mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
233 lines
4.7 KiB
C
233 lines
4.7 KiB
C
#include "global.h"
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#include "script_movement.h"
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#include "event_object_movement.h"
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#include "task.h"
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#include "util.h"
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// static functions
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static void sub_80D33AC(u8);
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static u8 sub_80D33F4(void);
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static bool8 sub_80D3408(u8, u8, const u8 *);
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static u8 sub_80D3474(u8, u8);
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static bool8 sub_80D3584(u8, u8);
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static void sub_80D35DC(u8, u8, u8, const u8 *);
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static void UnfreezeObjects(u8);
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static void sub_80D3660(u8);
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static void sub_80A2490(u8, u8, u8, const u8 *);
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// EWRAM_DATA
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static EWRAM_DATA const u8 *gUnknown_02039D90[16] = {0};
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// text
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bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript)
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{
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u8 eventObjId;
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if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjId))
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return TRUE;
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if (!FuncIsActiveTask(sub_80D3660))
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sub_80D33AC(50);
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return sub_80D3408(sub_80D33F4(), eventObjId, movementScript);
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}
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bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapBank)
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{
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u8 eventObjId;
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u8 r4;
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u8 r1;
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if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapBank, &eventObjId))
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return TRUE;
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r4 = sub_80D33F4();
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r1 = sub_80D3474(r4, eventObjId);
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if (r1 == 16)
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return TRUE;
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return sub_80D3584(r4, r1);
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}
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void sub_80D338C(void)
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{
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u8 taskId;
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taskId = sub_80D33F4();
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if (taskId != 0xFF)
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{
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UnfreezeObjects(taskId);
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DestroyTask(taskId);
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}
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}
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static void sub_80D33AC(u8 priority)
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{
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u8 taskId;
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u8 i;
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taskId = CreateTask(sub_80D3660, priority);
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for (i = 1; i < 16; i++)
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gTasks[taskId].data[i] = 0xFFFF;
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}
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static u8 sub_80D33F4(void)
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{
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return FindTaskIdByFunc(sub_80D3660);
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}
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static bool8 sub_80D3408(u8 taskId, u8 eventObjId, const u8 *movementScript)
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{
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u8 r4;
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r4 = sub_80D3474(taskId, eventObjId);
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if (r4 != 16)
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{
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if (sub_80D3584(taskId, r4) == 0)
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{
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return TRUE;
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}
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else
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{
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sub_80D35DC(taskId, r4, eventObjId, movementScript);
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return FALSE;
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}
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}
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r4 = sub_80D3474(taskId, 0xFF);
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if (r4 == 16)
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{
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return TRUE;
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}
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else
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{
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sub_80D35DC(taskId, r4, eventObjId, movementScript);
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return FALSE;
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}
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}
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static u8 sub_80D3474(u8 taskId, u8 b)
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{
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u8 *ptr;
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u8 i;
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ptr = (u8 *)&gTasks[taskId].data[1];
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for (i = 0; i < 16; i++, ptr++)
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{
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if (*ptr == b)
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return i;
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}
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return 16;
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}
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static void sub_80D34B0(u8 taskId, u8 b, u8 **c)
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{
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u8 i;
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*c = (u8 *)&gTasks[taskId].data[1];
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for (i = 0; i < b; i++, (*c)++)
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;
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}
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static void sub_80D34E4(u8 taskId, u8 b, u8 c)
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{
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u8 *ptr;
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sub_80D34B0(taskId, b, &ptr);
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*ptr = c; //what is this supposed to do?
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}
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static void sub_80D3508(u8 taskId, u8 b, u8 *c)
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{
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u8 *ptr;
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sub_80D34B0(taskId, b, &ptr);
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*c = *ptr;
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}
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static void sub_80D352C(u8 a, u8 b)
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{
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u16 var = ~gBitTable[b];
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gTasks[a].data[0] &= var;
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}
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static void sub_80D355C(u8 taskId, u8 b)
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{
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gTasks[taskId].data[0] |= gBitTable[b];
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}
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static bool8 sub_80D3584(u8 taskId, u8 b)
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{
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u16 var = (u16)gTasks[taskId].data[0] & gBitTable[b];
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if (var != 0)
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return TRUE;
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else
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return FALSE;
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}
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static void npc_obj_offscreen_culling_and_flag_update(u8 a, const u8 *movementScript)
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{
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gUnknown_02039D90[a] = movementScript;
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}
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static const u8 *sub_80D35CC(u8 a)
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{
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return gUnknown_02039D90[a];
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}
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static void sub_80D35DC(u8 taskId, u8 b, u8 eventObjId, const u8 *movementScript)
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{
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sub_80D352C(taskId, b);
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npc_obj_offscreen_culling_and_flag_update(b, movementScript);
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sub_80D34E4(taskId, b, eventObjId);
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}
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static void UnfreezeObjects(u8 taskId)
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{
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u8 *pEventObjId;
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u8 i;
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pEventObjId = (u8 *)&gTasks[taskId].data[1];
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for (i = 0; i < 16; i++, pEventObjId++)
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{
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if (*pEventObjId != 0xFF)
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UnfreezeEventObject(&gEventObjects[*pEventObjId]);
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}
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}
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static void sub_80D3660(u8 taskId)
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{
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u8 i;
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u8 var;
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for (i = 0; i < 16; i++)
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{
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sub_80D3508(taskId, i, &var);
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if (var != 0xFF)
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sub_80A2490(taskId, i, var, sub_80D35CC(i));
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}
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}
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static void sub_80A2490(u8 taskId, u8 b, u8 eventObjId, const u8 *d)
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{
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u8 var;
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if (EventObjectIsHeldMovementActive(&gEventObjects[eventObjId])
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&& !EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]))
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return;
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var = *d;
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if (var == 0xFE)
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{
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sub_80D355C(taskId, b);
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FreezeEventObject(&gEventObjects[eventObjId]);
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}
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else
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{
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if (!EventObjectSetHeldMovement(&gEventObjects[eventObjId], var))
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{
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d++;
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npc_obj_offscreen_culling_and_flag_update(b, d);
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}
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}
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}
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