mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
532 lines
15 KiB
C
532 lines
15 KiB
C
#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_WILD 0x0004
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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#define BATTLE_TYPE_MULTI 0x0040
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
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#define BATTLE_TYPE_DOME 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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#define BATTLE_TYPE_x100000 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_x4000000 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYORGE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define SIDE_PLAYER 0x0
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#define SIDE_OPPONENT 0x1
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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#define BATTLE_DREW 0x3
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#define BATTLE_RAN 0x4
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#define BATTLE_PLAYER_TELEPORTED 0x5
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#define BATTLE_POKE_FLED 0x6
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#define BATTLE_CAUGHT 0x7
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#define BATTLE_OPPONENT_TELEPORTED 0xA
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#define STATUS_SLEEP 0x7
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#define STATUS_POISON 0x8
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#define STATUS_BURN 0x10
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#define STATUS_FREEZE 0x20
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#define STATUS_PARALYSIS 0x40
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#define STATUS_TOXIC_POISON 0x80
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#define STATUS_TOXIC_COUNTER 0xF00
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#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
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#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
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#define STATUS2_CONFUSION 0x00000007
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#define STATUS2_FLINCHED 0x00000008
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#define STATUS2_UPROAR 0x00000070
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#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
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#define STATUS2_LOCK_CONFUSE 0x00000C00
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#define STATUS2_MULTIPLETURNS 0x00001000
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#define STATUS2_WRAPPED 0x0000E000
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#define STATUS2_INFATUATION 0x000F0000
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#define STATUS2_FOCUS_ENERGY 0x00100000
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#define STATUS2_TRANSFORMED 0x00200000
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#define STATUS2_RECHARGE 0x00400000
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#define STATUS2_RAGE 0x00800000
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#define STATUS2_SUBSTITUTE 0x01000000
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#define STATUS2_DESTINY_BOND 0x02000000
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#define STATUS2_ESCAPE_PREVENTION 0x04000000
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#define STATUS2_NIGHTMARE 0x08000000
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#define STATUS2_CURSED 0x10000000
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#define STATUS2_FORESIGHT 0x20000000
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#define STATUS2_DEFENSE_CURL 0x40000000
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#define STATUS2_TORMENT 0x80000000
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#define STATUS3_LEECHSEED_BANK 0x3
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#define STATUS3_LEECHSEED 0x4
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#define STATUS3_ALWAYS_HITS 0x18 //two bits
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#define STATUS3_PERISH_SONG 0x20
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#define STATUS3_ON_AIR 0x40
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#define STATUS3_UNDERGROUND 0x80
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#define STATUS3_MINIMIZED 0x100
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#define STATUS3_ROOTED 0x400
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#define STATUS3_CHARGED_UP 0x200
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#define STATUS3_YAWN 0x1800 //two bits
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#define STATUS3_IMPRISIONED 0x2000
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#define STATUS3_GRUDGE 0x4000
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#define STATUS3_CANT_SCORE_A_CRIT 0x8000
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#define STATUS3_MUDSPORT 0x10000
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#define STATUS3_WATERSPORT 0x20000
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#define STATUS3_UNDERWATER 0x40000
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#define STATUS3_INTIMIDATE_POKES 0x80000
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#define STATUS3_TRACE 0x100000
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#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
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#define HITMARKER_x20 0x00000020
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#define HITMARKER_DESTINYBOND 0x00000040
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#define HITMARKER_NO_ANIMATIONS 0x00000080
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#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
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#define HITMARKER_NO_ATTACKSTRING 0x00000200
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#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
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#define HITMARKER_NO_PPDEDUCT 0x00000800
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#define HITMARKER_PURSUIT_TRAP 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_IGNORE_ON_AIR 0x00010000
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#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
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#define HITMARKER_IGNORE_UNDERWATER 0x00040000
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#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
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#define HITMARKER_x100000 0x00100000
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#define HITMARKER_x200000 0x00200000
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#define HITMARKER_x400000 0x00400000
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#define HITMARKER_x800000 0x00800000
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#define HITMARKER_GRUDGE 0x01000000
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#define HITMARKER_OBEYS 0x02000000
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#define HITMARKER_x8000000 0x08000000
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#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
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#define HITMARKER_UNK(bank) ((0x10000000 << bank))
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_X4 (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_CONTACT 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
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#define ABILITYEFFECT_INTIMIDATE1 0x9
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#define ABILITYEFFECT_INTIMIDATE2 0xA
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#define ABILITYEFFECT_TRACE 0xB
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#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
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#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
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#define ABILITYEFFECT_FIELD_SPORT 0xE
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#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
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#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
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#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
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#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
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#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define MOVESTATUS_MISSED (1 << 0)
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#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
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#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
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#define MOVESTATUS_NOTAFFECTED (1 << 3)
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#define MOVESTATUS_ONEHITKO (1 << 4)
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#define MOVESTATUS_FAILED (1 << 5)
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#define MOVESTATUS_ENDURED (1 << 6)
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#define MOVESTATUS_HUNGON (1 << 7)
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#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define MAX_BANKS_BATTLE 4
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#define WEATHER_RAIN_TEMPORARY (1 << 0)
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#define WEATHER_RAIN_DOWNPOUR (1 << 1)
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#define WEATHER_RAIN_PERMANENT (1 << 2)
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#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
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#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
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#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
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#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
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#define WEATHER_SUN_TEMPORARY (1 << 5)
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#define WEATHER_SUN_PERMANENT (1 << 6)
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#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
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#define WEATHER_HAIL (1 << 7)
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#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
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u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
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u8 GetBankSide(u8 bank);
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struct Trainer
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{
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/*0x00*/ u8 partyFlags;
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x10*/ u16 items[4];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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/*0x20*/ u8 partySize;
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/*0x24*/ void *party;
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};
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extern const struct Trainer gTrainers[];
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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struct UnknownFlags
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{
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u32 flags[4];
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};
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#define UNKNOWN_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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/*0x00*/ u32 unk0;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSong1 : 4;
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/*0x0F*/ u8 perishSong2 : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutTimer1 : 4;
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/*0x11*/ u8 rolloutTimer2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 bankPreventingEscape;
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/*0x15*/ u8 bankWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 unk18_a : 3;
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/*0x18*/ u8 unk18_b : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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extern struct DisableStruct gDisableStructs[];
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//size should be 0x1C
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struct AI_ThinkingStruct
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[4];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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u8 simulatedRNG[4];
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};
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struct UsedMoves
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{
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u16 moves[4];
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u16 unknown[4];
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};
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//size should be 0x54
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struct BattleHistory
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{
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struct UsedMoves usedMoves[4];
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u8 abilities[4];
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u8 itemEffects[4];
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u16 TrainerItems[4];
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u8 itemsNo;
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};
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struct BattleScriptsStack
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{
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u8 *ptr[8];
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u8 size;
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};
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struct BattleResources
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{
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struct SecretBaseRecord* secretBase;
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struct UnknownFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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void* battleCallbackStack;
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void* statsBeforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct BattleHistory *battleHistory;
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struct BattleScriptsStack *AI_ScriptsStack;
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};
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extern struct BattleResources* gBattleResources;
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 unk2; // 0x2
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u8 unk3; // 0x3
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u8 unk4; // 0x4
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u8 unk5_0:1; // 0x5
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u8 unk5_1:1; // 0x5
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u16 poke1Species; // 0x6
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u8 pokeString1[10]; // 0x8
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u8 unk12;
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u8 battleTurnCounter; // 0x13
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u8 pokeString2[10]; // 0x14
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u8 field_1E; // 0x1E
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u8 field_1F; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMove; // 0x22
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u16 opponentMove; // 0x24
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u16 opponentSpecies; // 0x26
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u16 caughtPoke; // 0x28
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u8 caughtNick[10]; // 0x2A
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u8 filler34[2];
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u8 unk36[10]; // usedBalls?
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};
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extern struct BattleResults gBattleResults;
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struct BattleStruct
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{
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u8 field_1;
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u8 field_2;
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u8 field_3;
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u8 field_4;
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u8 wrappedMove1[4];
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u8 wrappedMove2[4];
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u8 moveTarget[4];
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u8 expGetterId;
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u8 field_11;
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 wrappedBy[4];
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u8 field_18;
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u8 field_19;
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u8 field_1A;
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u8 field_1B;
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u8 field_1C;
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u8 field_1D;
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u8 field_1E;
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u8 field_1F;
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u8 field_20;
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u8 field_21;
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u8 field_22;
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u8 field_23;
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u8 field_24;
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u8 field_25;
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u8 field_26;
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u8 field_27;
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u8 field_28;
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u8 field_29;
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u8 field_2A;
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u8 field_2B;
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u8 field_2C;
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u8 field_2D;
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u8 field_2E;
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u8 field_2F;
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u8 field_30;
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u8 field_31;
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u8 field_32;
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u8 field_33;
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u8 field_34;
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u8 field_35;
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u8 field_36;
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u8 field_37;
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u8 field_38;
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u8 field_39;
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u8 field_3A;
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u8 field_3B;
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u8 field_3C;
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u8 field_3D;
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u8 field_3E;
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u8 field_3F;
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u8 field_40;
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u8 field_41;
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u8 field_42;
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u8 field_43;
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u8 field_44;
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u8 field_45;
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u8 field_46;
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u8 field_47;
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u8 field_48;
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u8 field_49;
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u8 field_4A;
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u8 field_4B;
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u8 field_4C;
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u8 field_4D;
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u8 field_4E;
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u8 field_4F;
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u8 field_50;
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u8 field_51;
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u8 field_52;
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u8 field_53;
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u8 field_54;
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u8 field_55;
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u8 field_56;
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u8 field_57;
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u8 field_58;
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u8 field_59;
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u8 field_5A;
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u8 field_5B;
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u8 field_5C;
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u8 field_5D;
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u8 field_5E;
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u8 field_5F;
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u8 field_60;
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u8 field_61;
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u8 field_62;
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u8 field_63;
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u8 field_64;
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u8 field_65;
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u8 field_66;
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u8 field_67;
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u8 field_68;
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u8 field_69;
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u8 field_6A;
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u8 field_6B;
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u8 field_6C;
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u8 field_6D;
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u8 field_6E;
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u8 field_6F;
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u8 field_70;
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u8 field_71;
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u8 field_72;
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u8 field_73;
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u8 field_74;
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u8 field_75;
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u8 field_76;
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u8 field_77;
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u8 field_78;
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u8 field_79;
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u8 field_7A;
|
|
u8 field_7B;
|
|
u8 field_7C;
|
|
u8 field_7D;
|
|
u8 field_7E;
|
|
u8 formToChangeInto;
|
|
u8 chosenMovesIds[4];
|
|
u8 field_84;
|
|
u8 field_85;
|
|
u8 field_86;
|
|
u8 field_87;
|
|
u8 field_88;
|
|
u8 field_89;
|
|
u8 field_8A;
|
|
u8 field_8B;
|
|
u8 field_8C;
|
|
u8 field_8D;
|
|
u8 field_8E;
|
|
u8 expGetterBank;
|
|
u8 field_90;
|
|
u8 field_91;
|
|
u8 field_92;
|
|
u8 field_93;
|
|
u8 field_94;
|
|
u8 field_95;
|
|
u8 field_96;
|
|
u8 field_97;
|
|
u8 field_98;
|
|
u8 field_99;
|
|
u8 field_9A;
|
|
u8 field_9B;
|
|
u8 field_9C;
|
|
u8 field_9D;
|
|
u8 field_9E;
|
|
u8 field_9F;
|
|
u8 field_A0;
|
|
u8 field_A1;
|
|
u8 field_A2;
|
|
u8 field_A3;
|
|
u8 field_A4;
|
|
u8 field_A5;
|
|
u8 field_A6;
|
|
u8 field_A7;
|
|
u16 hpOnSwitchout[4];
|
|
u8 field_B0;
|
|
u8 hpScale;
|
|
u8 synchronizeMoveEffect;
|
|
u8 field_B3;
|
|
u8 field_B4;
|
|
u8 field_B5;
|
|
u8 field_B6;
|
|
u8 field_B7;
|
|
u16 usedHeldItems[4];
|
|
};
|
|
|
|
extern struct BattleStruct* gBattleStruct;
|
|
|
|
struct BattleScripting
|
|
{
|
|
u8 field_0;
|
|
u8 field_1;
|
|
u8 field_2;
|
|
u8 field_3;
|
|
u32 bideDmg;
|
|
u8 field_8;
|
|
u8 field_9;
|
|
u8 field_A;
|
|
u8 field_B;
|
|
u8 field_C;
|
|
u8 field_D;
|
|
u8 dmgMultiplier;
|
|
u8 field_F;
|
|
};
|
|
|
|
extern struct BattleScripting gBattleScripting;
|
|
|
|
#include "sprite.h"
|
|
|
|
struct BattleSpritesGfx
|
|
{
|
|
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
|
void* sprites[4];
|
|
struct SpriteTemplate templates[4];
|
|
};
|
|
|
|
extern struct BattleSpritesGfx* gBattleSpritesGfx;
|
|
|
|
#endif // GUARD_BATTLE_H
|