pokeemerald/src/contest.c

6115 lines
194 KiB
C

#include "global.h"
#include "gpu_regs.h"
#include "bg.h"
#include "malloc.h"
#include "battle.h"
#include "battle_anim.h"
#include "contest.h"
#include "contest_link.h"
#include "data.h"
#include "decompress.h"
#include "graphics.h"
#include "link.h"
#include "m4a.h"
#include "main.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "random.h"
#include "new_game.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "tv.h"
#include "scanline_effect.h"
#include "util.h"
#include "contest_util.h"
#include "dma3.h"
#include "battle_message.h"
#include "event_scripts.h"
#include "event_data.h"
#include "strings.h"
#include "contest_effect.h"
#include "contest_link.h"
#include "international_string_util.h"
#include "data.h"
#include "contest_ai.h"
#include "constants/event_objects.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/rgb.h"
#include "constants/songs.h"
// This file's functions.
static void LoadContestPalettes(void);
static void Task_StartContestWaitFade(u8 taskId);
static void Task_TryStartLinkContest(u8 taskId);
static void Task_CommunicateMonIdxs(u8 taskId);
static void Task_EndCommunicateMonIdxs(u8 taskId);
static void Task_ReadyStartLinkContest(u8 taskId);
static bool8 SetupContestGraphics(u8 *stateVar);
static void Task_WaitToRaiseCurtainAtStart(u8 taskId);
static void Task_RaiseCurtainAtStart(u8 taskId);
static void VBlankCB_Contest(void);
static void CB2_ContestMain(void);
static void Task_DisplayAppealNumberText(u8 taskId);
static void Task_TryShowMoveSelectScreen(u8 taskId);
static void Task_ShowMoveSelectScreen(u8 taskId);
static void Task_HandleMoveSelectInput(u8 taskId);
static void DrawMoveSelectArrow(s8);
static void EraseMoveSelectArrow(s8);
static void Task_SelectedMove(u8 taskId);
static void Task_EndCommunicateMoveSelections(u8 taskId);
static void Task_HideMoveSelectScreen(u8 taskId);
static void Task_HideApplauseMeterForAppealStart(u8 taskId);
static void Task_WaitHideApplauseMeterForAppealStart(u8 taskId);
static void Task_AppealSetup(u8 taskId);
static void Task_DoAppeals(u8 taskId);
static void Task_EndWaitForLink(u8);
static void SpriteCB_MonSlideIn(struct Sprite *);
static void SpriteCB_MonSlideOut(struct Sprite *);
static void Task_FinishRoundOfAppeals(u8);
static void Task_ReadyUpdateHeartSliders(u8);
static void Task_UpdateHeartSliders(u8);
static void Task_WaitForHeartSliders(u8);
static void Task_RestorePlttBufferUnfaded(u8);
static void Task_WaitPrintRoundResult(u8);
static void Task_PrintRoundResultText(u8);
static void Task_ReUpdateHeartSliders(u8);
static void Task_WaitForHeartSlidersAgain(u8);
static void Task_DropCurtainAtRoundEnd(u8);
static void Task_TryStartNextRoundOfAppeals(u8);
static void Task_StartNewRoundOfAppeals(u8);
static void Task_EndAppeals(u8);
static void Task_WaitForOutOfTimeMsg(u8);
static void Task_DropCurtainAtAppealsEnd(u8);
static void Task_TryCommunicateFinalStandings(u8);
static void Task_CommunicateFinalStandings(u8);
static void Task_EndCommunicateFinalStandings(u8);
static void Task_ContestReturnToField(u8);
static void FieldCB_ContestReturnToField(void);
static bool8 IsPlayerLinkLeader(void);
static void PrintContestantTrainerName(u8);
static void PrintContestantTrainerNameWithColor(u8 a0, u8 a1);
static void PrintContestantMonName(u8);
static void PrintContestantMonNameWithColor(u8, u8);
static u8 CreateJudgeSprite(void);
static u8 CreateJudgeSpeechBubbleSprite(void);
static u8 CreateContestantSprite(u16, u32, u32, u32);
static void PrintContestMoveDescription(u16);
static u16 SanitizeSpecies(u16);
static void ContestClearGeneralTextWindow(void);
static u16 GetChosenMove(u8);
static void GetAllChosenMoves(void);
static void ContestPrintLinkStandby(void);
static void FillContestantWindowBgs(void);
static void CreateSliderHeartSprites(void);
static void SetBottomSliderHeartsInvisibility(bool8);
static void CreateNextTurnSprites(void);
static void CreateApplauseMeterSprite(void);
static void CreateJudgeAttentionEyeTask(void);
static void CreateUnusedBlendTask(void);
static void ContestDebugDoPrint(void);
static void DrawContestantWindows(void);
static void ApplyNextTurnOrder(void);
static void SlideApplauseMeterIn(void);
static void SlideApplauseMeterOut(void);
static void SetBgForCurtainDrop(void);
static void UpdateContestantBoxOrder(void);
static void Task_StartDropCurtainAtRoundEnd(u8);
static void AnimateSliderHearts(u8);
static void CreateInvisibleBattleTargetSprite(void);
static void Contest_StartTextPrinter(const u8 *, u32);
static void ContestBG_FillBoxWithIncrementingTile(u8, u16, u8, u8, u8, u8, u8, s16);
static bool32 Contest_RunTextPrinters(void);
static void Contest_SetBgCopyFlags(u32 flagIndex);
static void CalculateFinalScores(void);
static void CalculateAppealMoveImpact(u8);
static void SetMoveAnimAttackerData(u8);
static void BlinkContestantBox(u8, u8);
static u8 CreateContestantBoxBlinkSprites(u8);
static u16 SanitizeMove(u16);
static void SetMoveSpecificAnimData(u8);
static void SetMoveTargetPosition(u16);
static void ClearMoveAnimData(u8);
static void StopFlashJudgeAttentionEye(u8);
static void DrawUnnervedSymbols(void);
static void PrintAppealMoveResultText(u8, u8);
static void DoJudgeSpeechBubble(u8);
static void ShowHideNextTurnGfx(bool8);
static u8 UpdateAppealHearts(s16, s16, u8);
static bool8 UpdateConditionStars(u8, u8);
static bool8 DrawStatusSymbol(u8);
static void DrawStatusSymbols(void);
static void StartStopFlashJudgeAttentionEye(u8);
static void BlendAudienceBackground(s8, s8);
static void ShowAndUpdateApplauseMeter(s8 unused);
static void AnimateAudience(void);
static void UpdateApplauseMeter(void);
static void RankContestants(void);
static void SetAttentionLevels(void);
static void UpdateHeartSliders(void);
static bool8 SlidersDoneUpdating(void);
static void ContestBG_FillBoxWithTile(u8, u16, u8, u8, u8, u8, u8);
static void Contest_PrintTextToBg0WindowStd(u32, const u8 *);
static s16 GetContestantRound2Points(u8);
static void DetermineFinalStandings(void);
static bool8 DidContestantPlaceHigher(s32, s32, struct ContestFinalStandings *);
static void Task_UpdateAppealHearts(u8);
static void SpriteCB_UpdateHeartSlider(struct Sprite *);
static void Task_FlashJudgeAttentionEye(u8);
static void Task_StopFlashJudgeAttentionEye(u8);
static void Task_UnusedBlend(u8);
static void InitUnusedBlendTaskData(u8);
static void UpdateBlendTaskContestantData(u8);
static void SpriteCB_BlinkContestantBox(struct Sprite *);
static void SpriteCB_EndBlinkContestantBox(struct Sprite *sprite);
static u8 StartApplauseOverflowAnimation(void);
static void Task_ApplauseOverflowAnimation(u8);
static void Task_SlideApplauseMeterIn(u8);
static void Task_SlideApplauseMeterOut(u8);
static void Task_ShowAndUpdateApplauseMeter(u8);
static void Task_AnimateAudience(u8);
static void Task_BlendAudienceBackground(u8);
static const u8 *GetTurnOrderNumberGfx(u8);
static void Task_UpdateCurtainDropAtRoundEnd(u8);
static void Task_ResetForNextRound(u8);
static void Task_WaitRaiseCurtainAtRoundEnd(u8);
static void Task_StartRaiseCurtainAtRoundEnd(u8);
static void Task_WaitForSliderHeartAnim(u8);
static void SetBattleTargetSpritePosition(void);
static void CalculateContestLiveUpdateData(void);
static void SetConestLiveUpdateTVData(void);
static void SetContestLiveUpdateFlags(u8);
static void ContestDebugPrintBitStrings(void);
static void StripPlayerNameForLinkContest(u8 *);
static void StripMonNameForLinkContest(u8 *, s32);
static void SwapMoveDescAndContestTilemaps(void);
// An index into a palette where the text color for each contestant is stored.
// Contestant 0 will use palette color 10, contestant 1 will use color 11, etc.
#define CONTESTANT_TEXT_COLOR_START 10
enum {
// The "{Pokemon Name} / {Trainer Name}" windows.
WIN_CONTESTANT0_NAME,
WIN_CONTESTANT1_NAME,
WIN_CONTESTANT2_NAME,
WIN_CONTESTANT3_NAME,
WIN_GENERAL_TEXT,
// The available moves, from top to bottom
WIN_MOVE0,
WIN_MOVE1,
WIN_MOVE2,
WIN_MOVE3,
// The small "/" character between the move category and the
// appeal/jam display
WIN_SLASH,
WIN_MOVE_DESCRIPTION
};
enum {
JUDGE_SYMBOL_SWIRL,
JUDGE_SYMBOL_SWIRL_UNUSED,
JUDGE_SYMBOL_ONE_EXCLAMATION,
JUDGE_SYMBOL_TWO_EXCLAMATIONS,
JUDGE_SYMBOL_NUMBER_ONE_UNUSED,
JUDGE_SYMBOL_NUMBER_ONE,
JUDGE_SYMBOL_NUMBER_FOUR,
JUDGE_SYMBOL_QUESTION_MARK,
JUDGE_SYMBOL_STAR,
};
enum {
STAT_SYMBOL_CIRCLE,
STAT_SYMBOL_WAVE,
STAT_SYMBOL_X,
STAT_SYMBOL_SWIRL,
STAT_SYMBOL_SQUARE,
};
enum {
CONTEST_DEBUG_MODE_OFF,
CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL,
CONTEST_DEBUG_MODE_PRINT_WINNER_FLAGS,
CONTEST_DEBUG_MODE_PRINT_LOSER_FLAGS
};
#define MOVE_WINDOWS_START WIN_MOVE0
#define TAG_CONTEST_SYMBOLS_PAL 0xABE0
#define TAG_JUDGE_SYMBOLS_GFX 0xABE0
#define TAG_FACES_GFX 0xABE1
#define TAG_APPLAUSE_METER 0xABE2
#define TAG_SLIDER_HEART 0x4E20
#define TAG_JUDGE 0x4E21
#define TAG_NEXT_TURN_PAL 0x4E22
#define TAG_NEXT_TURN_1_GFX 0x4E22
#define TAG_NEXT_TURN_2_GFX 0x4E23
#define TAG_NEXT_TURN_3_GFX 0x4E24
#define TAG_NEXT_TURN_4_GFX 0x4E25
#define TAG_BLINK_EFFECT_CONTESTANT0 0x80E8
#define TAG_BLINK_EFFECT_CONTESTANT1 0x80E9
#define TAG_BLINK_EFFECT_CONTESTANT2 0x80EA
#define TAG_BLINK_EFFECT_CONTESTANT3 0x80EB
#define TILE_FILLED_APPEAL_HEART 0x5012
#define TILE_FILLED_JAM_HEART 0x5014
#define TILE_EMPTY_APPEAL_HEART 0x5035
#define TILE_EMPTY_JAM_HEART 0x5036
enum {
SLIDER_HEART_ANIM_NORMAL,
SLIDER_HEART_ANIM_DISAPPEAR,
SLIDER_HEART_ANIM_APPEAR,
};
// States for Task_DoAppeals
enum {
APPEALSTATE_START_TURN,
APPEALSTATE_WAIT_LINK,
APPEALSTATE_CHECK_SKIP_TURN,
APPEALSTATE_SLIDE_MON_IN,
APPEALSTATE_WAIT_SLIDE_MON,
APPEALSTATE_PRINT_USED_MOVE_MSG,
APPEALSTATE_WAIT_USED_MOVE_MSG,
APPEALSTATE_MOVE_ANIM,
APPEALSTATE_WAIT_MOVE_ANIM,
APPEALSTATE_MOVE_ANIM_MULTITURN,
APPEALSTATE_SLIDE_MON_OUT,
APPEALSTATE_FREE_MON_SPRITE,
APPEALSTATE_UPDATE_MOVE_USERS_HEARTS,
APPEALSTATE_WAIT_MOVE_USERS_HEARTS,
APPEALSTATE_PRINT_COMBO_MSG,
APPEALSTATE_TRY_UPDATE_HEARTS_FROM_COMBO,
APPEALSTATE_WAIT_HEARTS_FROM_COMBO,
APPEALSTATE_CHECK_REPEATED_MOVE,
APPEALSTATE_WAIT_HEARTS_FROM_REPEAT,
APPEALSTATE_UPDATE_HEARTS_FROM_REPEAT,
APPEALSTATE_START_TURN_END_DELAY,
APPEALSTATE_TURN_END_DELAY,
APPEALSTATE_START_NEXT_TURN,
APPEALSTATE_TRY_PRINT_MOVE_RESULT,
APPEALSTATE_WAIT_MOVE_RESULT_MSG,
APPEALSTATE_UPDATE_OPPONENTS,
APPEALSTATE_UPDATE_OPPONENT,
APPEALSTATE_WAIT_OPPONENT_RESPONSE_MSG,
APPEALSTATE_UPDATE_OPPONENT_HEARTS,
APPEALSTATE_WAIT_OPPONENT_HEARTS,
APPEALSTATE_UPDATE_OPPONENT_STATUS,
APPEALSTATE_PRINT_SKIP_TURN_MSG,
APPEALSTATE_WAIT_SKIP_TURN_MSG,
APPEALSTATE_PRINT_TOO_NERVOUS_MSG,
APPEALSTATE_WAIT_TOO_NERVOUS_MSG,
APPEALSTATE_TRY_JUDGE_STAR,
APPEALSTATE_WAIT_JUDGE_STAR,
APPEALSTATE_UPDATE_MOVE_USERS_STARS,
APPEALSTATE_WAIT_MOVE_USERS_STARS,
APPEALSTATE_UPDATE_OPPONENT_STARS,
APPEALSTATE_WAIT_OPPONENT_STARS,
APPEALSTATE_UPDATE_CROWD,
APPEALSTATE_42, // Unused state
APPEALSTATE_WAIT_EXCITEMENT_HEARTS,
APPEALSTATE_44, // Unused state
APPEALSTATE_WAIT_JUDGE_COMBO,
APPEALSTATE_WAIT_JUDGE_REPEATED_MOVE,
APPEALSTATE_TRY_SHOW_NEXT_TURN_GFX,
APPEALSTATE_CHECK_TURN_ORDER_MOD,
APPEALSTATE_WAIT_JUDGE_TURN_ORDER,
APPEALSTATE_UPDATE_MOVE_USERS_STATUS,
APPEALSTATE_TRY_PRINT_SKIP_NEXT_TURN_MSG,
APPEALSTATE_WAIT_SKIP_NEXT_TURN_MSG,
APPEALSTATE_DO_CROWD_UNEXCITED,
APPEALSTATE_DO_CROWD_EXCITED,
APPEALSTATE_SLIDE_APPLAUSE_OUT,
APPEALSTATE_WAIT_SLIDE_APPLAUSE,
APPEALSTATE_PRINT_CROWD_WATCHES_MSG,
APPEALSTATE_PRINT_MON_MOVE_IGNORED_MSG,
APPEALSTATE_WAIT_MON_MOVE_IGNORED_MSG,
};
// EWRAM vars.
EWRAM_DATA struct ContestPokemon gContestMons[CONTESTANT_COUNT] = {0};
EWRAM_DATA s16 gContestMonRound1Points[CONTESTANT_COUNT] = {0}; // "Round 1" points are based on condition
EWRAM_DATA s16 gContestMonTotalPoints[CONTESTANT_COUNT] = {0}; // Round 1 points + Round 2 points
EWRAM_DATA s16 gContestMonAppealPointTotals[CONTESTANT_COUNT] = {0};
EWRAM_DATA s16 gContestMonRound2Points[CONTESTANT_COUNT] = {0}; // "Round 2" points are just appeal points * 2
EWRAM_DATA u8 gContestFinalStandings[CONTESTANT_COUNT] = {0};
EWRAM_DATA u8 gContestMonPartyIndex = 0;
EWRAM_DATA u8 gContestPlayerMonIndex = 0;
EWRAM_DATA u8 gContestantTurnOrder[CONTESTANT_COUNT] = {0};
EWRAM_DATA u8 gLinkContestFlags = 0;
// Bit 0: Is a link contest
// Bit 1: Link contest uses wireless adapter
EWRAM_DATA u8 gContestLinkLeaderIndex = 0;
EWRAM_DATA u16 gSpecialVar_ContestCategory = 0;
EWRAM_DATA u16 gSpecialVar_ContestRank = 0;
EWRAM_DATA u8 gNumLinkContestPlayers = 0;
EWRAM_DATA u8 gHighestRibbonRank = 0;
EWRAM_DATA struct ContestResources *gContestResources = NULL;
EWRAM_DATA u8 sContestBgCopyFlags = 0;
EWRAM_DATA struct ContestWinner gCurContestWinner = {0};
EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0;
EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
// IWRAM common vars.
u32 gContestRngValue;
extern const u8 gText_LinkStandby4[];
extern const u8 gText_BDot[];
extern const u8 gText_CDot[];
extern void (*const gContestEffectFuncs[])(void);
static const u8 sSliderHeartYPositions[CONTESTANT_COUNT] =
{
36, 76, 116, 156
};
// The "Next Turn" sprites cover up the slider, so the y positions are the same as above
static const u8 sNextTurnSpriteYPositions[CONTESTANT_COUNT] =
{
36, 76, 116, 156
};
static const struct SpriteSheet sSpriteSheet_SliderHeart =
{
.data = gContestSliderHeart_Gfx,
.size = 0x20,
.tag = TAG_SLIDER_HEART
};
static const struct OamData sOam_SliderHeart =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const union AffineAnimCmd sAffineAnim_SliderHeart_Normal[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_SliderHeart_SpinDisappear[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(-10, -10, -20, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_SliderHeart_SpinAppear[] =
{
AFFINEANIMCMD_FRAME(56, 56, 0, 0),
AFFINEANIMCMD_FRAME(10, 10, 20, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd* const sAffineAnims_SliderHeart[] =
{
[SLIDER_HEART_ANIM_NORMAL] = sAffineAnim_SliderHeart_Normal,
[SLIDER_HEART_ANIM_DISAPPEAR] = sAffineAnim_SliderHeart_SpinDisappear,
[SLIDER_HEART_ANIM_APPEAR] = sAffineAnim_SliderHeart_SpinAppear
};
static const struct SpriteTemplate sSpriteTemplate_SliderHeart =
{
.tileTag = TAG_SLIDER_HEART,
.paletteTag = TAG_CONTEST_SYMBOLS_PAL,
.oam = &sOam_SliderHeart,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_SliderHeart,
.callback = SpriteCallbackDummy
};
static const struct CompressedSpriteSheet sSpriteSheet_NextTurn[CONTESTANT_COUNT] =
{
{
.data = gContestNextTurnGfx,
.size = 0x100,
.tag = TAG_NEXT_TURN_1_GFX
},
{
.data = gContestNextTurnGfx,
.size = 0x100,
.tag = TAG_NEXT_TURN_2_GFX
},
{
.data = gContestNextTurnGfx,
.size = 0x100,
.tag = TAG_NEXT_TURN_3_GFX
},
{
.data = gContestNextTurnGfx,
.size = 0x100,
.tag = TAG_NEXT_TURN_4_GFX
}
};
static const struct SpritePalette sSpritePalette_NextTurn =
{
.data = gContestPal,
.tag = TAG_NEXT_TURN_PAL
};
static const struct OamData sOam_NextTurn =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct SpriteTemplate sSpriteTemplates_NextTurn[CONTESTANT_COUNT] =
{
{
.tileTag = TAG_NEXT_TURN_1_GFX,
.paletteTag = TAG_NEXT_TURN_PAL,
.oam = &sOam_NextTurn,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = TAG_NEXT_TURN_2_GFX,
.paletteTag = TAG_NEXT_TURN_PAL,
.oam = &sOam_NextTurn,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = TAG_NEXT_TURN_3_GFX,
.paletteTag = TAG_NEXT_TURN_PAL,
.oam = &sOam_NextTurn,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = TAG_NEXT_TURN_4_GFX,
.paletteTag = TAG_NEXT_TURN_PAL,
.oam = &sOam_NextTurn,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
}
};
static const struct Subsprite sSubsprites_NextTurn[] =
{
{
.x = -28,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 0
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 0
}
};
static const struct SubspriteTable sSubspriteTable_NextTurn[] =
{
{
.subspriteCount = ARRAY_COUNT(sSubsprites_NextTurn),
.subsprites = sSubsprites_NextTurn
}
};
// Unused
static const struct CompressedSpriteSheet sSpriteSheet_Faces =
{
.data = gContestFaces_Gfx,
.size = 0x180,
.tag = TAG_FACES_GFX
};
static const struct OamData sOam_Faces =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
// Unused
static const struct SpriteTemplate sSpriteTemplate_Faces =
{
.tileTag = TAG_FACES_GFX,
.paletteTag = TAG_CONTEST_SYMBOLS_PAL,
.oam = &sOam_Faces,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct CompressedSpriteSheet sSpriteSheet_ApplauseMeter =
{
.data = gContestApplauseGfx,
.size = 0x400,
.tag = TAG_APPLAUSE_METER
};
static const struct SpritePalette sSpritePalette_ApplauseMeter =
{
.data = gContestPal,
.tag = TAG_APPLAUSE_METER
};
static const struct OamData sOam_ApplauseMeter =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct SpriteTemplate sSpriteTemplate_ApplauseMeter =
{
.tileTag = TAG_APPLAUSE_METER,
.paletteTag = TAG_APPLAUSE_METER,
.oam = &sOam_ApplauseMeter,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct OamData sOam_Judge =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 3,
.paletteNum = 2,
};
const struct SpriteTemplate sSpriteTemplate_Judge =
{
.tileTag = TAG_JUDGE,
.paletteTag = TAG_JUDGE,
.oam = &sOam_Judge,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct CompressedSpriteSheet sSpriteSheet_Judge =
{
.data = gContestJudgeGfx,
.size = 0x800,
.tag = TAG_JUDGE
};
static const struct CompressedSpriteSheet sSpriteSheet_JudgeSymbols =
{
.data = gContestJudgeSymbolsGfx,
.size = 0x380,
.tag = TAG_JUDGE_SYMBOLS_GFX
};
const struct CompressedSpritePalette sSpritePalette_JudgeSymbols =
{
.data = gContestJudgeSymbolsPal,
.tag = TAG_CONTEST_SYMBOLS_PAL
};
const struct SpriteTemplate sSpriteTemplate_JudgeSpeechBubble =
{
.tileTag = TAG_JUDGE_SYMBOLS_GFX,
.paletteTag = TAG_CONTEST_SYMBOLS_PAL,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const u16 sText_Pal[] = INCBIN_U16("graphics/contest/text.gbapal");
#include "data/contest_text_tables.h"
static const struct BgTemplate sContestBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 0x18,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 0x1E,
.screenSize = 2,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 0x1C,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 0x1A,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const struct WindowTemplate sContestWindowTemplates[] =
{
[WIN_CONTESTANT0_NAME] = {
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x200
},
[WIN_CONTESTANT1_NAME] = {
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 5,
.width = 12,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x218
},
[WIN_CONTESTANT2_NAME] = {
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 10,
.width = 12,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x230
},
[WIN_CONTESTANT3_NAME] = {
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 15,
.width = 12,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x248
},
[WIN_GENERAL_TEXT] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 15,
.width = 17,
.height = 4,
.paletteNum = 0xF,
.baseBlock = 0x260
},
[WIN_MOVE0] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 31,
.width = 9,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x2A4
},
[WIN_MOVE1] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 33,
.width = 9,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x2B6
},
[WIN_MOVE2] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 9,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x2C8
},
[WIN_MOVE3] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 37,
.width = 9,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x2DA
},
[WIN_SLASH] = {
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 31,
.width = 1,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x2EC
},
[WIN_MOVE_DESCRIPTION] = {
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 35,
.width = 18,
.height = 4,
.paletteNum = 0xF,
.baseBlock = 0x2EE
},
DUMMY_WIN_TEMPLATE
};
#include "data/contest_opponents.h"
static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.data = gBlankGfxCompressed,
.size = 0x1000,
.tag = TAG_BLINK_EFFECT_CONTESTANT0
},
{
.data = gBlankGfxCompressed,
.size = 0x1000,
.tag = TAG_BLINK_EFFECT_CONTESTANT1
},
{
.data = gBlankGfxCompressed,
.size = 0x1000,
.tag = TAG_BLINK_EFFECT_CONTESTANT2
},
{
.data = gBlankGfxCompressed,
.size = 0x1000,
.tag = TAG_BLINK_EFFECT_CONTESTANT3
}
};
// Yup this is super dangerous but that's how it is here
static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.data = (u16*)(gHeap + 0x1A0A4),
.tag = TAG_BLINK_EFFECT_CONTESTANT0
},
{
.data = (u16*)(gHeap + 0x1A0C4),
.tag = TAG_BLINK_EFFECT_CONTESTANT1
},
{
.data = (u16*)(gHeap + 0x1A0E4),
.tag = TAG_BLINK_EFFECT_CONTESTANT2
},
{
.data = (u16*)(gHeap + 0x1A104),
.tag = TAG_BLINK_EFFECT_CONTESTANT3
}
};
const struct OamData sOam_ContestantsTurnBlinkEffect =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_1[] =
{
AFFINEANIMCMD_FRAME(3, 3, 0, 15),
AFFINEANIMCMD_FRAME(-3, -3, 0, 15),
AFFINEANIMCMD_FRAME(3, 3, 0, 15),
AFFINEANIMCMD_FRAME(-3, -3, 0, 15),
AFFINEANIMCMD_END
};
const union AffineAnimCmd *const sAffineAnims_ContestantsTurnBlinkEffect[] =
{
sAffineAnim_ContestantsTurnBlinkEffect_0,
sAffineAnim_ContestantsTurnBlinkEffect_1
};
const struct SpriteTemplate sSpriteTemplates_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.tileTag = TAG_BLINK_EFFECT_CONTESTANT0,
.paletteTag = TAG_BLINK_EFFECT_CONTESTANT0,
.oam = &sOam_ContestantsTurnBlinkEffect,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ContestantsTurnBlinkEffect,
.callback = SpriteCallbackDummy
},
{
.tileTag = TAG_BLINK_EFFECT_CONTESTANT1,
.paletteTag = TAG_BLINK_EFFECT_CONTESTANT1,
.oam = &sOam_ContestantsTurnBlinkEffect,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ContestantsTurnBlinkEffect,
.callback = SpriteCallbackDummy
},
{
.tileTag = TAG_BLINK_EFFECT_CONTESTANT2,
.paletteTag = TAG_BLINK_EFFECT_CONTESTANT2,
.oam = &sOam_ContestantsTurnBlinkEffect,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ContestantsTurnBlinkEffect,
.callback = SpriteCallbackDummy
},
{
.tileTag = TAG_BLINK_EFFECT_CONTESTANT3,
.paletteTag = TAG_BLINK_EFFECT_CONTESTANT3,
.oam = &sOam_ContestantsTurnBlinkEffect,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ContestantsTurnBlinkEffect,
.callback = SpriteCallbackDummy
}
};
static const s8 gContestExcitementTable[CONTEST_CATEGORIES_COUNT][CONTEST_CATEGORIES_COUNT] =
{
[CONTEST_CATEGORY_COOL] = {
[CONTEST_CATEGORY_COOL] = +1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_TOUGH] = 0
},
[CONTEST_CATEGORY_BEAUTY] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = +1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_TOUGH] = -1
},
[CONTEST_CATEGORY_CUTE] = {
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = +1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_TOUGH] = -1
},
[CONTEST_CATEGORY_SMART] = {
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = +1,
[CONTEST_CATEGORY_TOUGH] = 0
},
[CONTEST_CATEGORY_TOUGH] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_TOUGH] = +1
}
};
static void TaskDummy1(u8 taskId)
{
}
void ResetLinkContestBoolean(void)
{
gLinkContestFlags = 0;
}
static void SetupContestGpuRegs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
void LoadContestBgAfterMoveAnim(void)
{
s32 i;
LZDecompressVram(gContestInterfaceGfx, (void *)VRAM);
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
CopyToBgTilemapBuffer(3, gContestAudienceTilemap, 0, 0);
CopyBgTilemapBufferToVram(3);
LoadCompressedPalette(gContestInterfaceAudiencePalette, 0, 0x200);
LoadContestPalettes();
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u32 contestantWindowId = 5 + i;
LoadPalette(eContestTempSave.cachedWindowPalettes[contestantWindowId], 16 * (5 + gContestantTurnOrder[i]), sizeof((eContestTempSave.cachedWindowPalettes[contestantWindowId])));
}
}
static void InitContestInfoBgs(void)
{
s32 i;
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sContestBgTemplates, ARRAY_COUNT(sContestBgTemplates));
SetBgAttribute(3, BG_ATTR_WRAPAROUND, 1);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
SetBgTilemapBuffer(i, gContestResources->contestBgTilemaps[i]);
}
}
static void InitContestWindows(void)
{
InitWindows(sContestWindowTemplates);
DeactivateAllTextPrinters();
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
gTextFlags.canABSpeedUpPrint = FALSE;
}
else
{
gTextFlags.canABSpeedUpPrint = TRUE;
}
}
static void LoadContestPalettes(void)
{
s32 i;
LoadPalette(sText_Pal, 0xf0, 0x20);
FillPalette(RGB_BLACK, 0, 2);
for (i = 10; i < 14; i++)
LoadPalette(gPlttBufferUnfaded + 241, 240 + i, 2);
FillPalette(RGB(31, 17, 31), 0xF3, 2);
}
static void InitContestResources(void)
{
s32 i;
eContest = (struct Contest){};
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContest.unk[i] = 0xFF;
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i] = (struct ContestantStatus){};
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].ranking = 0;
eContestantStatus[i].effectStringId = CONTEST_STRING_NONE;
eContestantStatus[i].effectStringId2 = CONTEST_STRING_NONE;
}
eContestAppealResults = (struct ContestAppealMoveResults){};
eContestAI = (struct ContestAIInfo){};
*gContestResources->excitement = (struct ContestExcitement){};
memset(eContestGfxState, 0, CONTESTANT_COUNT * sizeof(struct ContestGraphicsState));
if (!(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK))
SortContestants(FALSE);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].nextTurnOrder = 0xFF;
eContest.prevTurnOrder[i] = gContestantTurnOrder[i];
}
// Calling this here while all the nextTurnOrder values are 0xFF will actually
// just reverse the turn order.
ApplyNextTurnOrder();
memset(gContestResources->tv, 0, sizeof(*gContestResources->tv) * CONTESTANT_COUNT);
}
static void AllocContestResources(void)
{
gContestResources = AllocZeroed(sizeof(struct ContestResources));
gContestResources->contest = AllocZeroed(sizeof(struct Contest));
gContestResources->status = AllocZeroed(sizeof(struct ContestantStatus) * CONTESTANT_COUNT);
gContestResources->appealResults = AllocZeroed(sizeof(struct ContestAppealMoveResults));
gContestResources->aiData = AllocZeroed(sizeof(struct ContestAIInfo));
gContestResources->excitement = AllocZeroed(sizeof(struct ContestExcitement) * CONTESTANT_COUNT);
gContestResources->gfxState = AllocZeroed(sizeof(struct ContestGraphicsState) * CONTESTANT_COUNT);
gContestResources->moveAnim = AllocZeroed(sizeof(struct ContestMoveAnimData));
gContestResources->tv = AllocZeroed(sizeof(struct ContestTV) * CONTESTANT_COUNT);
gContestResources->unused = AllocZeroed(sizeof(struct ContestUnused));
gContestResources->contestBgTilemaps[0] = AllocZeroed(0x1000);
gContestResources->contestBgTilemaps[1] = AllocZeroed(0x1000);
gContestResources->contestBgTilemaps[2] = AllocZeroed(0x1000);
gContestResources->contestBgTilemaps[3] = AllocZeroed(0x1000);
gContestResources->boxBlinkTiles1 = AllocZeroed(0x800);
gContestResources->boxBlinkTiles2 = AllocZeroed(0x800);
gContestResources->animBgTileBuffer = AllocZeroed(0x2000);
gBattleAnimBgTileBuffer = gContestResources->animBgTileBuffer;
gBattleAnimBgTilemapBuffer = gContestResources->contestBgTilemaps[1];
}
static void FreeContestResources(void)
{
FREE_AND_SET_NULL(gContestResources->contest);
FREE_AND_SET_NULL(gContestResources->status);
FREE_AND_SET_NULL(gContestResources->appealResults);
FREE_AND_SET_NULL(gContestResources->aiData);
FREE_AND_SET_NULL(gContestResources->excitement);
FREE_AND_SET_NULL(gContestResources->gfxState);
FREE_AND_SET_NULL(gContestResources->moveAnim);
FREE_AND_SET_NULL(gContestResources->tv);
FREE_AND_SET_NULL(gContestResources->unused);
FREE_AND_SET_NULL(gContestResources->contestBgTilemaps[0]);
FREE_AND_SET_NULL(gContestResources->contestBgTilemaps[1]);
FREE_AND_SET_NULL(gContestResources->contestBgTilemaps[2]);
FREE_AND_SET_NULL(gContestResources->contestBgTilemaps[3]);
FREE_AND_SET_NULL(gContestResources->boxBlinkTiles1);
FREE_AND_SET_NULL(gContestResources->boxBlinkTiles2);
FREE_AND_SET_NULL(gContestResources->animBgTileBuffer);
FREE_AND_SET_NULL(gContestResources);
gBattleAnimBgTileBuffer = NULL;
gBattleAnimBgTilemapBuffer = NULL;
}
void CB2_StartContest(void)
{
switch (gMain.state)
{
case 0:
sContestBgCopyFlags = 0;
AllocContestResources();
AllocateMonSpritesGfx();
FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x4000);
SetVBlankCallback(NULL);
InitContestInfoBgs();
InitContestWindows();
SetupContestGpuRegs();
ScanlineEffect_Clear();
ResetPaletteFade();
gPaletteFade.bufferTransferDisabled = TRUE;
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
ClearBattleMonForms();
InitContestResources();
gMain.state++;
break;
case 1:
gMain.state++;
break;
case 2:
if (SetupContestGraphics(&eContest.contestSetupState))
{
eContest.contestSetupState = 0;
gMain.state++;
}
break;
case 3:
SetBgForCurtainDrop();
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
BeginFastPaletteFade(2);
gPaletteFade.bufferTransferDisabled = FALSE;
SetVBlankCallback(VBlankCB_Contest);
eContest.mainTaskId = CreateTask(Task_StartContestWaitFade, 10);
SetMainCallback2(CB2_ContestMain);
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(8, 8);
}
break;
}
}
static void Task_StartContestWaitFade(u8 taskId)
{
if (!gPaletteFade.active)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_TryStartLinkContest;
}
}
// If this is a link contest try to start appeals communication
// Otherwise skip ahead
static void Task_TryStartLinkContest(u8 taskId)
{
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS)
{
switch (gTasks[taskId].data[0])
{
case 0:
ContestPrintLinkStandby();
gTasks[taskId].data[0]++;
// fallthrough
case 1:
if (IsLinkTaskFinished())
{
SetLinkStandbyCallback();
gTasks[taskId].data[0]++;
}
return;
case 2:
if (IsLinkTaskFinished() != TRUE)
return;
gTasks[taskId].data[0]++;
break;
}
}
if (!gPaletteFade.active)
{
gPaletteFade.bufferTransferDisabled = FALSE;
if (!(gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS))
ContestPrintLinkStandby();
CreateTask(Task_CommunicateMonIdxs, 0);
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = TaskDummy1;
}
}
else
{
gTasks[taskId].func = Task_WaitToRaiseCurtainAtStart;
}
}
static void Task_CommunicateMonIdxs(u8 taskId)
{
SetTaskFuncWithFollowupFunc(taskId, Task_LinkContest_CommunicateMonIdxs, Task_EndCommunicateMonIdxs);
}
static void Task_EndCommunicateMonIdxs(u8 taskId)
{
gTasks[taskId].data[0] = 1;
gTasks[taskId].func = Task_ReadyStartLinkContest;
}
static void Task_ReadyStartLinkContest(u8 taskId)
{
// data[0] always 1 here
gTasks[taskId].data[0]--;
if (gTasks[taskId].data[0] <= 0)
{
GetMultiplayerId(); // unused return value
DestroyTask(taskId);
gTasks[eContest.mainTaskId].func = Task_WaitToRaiseCurtainAtStart;
gRngValue = gContestRngValue;
}
}
static bool8 SetupContestGraphics(u8 *stateVar)
{
u16 tempPalette1[16];
u16 tempPalette2[16];
switch (*stateVar)
{
case 0:
gPaletteFade.bufferTransferDisabled = TRUE;
RequestDma3Fill(0, (void *)VRAM, 0x8000, 1);
RequestDma3Fill(0, (void *)VRAM + 0x8000, 0x8000, 1);
RequestDma3Fill(0, (void *)VRAM + 0x10000, 0x8000, 1);
break;
case 1:
LZDecompressVram(gContestInterfaceGfx, (void *)VRAM);
break;
case 2:
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
DmaCopyLarge32(3, (void *)(BG_SCREEN_ADDR(4)), eUnzippedContestAudience_Gfx, 0x2000, 0x1000);
break;
case 3:
CopyToBgTilemapBuffer(3, gContestAudienceTilemap, 0, 0);
CopyBgTilemapBufferToVram(3);
break;
case 4:
CopyToBgTilemapBuffer(2, gContestInterfaceTilemap, 0, 0);
CopyBgTilemapBufferToVram(2);
// This is a bug, and copies random junk. savedJunk is never read.
DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eContestTempSave.savedJunk, sizeof(eContestTempSave.savedJunk));
break;
case 5:
LoadCompressedPalette(gContestInterfaceAudiencePalette, 0, 0x200);
CpuCopy32(gPlttBufferUnfaded + 128, tempPalette1, 16 * sizeof(u16));
CpuCopy32(gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, tempPalette2, 16 * sizeof(u16));
CpuCopy32(tempPalette2, gPlttBufferUnfaded + 128, 16 * sizeof(u16));
CpuCopy32(tempPalette1, gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, 16 * sizeof(u16));
DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedWindowPalettes, sizeof(eContestTempSave.cachedWindowPalettes));
LoadContestPalettes();
break;
case 6:
DrawContestantWindows();
FillContestantWindowBgs();
SwapMoveDescAndContestTilemaps();
eContest.judgeSpeechBubbleSpriteId = CreateJudgeSpeechBubbleSprite();
CreateSliderHeartSprites();
CreateNextTurnSprites();
CreateApplauseMeterSprite();
CreateJudgeAttentionEyeTask();
CreateUnusedBlendTask();
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
gBattleTypeFlags = 0;
gBattlerAttacker = B_POSITION_PLAYER_RIGHT;
gBattlerTarget = B_POSITION_OPPONENT_RIGHT;
// Unclear why judge sprite is assigned here
// Overwritten in APPEALSTATE_SLIDE_MON_IN with the attacking contest mon
gBattlerSpriteIds[gBattlerAttacker] = CreateJudgeSprite();
CreateInvisibleBattleTargetSprite();
CopyBgTilemapBufferToVram(3);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(1);
ShowBg(3);
ShowBg(2);
ShowBg(0);
ShowBg(1);
break;
default:
*stateVar = 0;
return TRUE;
}
(*stateVar)++;
return FALSE;
}
static void Task_WaitToRaiseCurtainAtStart(u8 taskId)
{
gPaletteFade.bufferTransferDisabled = FALSE;
if (!gPaletteFade.active)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_RaiseCurtainAtStart;
}
}
static void Task_RaiseCurtainAtStart(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
if (gTasks[taskId].data[1]++ <= 60)
break;
gTasks[taskId].data[1] = 0;
PlaySE12WithPanning(SE_CONTEST_CURTAIN_RISE, 0);
gTasks[taskId].data[0]++;
break;
case 1:
*(s16*)&gBattle_BG1_Y += 7;
if ((s16)gBattle_BG1_Y <= DISPLAY_HEIGHT)
break;
gTasks[taskId].data[0]++;
break;
case 2:
UpdateContestantBoxOrder();
gTasks[taskId].data[0]++;
break;
case 3:
{
u16 bg0Cnt = GetGpuReg(REG_OFFSET_BG0CNT);
u16 bg2Cnt = GetGpuReg(REG_OFFSET_BG2CNT);
((struct BgCnt *)&bg0Cnt)->priority = 0;
((struct BgCnt *)&bg2Cnt)->priority = 0;
SetGpuReg(REG_OFFSET_BG0CNT, bg0Cnt);
SetGpuReg(REG_OFFSET_BG2CNT, bg2Cnt);
SlideApplauseMeterIn();
gTasks[taskId].data[0]++;
break;
}
case 4:
default:
if (eContest.applauseMeterIsMoving)
break;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_DisplayAppealNumberText;
break;
}
}
static void CB2_ContestMain(void)
{
s32 i;
AnimateSprites();
RunTasks();
BuildOamBuffer();
UpdatePaletteFade();
for (i = 0; i < 4; i++)
{
if ((sContestBgCopyFlags >> i) & 1)
CopyBgTilemapBufferToVram(i);
}
sContestBgCopyFlags = 0;
}
static void VBlankCB_Contest(void)
{
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
ScanlineEffect_InitHBlankDmaTransfer();
}
static void Task_DisplayAppealNumberText(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
ContestDebugDoPrint();
DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
ConvertIntToDecimalStringN(gStringVar1, eContest.appealNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
StringCopy(gDisplayedStringBattle, gText_AppealNumWhichMoveWillBePlayed);
else
StringCopy(gDisplayedStringBattle, gText_AppealNumButItCantParticipate);
ContestClearGeneralTextWindow();
StringExpandPlaceholders(gStringVar4, gDisplayedStringBattle);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].data[0]++;
}
else
{
if (!Contest_RunTextPrinters())
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_TryShowMoveSelectScreen;
}
}
}
static void Task_TryShowMoveSelectScreen(u8 taskId)
{
// Wait for button press to show move select screen
if ((JOY_NEW(A_BUTTON)) || (gMain.newKeys == B_BUTTON))
{
PlaySE(SE_SELECT);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
{
SetBottomSliderHeartsInvisibility(TRUE);
gTasks[taskId].func = Task_ShowMoveSelectScreen;
}
else
{
// Skip move selection (selected move will be MOVE_NONE)
gTasks[taskId].func = Task_SelectedMove;
}
}
}
static void Task_ShowMoveSelectScreen(u8 taskId)
{
u8 i;
u8 moveName[32];
gBattle_BG0_Y = DISPLAY_HEIGHT;
gBattle_BG2_Y = DISPLAY_HEIGHT;
for (i = 0; i < MAX_MON_MOVES; i++)
{
u16 move = gContestMons[gContestPlayerMonIndex].moves[i];
u8 *moveNameBuffer = moveName;
if (eContestantStatus[gContestPlayerMonIndex].prevMove != MOVE_NONE
&& IsContestantAllowedToCombo(gContestPlayerMonIndex)
&& AreMovesContestCombo(eContestantStatus[gContestPlayerMonIndex].prevMove, move)
&& eContestantStatus[gContestPlayerMonIndex].hasJudgesAttention)
{
// Highlight the text because it's a combo move
moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGray);
}
else if (move != MOVE_NONE
&& eContestantStatus[gContestPlayerMonIndex].prevMove == move
&& gContestMoves[move].effect != CONTEST_EFFECT_REPETITION_NOT_BORING)
{
// Gray the text because it's a repeated move
moveNameBuffer = StringCopy(moveName, gText_ColorBlue);
}
moveNameBuffer = StringCopy(moveNameBuffer, gMoveNames[move]);
FillWindowPixelBuffer(i + MOVE_WINDOWS_START, PIXEL_FILL(0));
Contest_PrintTextToBg0WindowAt(i + MOVE_WINDOWS_START, moveName, 5, 1, FONT_NARROW);
}
DrawMoveSelectArrow(eContest.playerMoveChoice);
PrintContestMoveDescription(gContestMons[gContestPlayerMonIndex].moves[eContest.playerMoveChoice]);
gTasks[taskId].func = Task_HandleMoveSelectInput;
}
static void Task_HandleMoveSelectInput(u8 taskId)
{
u8 numMoves = 0;
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gContestMons[gContestPlayerMonIndex].moves[i] != MOVE_NONE)
numMoves++;
}
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_SelectedMove;
}
else
{
switch (gMain.newAndRepeatedKeys)
{
case B_BUTTON:
// Cancel move selection
PlaySE(SE_SELECT);
SetBottomSliderHeartsInvisibility(FALSE);
ConvertIntToDecimalStringN(gStringVar1, eContest.appealNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
StringCopy(gDisplayedStringBattle, gText_AppealNumWhichMoveWillBePlayed);
else
StringCopy(gDisplayedStringBattle, gText_AppealNumButItCantParticipate);
ContestClearGeneralTextWindow();
StringExpandPlaceholders(gStringVar4, gDisplayedStringBattle);
Contest_StartTextPrinter(gStringVar4, 0);
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
gTasks[taskId].func = Task_TryShowMoveSelectScreen;
break;
case DPAD_LEFT:
case DPAD_RIGHT:
break;
case DPAD_UP:
EraseMoveSelectArrow(eContest.playerMoveChoice);
if (eContest.playerMoveChoice == 0)
eContest.playerMoveChoice = numMoves - 1;
else
eContest.playerMoveChoice--;
DrawMoveSelectArrow(eContest.playerMoveChoice);
PrintContestMoveDescription(gContestMons[gContestPlayerMonIndex].moves[eContest.playerMoveChoice]);
if (numMoves > 1)
PlaySE(SE_SELECT);
break;
case DPAD_DOWN:
EraseMoveSelectArrow(eContest.playerMoveChoice);
if (eContest.playerMoveChoice == numMoves - 1)
eContest.playerMoveChoice = 0;
else
eContest.playerMoveChoice++;
DrawMoveSelectArrow(eContest.playerMoveChoice);
PrintContestMoveDescription(gContestMons[gContestPlayerMonIndex].moves[eContest.playerMoveChoice]);
if (numMoves > 1)
PlaySE(SE_SELECT);
break;
}
}
}
static void DrawMoveSelectArrow(s8 moveIndex)
{
ContestBG_FillBoxWithIncrementingTile(2, 55, 0, 31 + moveIndex * 2, 2, 2, 17, 1);
}
static void EraseMoveSelectArrow(s8 moveIndex)
{
ContestBG_FillBoxWithIncrementingTile(2, 11, 0, 31 + moveIndex * 2, 2, 1, 17, 1);
ContestBG_FillBoxWithIncrementingTile(2, 11, 0, 32 + moveIndex * 2, 2, 1, 17, 1);
}
static void Task_SelectedMove(u8 taskId)
{
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
u16 move = GetChosenMove(gContestPlayerMonIndex);
u8 taskId2;
eContestantStatus[gContestPlayerMonIndex].currMove = move;
taskId2 = CreateTask(Task_LinkContest_CommunicateMoveSelections, 0);
SetTaskFuncWithFollowupFunc(taskId2, Task_LinkContest_CommunicateMoveSelections, Task_EndCommunicateMoveSelections);
gTasks[taskId].func = TaskDummy1;
ContestPrintLinkStandby();
SetBottomSliderHeartsInvisibility(FALSE);
}
else
{
GetAllChosenMoves();
gTasks[taskId].func = Task_HideMoveSelectScreen;
}
}
static void Task_EndCommunicateMoveSelections(u8 taskId)
{
DestroyTask(taskId);
gTasks[eContest.mainTaskId].func = Task_HideMoveSelectScreen;
}
static void Task_HideMoveSelectScreen(u8 taskId)
{
s32 i;
ContestClearGeneralTextWindow();
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
SetBottomSliderHeartsInvisibility(FALSE);
for (i = 0; i < MAX_MON_MOVES; i++)
{
FillWindowPixelBuffer(MOVE_WINDOWS_START + i, PIXEL_FILL(0));
PutWindowTilemap(MOVE_WINDOWS_START + i);
CopyWindowToVram(MOVE_WINDOWS_START + i, COPYWIN_GFX);
}
Contest_SetBgCopyFlags(0);
// This seems to be a bug; it should have just copied PLTT_BUFFER_SIZE.
DmaCopy32Defvars(3, gPlttBufferFaded, eContestTempSave.cachedPlttBufferFaded, PLTT_BUFFER_SIZE * 2);
LoadPalette(eContestTempSave.cachedPlttBufferUnfaded, 0, PLTT_BUFFER_SIZE * 2);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_HideApplauseMeterForAppealStart;
}
static void Task_HideApplauseMeterForAppealStart(u8 taskId)
{
if (++gTasks[taskId].data[0] > 2)
{
gTasks[taskId].data[0] = 0;
if (++gTasks[taskId].data[1] == 2)
{
SlideApplauseMeterOut();
AnimateSliderHearts(SLIDER_HEART_ANIM_DISAPPEAR);
gTasks[taskId].func = Task_WaitHideApplauseMeterForAppealStart;
}
}
}
static void Task_WaitHideApplauseMeterForAppealStart(u8 taskId)
{
if (!eContest.applauseMeterIsMoving && !eContest.sliderHeartsAnimating)
gTasks[taskId].func = Task_AppealSetup;
}
#define tState data[0]
#define tMonSpriteId data[2]
#define tCounter data[10]
static void Task_AppealSetup(u8 taskId)
{
if (++gTasks[taskId].data[0] > 19)
{
eContest.turnNumber = 0;
eContest.unusedRng = gRngValue;
if ((gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK) && IsPlayerLinkLeader())
{
s32 i;
for (i = 0; i + gNumLinkContestPlayers < CONTESTANT_COUNT; i++)
{
eContestantStatus[gNumLinkContestPlayers + i].currMove = GetChosenMove(gNumLinkContestPlayers + i);
}
}
gTasks[taskId].tState = APPEALSTATE_START_TURN;
gTasks[taskId].func = Task_DoAppeals;
}
}
static void Task_DoAppeals(u8 taskId)
{
u8 spriteId;
s32 i;
u8 contestant = eContest.currentContestant;
s8 r3;
switch (gTasks[taskId].tState)
{
case APPEALSTATE_START_TURN:
ContestDebugDoPrint();
for (i = 0; eContest.turnNumber != eContestAppealResults.turnOrder[i]; i++)
;
eContest.currentContestant = i;
contestant = eContest.currentContestant;
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
u8 taskId2;
eContest.waitForLink = TRUE;
if (IsPlayerLinkLeader())
CalculateAppealMoveImpact(eContest.currentContestant);
taskId2 = CreateTask(Task_LinkContest_CommunicateAppealsState, 0);
SetTaskFuncWithFollowupFunc(taskId2, Task_LinkContest_CommunicateAppealsState, Task_EndWaitForLink);
ContestPrintLinkStandby();
gTasks[taskId].tState = APPEALSTATE_WAIT_LINK;
}
else
{
CalculateAppealMoveImpact(eContest.currentContestant);
gTasks[taskId].tState = APPEALSTATE_CHECK_SKIP_TURN;
}
return;
case APPEALSTATE_WAIT_LINK:
if (!eContest.waitForLink)
gTasks[taskId].tState = APPEALSTATE_CHECK_SKIP_TURN;
return;
case APPEALSTATE_CHECK_SKIP_TURN:
SetContestLiveUpdateFlags(contestant);
ContestDebugPrintBitStrings();
if (eContestantStatus[contestant].numTurnsSkipped != 0
|| eContestantStatus[contestant].noMoreTurns)
{
gTasks[taskId].tState = APPEALSTATE_PRINT_SKIP_TURN_MSG;
}
else
{
ContestClearGeneralTextWindow();
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_SLIDE_MON_IN;
}
return;
case APPEALSTATE_SLIDE_MON_IN:
for (i = 0; i < CONTESTANT_COUNT; i++)
gBattleMonForms[i] = 0;
memset(gContestResources->moveAnim, 0, sizeof(*gContestResources->moveAnim));
SetMoveAnimAttackerData(eContest.currentContestant);
spriteId = CreateContestantSprite(
gContestMons[eContest.currentContestant].species,
gContestMons[eContest.currentContestant].otId,
gContestMons[eContest.currentContestant].personality,
eContest.currentContestant);
gSprites[spriteId].x2 = 120;
gSprites[spriteId].callback = SpriteCB_MonSlideIn;
gTasks[taskId].tMonSpriteId = spriteId;
gBattlerSpriteIds[gBattlerAttacker] = spriteId;
BlinkContestantBox(CreateContestantBoxBlinkSprites(eContest.currentContestant), FALSE);
gTasks[taskId].tState = APPEALSTATE_WAIT_SLIDE_MON;
return;
case APPEALSTATE_WAIT_SLIDE_MON:
spriteId = gTasks[taskId].tMonSpriteId;
if (gSprites[spriteId].callback == SpriteCallbackDummy)
{
// Once mon has slid in, also wait for box to finish blinking
if (!eContestGfxState[contestant].boxBlinking)
gTasks[taskId].tState = APPEALSTATE_PRINT_USED_MOVE_MSG;
}
return;
case APPEALSTATE_PRINT_USED_MOVE_MSG:
if (eContestantStatus[contestant].nervous)
{
gTasks[taskId].tState = APPEALSTATE_PRINT_TOO_NERVOUS_MSG;
}
else
{
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
if (eContestantStatus[contestant].currMove < MOVES_COUNT)
StringCopy(gStringVar2, gMoveNames[eContestantStatus[contestant].currMove]);
else
StringCopy(gStringVar2, sInvalidContestMoveNames[eContestantStatus[contestant].moveCategory]);
StringExpandPlaceholders(gStringVar4, gText_MonAppealedWithMove);
Contest_StartTextPrinter(gStringVar4, 1);
gTasks[taskId].tState = APPEALSTATE_WAIT_USED_MOVE_MSG;
}
return;
case APPEALSTATE_WAIT_USED_MOVE_MSG:
if (!Contest_RunTextPrinters())
{
eContest.moveAnimTurnCount = 0;
gTasks[taskId].tState = APPEALSTATE_MOVE_ANIM;
}
return;
case APPEALSTATE_MOVE_ANIM:
{
u16 move = SanitizeMove(eContestantStatus[eContest.currentContestant].currMove);
SetMoveSpecificAnimData(eContest.currentContestant);
SetMoveAnimAttackerData(eContest.currentContestant);
SetMoveTargetPosition(move);
DoMoveAnim(move);
gTasks[taskId].tState = APPEALSTATE_WAIT_MOVE_ANIM;
}
return;
case APPEALSTATE_WAIT_MOVE_ANIM:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
ClearMoveAnimData(contestant);
if (eContest.moveAnimTurnCount != 0)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_MOVE_ANIM_MULTITURN;
}
else
{
if (!eContestantStatus[contestant].hasJudgesAttention)
StopFlashJudgeAttentionEye(contestant);
DrawUnnervedSymbols();
gTasks[taskId].tState = APPEALSTATE_TRY_PRINT_MOVE_RESULT;
}
}
return;
case APPEALSTATE_MOVE_ANIM_MULTITURN:
if (gTasks[taskId].tCounter++ > 30)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_MOVE_ANIM;
}
return;
case APPEALSTATE_TRY_PRINT_MOVE_RESULT:
gTasks[taskId].data[1] = 0;
if (eContestantStatus[contestant].effectStringId != CONTEST_STRING_NONE)
{
PrintAppealMoveResultText(contestant, eContestantStatus[contestant].effectStringId);
eContestantStatus[contestant].effectStringId = CONTEST_STRING_NONE;
gTasks[taskId].tState = APPEALSTATE_WAIT_MOVE_RESULT_MSG;
}
else
{
if (eContestantStatus[contestant].effectStringId2 != CONTEST_STRING_NONE)
{
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (i != contestant && eContestantStatus[i].effectStringId != CONTEST_STRING_NONE)
break;
}
if (i == CONTESTANT_COUNT)
{
PrintAppealMoveResultText(contestant, eContestantStatus[contestant].effectStringId2);
eContestantStatus[contestant].effectStringId2 = CONTEST_STRING_NONE;
gTasks[taskId].tState = APPEALSTATE_WAIT_MOVE_RESULT_MSG;
}
else
{
gTasks[taskId].tState = APPEALSTATE_CHECK_TURN_ORDER_MOD;
}
}
else
{
gTasks[taskId].tState = APPEALSTATE_CHECK_TURN_ORDER_MOD;
}
}
return;
case APPEALSTATE_WAIT_MOVE_RESULT_MSG:
if (!Contest_RunTextPrinters())
gTasks[taskId].tState = APPEALSTATE_TRY_PRINT_MOVE_RESULT;
return;
case APPEALSTATE_CHECK_TURN_ORDER_MOD:
if (eContestantStatus[contestant].turnOrderModAction == 1)
{
DoJudgeSpeechBubble(JUDGE_SYMBOL_NUMBER_ONE);
}
else if (eContestantStatus[contestant].turnOrderModAction == 2)
{
DoJudgeSpeechBubble(JUDGE_SYMBOL_NUMBER_FOUR);
}
else if (eContestantStatus[contestant].turnOrderModAction == 3)
{
DoJudgeSpeechBubble(JUDGE_SYMBOL_QUESTION_MARK);
}
else
{
gTasks[taskId].tState = APPEALSTATE_TRY_SHOW_NEXT_TURN_GFX;
return;
}
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_TURN_ORDER;
return;
case APPEALSTATE_WAIT_JUDGE_TURN_ORDER:
if (!eContest.waitForJudgeSpeechBubble)
gTasks[taskId].tState = APPEALSTATE_TRY_SHOW_NEXT_TURN_GFX;
return;
case APPEALSTATE_TRY_SHOW_NEXT_TURN_GFX:
ShowHideNextTurnGfx(TRUE);
gTasks[taskId].tState = APPEALSTATE_UPDATE_MOVE_USERS_HEARTS;
return;
case APPEALSTATE_UPDATE_MOVE_USERS_HEARTS:
UpdateAppealHearts(0, eContestantStatus[contestant].appeal, contestant);
gTasks[taskId].tState = APPEALSTATE_WAIT_MOVE_USERS_HEARTS;
return;
case APPEALSTATE_WAIT_MOVE_USERS_HEARTS:
if (!eContestGfxState[eContest.currentContestant].updatingAppealHearts)
gTasks[taskId].tState = APPEALSTATE_TRY_JUDGE_STAR;
return;
case APPEALSTATE_TRY_JUDGE_STAR:
if (eContestantStatus[contestant].conditionMod == CONDITION_GAIN)
DoJudgeSpeechBubble(JUDGE_SYMBOL_STAR);
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_STAR;
return;
case APPEALSTATE_WAIT_JUDGE_STAR:
if (!eContest.waitForJudgeSpeechBubble)
gTasks[taskId].tState = APPEALSTATE_UPDATE_MOVE_USERS_STARS;
return;
case APPEALSTATE_UPDATE_MOVE_USERS_STARS:
if (UpdateConditionStars(contestant, TRUE))
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_MOVE_USERS_STARS;
}
else
{
gTasks[taskId].tState = APPEALSTATE_UPDATE_MOVE_USERS_STATUS;
}
return;
case APPEALSTATE_WAIT_MOVE_USERS_STARS:
if (++gTasks[taskId].tCounter > 20)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_UPDATE_MOVE_USERS_STATUS;
}
return;
case APPEALSTATE_UPDATE_MOVE_USERS_STATUS:
if (DrawStatusSymbol(contestant))
PlaySE(SE_CONTEST_ICON_CHANGE);
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENTS;
return;
case APPEALSTATE_UPDATE_OPPONENTS:
gTasks[taskId].data[1] = 0;
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT;
return;
case APPEALSTATE_UPDATE_OPPONENT:
{
// Update each other contestant as a result of this move appeal
s32 j = 0;
r3 = FALSE; // Can't get this to use local variable. Should be "needsUpdate"
for (i = gTasks[taskId].data[1]; i < CONTESTANT_COUNT; i++)
{
r3 = FALSE;
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (j != contestant && gContestantTurnOrder[j] == i
&& eContestantStatus[j].effectStringId != CONTEST_STRING_NONE)
{
r3 = TRUE;
break;
}
}
if (r3)
break;
}
if (r3)
{
// Update contestant
gTasks[taskId].data[1] = gContestantTurnOrder[j];
PrintAppealMoveResultText(j, eContestantStatus[j].effectStringId);
eContestantStatus[j].effectStringId = CONTEST_STRING_NONE;
gTasks[taskId].tState = APPEALSTATE_WAIT_OPPONENT_RESPONSE_MSG;
}
else
{
// Done updating contestants
gTasks[taskId].data[1] = 0;
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_TRY_PRINT_SKIP_NEXT_TURN_MSG;
DrawStatusSymbols();
}
}
return;
case APPEALSTATE_WAIT_OPPONENT_RESPONSE_MSG:
// Wait for contestants response to current appeal
// i.e. "Contestant managed to avert its gaze"
if (!Contest_RunTextPrinters())
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT_HEARTS;
return;
case APPEALSTATE_UPDATE_OPPONENT_HEARTS:
for (i = 0; gTasks[taskId].data[1] != gContestantTurnOrder[i]; i++)
;
UpdateAppealHearts(eContestantStatus[i].appeal + eContestantStatus[i].jam, -eContestantStatus[i].jam, i);
gTasks[taskId].tState = APPEALSTATE_WAIT_OPPONENT_HEARTS;
return;
case APPEALSTATE_WAIT_OPPONENT_HEARTS:
for (i = 0; gTasks[taskId].data[1] != gContestantTurnOrder[i]; i++)
;
if (!eContestGfxState[i].updatingAppealHearts)
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT_STARS;
return;
case APPEALSTATE_UPDATE_OPPONENT_STARS:
for (i = 0; gTasks[taskId].data[1] != gContestantTurnOrder[i]; i++)
;
if (UpdateConditionStars(i, TRUE))
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_OPPONENT_STARS;
}
else
{
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT_STATUS;
}
return;
case APPEALSTATE_WAIT_OPPONENT_STARS:
if (++gTasks[taskId].tCounter > 20)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT_STATUS;
}
return;
case APPEALSTATE_UPDATE_OPPONENT_STATUS:
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (gContestantTurnOrder[i] == gTasks[taskId].data[1])
break;
}
if (DrawStatusSymbol(i))
PlaySE(SE_CONTEST_ICON_CHANGE);
else
PlaySE(SE_CONTEST_ICON_CLEAR);
if (eContestantStatus[i].judgesAttentionWasRemoved)
{
StopFlashJudgeAttentionEye(i);
eContestantStatus[i].judgesAttentionWasRemoved = FALSE;
}
gTasks[taskId].data[1]++;
gTasks[taskId].tState = APPEALSTATE_UPDATE_OPPONENT;
return;
case APPEALSTATE_TRY_PRINT_SKIP_NEXT_TURN_MSG:
if (gTasks[taskId].tCounter++ > 9)
{
gTasks[taskId].tCounter = 0;
if (eContestantStatus[contestant].numTurnsSkipped != 0
|| eContestantStatus[contestant].turnSkipped)
{
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_MonCantAppealNextTurn);
Contest_StartTextPrinter(gStringVar4, 1);
}
gTasks[taskId].tState = APPEALSTATE_WAIT_SKIP_NEXT_TURN_MSG;
}
return;
case APPEALSTATE_WAIT_SKIP_NEXT_TURN_MSG:
if (!Contest_RunTextPrinters())
{
if (!eContestantStatus[contestant].usedComboMove)
gTasks[taskId].tState = APPEALSTATE_CHECK_REPEATED_MOVE;
else
gTasks[taskId].tState = APPEALSTATE_PRINT_COMBO_MSG;
}
return;
case APPEALSTATE_PRINT_COMBO_MSG:
{
s8 completedCombo = eContestantStatus[contestant].completedCombo;
if (eContestantStatus[contestant].completedCombo)
{
// Finished combo
// Looks like there were originally meant to be move combos of
// different effectivenesses. completedCombo however is only ever 0 or 1,
// so in here only "Went over well" will ever be used
ContestClearGeneralTextWindow();
if (completedCombo == 1)
Contest_StartTextPrinter(gText_AppealComboWentOverWell, TRUE);
else if (completedCombo == 2)
Contest_StartTextPrinter(gText_AppealComboWentOverVeryWell, TRUE);
else
Contest_StartTextPrinter(gText_AppealComboWentOverExcellently, TRUE);
DoJudgeSpeechBubble(JUDGE_SYMBOL_TWO_EXCLAMATIONS);
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_COMBO;
}
else
{
// Started combo
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_JudgeLookedAtMonExpectantly);
Contest_StartTextPrinter(gStringVar4, 1);
DoJudgeSpeechBubble(JUDGE_SYMBOL_ONE_EXCLAMATION);
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_COMBO;
}
return;
}
case APPEALSTATE_WAIT_JUDGE_COMBO:
if (!eContest.waitForJudgeSpeechBubble)
{
StartStopFlashJudgeAttentionEye(eContest.currentContestant);
gTasks[taskId].tState = APPEALSTATE_TRY_UPDATE_HEARTS_FROM_COMBO;
}
return;
case APPEALSTATE_TRY_UPDATE_HEARTS_FROM_COMBO:
if (!Contest_RunTextPrinters())
{
if (++gTasks[taskId].tCounter > 50)
{
if (!eContestantStatus[contestant].hasJudgesAttention)
{
UpdateAppealHearts(
eContestantStatus[contestant].appeal,
eContestantStatus[contestant].comboAppealBonus,
contestant);
eContestantStatus[contestant].appeal += eContestantStatus[contestant].comboAppealBonus;
}
gTasks[taskId].tState = APPEALSTATE_WAIT_HEARTS_FROM_COMBO;
}
}
return;
case APPEALSTATE_WAIT_HEARTS_FROM_COMBO:
if (!eContestGfxState[contestant].updatingAppealHearts)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_CHECK_REPEATED_MOVE;
}
return;
case APPEALSTATE_CHECK_REPEATED_MOVE:
if (eContestantStatus[contestant].repeatedMove)
{
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_RepeatedAppeal);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tCounter = 0;
DoJudgeSpeechBubble(JUDGE_SYMBOL_SWIRL);
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_REPEATED_MOVE;
}
else
{
gTasks[taskId].tState = APPEALSTATE_UPDATE_CROWD;
}
return;
case APPEALSTATE_WAIT_JUDGE_REPEATED_MOVE:
if (!eContest.waitForJudgeSpeechBubble)
gTasks[taskId].tState = APPEALSTATE_UPDATE_HEARTS_FROM_REPEAT;
return;
case APPEALSTATE_UPDATE_HEARTS_FROM_REPEAT:
if (!Contest_RunTextPrinters())
{
UpdateAppealHearts(eContestantStatus[contestant].appeal, -eContestantStatus[contestant].repeatJam, contestant);
eContestantStatus[contestant].appeal -= eContestantStatus[contestant].repeatJam;
gTasks[taskId].tState = APPEALSTATE_WAIT_HEARTS_FROM_REPEAT;
}
return;
case APPEALSTATE_WAIT_HEARTS_FROM_REPEAT:
ContestDebugDoPrint();
if (!eContestGfxState[contestant].updatingAppealHearts)
{
gTasks[taskId].tCounter = 0;
ContestClearGeneralTextWindow();
gTasks[taskId].tState = APPEALSTATE_UPDATE_CROWD;
}
return;
case APPEALSTATE_UPDATE_CROWD:
if (eContestExcitement.frozen && contestant != eContestExcitement.freezer)
{
gTasks[taskId].tState = APPEALSTATE_PRINT_CROWD_WATCHES_MSG;
}
else
{
r3 = eContestExcitement.moveExcitement; // Can't get this to use local variable. Should be "moveExcitement"
if (eContestantStatus[contestant].overrideCategoryExcitementMod)
{
r3 = 1;
StringCopy(gStringVar3, gMoveNames[eContestantStatus[contestant].currMove]);
}
else
{
StringCopy(gStringVar3, sContestConditions[gContestMoves[eContestantStatus[contestant].currMove].contestCategory]);
}
if (r3 > 0 && eContestantStatus[contestant].repeatedMove)
r3 = 0;
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
eContest.applauseLevel += r3;
if (eContest.applauseLevel < 0)
eContest.applauseLevel = 0;
if (r3 == 0)
{
gTasks[taskId].tState = APPEALSTATE_SLIDE_APPLAUSE_OUT;
}
else
{
if (r3 < 0)
StringExpandPlaceholders(gStringVar4, gText_MonsXDidntGoOverWell);
else if (r3 > 0 && eContest.applauseLevel <= 4)
StringExpandPlaceholders(gStringVar4, gText_MonsXWentOverGreat);
else
StringExpandPlaceholders(gStringVar4, gText_MonsXGotTheCrowdGoing);
Contest_StartTextPrinter(gStringVar4, 1);
gTasks[taskId].tCounter = 0;
gTasks[taskId].data[11] = 0;
if (r3 < 0)
gTasks[taskId].tState = APPEALSTATE_DO_CROWD_UNEXCITED;
else
gTasks[taskId].tState = APPEALSTATE_DO_CROWD_EXCITED;
}
}
return;
case APPEALSTATE_DO_CROWD_UNEXCITED:
switch (gTasks[taskId].tCounter)
{
case 0:
BlendAudienceBackground(-1, 1);
PlayFanfare(MUS_TOO_BAD);
gTasks[taskId].tCounter++;
break;
case 1:
if (!eContest.waitForAudienceBlend && !Contest_RunTextPrinters())
{
ShowAndUpdateApplauseMeter(-1);
gTasks[taskId].tCounter++;
}
break;
case 2:
if (!eContest.isShowingApplauseMeter)
{
if (gTasks[taskId].data[11]++ > 29)
{
gTasks[taskId].data[11] = 0;
BlendAudienceBackground(-1, -1);
gTasks[taskId].tCounter++;
}
}
break;
case 3:
if (!gPaletteFade.active)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].data[11] = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_EXCITEMENT_HEARTS;
}
break;
}
return;
case APPEALSTATE_DO_CROWD_EXCITED:
switch (gTasks[taskId].tCounter)
{
case 0:
if (!Contest_RunTextPrinters())
{
BlendAudienceBackground(1, 1);
gTasks[taskId].tCounter++;
}
break;
case 1:
if (!eContest.waitForAudienceBlend)
{
AnimateAudience();
PlaySE(SE_M_ENCORE2);
ShowAndUpdateApplauseMeter(1);
gTasks[taskId].tCounter++;
}
break;
case 2:
if (!eContest.isShowingApplauseMeter)
{
if (gTasks[taskId].data[11]++ > 29)
{
gTasks[taskId].data[11] = 0;
UpdateAppealHearts(eContestantStatus[contestant].appeal, eContestExcitement.excitementAppealBonus, contestant);
eContestantStatus[contestant].appeal += eContestExcitement.excitementAppealBonus;
gTasks[taskId].tCounter++;
}
}
break;
case 3:
if (!eContestGfxState[contestant].updatingAppealHearts)
{
if (!eContest.animatingAudience)
{
BlendAudienceBackground(1, -1);
gTasks[taskId].tCounter++;
}
}
break;
case 4:
if (!gPaletteFade.active)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].data[11] = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_EXCITEMENT_HEARTS;
}
break;
}
return;
case APPEALSTATE_WAIT_EXCITEMENT_HEARTS:
if (!eContestGfxState[contestant].updatingAppealHearts)
{
ContestClearGeneralTextWindow();
gTasks[taskId].tState = APPEALSTATE_SLIDE_APPLAUSE_OUT;
}
return;
case APPEALSTATE_PRINT_CROWD_WATCHES_MSG:
ContestClearGeneralTextWindow();
StringCopy(gStringVar3, gContestMons[eContestExcitement.freezer].nickname);
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringCopy(gStringVar2, gMoveNames[eContestantStatus[contestant].currMove]);
StringExpandPlaceholders(gStringVar4, gText_CrowdContinuesToWatchMon);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tState = APPEALSTATE_PRINT_MON_MOVE_IGNORED_MSG;
return;
case APPEALSTATE_PRINT_MON_MOVE_IGNORED_MSG:
if (!Contest_RunTextPrinters())
{
ContestClearGeneralTextWindow();
StringExpandPlaceholders(gStringVar4, gText_MonsMoveIsIgnored);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tState = APPEALSTATE_WAIT_MON_MOVE_IGNORED_MSG;
}
return;
case APPEALSTATE_WAIT_MON_MOVE_IGNORED_MSG:
if (!Contest_RunTextPrinters())
{
ContestClearGeneralTextWindow();
gTasks[taskId].tState = APPEALSTATE_SLIDE_APPLAUSE_OUT;
}
return;
case APPEALSTATE_PRINT_TOO_NERVOUS_MSG:
if (eContestantStatus[contestant].hasJudgesAttention)
eContestantStatus[contestant].hasJudgesAttention = FALSE;
StartStopFlashJudgeAttentionEye(contestant);
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringCopy(gStringVar2, gMoveNames[eContestantStatus[contestant].currMove]);
StringExpandPlaceholders(gStringVar4, gText_MonWasTooNervousToMove);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tState = APPEALSTATE_WAIT_TOO_NERVOUS_MSG;
return;
case APPEALSTATE_WAIT_TOO_NERVOUS_MSG:
if (!Contest_RunTextPrinters())
gTasks[taskId].tState = APPEALSTATE_SLIDE_APPLAUSE_OUT;
return;
case APPEALSTATE_SLIDE_APPLAUSE_OUT:
SlideApplauseMeterOut();
gTasks[taskId].tState = APPEALSTATE_WAIT_SLIDE_APPLAUSE;
return;
case APPEALSTATE_WAIT_SLIDE_APPLAUSE:
if (!eContest.applauseMeterIsMoving)
{
if (eContest.applauseLevel > 4)
{
eContest.applauseLevel = 0;
UpdateApplauseMeter();
}
gTasks[taskId].tState = APPEALSTATE_SLIDE_MON_OUT;
}
return;
case APPEALSTATE_SLIDE_MON_OUT:
spriteId = gTasks[taskId].tMonSpriteId;
gSprites[spriteId].callback = SpriteCB_MonSlideOut;
gTasks[taskId].tState = APPEALSTATE_FREE_MON_SPRITE;
return;
case APPEALSTATE_FREE_MON_SPRITE:
spriteId = gTasks[taskId].tMonSpriteId;
if (gSprites[spriteId].invisible)
{
FreeSpriteOamMatrix(&gSprites[spriteId]);
DestroySprite(&gSprites[spriteId]);
gTasks[taskId].tState = APPEALSTATE_START_TURN_END_DELAY;
}
return;
case APPEALSTATE_START_TURN_END_DELAY:
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_TURN_END_DELAY;
return;
case APPEALSTATE_PRINT_SKIP_TURN_MSG:
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_MonWasWatchingOthers);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tState = APPEALSTATE_WAIT_SKIP_TURN_MSG;
return;
case APPEALSTATE_WAIT_SKIP_TURN_MSG:
if (!Contest_RunTextPrinters())
gTasks[taskId].tState = APPEALSTATE_TURN_END_DELAY;
return;
case APPEALSTATE_TURN_END_DELAY:
if (++gTasks[taskId].tCounter > 29)
{
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_START_NEXT_TURN;
}
return;
case APPEALSTATE_START_NEXT_TURN:
if (++eContest.turnNumber == CONTESTANT_COUNT)
{
gTasks[taskId].tState = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].tMonSpriteId = 0;
gTasks[taskId].func = Task_FinishRoundOfAppeals;
}
else
{
gTasks[taskId].tState = APPEALSTATE_START_TURN;
}
return;
}
}
static void Task_EndWaitForLink(u8 taskId)
{
eContest.waitForLink = FALSE;
DestroyTask(taskId);
}
static void SpriteCB_MonSlideIn(struct Sprite *sprite)
{
if (sprite->x2 != 0)
{
sprite->x2 -= 2;
}
else
{
if (++sprite->data[0] == 31)
{
sprite->data[0] = 0;
sprite->callback = SpriteCallbackDummy;
}
}
}
static void SpriteCB_MonSlideOut(struct Sprite *sprite)
{
sprite->x2 -= 6;
if (sprite->x + sprite->x2 < -32)
{
sprite->callback = SpriteCallbackDummy;
sprite->invisible = TRUE;
}
}
static void Task_FinishRoundOfAppeals(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
u8 taskId2;
eContest.waitForLink = TRUE;
if (IsPlayerLinkLeader())
{
RankContestants();
SetAttentionLevels();
}
taskId2 = CreateTask(Task_LinkContest_CommunicateAppealsState, 0);
SetTaskFuncWithFollowupFunc(taskId2, Task_LinkContest_CommunicateAppealsState, Task_EndWaitForLink);
ContestPrintLinkStandby();
gTasks[taskId].data[0] = 1;
}
else
{
RankContestants();
SetAttentionLevels();
gTasks[taskId].data[0] = 2;
}
break;
case 1:
if (!eContest.waitForLink)
gTasks[taskId].data[0] = 2;
break;
case 2:
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_ReadyUpdateHeartSliders;
break;
}
}
static void Task_ReadyUpdateHeartSliders(u8 taskId)
{
ShowHideNextTurnGfx(FALSE);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_UpdateHeartSliders;
}
static void Task_UpdateHeartSliders(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
if (++gTasks[taskId].data[1] > 20)
{
AnimateSliderHearts(SLIDER_HEART_ANIM_APPEAR);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
}
break;
case 1:
if (!eContest.sliderHeartsAnimating)
{
if (++gTasks[taskId].data[1] > 20)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
}
}
break;
case 2:
UpdateHeartSliders();
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = Task_WaitForHeartSliders;
break;
}
}
static void Task_WaitForHeartSliders(u8 taskId)
{
if (SlidersDoneUpdating())
gTasks[taskId].func = Task_RestorePlttBufferUnfaded;
}
static void Task_RestorePlttBufferUnfaded(u8 taskId)
{
DmaCopy32Defvars(3, eContestTempSave.cachedPlttBufferUnfaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 2;
gTasks[taskId].func = Task_WaitPrintRoundResult;
}
static void Task_WaitPrintRoundResult(u8 taskId)
{
if (++gTasks[taskId].data[0] > 2)
{
gTasks[taskId].data[0] = 0;
if (--gTasks[taskId].data[1] == 0)
gTasks[taskId].func = Task_PrintRoundResultText;
}
}
static void Task_PrintRoundResultText(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
u8 attention = eContestantStatus[gContestPlayerMonIndex].attentionLevel;
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[gContestPlayerMonIndex].nickname);
StringExpandPlaceholders(gStringVar4, sRoundResultTexts[attention]);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].data[0]++;
}
else
{
if (!Contest_RunTextPrinters())
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_ReUpdateHeartSliders;
ContestDebugDoPrint();
}
}
}
static void Task_ReUpdateHeartSliders(u8 taskId)
{
if (gTasks[taskId].data[0]++ > 29)
{
gTasks[taskId].data[0] = 0;
UpdateHeartSliders(); // ? Sliders have already been updated
gTasks[taskId].func = Task_WaitForHeartSlidersAgain;
}
}
static void Task_WaitForHeartSlidersAgain(u8 taskId)
{
if (SlidersDoneUpdating())
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_DropCurtainAtRoundEnd;
}
}
static void Task_DropCurtainAtRoundEnd(u8 taskId)
{
SetBgForCurtainDrop();
gTasks[taskId].func = Task_StartDropCurtainAtRoundEnd;
}
static void Task_UpdateContestantBoxOrder(u8 taskId)
{
UpdateContestantBoxOrder();
gTasks[taskId].func = Task_TryStartNextRoundOfAppeals;
}
static void Task_TryStartNextRoundOfAppeals(u8 taskId)
{
vu16 sp0 = GetGpuReg(REG_OFFSET_BG0CNT);
vu16 sp2 = GetGpuReg(REG_OFFSET_BG2CNT);
((vBgCnt *)&sp0)->priority = 0;
((vBgCnt *)&sp2)->priority = 0;
SetGpuReg(REG_OFFSET_BG0CNT, sp0);
SetGpuReg(REG_OFFSET_BG2CNT, sp2);
eContest.appealNumber++;
if (eContest.appealNumber == CONTEST_NUM_APPEALS)
{
gTasks[taskId].func = Task_EndAppeals;
}
else
{
SlideApplauseMeterIn();
gTasks[taskId].func = Task_StartNewRoundOfAppeals;
}
}
static void Task_StartNewRoundOfAppeals(u8 taskId)
{
if (!eContest.applauseMeterIsMoving)
gTasks[taskId].func = Task_DisplayAppealNumberText;
}
static void Task_EndAppeals(u8 taskId)
{
s32 i;
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
gContestMonAppealPointTotals[i] = eContestantStatus[i].pointTotal;
CalculateFinalScores();
ContestClearGeneralTextWindow();
if (!(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK))
BravoTrainerPokemonProfile_BeforeInterview1(eContestantStatus[gContestPlayerMonIndex].prevMove);
else
{
CalculateContestLiveUpdateData();
SetConestLiveUpdateTVData();
ContestDebugPrintBitStrings();
}
gContestRngValue = gRngValue;
StringExpandPlaceholders(gStringVar4, gText_AllOutOfAppealTime);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = Task_WaitForOutOfTimeMsg;
}
static void Task_WaitForOutOfTimeMsg(u8 taskId)
{
if (!Contest_RunTextPrinters())
{
SetBgForCurtainDrop();
gBattle_BG1_X = 0;
gBattle_BG1_Y = DISPLAY_HEIGHT;
PlaySE12WithPanning(SE_CONTEST_CURTAIN_FALL, 0);
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_DropCurtainAtAppealsEnd;
}
}
static void Task_DropCurtainAtAppealsEnd(u8 taskId)
{
gBattle_BG1_Y -= 7;
if ((s16)gBattle_BG1_Y < 0)
gBattle_BG1_Y = 0;
if (gBattle_BG1_Y == 0)
{
gTasks[taskId].func = Task_TryCommunicateFinalStandings;
gTasks[taskId].data[0] = 0;
}
}
static void Task_TryCommunicateFinalStandings(u8 taskId)
{
if (gTasks[taskId].data[0]++ >= 50)
{
gTasks[taskId].data[0] = 0;
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
gTasks[taskId].func = Task_CommunicateFinalStandings;
}
else
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ContestReturnToField;
}
}
}
static void Task_CommunicateFinalStandings(u8 taskId)
{
u8 taskId2 = CreateTask(Task_LinkContest_CommunicateFinalStandings, 0);
SetTaskFuncWithFollowupFunc(taskId2, Task_LinkContest_CommunicateFinalStandings, Task_EndCommunicateFinalStandings);
gTasks[taskId].func = TaskDummy1;
ContestPrintLinkStandby();
SetBottomSliderHeartsInvisibility(FALSE);
}
static void Task_EndCommunicateFinalStandings(u8 taskId)
{
DestroyTask(taskId);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[eContest.mainTaskId].func = Task_ContestReturnToField;
}
static void Task_ContestReturnToField(u8 taskId)
{
if (!gPaletteFade.active)
{
DestroyTask(taskId);
gFieldCallback = FieldCB_ContestReturnToField;
FreeAllWindowBuffers();
FreeContestResources();
FreeMonSpritesGfx();
SetMainCallback2(CB2_ReturnToField);
}
}
static void FieldCB_ContestReturnToField(void)
{
ScriptContext2_Disable();
EnableBothScriptContexts();
}
static void TryPutPlayerLast(void)
{
if (!(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK))
gContestPlayerMonIndex = CONTESTANT_COUNT - 1;
}
static bool8 IsPlayerLinkLeader(void)
{
if (gContestPlayerMonIndex == gContestLinkLeaderIndex)
return TRUE;
return FALSE;
}
void CreateContestMonFromParty(u8 partyIndex)
{
u8 name[20];
u16 heldItem;
s16 cool;
s16 beauty;
s16 cute;
s16 smart;
s16 tough;
StringCopy(name, gSaveBlock2Ptr->playerName);
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
StripPlayerNameForLinkContest(name);
}
memcpy(gContestMons[gContestPlayerMonIndex].trainerName, name, 8);
if (gSaveBlock2Ptr->playerGender == MALE)
gContestMons[gContestPlayerMonIndex].trainerGfxId = OBJ_EVENT_GFX_LINK_BRENDAN;
else
gContestMons[gContestPlayerMonIndex].trainerGfxId = OBJ_EVENT_GFX_LINK_MAY;
gContestMons[gContestPlayerMonIndex].aiFlags = 0;
gContestMons[gContestPlayerMonIndex].highestRank = 0;
gContestMons[gContestPlayerMonIndex].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, name);
StringGet_Nickname(name);
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
StripMonNameForLinkContest(name, GetMonData(&gPlayerParty[partyIndex], MON_DATA_LANGUAGE));
}
memcpy(gContestMons[gContestPlayerMonIndex].nickname, name, POKEMON_NAME_LENGTH + 1);
StringCopy(gContestMons[gContestPlayerMonIndex].nickname, name);
gContestMons[gContestPlayerMonIndex].cool = GetMonData(&gPlayerParty[partyIndex], MON_DATA_COOL);
gContestMons[gContestPlayerMonIndex].beauty = GetMonData(&gPlayerParty[partyIndex], MON_DATA_BEAUTY);
gContestMons[gContestPlayerMonIndex].cute = GetMonData(&gPlayerParty[partyIndex], MON_DATA_CUTE);
gContestMons[gContestPlayerMonIndex].smart = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SMART);
gContestMons[gContestPlayerMonIndex].tough = GetMonData(&gPlayerParty[partyIndex], MON_DATA_TOUGH);
gContestMons[gContestPlayerMonIndex].sheen = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SHEEN);
gContestMons[gContestPlayerMonIndex].moves[0] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1);
gContestMons[gContestPlayerMonIndex].moves[1] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE2);
gContestMons[gContestPlayerMonIndex].moves[2] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE3);
gContestMons[gContestPlayerMonIndex].moves[3] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE4);
gContestMons[gContestPlayerMonIndex].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY);
gContestMons[gContestPlayerMonIndex].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID);
heldItem = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM);
cool = gContestMons[gContestPlayerMonIndex].cool;
beauty = gContestMons[gContestPlayerMonIndex].beauty;
cute = gContestMons[gContestPlayerMonIndex].cute;
smart = gContestMons[gContestPlayerMonIndex].smart;
tough = gContestMons[gContestPlayerMonIndex].tough;
if (heldItem == ITEM_RED_SCARF)
cool += 20;
else if (heldItem == ITEM_BLUE_SCARF)
beauty += 20;
else if (heldItem == ITEM_PINK_SCARF)
cute += 20;
else if (heldItem == ITEM_GREEN_SCARF)
smart += 20;
else if (heldItem == ITEM_YELLOW_SCARF)
tough += 20;
if (cool > 255)
cool = 255;
if (beauty > 255)
beauty = 255;
if (cute > 255)
cute = 255;
if (smart > 255)
smart = 255;
if (tough > 255)
tough = 255;
gContestMons[gContestPlayerMonIndex].cool = cool;
gContestMons[gContestPlayerMonIndex].beauty = beauty;
gContestMons[gContestPlayerMonIndex].cute = cute;
gContestMons[gContestPlayerMonIndex].smart = smart;
gContestMons[gContestPlayerMonIndex].tough = tough;
}
void SetContestants(u8 contestType, u8 rank)
{
s32 i;
u8 opponentsCount = 0;
u8 opponents[100];
bool8 allowPostgameContestants = FALSE;
const u8 * filter;
TryPutPlayerLast();
if (FlagGet(FLAG_SYS_GAME_CLEAR) && !(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK))
allowPostgameContestants = TRUE;
// Find all suitable opponents
filter = gPostgameContestOpponentFilter;
for (i = 0; i < ARRAY_COUNT(gContestOpponents); i++)
{
if (rank == gContestOpponents[i].whichRank)
{
if (allowPostgameContestants == TRUE)
{
if (filter[i] == CONTEST_FILTER_NO_POSTGAME)
continue;
}
else
{
if (filter[i] == CONTEST_FILTER_ONLY_POSTGAME)
continue;
}
if (contestType == CONTEST_CATEGORY_COOL && gContestOpponents[i].aiPool_Cool)
opponents[opponentsCount++] = i;
else if (contestType == CONTEST_CATEGORY_BEAUTY && gContestOpponents[i].aiPool_Beauty)
opponents[opponentsCount++] = i;
else if (contestType == CONTEST_CATEGORY_CUTE && gContestOpponents[i].aiPool_Cute)
opponents[opponentsCount++] = i;
else if (contestType == CONTEST_CATEGORY_SMART && gContestOpponents[i].aiPool_Smart)
opponents[opponentsCount++] = i;
else if (contestType == CONTEST_CATEGORY_TOUGH && gContestOpponents[i].aiPool_Tough)
opponents[opponentsCount++] = i;
}
}
opponents[opponentsCount] = 0xFF;
// Choose three random opponents from the list
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
{
u16 rnd = Random() % opponentsCount;
s32 j;
gContestMons[i] = gContestOpponents[opponents[rnd]];
for (j = rnd; opponents[j] != 0xFF; j++)
opponents[j] = opponents[j + 1];
opponentsCount--;
}
CreateContestMonFromParty(gContestMonPartyIndex);
}
void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame)
{
s32 i, j;
u8 opponentsCount = 0;
u8 opponents[100];
if (gNumLinkContestPlayers == CONTESTANT_COUNT)
return;
// Find all suitable AI opponents
for (i = 0; i < ARRAY_COUNT(gContestOpponents); i++)
{
if (rank != gContestOpponents[i].whichRank)
continue;
if (isPostgame == TRUE)
{
if (gPostgameContestOpponentFilter[i] == CONTEST_FILTER_NO_POSTGAME)
continue;
}
else
{
if (gPostgameContestOpponentFilter[i] == CONTEST_FILTER_ONLY_POSTGAME)
continue;
}
if ((contestType == CONTEST_CATEGORY_COOL && gContestOpponents[i].aiPool_Cool)
|| (contestType == CONTEST_CATEGORY_BEAUTY && gContestOpponents[i].aiPool_Beauty)
|| (contestType == CONTEST_CATEGORY_CUTE && gContestOpponents[i].aiPool_Cute)
|| (contestType == CONTEST_CATEGORY_SMART && gContestOpponents[i].aiPool_Smart)
|| (contestType == CONTEST_CATEGORY_TOUGH && gContestOpponents[i].aiPool_Tough))
opponents[opponentsCount++] = i;
}
opponents[opponentsCount] = 0xFF;
// Fill remaining contestant slots with random AI opponents from the list
for (i = 0; i < CONTESTANT_COUNT - gNumLinkContestPlayers; i++)
{
u16 rnd = GetContestRand() % opponentsCount;
gContestMons[gNumLinkContestPlayers + i] = gContestOpponents[opponents[rnd]];
StripPlayerNameForLinkContest(gContestMons[gNumLinkContestPlayers + i].trainerName);
StripMonNameForLinkContest(gContestMons[gNumLinkContestPlayers + i].nickname, GAME_LANGUAGE);
for (j = rnd; opponents[j] != 0xFF; j++)
opponents[j] = opponents[j + 1];
opponentsCount--;
}
}
u8 GetContestEntryEligibility(struct Pokemon *pkmn)
{
u8 ribbon;
u8 eligibility;
if (GetMonData(pkmn, MON_DATA_IS_EGG))
return CANT_ENTER_CONTEST_EGG;
if (GetMonData(pkmn, MON_DATA_HP) == 0)
return CANT_ENTER_CONTEST_FAINTED;
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
ribbon = GetMonData(pkmn, MON_DATA_COOL_RIBBON);
break;
case CONTEST_CATEGORY_BEAUTY:
ribbon = GetMonData(pkmn, MON_DATA_BEAUTY_RIBBON);
break;
case CONTEST_CATEGORY_CUTE:
ribbon = GetMonData(pkmn, MON_DATA_CUTE_RIBBON);
break;
case CONTEST_CATEGORY_SMART:
ribbon = GetMonData(pkmn, MON_DATA_SMART_RIBBON);
break;
case CONTEST_CATEGORY_TOUGH:
ribbon = GetMonData(pkmn, MON_DATA_TOUGH_RIBBON);
break;
default:
return CANT_ENTER_CONTEST;
}
// Couldn't get this to match any other way.
// Returns 2, 1, or 0 respectively if ribbon's rank is above, equal, or below
// the current contest rank.
if (ribbon > gSpecialVar_ContestRank)
eligibility = CAN_ENTER_CONTEST_HIGH_RANK;
else if (ribbon >= gSpecialVar_ContestRank)
eligibility = CAN_ENTER_CONTEST_EQUAL_RANK;
else
eligibility = CANT_ENTER_CONTEST;
return eligibility;
}
static void DrawContestantWindowText(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
FillWindowPixelBuffer(gContestantTurnOrder[i], PIXEL_FILL(0));
PrintContestantTrainerName(i);
PrintContestantMonName(i);
}
}
static u8 *Contest_CopyStringWithColor(const u8 *string, u8 color)
{
u8 * ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
ptr[-1] = color; // Overwrites the "{COLOR TRANSPARENT}" part of the string.
ptr = StringCopy(ptr, string);
return ptr;
}
static void PrintContestantTrainerName(u8 contestant)
{
PrintContestantTrainerNameWithColor(contestant, contestant + CONTESTANT_TEXT_COLOR_START);
}
static void PrintContestantTrainerNameWithColor(u8 contestant, u8 color)
{
u8 buffer[32];
s32 offset;
StringCopy(buffer, gText_Slash);
StringAppend(buffer, gContestMons[contestant].trainerName);
Contest_CopyStringWithColor(buffer, color);
offset = GetStringRightAlignXOffset(FONT_NARROW, gDisplayedStringBattle, 0x60);
if (offset > 55)
offset = 55;
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[contestant], gDisplayedStringBattle, offset, 1, FONT_NARROW);
}
static void PrintContestantMonName(u8 contestant)
{
PrintContestantMonNameWithColor(contestant, contestant + CONTESTANT_TEXT_COLOR_START);
}
static void PrintContestantMonNameWithColor(u8 contestant, u8 color)
{
Contest_CopyStringWithColor(gContestMons[contestant].nickname, color);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[contestant], gDisplayedStringBattle, 5, 1, FONT_NARROW);
}
static u16 CalculateContestantRound1Points(u8 who, u8 contestCategory)
{
u8 statMain;
u8 statSub1;
u8 statSub2;
switch (contestCategory)
{
case CONTEST_CATEGORY_COOL:
statMain = gContestMons[who].cool;
statSub1 = gContestMons[who].tough;
statSub2 = gContestMons[who].beauty;
break;
case CONTEST_CATEGORY_BEAUTY:
statMain = gContestMons[who].beauty;
statSub1 = gContestMons[who].cool;
statSub2 = gContestMons[who].cute;
break;
case CONTEST_CATEGORY_CUTE:
statMain = gContestMons[who].cute;
statSub1 = gContestMons[who].beauty;
statSub2 = gContestMons[who].smart;
break;
case CONTEST_CATEGORY_SMART:
statMain = gContestMons[who].smart;
statSub1 = gContestMons[who].cute;
statSub2 = gContestMons[who].tough;
break;
case CONTEST_CATEGORY_TOUGH:
default:
statMain = gContestMons[who].tough;
statSub1 = gContestMons[who].smart;
statSub2 = gContestMons[who].cool;
break;
}
return statMain + (statSub1 + statSub2 + gContestMons[who].sheen) / 2;
}
void CalculateRound1Points(u8 contestCategory)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
gContestMonRound1Points[i] = CalculateContestantRound1Points(i, contestCategory);
}
static u8 CreateJudgeSprite(void)
{
u8 spriteId;
LoadCompressedSpriteSheet(&sSpriteSheet_Judge);
LoadCompressedPalette(gContest2Pal, 0x110, 32);
spriteId = CreateSprite(&sSpriteTemplate_Judge, 112, 36, 30);
gSprites[spriteId].oam.paletteNum = 1;
gSprites[spriteId].callback = SpriteCallbackDummy;
return spriteId;
}
static u8 CreateJudgeSpeechBubbleSprite(void)
{
u8 spriteId;
LoadCompressedSpriteSheet(&sSpriteSheet_JudgeSymbols);
LoadCompressedSpritePalette(&sSpritePalette_JudgeSymbols);
spriteId = CreateSprite(&sSpriteTemplate_JudgeSpeechBubble, 96, 10, 29);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.tileNum;
return spriteId;
}
static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 index)
{
u8 spriteId;
species = SanitizeSpecies(species);
if (index == gContestPlayerMonIndex)
HandleLoadSpecialPokePic_2(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality);
else
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality);
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20);
SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_PLAYER_LEFT);
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
gSprites[spriteId].oam.paletteNum = 2;
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(2);
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
if (IsSpeciesNotUnown(species))
gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
else
gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
return spriteId;
}
bool8 IsSpeciesNotUnown(u16 species)
{
if (species == SPECIES_UNOWN)
return FALSE;
else
return TRUE;
}
// The contestant info windows and general-purpose text box are drawn on one half, while
// the moves and move description windows are drawn on another screen. Only the first 32 * 20
// tiles are actually drawn on screen.
static void SwapMoveDescAndContestTilemaps(void)
{
CpuCopy16(gContestResources->contestBgTilemaps[0], gContestResources->contestBgTilemaps[0] + 0x500, 32 * 20);
CpuCopy16(gContestResources->contestBgTilemaps[2], gContestResources->contestBgTilemaps[2] + 0x500, 32 * 20);
}
// Functionally unused
static u16 GetMoveEffectSymbolTileOffset(u16 move, u8 contestant)
{
u16 offset;
switch (gContestEffects[gContestMoves[move].effect].effectType)
{
case 0:
case 1:
case 8:
offset = 0x9082;
break;
case 2:
case 3:
offset = 0x9088;
break;
default:
offset = 0x9086;
break;
}
offset += 0x9000 + (contestant << 12);
return offset;
}
static void PrintContestMoveDescription(u16 a)
{
u8 category;
u16 categoryTile;
u8 numHearts;
// The contest category icon is implemented as a 5x2 group of tiles.
category = gContestMoves[a].contestCategory;
if (category == CONTEST_CATEGORY_COOL)
categoryTile = 0x4040;
else if (category == CONTEST_CATEGORY_BEAUTY)
categoryTile = 0x4045;
else if (category == CONTEST_CATEGORY_CUTE)
categoryTile = 0x404A;
else if (category == CONTEST_CATEGORY_SMART)
categoryTile = 0x406A;
else
categoryTile = 0x408A;
ContestBG_FillBoxWithIncrementingTile(0, categoryTile, 0x0b, 0x1f, 0x05, 0x01, 0x11, 0x01);
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
// Appeal hearts
if (gContestEffects[gContestMoves[a].effect].appeal == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].appeal / 10;
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
numHearts = MAX_CONTEST_MOVE_HEARTS;
ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
// Jam hearts
if (gContestEffects[gContestMoves[a].effect].jam == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].jam / 10;
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
numHearts = MAX_CONTEST_MOVE_HEARTS;
ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[a].effect]);
Contest_PrintTextToBg0WindowStd(WIN_SLASH, gText_Slash);
}
static void DrawMoveEffectSymbol(u16 move, u8 contestant)
{
u8 contestantOffset = gContestantTurnOrder[contestant] * 5 + 2;
if (!Contest_IsMonsTurnDisabled(contestant) && move != MOVE_NONE)
{
u16 tile = GetMoveEffectSymbolTileOffset(move, contestant);
ContestBG_FillBoxWithIncrementingTile(0, tile, 20, contestantOffset, 2, 1, 17, 1);
ContestBG_FillBoxWithIncrementingTile(0, tile + 16, 20, contestantOffset + 1, 2, 1, 17, 1);
}
else
{
ContestBG_FillBoxWithTile(0, 0, 20, contestantOffset, 2, 2, 17);
}
}
// Unused
static void DrawMoveEffectSymbols(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
DrawMoveEffectSymbol(eContestantStatus[i].currMove, i);
}
static u16 GetStarTileOffset(void)
{
return 0x2034;
}
static bool8 UpdateConditionStars(u8 contestantIdx, bool8 resetMod)
{
u8 contestantOffset;
s32 numStars;
if (eContestantStatus[contestantIdx].conditionMod == CONDITION_NO_CHANGE)
return FALSE;
contestantOffset = gContestantTurnOrder[contestantIdx] * 5 + 2;
numStars = eContestantStatus[contestantIdx].condition / 10;
if (eContestantStatus[contestantIdx].conditionMod == CONDITION_GAIN)
{
ContestBG_FillBoxWithTile(0, GetStarTileOffset(), 19, contestantOffset, 1, numStars, 17);
if (resetMod)
{
PlaySE(SE_EXP_MAX);
eContestantStatus[contestantIdx].conditionMod = CONDITION_NO_CHANGE;
}
}
else // CONDITION_LOSE
{
ContestBG_FillBoxWithTile(0, 0, 19, contestantOffset + numStars, 1, 3 - numStars, 17);
if (resetMod)
{
PlaySE(SE_CONTEST_CONDITION_LOSE);
eContestantStatus[contestantIdx].conditionMod = CONDITION_NO_CHANGE;
}
}
return TRUE;
}
static void DrawConditionStars(void)
{
s32 i;
s32 numStars;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 contestantOffset = gContestantTurnOrder[i] * 5 + 2;
u16 starOffset = GetStarTileOffset();
numStars = eContestantStatus[i].condition / 10;
ContestBG_FillBoxWithTile(0, starOffset, 19, contestantOffset, 1, numStars, 17);
ContestBG_FillBoxWithTile(0, 0, 19, contestantOffset + numStars, 1, 3 - numStars, 17);
}
}
static u16 GetStatusSymbolTileOffset(u8 status)
{
u16 offset = 0;
switch (status)
{
case STAT_SYMBOL_CIRCLE: // For resistant
offset = 0x80;
break;
case STAT_SYMBOL_WAVE: // For nervous
offset = 0x84;
break;
case STAT_SYMBOL_X: // For turn skipped
offset = 0x86;
break;
case STAT_SYMBOL_SWIRL: // For jammed/unnerved
offset = 0x88;
break;
case STAT_SYMBOL_SQUARE: // Never used
offset = 0x82;
break;
}
offset += 0x9000;
return offset;
}
static bool8 DrawStatusSymbol(u8 contestant)
{
bool8 statused = TRUE;
u16 symbolOffset = 0;
u8 contestantOffset = gContestantTurnOrder[contestant] * 5 + 2;
if (eContestantStatus[contestant].resistant
|| eContestantStatus[contestant].immune
|| eContestantStatus[contestant].jamSafetyCount != 0
|| eContestantStatus[contestant].jamReduction != 0)
symbolOffset = GetStatusSymbolTileOffset(STAT_SYMBOL_CIRCLE);
else if (eContestantStatus[contestant].nervous)
symbolOffset = GetStatusSymbolTileOffset(STAT_SYMBOL_WAVE);
else if (eContestantStatus[contestant].numTurnsSkipped != 0 || eContestantStatus[contestant].noMoreTurns)
symbolOffset = GetStatusSymbolTileOffset(STAT_SYMBOL_X);
else
statused = FALSE;
if (statused)
{
ContestBG_FillBoxWithIncrementingTile(0, symbolOffset, 20, contestantOffset, 2, 1, 17, 1);
ContestBG_FillBoxWithIncrementingTile(0, symbolOffset + 16, 20, contestantOffset + 1, 2, 1, 17, 1);
}
else
{
ContestBG_FillBoxWithTile(0, 0, 20, contestantOffset, 2, 2, 17);
}
return statused;
}
static void DrawStatusSymbols(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
DrawStatusSymbol(i);
}
static void ContestClearGeneralTextWindow(void)
{
FillWindowPixelBuffer(WIN_GENERAL_TEXT, PIXEL_FILL(0));
CopyWindowToVram(WIN_GENERAL_TEXT, COPYWIN_GFX);
Contest_SetBgCopyFlags(0);
}
static u16 GetChosenMove(u8 contestant)
{
if (Contest_IsMonsTurnDisabled(contestant))
return MOVE_NONE;
if (contestant == gContestPlayerMonIndex)
{
return gContestMons[contestant].moves[eContest.playerMoveChoice];
}
else
{
u8 moveChoice;
ContestAI_ResetAI(contestant);
moveChoice = ContestAI_GetActionToUse();
return gContestMons[contestant].moves[moveChoice];
}
}
static void GetAllChosenMoves(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
eContestantStatus[i].currMove = GetChosenMove(i);
}
static void RankContestants(void)
{
s32 i;
s32 j;
s16 arr[CONTESTANT_COUNT];
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].pointTotal += eContestantStatus[i].appeal;
arr[i] = eContestantStatus[i].pointTotal;
}
// Sort the point totals using bubble-sort.
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
{
for (j = CONTESTANT_COUNT - 1; j > i; j--)
{
if (arr[j - 1] < arr[j])
{
u16 temp;
SWAP(arr[j], arr[j - 1], temp);
}
}
}
// For each contestant, find the best rank with their point total.
// Normally, each point total is different, and this will output the
// rankings as expected. However, if two pokemon are tied, then they
// both get the best rank for that point total.
//
// For example if the point totals are [100, 80, 80, 50], the ranks will
// be [1, 2, 2, 4]. The pokemon with a point total of 80 stop looking
// when they see the first 80 in the array, so they both share the '2'
// rank.
for (i = 0; i < CONTESTANT_COUNT; i++)
{
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (eContestantStatus[i].pointTotal == arr[j])
{
eContestantStatus[i].ranking = j;
break;
}
}
}
SortContestants(TRUE);
ApplyNextTurnOrder();
}
static void SetAttentionLevels(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 attentionLevel;
if (eContestantStatus[i].currMove == MOVE_NONE)
attentionLevel = 5;
else if (eContestantStatus[i].appeal <= 0)
attentionLevel = 0;
else if (eContestantStatus[i].appeal < 30)
attentionLevel = 1;
else if (eContestantStatus[i].appeal < 60)
attentionLevel = 2;
else if (eContestantStatus[i].appeal < 80)
attentionLevel = 3;
else
attentionLevel = 4;
eContestantStatus[i].attentionLevel = attentionLevel;
}
}
static bool8 ContestantCanUseTurn(u8 contestant)
{
if (eContestantStatus[contestant].numTurnsSkipped != 0 || eContestantStatus[contestant].noMoreTurns)
return FALSE;
else
return TRUE;
}
static void SetContestantStatusesForNextRound(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].appeal = 0;
eContestantStatus[i].baseAppeal = 0;
eContestantStatus[i].jamSafetyCount = 0;
if (eContestantStatus[i].numTurnsSkipped > 0)
eContestantStatus[i].numTurnsSkipped--;
eContestantStatus[i].jam = 0;
eContestantStatus[i].resistant = 0;
eContestantStatus[i].jamReduction = 0;
eContestantStatus[i].immune = 0;
eContestantStatus[i].moreEasilyStartled = 0;
eContestantStatus[i].usedRepeatableMove = 0;
eContestantStatus[i].nervous = FALSE;
eContestantStatus[i].effectStringId = CONTEST_STRING_NONE;
eContestantStatus[i].effectStringId2 = CONTEST_STRING_NONE;
eContestantStatus[i].conditionMod = CONDITION_NO_CHANGE;
eContestantStatus[i].repeatedPrevMove = eContestantStatus[i].repeatedMove;
eContestantStatus[i].repeatedMove = FALSE;
eContestantStatus[i].turnOrderModAction = 0;
eContestantStatus[i].appealTripleCondition = 0;
if (eContestantStatus[i].turnSkipped)
{
eContestantStatus[i].numTurnsSkipped = 1;
eContestantStatus[i].turnSkipped = 0;
}
if (eContestantStatus[i].exploded)
{
eContestantStatus[i].noMoreTurns = TRUE;
eContestantStatus[i].exploded = FALSE;
}
eContestantStatus[i].overrideCategoryExcitementMod = 0;
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].prevMove = eContestantStatus[i].currMove;
eContest.moveHistory[eContest.appealNumber][i] = eContestantStatus[i].currMove;
eContest.excitementHistory[eContest.appealNumber][i] = Contest_GetMoveExcitement(eContestantStatus[i].currMove);
eContestantStatus[i].currMove = MOVE_NONE;
}
eContestExcitement.frozen = FALSE;
}
bool8 Contest_IsMonsTurnDisabled(u8 contestant)
{
if (eContestantStatus[contestant].numTurnsSkipped != 0 || eContestantStatus[contestant].noMoreTurns)
return TRUE;
else
return FALSE;
}
static void CalculateTotalPointsForContestant(u8 contestant)
{
gContestMonRound2Points[contestant] = GetContestantRound2Points(contestant);
gContestMonTotalPoints[contestant] = gContestMonRound1Points[contestant] + gContestMonRound2Points[contestant];
}
static void CalculateFinalScores(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
CalculateTotalPointsForContestant(i);
DetermineFinalStandings();
}
static s16 GetContestantRound2Points(u8 contestant)
{
return gContestMonAppealPointTotals[contestant] * 2;
}
static void DetermineFinalStandings(void)
{
u16 randomOrdering[CONTESTANT_COUNT] = {0};
struct ContestFinalStandings standings[CONTESTANT_COUNT];
s32 i;
// Seed random order in case of ties
for (i = 0; i < CONTESTANT_COUNT; i++)
{
s32 j;
randomOrdering[i] = Random();
for (j = 0; j < i; j++)
{
if (randomOrdering[i] == randomOrdering[j])
{
i--;
break;
}
}
}
// Init data for ranking contestants
for (i = 0; i < CONTESTANT_COUNT; i++)
{
standings[i].totalPoints = gContestMonTotalPoints[i];
standings[i].round1Points = gContestMonRound1Points[i];
standings[i].random = randomOrdering[i];
standings[i].contestant = i;
}
// Rank contestants
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
{
s32 j;
for (j = CONTESTANT_COUNT - 1; j > i; j--)
{
if (DidContestantPlaceHigher(j - 1, j, standings))
{
// Swap contestants in array
struct ContestFinalStandings temp;
temp.totalPoints = standings[j - 1].totalPoints;
temp.round1Points = standings[j - 1].round1Points;
temp.random = standings[j - 1].random;
temp.contestant = standings[j - 1].contestant;
standings[j - 1].totalPoints = standings[j].totalPoints;
standings[j - 1].round1Points = standings[j].round1Points;
standings[j - 1].random = standings[j].random;
standings[j - 1].contestant = standings[j].contestant;
standings[j].totalPoints = temp.totalPoints;
standings[j].round1Points = temp.round1Points;
standings[j].random = temp.random;
standings[j].contestant = temp.contestant;
}
}
}
// Assign placements. i is the placing (0 is 1st, 1 is 2nd...)
for (i = 0; i < CONTESTANT_COUNT; i++)
gContestFinalStandings[standings[i].contestant] = i;
}
void SaveLinkContestResults(void)
{
if ((gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK))
{
gSaveBlock2Ptr->contestLinkResults[gSpecialVar_ContestCategory][gContestFinalStandings[gContestPlayerMonIndex]] =
((gSaveBlock2Ptr->contestLinkResults[gSpecialVar_ContestCategory][gContestFinalStandings[gContestPlayerMonIndex]] + 1) > 9999) ? 9999 :
(gSaveBlock2Ptr->contestLinkResults[gSpecialVar_ContestCategory][gContestFinalStandings[gContestPlayerMonIndex]] + 1);
}
}
static bool8 DidContestantPlaceHigher(s32 a, s32 b, struct ContestFinalStandings *standings)
{
bool8 retVal;
// Rank contestants first based on total points
if (standings[a].totalPoints < standings[b].totalPoints)
retVal = TRUE;
else if (standings[a].totalPoints > standings[b].totalPoints)
retVal = FALSE;
// If tied, rank on round 1 points
else if (standings[a].round1Points < standings[b].round1Points)
retVal = TRUE;
else if (standings[a].round1Points > standings[b].round1Points)
retVal = FALSE;
// If tied again, choose randomly
else if (standings[a].random < standings[b].random)
retVal = TRUE;
else
retVal = FALSE;
return retVal;
}
static void ContestPrintLinkStandby(void)
{
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
ContestClearGeneralTextWindow();
Contest_StartTextPrinter(gText_LinkStandby4, 0);
}
static void FillContestantWindowBgs(void)
{
int i;
for(i = 0; i < CONTESTANT_COUNT; i++)
ContestBG_FillBoxWithTile(0, 0, 0x16, 2 + i * 5, 8, 2, 0x11);
}
static u16 GetAppealHeartTileOffset(u8 contestant)
{
u16 offset;
if (contestant == 0)
offset = 0x5011;
else if (contestant == 1)
offset = 0x6011;
else if (contestant == 2)
offset = 0x7011;
else
offset = 0x8011;
return offset + 1;
}
static s8 GetNumHeartsFromAppealPoints(s16 appeal)
{
s8 hearts = appeal / 10;
if (hearts > 16)
hearts = 16;
else if (hearts < -16)
hearts = -16;
return hearts;
}
#define tNumHearts data[0]
#define tHeartsDelta data[1]
#define tHeartsSign data[2]
#define tContestant data[3]
#define tDelayTimer data[10]
static u8 UpdateAppealHearts(s16 startAppeal, s16 appealDelta, u8 contestant)
{
u8 taskId;
s8 startHearts;
s8 heartsDelta;
eContestGfxState[contestant].updatingAppealHearts = TRUE;
taskId = CreateTask(Task_UpdateAppealHearts, 20);
startHearts = GetNumHeartsFromAppealPoints(startAppeal);
heartsDelta = GetNumHeartsFromAppealPoints(startAppeal + appealDelta) - startHearts;
GetAppealHeartTileOffset(contestant); // unused return value
gTasks[taskId].tNumHearts = abs(startHearts);
gTasks[taskId].tHeartsDelta = heartsDelta;
if (startHearts > 0 || (startHearts == 0 && heartsDelta > 0))
gTasks[taskId].tHeartsSign = 1;
else
gTasks[taskId].tHeartsSign = -1;
gTasks[taskId].tContestant = contestant;
return taskId;
}
static void Task_UpdateAppealHearts(u8 taskId)
{
u8 contestant = gTasks[taskId].tContestant;
s16 startHearts = gTasks[taskId].tNumHearts;
s16 heartsDelta = gTasks[taskId].tHeartsDelta;
if (++gTasks[taskId].tDelayTimer > 14)
{
u16 heartOffset;
u8 newNumHearts;
u8 pitchMod;
bool8 onSecondLine;
gTasks[taskId].tDelayTimer = 0;
if (gTasks[taskId].tHeartsDelta == 0)
{
// No more hearts to add/remove, end
DestroyTask(taskId);
eContestGfxState[contestant].updatingAppealHearts = FALSE;
return;
}
else if (startHearts == 0)
{
if (heartsDelta < 0)
{
// Losing hearts, get black heart offset
heartOffset = GetAppealHeartTileOffset(contestant) + 2;
gTasks[taskId].tHeartsDelta++;
}
else
{
// Gaining hearts, get red heart offset
heartOffset = GetAppealHeartTileOffset(contestant);
gTasks[taskId].tHeartsDelta--;
}
newNumHearts = gTasks[taskId].tNumHearts++;
}
else
{
if (gTasks[taskId].tHeartsSign < 0)
{
// Hearts currently black (negative)
if (heartsDelta < 0)
{
// Losing points, add black heart
newNumHearts = gTasks[taskId].tNumHearts++;
gTasks[taskId].tHeartsDelta++;
heartOffset = GetAppealHeartTileOffset(contestant) + 2;
}
else
{
// Gaining points, remove black heart
newNumHearts = --gTasks[taskId].tNumHearts;
heartOffset = 0;
gTasks[taskId].tHeartsDelta--;
}
}
else
{
// Hearts currently red (positive)
if (heartsDelta < 0)
{
// Losing points, remove red heart
newNumHearts = --gTasks[taskId].tNumHearts;
heartOffset = 0;
gTasks[taskId].tHeartsDelta++;
}
else
{
// Gaining points, add red heart
newNumHearts = gTasks[taskId].tNumHearts++;
gTasks[taskId].tHeartsDelta--;
heartOffset = GetAppealHeartTileOffset(contestant);
}
}
}
pitchMod = newNumHearts;
onSecondLine = FALSE;
// Check if wrapping to second line of hearts
if (newNumHearts > 7)
{
onSecondLine = TRUE;
newNumHearts -= 8;
}
ContestBG_FillBoxWithTile(0, heartOffset, newNumHearts + 22, gContestantTurnOrder[contestant] * 5 + 2 + onSecondLine, 1, 1, 17);
if (heartsDelta > 0)
{
PlaySE(SE_CONTEST_HEART);
m4aMPlayImmInit(&gMPlayInfo_SE1);
m4aMPlayPitchControl(&gMPlayInfo_SE1, TRACKS_ALL, pitchMod * 256);
}
else
{
PlaySE(SE_BOO);
}
if (!onSecondLine && newNumHearts == 0 && heartOffset == 0)
gTasks[taskId].tHeartsSign = -gTasks[taskId].tHeartsSign;
}
}
static void CreateSliderHeartSprites(void)
{
s32 i;
LoadSpriteSheet(&sSpriteSheet_SliderHeart);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 y = sSliderHeartYPositions[gContestantTurnOrder[i]];
eContestGfxState[i].sliderHeartSpriteId = CreateSprite(&sSpriteTemplate_SliderHeart, 180, y, 1);
}
}
#define sContestant data[0]
#define sTargetX data[1]
#define sMoveX data[2]
static void UpdateHeartSlider(u8 contestant)
{
u8 spriteId;
s16 slideTarget;
eContestGfxState[contestant].sliderUpdating = TRUE;
spriteId = eContestGfxState[contestant].sliderHeartSpriteId;
slideTarget = eContestantStatus[contestant].pointTotal / 10 * 2;
if (slideTarget > 56)
slideTarget = 56;
else if (slideTarget < 0)
slideTarget = 0;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].sContestant = contestant;
gSprites[spriteId].sTargetX = slideTarget;
if (gSprites[spriteId].sTargetX > gSprites[spriteId].x2)
gSprites[spriteId].sMoveX = 1;
else
gSprites[spriteId].sMoveX = -1;
gSprites[spriteId].callback = SpriteCB_UpdateHeartSlider;
}
static void UpdateHeartSliders(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
UpdateHeartSlider(i);
}
static bool8 SlidersDoneUpdating(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (eContestGfxState[i].sliderUpdating)
break;
}
if (i == CONTESTANT_COUNT)
return TRUE;
else
return FALSE;
}
static void SpriteCB_UpdateHeartSlider(struct Sprite *sprite)
{
if (sprite->x2 == sprite->sTargetX)
{
eContestGfxState[sprite->sContestant].sliderUpdating = FALSE;
sprite->callback = SpriteCallbackDummy;
}
else
{
sprite->x2 += sprite->sMoveX;
}
}
#undef sContestant
#undef sTargetX
#undef sMoveX
// Y positions change as the contestants change order
static void UpdateSliderHeartSpriteYPositions(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
gSprites[eContestGfxState[i].sliderHeartSpriteId].y = sSliderHeartYPositions[gContestantTurnOrder[i]];
}
// Used to hide (or subsequently reshow) the bottom two slider hearts that get hidden by text windows by moving them offscreen
static void SetBottomSliderHeartsInvisibility(bool8 invisible)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
// Skip the top two contestants sliders
if (gContestantTurnOrder[i] > 1)
{
if (!invisible)
gSprites[eContestGfxState[i].sliderHeartSpriteId].x = 180;
else
gSprites[eContestGfxState[i].sliderHeartSpriteId].x = 256;
}
}
}
static void CreateNextTurnSprites(void)
{
s32 i;
LoadSpritePalette(&sSpritePalette_NextTurn);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
LoadCompressedSpriteSheet(&sSpriteSheet_NextTurn[i]);
eContestGfxState[i].nextTurnSpriteId = CreateSprite(&sSpriteTemplates_NextTurn[i],
204,
sNextTurnSpriteYPositions[gContestantTurnOrder[i]],
0);
SetSubspriteTables(&gSprites[eContestGfxState[i].nextTurnSpriteId], sSubspriteTable_NextTurn);
gSprites[eContestGfxState[i].nextTurnSpriteId].invisible = TRUE;
}
}
static void CreateApplauseMeterSprite(void)
{
u8 spriteId;
LoadCompressedSpriteSheet(&sSpriteSheet_ApplauseMeter);
LoadSpritePalette(&sSpritePalette_ApplauseMeter);
spriteId = CreateSprite(&sSpriteTemplate_ApplauseMeter, 30, 44, 1);
gSprites[spriteId].invisible = TRUE;
eContest.applauseMeterSpriteId = spriteId;
}
static void CreateJudgeAttentionEyeTask(void)
{
u8 i;
u8 taskId = CreateTask(Task_FlashJudgeAttentionEye, 30);
eContest.judgeAttentionTaskId = taskId;
for (i = 0; i < CONTESTANT_COUNT; i++)
gTasks[taskId].data[i * 4] = 0xFF;
}
static void StartFlashJudgeAttentionEye(u8 contestant)
{
gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 0] = 0;
gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 1] = 0;
}
static void StopFlashJudgeAttentionEye(u8 contestant)
{
u8 taskId = CreateTask(Task_StopFlashJudgeAttentionEye, 31);
gTasks[taskId].data[0] = contestant;
}
static void Task_StopFlashJudgeAttentionEye(u8 taskId)
{
u8 contestant = gTasks[taskId].data[0];
if (gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 0] == 0
|| gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 0] == 0xFF)
{
gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 0] = 0xFF;
gTasks[eContest.judgeAttentionTaskId].data[contestant * 4 + 1] = 0;
BlendPalette((eContest.prevTurnOrder[contestant] + 5) * 16 + 6, 2, 0, RGB(31, 31, 18));
DestroyTask(taskId);
}
}
static void Task_FlashJudgeAttentionEye(u8 taskId)
{
u8 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 offset = i * 4;
if (gTasks[taskId].data[offset + 0] != 0xFF)
{
if (gTasks[taskId].data[offset + 1] == 0)
gTasks[taskId].data[offset + 0]++;
else
gTasks[taskId].data[offset + 0]--;
if (gTasks[taskId].data[offset + 0] == 16
|| gTasks[taskId].data[offset + 0] == 0)
gTasks[taskId].data[offset + 1] ^= 1;
BlendPalette((eContest.prevTurnOrder[i] + 5) * 16 + 6, 2, gTasks[taskId].data[offset + 0], RGB(31, 31, 18));
}
}
}
// Note: While the below task is run for the entire Appeals portion of the contest,
// because data[i * 4] is always 0xFF it never does anything
// If turned on by setting that data between 0 and 16, it blends
// an odd selection of palette colors (e.g. the text box, the appeal hearts
// for only one contestant, the heart outlines in the move selection box, etc)
// Given the similarities, it's possible this was an incorrect attempt
// at something similar to what CreateJudgeAttentionEyeTask does
static void CreateUnusedBlendTask(void)
{
s32 i;
eContest.blendTaskId = CreateTask(Task_UnusedBlend, 30);
for (i = 0; i < CONTESTANT_COUNT; i++)
InitUnusedBlendTaskData(i);
}
static void InitUnusedBlendTaskData(u8 contestant)
{
gTasks[eContest.blendTaskId].data[contestant * 4] = 0xFF;
gTasks[eContest.blendTaskId].data[contestant * 4 + 1] = 0;
}
static void UpdateBlendTaskContestantsData(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
UpdateBlendTaskContestantData(i);
}
static void UpdateBlendTaskContestantData(u8 contestant)
{
u32 palOffset1;
u32 palOffset2;
InitUnusedBlendTaskData(contestant);
palOffset1 = contestant + 5;
DmaCopy16Defvars(3,
gPlttBufferUnfaded + palOffset1 * 16 + 10,
gPlttBufferFaded + palOffset1 * 16 + 10,
2);
palOffset2 = (contestant + 5) * 16 + 12 + contestant;
DmaCopy16Defvars(3,
gPlttBufferUnfaded + palOffset2,
gPlttBufferFaded + palOffset2,
2);
}
// See comments on CreateUnusedBlendTask
static void Task_UnusedBlend(u8 taskId)
{
u8 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 idx = i * 4;
// Below is never true
if (gTasks[taskId].data[idx] != 0xFF)
{
if (++gTasks[taskId].data[idx + 2] > 2)
{
gTasks[taskId].data[idx + 2] = 0;
if (gTasks[taskId].data[idx + 1] == 0)
gTasks[taskId].data[idx]++;
else
gTasks[taskId].data[idx]--;
if (gTasks[taskId].data[idx] == 16
|| gTasks[taskId].data[idx] == 0)
gTasks[taskId].data[idx + 1] ^= 1;
BlendPalette((i + 5) * 16 + 10, 1, gTasks[taskId].data[idx + 0], RGB(31, 31, 18));
BlendPalette((i + 5) * 16 + 12 + i, 1, gTasks[taskId].data[idx + 0], RGB(31, 31, 18));
}
}
}
}
static void StartStopFlashJudgeAttentionEye(u8 contestant)
{
if (eContestantStatus[contestant].hasJudgesAttention)
StartFlashJudgeAttentionEye(contestant);
else
StopFlashJudgeAttentionEye(contestant);
}
static u8 CreateContestantBoxBlinkSprites(u8 contestant)
{
u8 spriteId1, spriteId2;
u8 x = gContestantTurnOrder[contestant] * 40 + 32;
LoadCompressedSpriteSheet(&sSpriteSheets_ContestantsTurnBlinkEffect[contestant]);
LoadSpritePalette(&sSpritePalettes_ContestantsTurnBlinkEffect[contestant]);
spriteId1 = CreateSprite(&sSpriteTemplates_ContestantsTurnBlinkEffect[contestant], 184, x, 29);
spriteId2 = CreateSprite(&sSpriteTemplates_ContestantsTurnBlinkEffect[contestant], 248, x, 29);
gSprites[spriteId2].oam.tileNum += 64;
CopySpriteTiles(0,
3,
(void *)VRAM,
(u16 *)(BG_SCREEN_ADDR(28) + gContestantTurnOrder[contestant] * 5 * 64 + 0x26),
gContestResources->boxBlinkTiles1);
CopySpriteTiles(0,
3, (void *)VRAM,
(u16 *)(BG_SCREEN_ADDR(28) + gContestantTurnOrder[contestant] * 5 * 64 + 0x36),
gContestResources->boxBlinkTiles2);
CpuFill32(0, gContestResources->boxBlinkTiles1 + 0x500, 0x300);
CpuFill32(0, gContestResources->boxBlinkTiles2 + 0x500, 0x300);
RequestDma3Copy(gContestResources->boxBlinkTiles1,
(u8 *)(OBJ_VRAM0 + gSprites[spriteId1].oam.tileNum * 32),
0x800,
1);
RequestDma3Copy(gContestResources->boxBlinkTiles2,
(u8 *)(OBJ_VRAM0 + gSprites[spriteId2].oam.tileNum * 32),
0x800,
1);
gSprites[spriteId1].data[0] = spriteId2;
gSprites[spriteId2].data[0] = spriteId1;
gSprites[spriteId1].data[1] = contestant;
gSprites[spriteId2].data[1] = contestant;
return spriteId1;
}
static void DestroyContestantBoxBlinkSprites(u8 spriteId)
{
u8 spriteId2 = gSprites[spriteId].data[0];
FreeSpriteOamMatrix(&gSprites[spriteId2]);
DestroySprite(&gSprites[spriteId2]);
DestroySpriteAndFreeResources(&gSprites[spriteId]);
}
static void SetBlendForContestantBoxBlink(void)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(7, 9));
}
static void ResetBlendForContestantBoxBlink(void)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
}
// To indicate whose turn is up
static void BlinkContestantBox(u8 spriteId, bool8 b)
{
u8 spriteId2;
SetBlendForContestantBoxBlink();
eContestGfxState[gSprites[spriteId].data[1]].boxBlinking = TRUE;
spriteId2 = gSprites[spriteId].data[0];
StartSpriteAffineAnim(&gSprites[spriteId], 1);
StartSpriteAffineAnim(&gSprites[spriteId2], 1);
gSprites[spriteId].callback = SpriteCB_BlinkContestantBox;
gSprites[spriteId2].callback = SpriteCallbackDummy;
if (b == FALSE)
PlaySE(SE_CONTEST_MONS_TURN);
else
PlaySE(SE_PC_LOGIN);
}
static void SpriteCB_BlinkContestantBox(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
u8 spriteId2 = sprite->data[0];
if (gSprites[spriteId2].affineAnimEnded)
{
sprite->invisible = TRUE;
gSprites[spriteId2].invisible = TRUE;
sprite->callback = SpriteCB_EndBlinkContestantBox;
}
}
}
static void SpriteCB_EndBlinkContestantBox(struct Sprite *sprite)
{
eContestGfxState[sprite->data[1]].boxBlinking = FALSE;
DestroyContestantBoxBlinkSprites(sprite->data[0]);
ResetBlendForContestantBoxBlink();
}
// Unused.
static void ContestDebugTogglePointTotal(void)
{
if(eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
else
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL;
if(eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
{
DrawContestantWindowText();
SwapMoveDescAndContestTilemaps();
}
else
{
ContestDebugDoPrint();
}
}
static void ContestDebugDoPrint(void)
{
u8 i;
s16 value;
u8 *txtPtr;
u8 text[8];
if (!gEnableContestDebugging)
return;
switch (eContestDebugMode)
{
case CONTEST_DEBUG_MODE_OFF:
break;
case CONTEST_DEBUG_MODE_PRINT_WINNER_FLAGS:
case CONTEST_DEBUG_MODE_PRINT_LOSER_FLAGS:
ContestDebugPrintBitStrings();
break;
// The only other possible value is 1, which is only set by ContestDebugTogglePointTotal.
//
// case CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL:
default:
for (i = 0; i < CONTESTANT_COUNT; i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
for (i = 0; i < CONTESTANT_COUNT; i++)
{
value = eContestantStatus[i].pointTotal;
txtPtr = text;
if (eContestantStatus[i].pointTotal < 0)
{
value *= -1;
txtPtr = StringCopy(txtPtr, gText_OneDash);
}
ConvertIntToDecimalStringN(txtPtr, value, STR_CONV_MODE_LEFT_ALIGN, 4);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text, 55, 1, FONT_NARROW);
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
value = eContestantStatus[i].appeal;
txtPtr = text;
if (eContestantStatus[i].appeal < 0)
{
value *= -1;
txtPtr = StringCopy(txtPtr, gText_OneDash);
}
ConvertIntToDecimalStringN(txtPtr, value, STR_CONV_MODE_LEFT_ALIGN, 4);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text, 5, 1, FONT_NARROW);
}
SwapMoveDescAndContestTilemaps();
break;
}
}
void SortContestants(bool8 useRanking)
{
u8 scratch[CONTESTANT_COUNT];
u16 randomOrdering[CONTESTANT_COUNT] = {0};
s32 i;
s32 v3;
// Generate a unique random number for each contestant.
for (i = 0; i < CONTESTANT_COUNT; i++)
{
s32 j;
randomOrdering[i] = Random();
// Loop through all the numbers generated so far.
for (j = 0; j < i; j++)
{
if (randomOrdering[i] == randomOrdering[j])
{
// This number isn't unique; try generating again.
i--;
break;
}
}
}
if (!useRanking)
{
// Order based on the results of the Conditions round using Insertion Sort.
// Use the randomOrdering to break ties.
for (i = 0; i < CONTESTANT_COUNT; i++)
{
// Append this contestant to the list.
gContestantTurnOrder[i] = i;
// Determine where the contestant should be ordered.
for (v3 = 0; v3 < i; v3++)
{
if (gContestMonRound1Points[gContestantTurnOrder[v3]] < gContestMonRound1Points[i]
|| (gContestMonRound1Points[gContestantTurnOrder[v3]] == gContestMonRound1Points[i] && randomOrdering[gContestantTurnOrder[v3]] < randomOrdering[i]))
{
// Shift everything larger up to make room.
s32 j;
for (j = i; j > v3; j--)
gContestantTurnOrder[j] = gContestantTurnOrder[j - 1];
// Insert into the new spot.
gContestantTurnOrder[v3] = i;
break;
}
}
// This is redundant.
// Perhaps GF switched from true insertion sort to in-place insertion sort, and forgot to
// remove this check?
if (v3 == i)
gContestantTurnOrder[i] = i;
}
// Invert gContestantTurnOrder; above, it was a list of contestant IDs. Now it's a list of turn orderings.
//
// For example, if contestant 3 had the first turn, then `gContestantTurnOrder[1] = 3`. The turn is the index,
// the contestant is the data. After inverting the list, `gContestantTurnOrder[3] = 1`. The contestant is the index,
// and the turn is the data.
memcpy(scratch, gContestantTurnOrder, sizeof(scratch));
for (i = 0; i < CONTESTANT_COUNT; i++)
gContestantTurnOrder[scratch[i]] = i;
}
else
{
// Order contestants based on their ranking.
// If contestants have tied ranking, fill in the next available slot.
//
// Note that ranking is calculated so that shared places still take up a ranking
// space. A ranking like [1, 2, 2, 3] is not possible; it would be [1, 2, 2, 4]
// instead.
memset(scratch, 0xFF, sizeof(scratch));
for (i = 0; i < CONTESTANT_COUNT; i++)
{
u8 j = eContestantStatus[i].ranking;
while (1)
{
u8 *ptr = &scratch[j];
if (*ptr == 0xFF)
{
*ptr = i;
gContestantTurnOrder[i] = j;
break;
}
j++;
}
}
// Randomize the order of contestants with tied rankings using Selection Sort.
//
// Look through the array for tied ranks, and use randomOrdering to break the tie.
// This ensures that contestants with the same rank will be randomly ordered. This
// uses an in-place slection sort, which involves a lot of extra swapping.
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
{
for (v3 = CONTESTANT_COUNT - 1; v3 > i; v3--)
{
if (eContestantStatus[v3 - 1].ranking == eContestantStatus[v3].ranking
&& gContestantTurnOrder[v3 - 1] < gContestantTurnOrder[v3]
&& randomOrdering[v3 - 1] < randomOrdering[v3])
{
u8 temp = gContestantTurnOrder[v3];
gContestantTurnOrder[v3] = gContestantTurnOrder[v3 - 1];
gContestantTurnOrder[v3 - 1] = temp;
}
}
}
}
}
static void DrawContestantWindows(void)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
s32 windowId = i + 5;
LoadPalette(eContestTempSave.cachedWindowPalettes[windowId], (gContestantTurnOrder[i] + 5) * 16, sizeof(eContestTempSave.cachedWindowPalettes[0]));
}
DrawContestantWindowText();
}
static void CalculateAppealMoveImpact(u8 contestant)
{
u16 move;
u8 effect;
u8 rnd;
s32 i;
eContestantStatus[contestant].appeal = 0;
eContestantStatus[contestant].baseAppeal = 0;
if (!ContestantCanUseTurn(contestant))
return;
move = eContestantStatus[contestant].currMove;
effect = gContestMoves[move].effect;
eContestantStatus[contestant].moveCategory = gContestMoves[eContestantStatus[contestant].currMove].contestCategory;
if (eContestantStatus[contestant].currMove == eContestantStatus[contestant].prevMove && eContestantStatus[contestant].currMove != MOVE_NONE)
{
eContestantStatus[contestant].repeatedMove = TRUE;
eContestantStatus[contestant].moveRepeatCount++;
}
else
{
eContestantStatus[contestant].moveRepeatCount = 0;
}
eContestantStatus[contestant].baseAppeal = gContestEffects[effect].appeal;
eContestantStatus[contestant].appeal = eContestantStatus[contestant].baseAppeal;
eContestAppealResults.jam = gContestEffects[effect].jam;
eContestAppealResults.jam2 = eContestAppealResults.jam;
eContestAppealResults.contestant = contestant;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestantStatus[i].jam = 0;
eContestAppealResults.unnervedPokes[i] = 0;
}
if (eContestantStatus[contestant].hasJudgesAttention
&& !AreMovesContestCombo(eContestantStatus[contestant].prevMove, eContestantStatus[contestant].currMove))
eContestantStatus[contestant].hasJudgesAttention = FALSE;
gContestEffectFuncs[effect]();
if (eContestantStatus[contestant].conditionMod == CONDITION_GAIN)
eContestantStatus[contestant].appeal += eContestantStatus[contestant].condition - 10;
else if (eContestantStatus[contestant].appealTripleCondition)
eContestantStatus[contestant].appeal += eContestantStatus[contestant].condition * 3;
else
eContestantStatus[contestant].appeal += eContestantStatus[contestant].condition;
eContestantStatus[contestant].completedCombo = FALSE;
eContestantStatus[contestant].usedComboMove = FALSE;
if (IsContestantAllowedToCombo(contestant))
{
bool8 completedCombo = AreMovesContestCombo(eContestantStatus[contestant].prevMove, eContestantStatus[contestant].currMove);
if (completedCombo && eContestantStatus[contestant].hasJudgesAttention)
{
eContestantStatus[contestant].completedCombo = completedCombo;
eContestantStatus[contestant].usedComboMove = TRUE;
eContestantStatus[contestant].hasJudgesAttention = FALSE;
eContestantStatus[contestant].comboAppealBonus = eContestantStatus[contestant].baseAppeal * eContestantStatus[contestant].completedCombo;
eContestantStatus[contestant].completedComboFlag = TRUE; // Redundant with completedCombo, used by AI
}
else
{
if (gContestMoves[eContestantStatus[contestant].currMove].comboStarterId != 0)
{
eContestantStatus[contestant].hasJudgesAttention = TRUE;
eContestantStatus[contestant].usedComboMove = TRUE;
}
else
{
eContestantStatus[contestant].hasJudgesAttention = FALSE;
}
}
}
if (eContestantStatus[contestant].repeatedMove)
eContestantStatus[contestant].repeatJam = (eContestantStatus[contestant].moveRepeatCount + 1) * 10;
if (eContestantStatus[contestant].nervous)
{
eContestantStatus[contestant].hasJudgesAttention = FALSE;
eContestantStatus[contestant].appeal = 0;
eContestantStatus[contestant].baseAppeal = 0;
}
eContestExcitement.moveExcitement = Contest_GetMoveExcitement(eContestantStatus[contestant].currMove);
if (eContestantStatus[contestant].overrideCategoryExcitementMod)
eContestExcitement.moveExcitement = 1;
if (eContestExcitement.moveExcitement > 0)
{
if (eContest.applauseLevel + eContestExcitement.moveExcitement > 4)
eContestExcitement.excitementAppealBonus = 60;
else
eContestExcitement.excitementAppealBonus = 10;
}
else
{
eContestExcitement.excitementAppealBonus = 0;
}
// Transform and Role Play require a visible target mon
// so randomly choose a contestant to be the "target"
rnd = Random() % (CONTESTANT_COUNT - 1);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
// Target can't be the attacker
if (i != contestant)
{
if (rnd == 0)
break;
rnd--;
}
}
eContestantStatus[contestant].contestantAnimTarget = i;
}
void SetContestantEffectStringID(u8 a, u8 b)
{
eContestantStatus[a].effectStringId = b;
}
void SetContestantEffectStringID2(u8 a, u8 b)
{
eContestantStatus[a].effectStringId2 = b;
}
void SetStartledString(u8 contestant, u8 jam)
{
if (jam >= 60)
SetContestantEffectStringID(contestant, CONTEST_STRING_TRIPPED_OVER);
else if (jam >= 40)
SetContestantEffectStringID(contestant, CONTEST_STRING_LEAPT_UP);
else if (jam >= 30)
SetContestantEffectStringID(contestant, CONTEST_STRING_UTTER_CRY);
else if (jam >= 20)
SetContestantEffectStringID(contestant, CONTEST_STRING_TURNED_BACK);
else if (jam >= 10)
SetContestantEffectStringID(contestant, CONTEST_STRING_LOOKED_DOWN);
}
static void PrintAppealMoveResultText(u8 contestant, u8 stringId)
{
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringCopy(gStringVar2, gMoveNames[eContestantStatus[contestant].currMove]);
if (gContestMoves[eContestantStatus[eContestAppealResults.contestant].currMove].contestCategory == CONTEST_CATEGORY_COOL)
StringCopy(gStringVar3, gText_Contest_Shyness);
else if (gContestMoves[eContestantStatus[eContestAppealResults.contestant].currMove].contestCategory == CONTEST_CATEGORY_BEAUTY)
StringCopy(gStringVar3, gText_Contest_Anxiety);
else if (gContestMoves[eContestantStatus[eContestAppealResults.contestant].currMove].contestCategory == CONTEST_CATEGORY_CUTE)
StringCopy(gStringVar3, gText_Contest_Laziness);
else if (gContestMoves[eContestantStatus[eContestAppealResults.contestant].currMove].contestCategory == CONTEST_CATEGORY_SMART)
StringCopy(gStringVar3, gText_Contest_Hesitancy);
else
StringCopy(gStringVar3, gText_Contest_Fear);
StringExpandPlaceholders(gStringVar4, sAppealResultTexts[stringId]);
ContestClearGeneralTextWindow();
Contest_StartTextPrinter(gStringVar4, 1);
}
void MakeContestantNervous(u8 p)
{
eContestantStatus[p].nervous = TRUE;
eContestantStatus[p].currMove = MOVE_NONE;
}
// This function calculates the new turn order for the next round. The
// algorithm first checks for explicit turn assignments in the
// ContestantStatus::nextTurnOrder field of each contestant. The remaining
// turns are assigned such that the turn order will reverse.
//
// For example, if no pokemon have a defined nextTurnOrder, then the 4th
// will become 1st, the 3rd will become 2nd, etc.
//
// Note: This function assumes that multiple pokemon cannot have the same
// nextTurnOrder value.
static void ApplyNextTurnOrder(void)
{
u8 nextContestant = 0;
s32 i;
s32 j;
u8 newTurnOrder[CONTESTANT_COUNT];
bool8 isContestantOrdered[CONTESTANT_COUNT];
// Copy the current turn order.
for (i = 0; i < CONTESTANT_COUNT; i++)
{
newTurnOrder[i] = gContestantTurnOrder[i];
isContestantOrdered[i] = FALSE;
}
// For each turn, assign a contestant to that turn.
for (i = 0; i < CONTESTANT_COUNT; i++)
{
// Look for explicit turn assignments.
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (eContestantStatus[j].nextTurnOrder == i)
{
newTurnOrder[j] = i;
isContestantOrdered[j] = TRUE;
break;
}
}
if (j == CONTESTANT_COUNT)
{
// No contestant was assigned to this turn. Look for the unassigned contestant
// with the highest turn order.
//
// First, look for the first unassigned contestant.
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (!isContestantOrdered[j] && eContestantStatus[j].nextTurnOrder == 0xFF)
{
nextContestant = j;
j++;
break;
}
}
// Then, look for a better candidate, with a higher turn order.
for (; j < CONTESTANT_COUNT; j++)
{
if (!isContestantOrdered[j] && eContestantStatus[j].nextTurnOrder == 0xFF
&& gContestantTurnOrder[nextContestant] > gContestantTurnOrder[j])
nextContestant = j;
}
// Assign the contestant to this turn.
newTurnOrder[nextContestant] = i;
isContestantOrdered[nextContestant] = TRUE;
}
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
eContestAppealResults.turnOrder[i] = newTurnOrder[i];
eContestantStatus[i].nextTurnOrder = 0xFF;
eContestantStatus[i].turnOrderMod = 0;
gContestantTurnOrder[i] = newTurnOrder[i];
}
}
static void SpriteCB_JudgeSpeechBubble(struct Sprite *sprite)
{
if (sprite->data[1]++ > 84)
{
sprite->data[1] = 0;
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
eContest.waitForJudgeSpeechBubble = FALSE;
}
}
static void DoJudgeSpeechBubble(u8 symbolId)
{
u8 spriteId = eContest.judgeSpeechBubbleSpriteId;
switch (symbolId)
{
case JUDGE_SYMBOL_SWIRL:
case JUDGE_SYMBOL_SWIRL_UNUSED:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0];
PlaySE(SE_FAILURE);
break;
case JUDGE_SYMBOL_ONE_EXCLAMATION:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 4;
PlaySE(SE_SUCCESS);
break;
case JUDGE_SYMBOL_TWO_EXCLAMATIONS:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 8;
PlaySE(SE_SUCCESS);
break;
case JUDGE_SYMBOL_NUMBER_ONE_UNUSED: // Identical to JUDGE_SYMBOL_NUMBER_ONE
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 12;
PlaySE(SE_WARP_IN);
break;
case JUDGE_SYMBOL_NUMBER_ONE:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 12;
PlaySE(SE_WARP_IN);
break;
case JUDGE_SYMBOL_NUMBER_FOUR:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 16;
PlaySE(SE_WARP_IN);
break;
case JUDGE_SYMBOL_STAR:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 24;
PlaySE(SE_M_HEAL_BELL);
break;
case JUDGE_SYMBOL_QUESTION_MARK:
default:
gSprites[spriteId].oam.tileNum = gSprites[spriteId].data[0] + 20;
PlaySE(SE_WARP_IN);
break;
}
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].callback = SpriteCB_JudgeSpeechBubble;
eContest.waitForJudgeSpeechBubble = TRUE;
}
static void UpdateApplauseMeter(void)
{
s32 i;
for (i = 0; i < APPLAUSE_METER_SIZE; i++)
{
const u8 *src;
if (i < eContest.applauseLevel)
src = &gContestApplauseMeterGfx[64];
else
src = gContestApplauseMeterGfx;
CpuCopy32(src, (void *)(OBJ_VRAM0 + (gSprites[eContest.applauseMeterSpriteId].oam.tileNum + 17 + i) * 32), 32);
CpuCopy32(src + 32, (void *)(OBJ_VRAM0 + (gSprites[eContest.applauseMeterSpriteId].oam.tileNum + 25 + i) * 32), 32);
if (eContest.applauseLevel > 4)
StartApplauseOverflowAnimation();
}
}
s8 Contest_GetMoveExcitement(u16 move)
{
return gContestExcitementTable[gSpecialVar_ContestCategory][gContestMoves[move].contestCategory];
}
static u8 StartApplauseOverflowAnimation(void)
{
u8 taskId = CreateTask(Task_ApplauseOverflowAnimation, 10);
gTasks[taskId].data[1] = 1;
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(TAG_APPLAUSE_METER);
return taskId;
}
static void Task_ApplauseOverflowAnimation(u8 taskId)
{
// Skip every other frame.
if (++gTasks[taskId].data[0] == 1)
{
gTasks[taskId].data[0] = 0;
// Alternate between normal colors and white.
if (gTasks[taskId].data[3] == 0)
gTasks[taskId].data[4]++;
else
gTasks[taskId].data[4]--;
BlendPalette(264 + gTasks[taskId].data[2] * 16, 1, gTasks[taskId].data[4], RGB_WHITE);
// At the maximum or minimum blending, switch directions.
if (gTasks[taskId].data[4] == 0 || gTasks[taskId].data[4] == 16)
{
gTasks[taskId].data[3] ^= 1;
// Continue the animation until the applause meter is cleared.
if (eContest.applauseLevel < 5)
{
BlendPalette(264 + gTasks[taskId].data[2] * 16, 1, 0, RGB_RED);
DestroyTask(taskId);
}
}
}
}
static void SlideApplauseMeterIn(void)
{
CreateTask(Task_SlideApplauseMeterIn, 10);
gSprites[eContest.applauseMeterSpriteId].x2 = -70;
gSprites[eContest.applauseMeterSpriteId].invisible = FALSE;
eContest.applauseMeterIsMoving = TRUE;
}
static void Task_SlideApplauseMeterIn(u8 taskId)
{
struct Sprite *sprite = &gSprites[eContest.applauseMeterSpriteId];
gTasks[taskId].data[10] += 1664;
sprite->x2 += gTasks[taskId].data[10] >> 8;
gTasks[taskId].data[10] = gTasks[taskId].data[10] & 0xFF;
if (sprite->x2 > 0)
sprite->x2 = 0;
if (sprite->x2 == 0)
{
eContest.applauseMeterIsMoving = FALSE;
DestroyTask(taskId);
}
}
static void SlideApplauseMeterOut(void)
{
if (gSprites[eContest.applauseMeterSpriteId].invisible == TRUE)
{
eContest.applauseMeterIsMoving = FALSE;
}
else
{
CreateTask(Task_SlideApplauseMeterOut, 10);
gSprites[eContest.applauseMeterSpriteId].x2 = 0;
eContest.applauseMeterIsMoving = TRUE;
}
}
static void Task_SlideApplauseMeterOut(u8 taskId)
{
struct Sprite *sprite = &gSprites[eContest.applauseMeterSpriteId];
gTasks[taskId].data[10] += 1664;
sprite->x2 -= gTasks[taskId].data[10] >> 8;
gTasks[taskId].data[10] = gTasks[taskId].data[10] & 0xFF;
if (sprite->x2 < -70)
sprite->x2 = -70;
if (sprite->x2 == -70)
{
sprite->invisible = TRUE;
eContest.applauseMeterIsMoving = FALSE;
DestroyTask(taskId);
}
}
static void ShowAndUpdateApplauseMeter(s8 unused)
{
u8 taskId = CreateTask(Task_ShowAndUpdateApplauseMeter, 5);
gTasks[taskId].data[0] = unused;
eContest.isShowingApplauseMeter = TRUE;
}
static void Task_ShowAndUpdateApplauseMeter(u8 taskId)
{
switch (gTasks[taskId].data[10])
{
case 0:
SlideApplauseMeterIn();
gTasks[taskId].data[10]++;
break;
case 1:
if (!eContest.applauseMeterIsMoving)
{
gTasks[taskId].data[10]++;
}
break;
case 2:
if (gTasks[taskId].data[11]++ > 20)
{
gTasks[taskId].data[11] = 0;
UpdateApplauseMeter();
eContest.isShowingApplauseMeter = FALSE;
DestroyTask(taskId);
}
break;
}
}
// Unused.
static void HideApplauseMeterNoAnim(void)
{
gSprites[eContest.applauseMeterSpriteId].x2 = 0;
gSprites[eContest.applauseMeterSpriteId].invisible = FALSE;
}
// Unused.
static void ShowApplauseMeterNoAnim(void)
{
gSprites[eContest.applauseMeterSpriteId].invisible = TRUE;
}
#define tDelay data[10]
#define tFrame data[11]
#define tCycles data[12]
static void AnimateAudience(void)
{
CreateTask(Task_AnimateAudience, 15);
eContest.animatingAudience = TRUE;
}
static void Task_AnimateAudience(u8 taskId)
{
if (gTasks[taskId].tDelay++ > 6)
{
gTasks[taskId].tDelay = 0;
if (gTasks[taskId].tFrame == 0)
{
RequestDma3Copy(eContestAudienceFrame2_Gfx, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
}
else
{
RequestDma3Copy(eUnzippedContestAudience_Gfx, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
gTasks[taskId].tCycles++;
}
gTasks[taskId].tFrame ^= 1;
if (gTasks[taskId].tCycles == 9)
{
eContest.animatingAudience = FALSE;
DestroyTask(taskId);
}
}
}
#undef tDelay
#undef tFrame
#undef tCycles
#define tBlendColor data[0]
#define tBlendCoeff data[1]
#define tBlendDir data[2]
#define tTargetBlendCoeff data[3]
#define tBlendDelay data[10]
static void BlendAudienceBackground(s8 excitementDir, s8 blendDir)
{
u8 taskId = CreateTask(Task_BlendAudienceBackground, 10);
u16 blendColor;
u8 blendCoeff;
u8 targetBlendCoeff;
if (excitementDir > 0)
{
blendColor = RGB(30, 27, 8);
if (blendDir > 0)
{
// Blend to yellow (amount depends on applause meter)
blendCoeff = 0;
targetBlendCoeff = eContest.applauseLevel * 3;
}
else
{
// Blend back to original
blendCoeff = eContest.applauseLevel * 3;
targetBlendCoeff = 0;
}
}
else
{
blendColor = RGB_BLACK;
if (blendDir > 0)
{
// Blend to black
blendCoeff = 0;
targetBlendCoeff = 12;
}
else
{
// Black back to original
blendCoeff = 12;
targetBlendCoeff = 0;
}
}
gTasks[taskId].tBlendColor = blendColor;
gTasks[taskId].tBlendCoeff = blendCoeff;
gTasks[taskId].tBlendDir = blendDir;
gTasks[taskId].tTargetBlendCoeff = targetBlendCoeff;
// Because this isn't set to TRUE here, the main task doesn't wait for the color blend
// Unclear if this was intentional or not (perhaps waiting added too much delay). In any case it does nothing now
eContest.waitForAudienceBlend = FALSE;
}
static void Task_BlendAudienceBackground(u8 taskId)
{
if (gTasks[taskId].tBlendDelay++ >= 0)
{
gTasks[taskId].tBlendDelay = 0;
if (gTasks[taskId].tBlendDir > 0)
gTasks[taskId].tBlendCoeff++;
else
gTasks[taskId].tBlendCoeff--;
BlendPalette(17, 1, gTasks[taskId].tBlendCoeff, gTasks[taskId].tBlendColor);
BlendPalette(26, 1, gTasks[taskId].tBlendCoeff, gTasks[taskId].tBlendColor);
if (gTasks[taskId].tBlendCoeff == gTasks[taskId].tTargetBlendCoeff)
{
DestroyTask(taskId);
eContest.waitForAudienceBlend = FALSE;
}
}
}
#undef tBlendColor
#undef tBlendCoeff
#undef tTargetBlendCoeff
#undef tBlendDelay
static void ShowHideNextTurnGfx(bool8 show)
{
s32 i;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (eContestantStatus[i].turnOrderMod != 0 && show)
{
CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(OBJ_VRAM0 + (gSprites[eContestGfxState[i].nextTurnSpriteId].oam.tileNum + 6) * 32), 32);
gSprites[eContestGfxState[i].nextTurnSpriteId].y = sNextTurnSpriteYPositions[gContestantTurnOrder[i]];
gSprites[eContestGfxState[i].nextTurnSpriteId].invisible = FALSE;
}
else
{
gSprites[eContestGfxState[i].nextTurnSpriteId].invisible = TRUE;
}
}
}
static const u8 *GetTurnOrderNumberGfx(u8 contestant)
{
if (eContestantStatus[contestant].turnOrderMod != 1)
return gContestNextTurnRandomGfx;
else
return gContestNextTurnNumbersGfx + eContestantStatus[contestant].nextTurnOrder * 32;
}
static void DrawUnnervedSymbols(void)
{
s32 i = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (eContestAppealResults.unnervedPokes[i] != 0 && !Contest_IsMonsTurnDisabled(i))
{
u32 contestantOffset = gContestantTurnOrder[i] * 5 + 2;
u16 symbolOffset = GetStatusSymbolTileOffset(STAT_SYMBOL_SWIRL);
ContestBG_FillBoxWithIncrementingTile(0, symbolOffset, 20, contestantOffset, 2, 1, 17, 1);
symbolOffset += 16;
ContestBG_FillBoxWithIncrementingTile(0, symbolOffset, 20, contestantOffset + 1, 2, 1, 17, 1);
PlaySE(SE_CONTEST_ICON_CHANGE);
}
}
}
bool8 IsContestantAllowedToCombo(u8 contestant)
{
if (eContestantStatus[contestant].repeatedMove || eContestantStatus[contestant].nervous)
return FALSE;
else
return TRUE;
}
static void SetBgForCurtainDrop(void)
{
s32 i;
u16 bg0Cnt, bg1Cnt, bg2Cnt;
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((vBgCnt *)&bg1Cnt)->priority = 0;
((vBgCnt *)&bg1Cnt)->screenSize = 2;
((vBgCnt *)&bg1Cnt)->areaOverflowMode = 0;
((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
bg0Cnt = GetGpuReg(REG_OFFSET_BG0CNT);
bg2Cnt = GetGpuReg(REG_OFFSET_BG2CNT);
((vBgCnt *)&bg0Cnt)->priority = 1;
((vBgCnt *)&bg2Cnt)->priority = 1;
SetGpuReg(REG_OFFSET_BG0CNT, bg0Cnt);
SetGpuReg(REG_OFFSET_BG2CNT, bg2Cnt);
gBattle_BG1_X = DISPLAY_WIDTH;
gBattle_BG1_Y = DISPLAY_HEIGHT;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
CpuFill32(0, gContestResources->contestBgTilemaps[1], 0x1000);
CopyToBgTilemapBuffer(1, gContestCurtainTilemap, 0, 0);
Contest_SetBgCopyFlags(1);
for (i = 0; i < CONTESTANT_COUNT; i++)
{
gSprites[eContestGfxState[i].sliderHeartSpriteId].oam.priority = 1;
gSprites[eContestGfxState[i].nextTurnSpriteId].oam.priority = 1;
}
}
static void UpdateContestantBoxOrder(void)
{
s32 i;
u16 bg1Cnt;
RequestDma3Fill(0,(void *)(BG_CHAR_ADDR(2)), 0x2000, 1);
CpuFill32(0, gContestResources->contestBgTilemaps[1], 0x1000);
Contest_SetBgCopyFlags(1);
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((vBgCnt *) &bg1Cnt)->priority = 1;
((vBgCnt *) &bg1Cnt)->screenSize = 0;
((vBgCnt *) &bg1Cnt)->areaOverflowMode = 0;
((vBgCnt *) &bg1Cnt)->charBaseBlock = 2;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
gSprites[eContestGfxState[i].sliderHeartSpriteId].oam.priority = 0;
gSprites[eContestGfxState[i].nextTurnSpriteId].oam.priority = 0;
}
}
static void Task_StartDropCurtainAtRoundEnd(u8 taskId)
{
gBattle_BG1_X = 0;
gBattle_BG1_Y = DISPLAY_HEIGHT;
PlaySE12WithPanning(SE_CONTEST_CURTAIN_FALL, 0);
gTasks[taskId].func = Task_UpdateCurtainDropAtRoundEnd;
}
static void Task_UpdateCurtainDropAtRoundEnd(u8 taskId)
{
if ((s16)(gBattle_BG1_Y -= 7) < 0)
gBattle_BG1_Y = 0;
if (gBattle_BG1_Y == 0)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = Task_ResetForNextRound;
}
}
static void Task_ResetForNextRound(u8 taskId)
{
s32 i;
switch (gTasks[taskId].data[0])
{
case 0:
for (i = 0; i < CONTESTANT_COUNT; i++)
eContest.prevTurnOrder[i] = gContestantTurnOrder[i];
FillContestantWindowBgs();
UpdateBlendTaskContestantsData();
DrawConditionStars();
DrawContestantWindows();
ShowHideNextTurnGfx(TRUE);
UpdateSliderHeartSpriteYPositions();
gTasks[taskId].data[0] = 1;
break;
case 1:
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
{
u8 taskId2;
eContest.waitForLink = TRUE;
if (IsPlayerLinkLeader())
SetContestantStatusesForNextRound();
taskId2 = CreateTask(Task_LinkContest_CommunicateAppealsState, 0);
SetTaskFuncWithFollowupFunc(taskId2, Task_LinkContest_CommunicateAppealsState, Task_EndWaitForLink);
ContestPrintLinkStandby();
gTasks[taskId].data[0] = 2;
}
else
{
SetContestantStatusesForNextRound();
gTasks[taskId].data[0] = 3;
}
break;
case 2:
if (!eContest.waitForLink)
gTasks[taskId].data[0] = 3;
break;
case 3:
DrawStatusSymbols();
SwapMoveDescAndContestTilemaps();
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_WaitRaiseCurtainAtRoundEnd;
break;
}
}
static void Task_UpdateRaiseCurtainAtRoundEnd(u8 taskId)
{
if ((s16)(gBattle_BG1_Y += 7) > DISPLAY_HEIGHT)
gTasks[taskId].func = Task_UpdateContestantBoxOrder;
}
static void Task_WaitRaiseCurtainAtRoundEnd(u8 taskId)
{
if (gTasks[taskId].data[2] < 10)
{
gTasks[taskId].data[2]++;
}
else
{
if (gTasks[taskId].data[1] == 0)
{
if (gTasks[taskId].data[0] == 16)
gTasks[taskId].data[1]++;
else
gTasks[taskId].data[0]++;
}
else
{
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = Task_StartRaiseCurtainAtRoundEnd;
}
else
{
gTasks[taskId].data[0]--;
}
}
}
}
static void Task_StartRaiseCurtainAtRoundEnd(u8 taskId)
{
if (gTasks[taskId].data[2] < 10)
{
gTasks[taskId].data[2]++;
}
else
{
gTasks[taskId].data[2] = 0;
PlaySE12WithPanning(SE_CONTEST_CURTAIN_RISE, 0);
gTasks[taskId].func = Task_UpdateRaiseCurtainAtRoundEnd;
}
}
#define tAnimId data[0]
static void AnimateSliderHearts(u8 animId)
{
s32 i;
u8 taskId;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
gSprites[eContestGfxState[i].sliderHeartSpriteId].oam.matrixNum = AllocOamMatrix();
gSprites[eContestGfxState[i].sliderHeartSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
StartSpriteAffineAnim(&gSprites[eContestGfxState[i].sliderHeartSpriteId], animId);
if (animId == SLIDER_HEART_ANIM_APPEAR)
{
AnimateSprite(&gSprites[eContestGfxState[i].sliderHeartSpriteId]);
gSprites[eContestGfxState[i].sliderHeartSpriteId].invisible = FALSE;
}
}
taskId = CreateTask(Task_WaitForSliderHeartAnim, 5);
gTasks[taskId].tAnimId = animId;
eContest.sliderHeartsAnimating = TRUE;
}
static void Task_WaitForSliderHeartAnim(u8 taskId)
{
s32 i;
if (gSprites[eContestGfxState[0].sliderHeartSpriteId].affineAnimEnded)
{
if ((u8)gTasks[taskId].tAnimId == SLIDER_HEART_ANIM_DISAPPEAR)
{
for (i = 0; i < CONTESTANT_COUNT; i++)
gSprites[eContestGfxState[i].sliderHeartSpriteId].invisible = TRUE;
}
for (i = 0; i < CONTESTANT_COUNT; i++)
FreeSpriteOamMatrix(&gSprites[eContestGfxState[i].sliderHeartSpriteId]);
eContest.sliderHeartsAnimating = FALSE;
DestroyTask(taskId);
}
}
#undef tAnimId
static u16 SanitizeMove(u16 move)
{
if (move >= MOVES_COUNT)
move = MOVE_POUND;
return move;
}
static u16 SanitizeSpecies(u16 species)
{
if (species >= NUM_SPECIES)
species = SPECIES_NONE;
return species;
}
static void SetMoveSpecificAnimData(u8 contestant)
{
s32 i;
u16 move = SanitizeMove(eContestantStatus[contestant].currMove);
u16 species = SanitizeSpecies(gContestMons[contestant].species);
u8 targetContestant;
memset(&gContestResources->moveAnim->species, 0, 20);
ClearBattleAnimationVars();
for (i = 0; i < CONTESTANT_COUNT; i++)
gBattleMonForms[i] = 0;
switch (move)
{
case MOVE_CURSE:
if (gBaseStats[species].type1 == TYPE_GHOST || gBaseStats[species].type2 == TYPE_GHOST)
gAnimMoveTurn = 0;
else
gAnimMoveTurn = 1;
break;
case MOVE_TRANSFORM:
case MOVE_ROLE_PLAY:
targetContestant = eContestantStatus[contestant].contestantAnimTarget;
gContestResources->moveAnim->targetSpecies = SanitizeSpecies(gContestMons[targetContestant].species);
gContestResources->moveAnim->targetPersonality = gContestMons[targetContestant].personality;
gContestResources->moveAnim->hasTargetAnim = TRUE;
break;
case MOVE_RETURN:
gAnimFriendship = MAX_FRIENDSHIP;
break;
case MOVE_FRUSTRATION:
gAnimFriendship = 0;
break;
case MOVE_SOLAR_BEAM:
case MOVE_RAZOR_WIND:
case MOVE_SKULL_BASH:
case MOVE_SKY_ATTACK:
if (eContest.moveAnimTurnCount == 0)
{
eContest.moveAnimTurnCount = 2;
gAnimMoveTurn = 0;
}
else
{
gAnimMoveTurn = 1;
}
break;
}
SetBattleTargetSpritePosition();
}
static void ClearMoveAnimData(u8 contestant)
{
memset(gContestResources->moveAnim, 0, sizeof(struct ContestMoveAnimData));
if (eContest.moveAnimTurnCount != 0)
eContest.moveAnimTurnCount--;
}
static void SetMoveAnimAttackerData(u8 contestant)
{
gContestResources->moveAnim->contestant = contestant;
gContestResources->moveAnim->species = SanitizeSpecies(gContestMons[contestant].species);
gContestResources->moveAnim->personality = gContestMons[contestant].personality;
gContestResources->moveAnim->otId = gContestMons[contestant].otId;
}
static void CreateInvisibleBattleTargetSprite(void)
{
gBattlerSpriteIds[B_POSITION_OPPONENT_RIGHT] = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
InitSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattlerTarget]]);
SetBattleTargetSpritePosition();
}
static void SetBattleTargetSpritePosition(void)
{
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[B_POSITION_OPPONENT_RIGHT]];
sprite->x2 = 0;
sprite->y2 = 0;
sprite->x = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(B_POSITION_OPPONENT_RIGHT, BATTLER_COORD_Y);
sprite->invisible = TRUE;
}
static void SetMoveTargetPosition(u16 move)
{
switch (gBattleMoves[move].target)
{
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
gBattlerTarget = B_POSITION_PLAYER_RIGHT;
break;
case MOVE_TARGET_SELECTED:
case MOVE_TARGET_RANDOM:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
default:
gBattlerTarget = B_POSITION_OPPONENT_RIGHT;
break;
}
}
static void Contest_PrintTextToBg0WindowStd(u32 windowId, const u8 *b)
{
struct TextPrinterTemplate printerTemplate;
printerTemplate.currentChar = b;
printerTemplate.windowId = windowId;
printerTemplate.fontId = FONT_NORMAL;
printerTemplate.x = 0;
printerTemplate.y = 1;
printerTemplate.currentX = 0;
printerTemplate.currentY = 1;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 15;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
AddTextPrinter(&printerTemplate, 0, 0);
PutWindowTilemap(windowId);
Contest_SetBgCopyFlags(0);
}
void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s32 fontId)
{
struct TextPrinterTemplate printerTemplate;
printerTemplate.currentChar = currChar;
printerTemplate.windowId = windowId;
printerTemplate.fontId = fontId;
printerTemplate.x = x;
printerTemplate.y = y;
printerTemplate.currentX = x;
printerTemplate.currentY = y;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 15;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
AddTextPrinter(&printerTemplate, 0, 0);
PutWindowTilemap(windowId);
Contest_SetBgCopyFlags(0);
}
static void Contest_StartTextPrinter(const u8 *currChar, bool32 b)
{
struct TextPrinterTemplate printerTemplate;
u8 speed;
printerTemplate.currentChar = currChar;
printerTemplate.windowId = 4;
printerTemplate.fontId = FONT_NORMAL;
printerTemplate.x = 0;
printerTemplate.y = 1;
printerTemplate.currentX = 0;
printerTemplate.currentY = 1;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 1;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
if (!b)
{
AddTextPrinter(&printerTemplate, 0, 0);
}
else
{
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
speed = 4;
else
speed = GetPlayerTextSpeedDelay();
AddTextPrinter(&printerTemplate, speed, 0);
}
PutWindowTilemap(4);
Contest_SetBgCopyFlags(0);
}
static void ContestBG_FillBoxWithIncrementingTile(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumData)
{
WriteSequenceToBgTilemapBuffer(bg, firstTileNum, x, y, width, height, paletteSlot, tileNumData);
Contest_SetBgCopyFlags(bg);
}
static void ContestBG_FillBoxWithTile(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot)
{
ContestBG_FillBoxWithIncrementingTile(bg, firstTileNum, x, y, width, height, paletteSlot, 0);
}
static bool32 Contest_RunTextPrinters(void)
{
RunTextPrinters();
return IsTextPrinterActive(4);
}
static void Contest_SetBgCopyFlags(u32 flagIndex)
{
sContestBgCopyFlags |= 1 << flagIndex;
}
void ResetContestLinkResults(void)
{
s32 i;
s32 j;
for(i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
for(j = 0; j < CONTESTANT_COUNT; j++)
gSaveBlock2Ptr->contestLinkResults[i][j] = 0;
}
bool8 SaveContestWinner(u8 rank)
{
s32 i;
u8 captionId = Random() % NUM_PAINTING_CAPTIONS;
// Get the index of the winner among the contestants
for (i = 0; i < CONTESTANT_COUNT - 1; i++)
if (gContestFinalStandings[i] == 0)
break;
// Exit if attempting to save a Pokémon other than the player's to the museum
if (rank == CONTEST_SAVE_FOR_MUSEUM && i != gContestPlayerMonIndex)
return FALSE;
// Adjust the random painting caption depending on the category
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL;
break;
case CONTEST_CATEGORY_BEAUTY:
captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY;
break;
case CONTEST_CATEGORY_CUTE:
captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE;
break;
case CONTEST_CATEGORY_SMART:
captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART;
break;
case CONTEST_CATEGORY_TOUGH:
captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH;
break;
}
if (rank != CONTEST_SAVE_FOR_ARTIST)
{
// Save winner in the saveblock
// Used to save any winner for the Contest Hall or the Museum
// but excludes the temporary save used by the artist
u8 id = GetContestWinnerSaveIdx(rank, TRUE);
gSaveBlock1Ptr->contestWinners[id].personality = gContestMons[i].personality;
gSaveBlock1Ptr->contestWinners[id].species = gContestMons[i].species;
gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId;
StringCopy(gSaveBlock1Ptr->contestWinners[id].monName, gContestMons[i].nickname);
StringCopy(gSaveBlock1Ptr->contestWinners[id].trainerName, gContestMons[i].trainerName);
if(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
gSaveBlock1Ptr->contestWinners[id].contestRank = CONTEST_RANK_LINK;
else
gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank;
if (rank != CONTEST_SAVE_FOR_MUSEUM)
gSaveBlock1Ptr->contestWinners[id].contestCategory = gSpecialVar_ContestCategory;
else
gSaveBlock1Ptr->contestWinners[id].contestCategory = captionId;
}
else
{
// Set the most recent winner so the artist can show the player their painting
gCurContestWinner.personality = gContestMons[i].personality;
gCurContestWinner.trainerId = gContestMons[i].otId;
gCurContestWinner.species = gContestMons[i].species;
StringCopy(gCurContestWinner.monName, gContestMons[i].nickname);
StringCopy(gCurContestWinner.trainerName, gContestMons[i].trainerName);
gCurContestWinner.contestCategory = captionId;
}
return TRUE;
}
// Rank is either a regular contest rank (for saving winners to show in the Contest Hall)
// Or one of two special IDs listed below (for saving winners to show in Museum, or from the artist)
// If just retrieving the index where the winner *would* go, shift is FALSE
// If actually preparing to insert the winner into the saveblock, shift is TRUE
u8 GetContestWinnerSaveIdx(u8 rank, bool8 shift)
{
s32 i;
switch (rank)
{
case CONTEST_RANK_NORMAL:
case CONTEST_RANK_SUPER:
case CONTEST_RANK_HYPER:
case CONTEST_RANK_MASTER:
if (shift)
{
for (i = NUM_CONTEST_HALL_WINNERS - 1; i > 0; i--)
memcpy(&gSaveBlock1Ptr->contestWinners[i], &gSaveBlock1Ptr->contestWinners[i - 1], sizeof(struct ContestWinner));
}
return CONTEST_WINNER_HALL_1 - 1;
default:
// case CONTEST_SAVE_FOR_MUSEUM:
// case CONTEST_SAVE_FOR_ARTIST:
switch (gSpecialVar_ContestCategory)
{
case CONTEST_CATEGORY_COOL:
return CONTEST_WINNER_MUSEUM_COOL - 1;
case CONTEST_CATEGORY_BEAUTY:
return CONTEST_WINNER_MUSEUM_BEAUTY - 1;
case CONTEST_CATEGORY_CUTE:
return CONTEST_WINNER_MUSEUM_CUTE - 1;
case CONTEST_CATEGORY_SMART:
return CONTEST_WINNER_MUSEUM_SMART - 1;
case CONTEST_CATEGORY_TOUGH:
default:
return CONTEST_WINNER_MUSEUM_TOUGH - 1;
}
}
}
void ClearContestWinnerPicsInContestHall(void)
{
s32 i;
for (i = 0; i < MUSEUM_CONTEST_WINNERS_START; i++)
gSaveBlock1Ptr->contestWinners[i] = gDefaultContestWinners[i];
}
static void SetContestLiveUpdateFlags(u8 contestant)
{
s32 i;
if (!eContestExcitement.frozen
&& eContestExcitement.moveExcitement > 0
&& !eContestantStatus[contestant].repeatedMove)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_EXCITING_APPEAL;
gContestResources->tv[contestant].madeExcitingAppeal = TRUE;
}
if (eContestantStatus[contestant].nervous)
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_GOT_NERVOUS;
if (!eContestExcitement.frozen
&& eContestExcitement.moveExcitement != 0
&& eContestExcitement.excitementAppealBonus == 60)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_MAXED_EXCITEMENT;
}
if (eContestantStatus[contestant].usedComboMove
&& eContestantStatus[contestant].completedCombo)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_USED_COMBO;
}
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (i != contestant && eContestantStatus[i].jam != 0)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_STARTLED_OTHER;
gContestResources->tv[i].winnerFlags |= CONTESTLIVE_FLAG_GOT_STARTLED;
}
}
if (eContestantStatus[contestant].numTurnsSkipped != 0
|| eContestantStatus[contestant].noMoreTurns)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_SKIPPED_TURN;
}
else if (!eContestantStatus[contestant].nervous)
{
gContestResources->tv[contestant].winnerFlags |= CONTESTLIVE_FLAG_MADE_APPEAL;
gContestResources->tv[contestant].madeAppeal = TRUE;
gContestResources->tv[contestant].appeals[eContest.appealNumber] = eContestantStatus[contestant].currMove;
}
if (eContestantStatus[contestant].repeatedMove)
gContestResources->tv[contestant].loserFlags |= CONTESTLIVE_FLAG_REPEATED_MOVE;
if (eContest.applauseLevel == 4
&& !eContestExcitement.frozen
&& eContestExcitement.moveExcitement < 0)
{
gContestResources->tv[contestant].loserFlags |= CONTESTLIVE_FLAG_MISSED_EXCITEMENT;
}
}
static void CalculateContestLiveUpdateData(void)
{
u8 loser;
s32 i, j;
bool32 notLastInRound1, notLastInRound2;
u16 appealMoves[CONTEST_NUM_APPEALS + 1];
u8 numMoveUses[CONTEST_NUM_APPEALS + 1];
u16 moveCandidates[CONTEST_NUM_APPEALS];
u8 winner;
u8 mostUses;
u8 numMoveCandidates;
loser = 0;
winner = 0;
// Get loser/winner ids
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (gContestFinalStandings[i] == 0)
winner = i;
else if (gContestFinalStandings[i] == CONTESTANT_COUNT - 1)
loser = i;
}
// Set flags for commenting on loser
gContestResources->tv[loser].loserFlags |= CONTESTLIVE_FLAG_LOST;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (i != winner && gContestMonTotalPoints[winner] - gContestMonTotalPoints[i] <= 50)
gContestResources->tv[i].loserFlags |= CONTESTLIVE_FLAG_LOST_SMALL_MARGIN;
if (!gContestResources->tv[i].madeExcitingAppeal)
gContestResources->tv[i].loserFlags |= CONTESTLIVE_FLAG_NO_EXCITEMENT;
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (gContestMonRound1Points[i] < gContestMonRound1Points[j])
break;
}
if (j == CONTESTANT_COUNT && gContestFinalStandings[i] != 0)
gContestResources->tv[i].loserFlags |= CONTESTLIVE_FLAG_BLEW_LEAD;
notLastInRound1 = FALSE;
notLastInRound2 = FALSE;
for (j = 0; j < CONTESTANT_COUNT; j++)
{
if (gContestMonRound1Points[i] > gContestMonRound1Points[j])
notLastInRound1 = TRUE;
if (gContestMonRound2Points[i] > gContestMonRound2Points[j])
notLastInRound2 = TRUE;
}
if (!notLastInRound1 && !notLastInRound2)
gContestResources->tv[i].loserFlags |= CONTESTLIVE_FLAG_LAST_BOTH_ROUNDS;
if (!gContestResources->tv[i].madeAppeal)
gContestResources->tv[i].loserFlags |= CONTESTLIVE_FLAG_NO_APPEALS;
}
// Get what moves the winner used and how many times they used them
for (i = 0; i < CONTEST_NUM_APPEALS; i++)
{
appealMoves[i] = MOVE_NONE;
numMoveUses[i] = 0;
}
appealMoves[CONTEST_NUM_APPEALS] = 0xFFFF;
numMoveUses[CONTEST_NUM_APPEALS] = 0;
for (i = 0; i < CONTEST_NUM_APPEALS; i++)
{
if (gContestResources->tv[winner].appeals[i] != MOVE_NONE)
{
for (j = 0; j < CONTEST_NUM_APPEALS; j++)
{
if (gContestResources->tv[winner].appeals[i] != appealMoves[j])
{
if (appealMoves[j] == MOVE_NONE)
{
appealMoves[j] = gContestResources->tv[winner].appeals[i];
numMoveUses[j]++;
}
}
else
{
numMoveUses[j]++;
}
}
}
}
// Choose an appeal move to comment on for the winner (most commonly used)
moveCandidates[0] = appealMoves[0];
mostUses = numMoveUses[0];
numMoveCandidates = 0;
for (i = 1; appealMoves[i] != 0xFFFF; i++)
{
if (mostUses < numMoveUses[i])
{
moveCandidates[0] = appealMoves[i];
mostUses = numMoveUses[i];
numMoveCandidates = 1;
}
else if (mostUses == numMoveUses[i])
{
moveCandidates[numMoveCandidates] = appealMoves[i];
numMoveCandidates++;
}
}
gContestResources->tv[winner].move = moveCandidates[Random() % numMoveCandidates];
}
static void SetConestLiveUpdateTVData(void)
{
s32 i;
u32 flags;
u8 winner;
u8 round1Placing, round2Placing;
u8 count;
u8 randAction;
u8 numLoserCandidates;
u8 flagId;
u16 winnerFlag;
u8 loserFlag;
u8 loser;
u8 loserCandidates[CONTESTANT_COUNT - 1];
// Players mon didn't win, don't generate show
if (gContestFinalStandings[gContestPlayerMonIndex] != 0)
return;
// Get winner id (unnecessary, we now know it's gContestPlayerMonIndex)
winner = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (gContestFinalStandings[i] == 0)
winner = i;
}
// Get winner's placement in Round 1 and 2
round1Placing = 0;
round2Placing = 0;
for (i = 0; i < CONTESTANT_COUNT; i++)
{
if (gContestMonRound1Points[winner] < gContestMonRound1Points[i])
round1Placing++;
if (gContestMonRound2Points[winner] < gContestMonRound2Points[i])
round2Placing++;
}
// Count how many TV comment-worthy actions the winner took
flags = gContestResources->tv[winner].winnerFlags;
count = 0;
for (i = 0; i < 8; flags >>= 1, i++)
{
if (flags & 1)
count++;
}
// Randomly choose one of these actions to comment on
randAction = Random() % count;
flags = gContestResources->tv[winner].winnerFlags;
count = 0;
flagId = 0;
for (i = 0; i < 8; flags >>= 1, flagId++, i++)
{
if (!(flags & 1))
continue;
if (randAction == count)
break;
count++;
}
winnerFlag = 1 << flagId;
// Pick a losing player with the highest severity of bad actions to comment on
if (winner == 0)
{
loserCandidates[0] = 1;
loserFlag = gContestResources->tv[1].loserFlags;
i = 2;
}
else
{
loserCandidates[0] = 0;
loserFlag = gContestResources->tv[0].loserFlags;
i = 1;
}
numLoserCandidates = 1;
for (; i < CONTESTANT_COUNT; i++)
{
if (i != winner)
{
if (loserFlag < gContestResources->tv[i].loserFlags)
{
// Losing player currently has the worst (highest) set of flags, only candidate
loserCandidates[0] = i;
loserFlag = gContestResources->tv[i].loserFlags;
numLoserCandidates = 1;
}
else if (loserFlag == gContestResources->tv[i].loserFlags)
{
// Tie, increment number of loser candidates
loserCandidates[numLoserCandidates] = i;
numLoserCandidates++;
}
}
}
loser = loserCandidates[Random() % numLoserCandidates];
// Choose the "worst" action to comment on (flag with highest value)
flagId = CONTESTLIVE_FLAG_NO_APPEALS;
for (i = 0; i < 8; flagId >>= 1, i++)
{
loserFlag = gContestResources->tv[loser].loserFlags & flagId;
if (loserFlag)
break;
}
ContestLiveUpdates_Init(round1Placing);
ContestLiveUpdates_SetRound2Placing(round2Placing);
ContestLiveUpdates_SetWinnerAppealFlag(winnerFlag);
ContestLiveUpdates_SetWinnerMoveUsed(gContestResources->tv[winner].move);
ContestLiveUpdates_SetLoserData(loserFlag, loser);
}
// Unused
void ContestDebugToggleBitfields(bool8 loserFlags)
{
if (eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
{
if (!loserFlags)
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_WINNER_FLAGS;
else
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_LOSER_FLAGS;
}
else
{
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
}
if (eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
{
DrawContestantWindowText();
SwapMoveDescAndContestTilemaps();
}
else
{
ContestDebugPrintBitStrings();
}
}
static void ContestDebugPrintBitStrings(void)
{
u8 i;
s8 j;
u8 text1[20];
u8 text2[20];
u8 *txtPtr;
u32 bits;
if (!gEnableContestDebugging)
return;
if (eContestDebugMode != CONTEST_DEBUG_MODE_PRINT_WINNER_FLAGS && eContestDebugMode != CONTEST_DEBUG_MODE_PRINT_LOSER_FLAGS)
return;
for (i = 0; i < CONTESTANT_COUNT; i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
if (eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_WINNER_FLAGS)
{
for (i = 0; i < CONTESTANT_COUNT; i++)
{
txtPtr = StringCopy(text1, gText_CDot);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text1, 5, 1, FONT_NARROW);
bits = gContestResources->tv[i].winnerFlags;
for (j = 7; j > -1; j--) // Weird loop.
{
txtPtr = ConvertIntToDecimalStringN(txtPtr, bits & 1, STR_CONV_MODE_LEFT_ALIGN, 1);
bits >>= 1;
}
for (j = 0; j < 5; j++)
text2[j] = text1[j];
text2[j] = EOS;
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text2, 5, 1, 7);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text1 + j, 55, 1, FONT_NARROW);
}
}
else // CONTEST_DEBUG_MODE_PRINT_LOSER_FLAGS
{
for (i = 0; i < CONTESTANT_COUNT; i++)
{
StringCopy(text1, gText_BDot);
bits = gContestResources->tv[i].loserFlags;
txtPtr = &text1[2];
for (j = 7; j > -1; j--) // Weird loop.
{
txtPtr = ConvertIntToDecimalStringN(txtPtr, bits & 1, STR_CONV_MODE_LEFT_ALIGN, 1);
bits >>= 1;
}
for (j = 0; j < 5; j++)
text2[j] = text1[j];
text2[j] = EOS;
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text2, 5, 1, FONT_NARROW);
Contest_PrintTextToBg0WindowAt(gContestantTurnOrder[i], text1 + j, 55, 1, FONT_NARROW);
}
}
SwapMoveDescAndContestTilemaps();
}
static u8 GetMonNicknameLanguage(u8 *nickname)
{
u8 ret = GAME_LANGUAGE;
if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
return GAME_LANGUAGE;
if (StringLength(nickname) < PLAYER_NAME_LENGTH - 1)
{
while (*nickname != EOS)
{
if ((*nickname >= CHAR_A && *nickname <= CHAR_z)
|| (*nickname >= CHAR_0 && *nickname <= CHAR_9)
|| *nickname == CHAR_SPACE
|| *nickname == CHAR_PERIOD
|| *nickname == CHAR_COMMA
|| *nickname == CHAR_EXCL_MARK
|| *nickname == CHAR_QUESTION_MARK
|| *nickname == CHAR_MALE
|| *nickname == CHAR_FEMALE
|| *nickname == CHAR_SLASH
|| *nickname == CHAR_HYPHEN
|| *nickname == CHAR_ELLIPSIS
|| *nickname == CHAR_DBL_QUOTE_LEFT
|| *nickname == CHAR_DBL_QUOTE_RIGHT
|| *nickname == CHAR_SGL_QUOTE_LEFT
|| *nickname == CHAR_DBL_QUOTE_LEFT) // Most likely a typo, CHAR_SGL_QUOTE_RIGHT should be here instead.
{
nickname++;
}
else
{
ret = LANGUAGE_JAPANESE;
break;
}
}
}
return ret;
}
static void StripPlayerNameForLinkContest(u8 *playerName)
{
u8 chr = playerName[5];
playerName[5] = EOS;
playerName[PLAYER_NAME_LENGTH] = chr;
}
static void StripMonNameForLinkContest(u8 *monName, s32 language)
{
u8 chr;
StripExtCtrlCodes(monName);
if (language == LANGUAGE_JAPANESE)
{
monName[5] = EOS;
monName[POKEMON_NAME_LENGTH] = EXT_CTRL_CODE_BEGIN;
}
else
{
chr = monName[5];
monName[5] = EOS;
monName[POKEMON_NAME_LENGTH] = chr;
}
}
void StripPlayerAndMonNamesForLinkContest(struct ContestPokemon *mon, s32 language)
{
u8 *name = mon->nickname;
if (language == LANGUAGE_JAPANESE)
{
ConvertInternationalString(name, GetMonNicknameLanguage(name));
}
else if (name[POKEMON_NAME_LENGTH] == EXT_CTRL_CODE_BEGIN)
{
ConvertInternationalString(name, LANGUAGE_JAPANESE);
}
else
{
name[5] = name[POKEMON_NAME_LENGTH];
name[POKEMON_NAME_LENGTH] = EOS;
}
name = mon->trainerName;
if (language == LANGUAGE_JAPANESE)
{
name[PLAYER_NAME_LENGTH] = EOS;
name[6] = name[4];
name[5] = name[3];
name[4] = name[2];
name[3] = name[1];
name[2] = mon->trainerName[0];
name[1] = EXT_CTRL_CODE_JPN;
name[0] = EXT_CTRL_CODE_BEGIN;
}
else
{
name[5] = name[PLAYER_NAME_LENGTH];
name[PLAYER_NAME_LENGTH] = EOS;
}
}