
for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
{
var = Random() % (i + 1);
SWAP(giddy->questionList[i], giddy->questionList[var], temp);
}
// Count total number of words in above word groups
totalWords = 0;
for (i = 0; i < ARRAY_COUNT(wordGroupsAndCount); i++)
{
wordGroupsAndCount[i][1] = EasyChat_GetNumWordsInGroup(wordGroupsAndCount[i][0]);
totalWords += wordGroupsAndCount[i][1];
}
giddy->questionNum = 0;
temp = 0;
for (i = 0; i < GIDDY_MAX_TALES; i++)
{
var = Random() % 10;
if (var < 3 && temp < GIDDY_MAX_QUESTIONS)
{
// 30% chance for word to be empty (in which case Giddy
// will say one of his non-random questions), unless
// the limit for questions has been reached already.
giddy->randomWords[i] = EC_EMPTY_WORD;
temp++;
}
else
{
// Pick a random word id, then advance through the word
// groups until the group where that id landed.
s16 randWord = Random() % totalWords;
for (var = 0; i < ARRAY_COUNT(wordGroupsAndCount); var++)
if ((randWord -= wordGroupsAndCount[var][1]) <= 0)
break;
if (var == ARRAY_COUNT(wordGroupsAndCount))
var = 0;
// Save the randomly selected word
giddy->randomWords[i] = GetRandomEasyChatWordFromUnlockedGroup(wordGroupsAndCount[var][0]);
}
}
}
static void ResetBardFlag(void)
{
(&gSaveBlock1Ptr->oldMan.bard)->hasChangedSong = FALSE;
}
static void ResetHipsterFlag(void)
{
(&gSaveBlock1Ptr->oldMan.hipster)->taughtWord = FALSE;
}
static void ResetTraderFlag(void)
{
Trader_ResetFlag();
}
static void ResetStorytellerFlag(void)
{
Storyteller_ResetFlag();
}
void ResetMauvilleOldManFlag(void)
{
switch (GetCurrentMauvilleOldMan())
{
case MAUVILLE_MAN_BARD:
ResetBardFlag();
break;
case MAUVILLE_MAN_HIPSTER:
ResetHipsterFlag();
break;
case MAUVILLE_MAN_STORYTELLER:
ResetStorytellerFlag();
break;
case MAUVILLE_MAN_TRADER:
ResetTraderFlag();
break;
case MAUVILLE_MAN_GIDDY:
break;
}
SetMauvilleOldManObjEventGfx();
}
// States and task data for Task_BardSong.
// The function BardSing receives this task as an
// argument and reads its state as well.
enum {
BARD_STATE_INIT,
BARD_STATE_WAIT_BGM,
BARD_STATE_GET_WORD,
BARD_STATE_HANDLE_WORD,
BARD_STATE_WAIT_WORD,
BARD_STATE_PAUSE,
};
#define tState data[0]
#define tWordState data[1]
#define tDelay data[2]
#define tCharIndex data[3]
#define tCurrWord data[4]
#define tUseTemporaryLyrics data[5]
#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1))
#define MACRO2(a) (((a) % 4) + (((a) / 8) & 1))
static void StartBardSong(bool8 useTemporaryLyrics)
{
u8 taskId = CreateTask(Task_BardSong, 80);
gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
}
static void EnableTextPrinters(void)
{
gDisableTextPrinters = FALSE;
}
static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 renderCmd)
{
gDisableTextPrinters = TRUE;
}
static void DrawSongTextWindow(const u8 *str)
{
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized(0, FONT_NORMAL, str, 0, 1, 1, DisableTextPrinters);
gDisableTextPrinters = TRUE;
CopyWindowToVram(0, COPYWIN_FULL);
}
static void BardSing(struct Task *task, struct BardSong *song)
{
switch (task->tState)
{
case BARD_STATE_INIT:
{
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
u16 *lyrics;
s32 i;
// Copy lyrics
if (gSpecialVar_0x8004 == 0)
lyrics = bard->songLyrics;
else
lyrics = bard->temporaryLyrics;
for (i = 0; i < BARD_SONG_LENGTH; i++)
song->lyrics[i] = lyrics[i];
song->currWord = 0;
}
break;
case BARD_STATE_WAIT_BGM:
break;
case BARD_STATE_GET_WORD:
{
u16 word = song->lyrics[song->currWord];
song->sound = GetWordSounds(word);
GetWordPhonemes(song, MACRO1(word));
song->currWord++;
if (song->sound->songLengthId != 0xFF)
song->state = 0;
else
{
song->state = 3;
song->phonemeTimer = 2;
}
break;
}
case BARD_STATE_HANDLE_WORD:
case BARD_STATE_WAIT_WORD:
{
const struct BardSound *sound = &song->sound[song->currPhoneme];
switch (song->state)
{
case 0:
song->phonemeTimer = song->phonemes[song->currPhoneme].length;
if (sound->songLengthId <= 50)
{
u8 num = sound->songLengthId / 3;
m4aSongNumStart(PH_TRAP_HELD + 3 * num);
}
song->state = 2;
song->phonemeTimer--;
break;
case 2:
song->state = 1;
if (sound->songLengthId <= 50)
{
song->volume = 0x100 + sound->volume * 16;
m4aMPlayVolumeControl(&gMPlayInfo_SE2, TRACKS_ALL, song->volume);
song->pitch = 0x200 + song->phonemes[song->currPhoneme].pitch;
m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, song->pitch);
}
break;
case 1:
if (song->voiceInflection > 10)
song->volume -= 2;
if (song->voiceInflection & 1)
song->pitch += 64;
else
song->pitch -= 64;
m4aMPlayVolumeControl(&gMPlayInfo_SE2, TRACKS_ALL, song->volume);
m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, song->pitch);
song->voiceInflection++;
song->phonemeTimer--;
if (song->phonemeTimer == 0)
{
song->currPhoneme++;
if (song->currPhoneme != 6 && song->sound[song->currPhoneme].songLengthId != 0xFF)
song->state = 0;
else
{
song->state = 3;
song->phonemeTimer = 2;
}
}
break;
case 3:
song->phonemeTimer--;
if (song->phonemeTimer == 0)
{
m4aMPlayStop(&gMPlayInfo_SE2);
song->state = 4;
}
break;
}
}
break;
case BARD_STATE_PAUSE:
break;
}
}
static void Task_BardSong(u8 taskId)
{
struct Task *task = &gTasks[taskId];
BardSing(task, &gBardSong);
switch (task->tState)
{
case BARD_STATE_INIT:
PrepareSongText();
DrawSongTextWindow(gStringVar4);
task->tWordState = 0;
task->tDelay = 0;
task->tCharIndex = 0;
task->tCurrWord = 0;
FadeOutBGMTemporarily(4);
task->tState = BARD_STATE_WAIT_BGM;
break;
case BARD_STATE_WAIT_BGM:
if (IsBGMPausedOrStopped())
task->tState = BARD_STATE_GET_WORD;
break;
case BARD_STATE_GET_WORD:
{
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
u8 *str = &gStringVar4[task->tCharIndex];
u16 wordLen = 0;
// Read letters until delimiter
while (*str != CHAR_SPACE
&& *str != CHAR_NEWLINE
&& *str != EXT_CTRL_CODE_BEGIN
&& *str != EOS)
{
str++;
wordLen++;
}
if (!task->tUseTemporaryLyrics)
sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
else
sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]);
gBardSong.length /= wordLen;
if (gBardSong.length <= 0)
gBardSong.length = 1;
task->tCurrWord++;
if (task->tDelay == 0)
{
task->tState = BARD_STATE_HANDLE_WORD;
task->tWordState = 0;
}
else
{
task->tState = BARD_STATE_PAUSE;
task->tWordState = 0;
}
}
break;
case BARD_STATE_PAUSE:
// Wait before singing next word
if (task->tDelay == 0)
task->tState = BARD_STATE_HANDLE_WORD;
else
task->tDelay--;
break;
case BARD_STATE_HANDLE_WORD:
if (gStringVar4[task->tCharIndex] == EOS)
{
// End song
FadeInBGM(6);
m4aMPlayFadeOutTemporarily(&gMPlayInfo_SE2, 2);
ScriptContext_Enable();
DestroyTask(taskId);
}
else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
{
// Handle space
EnableTextPrinters();
task->tCharIndex++;
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 0;
}
else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE)
{
// Handle newline
task->tCharIndex++;
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 0;
}
else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN)
{
// Handle ctrl code
task->tCharIndex += 2; // skip over control codes
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 8;
}
else if (gStringVar4[task->tCharIndex] == CHAR_BARD_WORD_DELIMIT)
{
// Handle word boundary
gStringVar4[task->tCharIndex] = CHAR_SPACE; // Replace with a real space
EnableTextPrinters();
task->tCharIndex++;
task->tDelay = 0;
}
else
{
// Handle regular word
switch (task->tWordState)
{
case 0:
EnableTextPrinters();
task->tWordState++;
break;
case 1:
task->tWordState++;
break;
case 2:
task->tCharIndex++;
task->tWordState = 0;
task->tDelay = gBardSong.length;
task->tState = BARD_STATE_WAIT_WORD;
break;
}
}
break;
case BARD_STATE_WAIT_WORD:
// Wait for word to finish being sung.
// BardSing will continue to play it.
task->tDelay--;
if (task->tDelay == 0)
task->tState = BARD_STATE_HANDLE_WORD;
break;
}
RunTextPrintersAndIsPrinter0Active();
}
void SetMauvilleOldManObjEventGfx(void)
{
VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BARD);
}
// Language fixers?
void SanitizeMauvilleOldManForRuby(union OldMan * oldMan)
{
s32 i;
u8 playerName[PLAYER_NAME_LENGTH + 1];
switch (oldMan->common.id)
{
case MAUVILLE_MAN_TRADER:
{
struct MauvilleOldManTrader * trader = &oldMan->trader;
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
if (trader->language[i] == LANGUAGE_JAPANESE)
ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE);
}
break;
}
case MAUVILLE_MAN_STORYTELLER:
{
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
if (storyteller->gameStatIDs[i] != 0)
{
memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
playerName[PLAYER_NAME_LENGTH] = EOS;
if (IsStringJapanese(playerName))
{
memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1);
StringCopy(playerName, gText_Friend);
memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH);
storyteller->language[i] = GAME_LANGUAGE;
}
}
}
break;
}
}
}
// Unused
static void SetMauvilleOldManLanguage(union OldMan * oldMan, u32 language1, u32 language2, u32 language3)
{
s32 i;
switch (oldMan->common.id)
{
case MAUVILLE_MAN_TRADER:
{
struct MauvilleOldManTrader * trader = &oldMan->trader;
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
if (IsStringJapanese(trader->playerNames[i]))
trader->language[i] = language1;
else
trader->language[i] = language2;
}
}
break;
case MAUVILLE_MAN_STORYTELLER:
{
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
if (IsStringJapanese(storyteller->trainerNames[i]))
storyteller->language[i] = language1;
else
storyteller->language[i] = language2;
}
}
break;
case MAUVILLE_MAN_BARD:
{
struct MauvilleManBard * bard = &oldMan->bard;
if (language3 == LANGUAGE_JAPANESE)
bard->language = language1;
else
bard->language = language2;
}
break;
case MAUVILLE_MAN_HIPSTER:
{
struct MauvilleManHipster * hipster = &oldMan->hipster;
if (language3 == LANGUAGE_JAPANESE)
hipster->language = language1;
else
hipster->language = language2;
}
break;
case MAUVILLE_MAN_GIDDY:
{
struct MauvilleManGiddy * giddy = &oldMan->giddy;
if (language3 == LANGUAGE_JAPANESE)
giddy->language = language1;
else
giddy->language = language2;
}
break;
}
}
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language)
{
u8 playerName[PLAYER_NAME_LENGTH + 1];
s32 i;
if (oldMan->common.id == MAUVILLE_MAN_STORYTELLER && language == LANGUAGE_JAPANESE)
{
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
if (storyteller->gameStatIDs[i] != 0)
{
memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
playerName[PLAYER_NAME_LENGTH] = EOS;
if (IsStringJapanese(playerName))
storyteller->language[i] = LANGUAGE_JAPANESE;
else
storyteller->language[i] = GAME_LANGUAGE;
}
}
}
}
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language)
{
bool32 isRuby = (version == VERSION_SAPPHIRE || version == VERSION_RUBY);
switch (oldMan->common.id)
{
case MAUVILLE_MAN_TRADER:
{
struct MauvilleOldManTrader * trader = &oldMan->trader;
s32 i;
if (isRuby)
{
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
u8 *str = trader->playerNames[i];
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
{
StripExtCtrlCodes(str);
trader->language[i] = LANGUAGE_JAPANESE;
}
else
trader->language[i] = language;
}
}
else
{
for (i = 0; i < NUM_TRADER_ITEMS; i++)
{
if (trader->language[i] == LANGUAGE_JAPANESE)
{
StripExtCtrlCodes(trader->playerNames[i]);
}
}
}
}
break;
case MAUVILLE_MAN_STORYTELLER:
{
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
s32 i;
if (isRuby)
{
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
if (storyteller->gameStatIDs[i] != 0)
storyteller->language[i] = language;
}
}
}
break;
case MAUVILLE_MAN_BARD:
{
struct MauvilleManBard * bard = &oldMan->bard;
if (isRuby)
{
bard->language = language;
}
}
break;
case MAUVILLE_MAN_HIPSTER:
{
struct MauvilleManHipster * hipster = &oldMan->hipster;
if (isRuby)
{
hipster->language = language;
}
}
break;
case MAUVILLE_MAN_GIDDY:
{
struct MauvilleManGiddy * giddy = &oldMan->giddy;
if (isRuby)
{
giddy->language = language;
}
}
break;
}
}
struct Story
{
u8 stat;
u8 minVal;
const u8 *title;
const u8 *action;
const u8 *fullText;
};
static const struct Story sStorytellerStories[] = {
// The 50 below is replaced with GAME_STAT_SAVED_GAME
{
50, 1,
MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle,
MauvilleCity_PokemonCenter_1F_Text_SavedGameAction,
MauvilleCity_PokemonCenter_1F_Text_SavedGameStory
},
{
GAME_STAT_STARTED_TRENDS, 1,
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedTitle,
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedAction,
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory
},
{
GAME_STAT_PLANTED_BERRIES, 1,
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle,
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction,
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedStory
},
{
GAME_STAT_TRADED_BIKES, 1,
MauvilleCity_PokemonCenter_1F_Text_BikeTradesTitle,
MauvilleCity_PokemonCenter_1F_Text_BikeTradesAction,
MauvilleCity_PokemonCenter_1F_Text_BikeTradesStory
},
{
GAME_STAT_GOT_INTERVIEWED, 1,
MauvilleCity_PokemonCenter_1F_Text_InterviewsTitle,
MauvilleCity_PokemonCenter_1F_Text_InterviewsAction,
MauvilleCity_PokemonCenter_1F_Text_InterviewsStory
},
{
GAME_STAT_TRAINER_BATTLES, 1,
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesTitle,
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesAction,
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesStory
},
{
GAME_STAT_POKEMON_CAPTURES, 1,
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtTitle,
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtAction,
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtStory
},
{
GAME_STAT_FISHING_ENCOUNTERS, 1,
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtTitle,
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtAction,
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtStory
},
{
GAME_STAT_HATCHED_EGGS, 1,
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedTitle,
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedAction,
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedStory
},
{
GAME_STAT_EVOLVED_POKEMON, 1,
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedTitle,
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedAction,
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedStory
},
{
GAME_STAT_USED_POKECENTER, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterAction,
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterStory
},
{
GAME_STAT_RESTED_AT_HOME, 1,
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeTitle,
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeAction,
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeStory
},
{
GAME_STAT_ENTERED_SAFARI_ZONE, 1,
MauvilleCity_PokemonCenter_1F_Text_SafariGamesTitle,
MauvilleCity_PokemonCenter_1F_Text_SafariGamesAction,
MauvilleCity_PokemonCenter_1F_Text_SafariGamesStory
},
{
GAME_STAT_USED_CUT, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedCutTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedCutAction,
MauvilleCity_PokemonCenter_1F_Text_UsedCutStory
},
{
GAME_STAT_USED_ROCK_SMASH, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashAction,
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashStory
},
{
GAME_STAT_MOVED_SECRET_BASE, 1,
MauvilleCity_PokemonCenter_1F_Text_MovedBasesTitle,
MauvilleCity_PokemonCenter_1F_Text_MovedBasesAction,
MauvilleCity_PokemonCenter_1F_Text_MovedBasesStory
},
{
GAME_STAT_USED_SPLASH, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedSplashTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedSplashAction,
MauvilleCity_PokemonCenter_1F_Text_UsedSplashStory
},
{
GAME_STAT_USED_STRUGGLE, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleAction,
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleStory
},
{
GAME_STAT_SLOT_JACKPOTS, 1,
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsTitle,
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsAction,
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsStory
},
{
GAME_STAT_CONSECUTIVE_ROULETTE_WINS, 2,
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsTitle,
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsAction,
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsStory
},
{
GAME_STAT_ENTERED_BATTLE_TOWER, 1,
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesTitle,
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesAction,
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesStory
},
{
GAME_STAT_POKEBLOCKS, 1,
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksTitle,
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksAction,
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksStory
},
{
GAME_STAT_ENTERED_CONTEST, 1,
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsTitle,
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsAction,
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsStory
},
{
GAME_STAT_WON_CONTEST, 1,
MauvilleCity_PokemonCenter_1F_Text_WonContestsTitle,
MauvilleCity_PokemonCenter_1F_Text_WonContestsAction,
MauvilleCity_PokemonCenter_1F_Text_WonContestsStory
},
{
GAME_STAT_SHOPPED, 1,
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedTitle,
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedAction,
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedStory
},
{
GAME_STAT_USED_ITEMFINDER, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderAction,
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderStory
},
{
GAME_STAT_GOT_RAINED_ON, 1,
MauvilleCity_PokemonCenter_1F_Text_TimesRainedTitle,
MauvilleCity_PokemonCenter_1F_Text_TimesRainedAction,
MauvilleCity_PokemonCenter_1F_Text_TimesRainedStory
},
{
GAME_STAT_CHECKED_POKEDEX, 1,
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexTitle,
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexAction,
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexStory
},
{
GAME_STAT_RECEIVED_RIBBONS, 1,
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsTitle,
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsAction,
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsStory
},
{
GAME_STAT_JUMPED_DOWN_LEDGES, 1,
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedTitle,
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedAction,
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedStory
},
{
GAME_STAT_WATCHED_TV, 1,
MauvilleCity_PokemonCenter_1F_Text_TVWatchedTitle,
MauvilleCity_PokemonCenter_1F_Text_TVWatchedAction,
MauvilleCity_PokemonCenter_1F_Text_TVWatchedStory
},
{
GAME_STAT_CHECKED_CLOCK, 1,
MauvilleCity_PokemonCenter_1F_Text_CheckedClockTitle,
MauvilleCity_PokemonCenter_1F_Text_CheckedClockAction,
MauvilleCity_PokemonCenter_1F_Text_CheckedClockStory
},
{
GAME_STAT_WON_POKEMON_LOTTERY, 1,
MauvilleCity_PokemonCenter_1F_Text_WonLotteryTitle,
MauvilleCity_PokemonCenter_1F_Text_WonLotteryAction,
MauvilleCity_PokemonCenter_1F_Text_WonLotteryStory
},
{
GAME_STAT_USED_DAYCARE, 1,
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareTitle,
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareAction,
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareStory
},
{
GAME_STAT_RODE_CABLE_CAR, 1,
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarTitle,
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarAction,
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarStory
},
{
GAME_STAT_ENTERED_HOT_SPRINGS, 1,
MauvilleCity_PokemonCenter_1F_Text_HotSpringsTitle,
MauvilleCity_PokemonCenter_1F_Text_HotSpringsAction,
MauvilleCity_PokemonCenter_1F_Text_HotSpringsStory
}
};
static const s32 sNumStories = ARRAY_COUNT(sStorytellerStories);
static const u32 sUnused = 8;
static void StorytellerSetup(void)
{
s32 i;
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
sStorytellerPtr->alreadyRecorded = FALSE;
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
sStorytellerPtr->gameStatIDs[i] = 0;
sStorytellerPtr->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
}
}
static void Storyteller_ResetFlag(void)
{
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
sStorytellerPtr->alreadyRecorded = FALSE;
}
static u32 StorytellerGetGameStat(u8 stat)
{
if (stat == 50)
stat = GAME_STAT_SAVED_GAME;
return GetGameStat(stat);
}
static const struct Story *GetStoryByStat(u32 stat)
{
s32 i;
for (i = 0; i < sNumStories; i++)
{
if (sStorytellerStories[i].stat == stat)
return &sStorytellerStories[i];
}
return &sStorytellerStories[sNumStories - 1];
}
static const u8 *GetStoryTitleByStat(u32 stat)
{
return GetStoryByStat(stat)->title;
}
static const u8 *GetStoryTextByStat(u32 stat)
{
return GetStoryByStat(stat)->fullText;
}
static const u8 *GetStoryActionByStat(u32 stat)
{
return GetStoryByStat(stat)->action;
}
static u8 GetFreeStorySlot(void)
{
u8 i;
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
if (sStorytellerPtr->gameStatIDs[i] == 0)
break;
}
return i;
}
static u32 StorytellerGetRecordedTrainerStat(u32 trainer)
{
u8 *ptr = sStorytellerPtr->statValues[trainer];
return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
}
static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val)
{
u8 *ptr = sStorytellerPtr->statValues[trainer];
ptr[0] = val;
ptr[1] = val >> 8;
ptr[2] = val >> 16;
ptr[3] = val >> 24;
}
static bool32 HasTrainerStatIncreased(u32 trainer)
{
if (StorytellerGetGameStat(sStorytellerPtr->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer))
return TRUE;
else
return FALSE;
}
static void GetStoryByStattellerPlayerName(u32 player, void *dst)
{
u8 *name = sStorytellerPtr->trainerNames[player];
memset(dst, EOS, PLAYER_NAME_LENGTH + 1);
memcpy(dst, name, PLAYER_NAME_LENGTH);
}
static void StorytellerSetPlayerName(u32 player, const u8 *src)
{
u8 *name = sStorytellerPtr->trainerNames[player];
memset(name, EOS, PLAYER_NAME_LENGTH);
memcpy(name, src, PLAYER_NAME_LENGTH);
}
static void StorytellerRecordNewStat(u32 player, u32 stat)
{
sStorytellerPtr->gameStatIDs[player] = stat;
StorytellerSetPlayerName(player, gSaveBlock2Ptr->playerName);
StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat));
ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), STR_CONV_MODE_LEFT_ALIGN, 10);
StringCopy(gStringVar2, GetStoryActionByStat(stat));
sStorytellerPtr->language[player] = gGameLanguage;
}
static void ScrambleStatList(u8 *arr, s32 count)
{
s32 i;
for (i = 0; i < count; i++)
arr[i] = i;
for (i = 0; i < count; i++)
{
u32 a = Random() % count;
u32 b = Random() % count;
u8 temp;
SWAP(arr[a], arr[b], temp);
}
}
static bool8 StorytellerInitializeRandomStat(void)
{
u8 storyIds[sNumStories];
s32 i, j;
ScrambleStatList(storyIds, sNumStories);
for (i = 0; i < sNumStories; i++)
{
u8 stat = sStorytellerStories[storyIds[i]].stat;
u8 minVal = sStorytellerStories[storyIds[i]].minVal;
for (j = 0; j < NUM_STORYTELLER_TALES; j++)
{
if (sStorytellerPtr->gameStatIDs[j] == stat)
break;
}
if (j == NUM_STORYTELLER_TALES && StorytellerGetGameStat(stat) >= minVal)
{
sStorytellerPtr->alreadyRecorded = TRUE;
if (GetFreeStorySlot() == NUM_STORYTELLER_TALES)
StorytellerRecordNewStat(sSelectedStory, stat);
else
StorytellerRecordNewStat(GetFreeStorySlot(), stat);
return TRUE;
}
}
return FALSE;
}
static void StorytellerDisplayStory(u32 player)
{
u8 stat = sStorytellerPtr->gameStatIDs[player];
ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), STR_CONV_MODE_LEFT_ALIGN, 10);
StringCopy(gStringVar2, GetStoryActionByStat(stat));
GetStoryByStattellerPlayerName(player, gStringVar3);
ConvertInternationalString(gStringVar3, sStorytellerPtr->language[player]);
ShowFieldMessage(GetStoryTextByStat(stat));
}
static void PrintStoryList(void)
{
s32 i;
s32 width = GetStringWidth(FONT_NORMAL, gText_Exit, 0);
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
s32 curWidth;
u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
if (gameStatID == 0)
break;
curWidth = GetStringWidth(FONT_NORMAL, GetStoryTitleByStat(gameStatID), 0);
if (curWidth > width)
width = curWidth;
}
sStorytellerWindowId = CreateWindowFromRect(0, 0, ConvertPixelWidthToTileWidth(width), GetFreeStorySlot() * 2 + 2);
SetStandardWindowBorderStyle(sStorytellerWindowId, FALSE);
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
{
u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
if (gameStatID == 0)
break;
AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
}
AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
InitMenuInUpperLeftCornerNormal(sStorytellerWindowId, GetFreeStorySlot() + 1, 0);
CopyWindowToVram(sStorytellerWindowId, COPYWIN_FULL);
}
static void Task_StoryListMenu(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s32 selection;
switch (task->data[0])
{
case 0:
PrintStoryList();
task->data[0]++;
break;
case 1:
selection = Menu_ProcessInput();
if (selection == MENU_NOTHING_CHOSEN)
break;
if (selection == MENU_B_PRESSED || selection == GetFreeStorySlot())
{
gSpecialVar_Result = 0;
}
else
{
gSpecialVar_Result = 1;
sSelectedStory = selection;
}
ClearToTransparentAndRemoveWindow(sStorytellerWindowId);
DestroyTask(taskId);
ScriptContext_Enable();
break;
}
}
// Sets gSpecialVar_Result to TRUE if player selected a story
void StorytellerStoryListMenu(void)
{
CreateTask(Task_StoryListMenu, 80);
}
void Script_StorytellerDisplayStory(void)
{
StorytellerDisplayStory(sSelectedStory);
}
u8 StorytellerGetFreeStorySlot(void)
{
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
return GetFreeStorySlot();
}
// Returns TRUE if stat has increased
bool8 StorytellerUpdateStat(void)
{
u8 stat;
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
stat = sStorytellerPtr->gameStatIDs[sSelectedStory];
if (HasTrainerStatIncreased(sSelectedStory) == TRUE)
{
StorytellerRecordNewStat(sSelectedStory, stat);
return TRUE;
}
return FALSE;
}
bool8 HasStorytellerAlreadyRecorded(void)
{
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
if (sStorytellerPtr->alreadyRecorded == FALSE)
return FALSE;
else
return TRUE;
}
bool8 Script_StorytellerInitializeRandomStat(void)
{
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
return StorytellerInitializeRandomStat();
}