mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
527 lines
15 KiB
C
527 lines
15 KiB
C
#include "global.h"
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#include "battle_records.h"
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#include "bg.h"
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#include "window.h"
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#include "link.h"
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#include "battle.h"
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#include "overworld.h"
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#include "text.h"
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#include "text_window.h"
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#include "strings.h"
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#include "string_util.h"
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#include "trainer_card.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "palette.h"
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#include "main.h"
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#include "scanline_effect.h"
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#include "international_string_util.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "alloc.h"
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#include "gpu_regs.h"
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#include "constants/game_stat.h"
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#include "trainer_hill.h"
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// this file's functions
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static void Task_CloseTrainerHillRecordsOnButton(u8 taskId);
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static void Task_BeginPaletteFade(u8 taskId);
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static void Task_ExitTrainerHillRecords(u8 taskId);
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static void RemoveTrainerHillRecordsWindow(u8 windowId);
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static void CB2_ShowTrainerHillRecords(void);
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// EWRAM variables
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EWRAM_DATA u8 gRecordsWindowId = 0;
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EWRAM_DATA static u8 *sTilemapBuffer = NULL;
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// const rom data
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static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/unknown/unknown_5B3484.4bpp");
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static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/unknown/unknown_5B3484.gbapal");
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static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/unknown/unknown_5B3564.bin");
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static const struct BgTemplate sTrainerHillRecordsBgTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 3,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0
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}
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};
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static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 1,
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.width = 26,
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.height = 18,
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.paletteNum = 15,
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.baseBlock = 20
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sLinkBattleRecordsWindow =
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 1,
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.width = 26,
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.height = 17,
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.paletteNum = 15,
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.baseBlock = 1
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};
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static const u8 sText_DashesNoPlayer[] = _("-------");
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static const u8 sText_DashesNoScore[] = _("----");
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// code
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static void ClearLinkBattleRecord(struct LinkBattleRecord *record)
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{
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CpuFill16(0, record, sizeof(struct LinkBattleRecord));
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record->name[0] = EOS;
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record->trainerId = 0;
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record->wins = 0;
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record->losses = 0;
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record->draws = 0;
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}
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static void ClearLinkBattleRecords(struct LinkBattleRecord *records)
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{
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s32 i;
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for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
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{
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ClearLinkBattleRecord(records + i);
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}
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SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
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SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
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SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
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}
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static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record)
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{
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return record->wins + record->losses + record->draws;
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}
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static s32 FindLinkBattleRecord(struct LinkBattleRecord *records, const u8 *name, u16 trainerId)
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{
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s32 i;
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for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
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{
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if (!StringCompareN(records[i].name, name, PLAYER_NAME_LENGTH) && records[i].trainerId == trainerId)
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return i;
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}
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return LINK_B_RECORDS_COUNT;
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}
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static void SortLinkBattleRecords(struct LinkBattleRecords *records)
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{
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s32 i, j;
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for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--)
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{
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for (j = i - 1; j >= 0; j--)
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{
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s32 totalBattlesI = GetLinkBattleRecordTotalBattles(&records->entries[i]);
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s32 totalBattlesJ = GetLinkBattleRecordTotalBattles(&records->entries[j]);
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if (totalBattlesI > totalBattlesJ)
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{
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struct LinkBattleRecord temp1;
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u8 temp2;
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temp1 = records->entries[i];
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records->entries[i] = records->entries[j];
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records->entries[j] = temp1;
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temp2 = records->languages[i];
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records->languages[i] = records->languages[j];
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records->languages[j] = temp2;
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}
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}
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}
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}
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static void UpdateLinkBattleRecord(struct LinkBattleRecord *record, s32 battleOutcome)
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{
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switch (battleOutcome)
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{
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case B_OUTCOME_WON:
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record->wins++;
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if (record->wins > 9999)
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record->wins = 9999;
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break;
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case B_OUTCOME_LOST:
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record->losses++;
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if (record->losses > 9999)
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record->losses = 9999;
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break;
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case B_OUTCOME_DREW:
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record->draws++;
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if (record->draws > 9999)
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record->draws = 9999;
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break;
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}
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}
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static void UpdateLinkBattleGameStats(s32 battleOutcome)
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{
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u8 stat;
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switch (battleOutcome)
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{
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case B_OUTCOME_WON:
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stat = GAME_STAT_LINK_BATTLE_WINS;
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break;
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case B_OUTCOME_LOST:
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stat = GAME_STAT_LINK_BATTLE_LOSSES;
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break;
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case B_OUTCOME_DREW:
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stat = GAME_STAT_LINK_BATTLE_DRAWS;
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break;
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default:
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return;
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}
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if (GetGameStat(stat) < 9999)
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IncrementGameStat(stat);
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}
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static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId)
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{
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s32 index;
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UpdateLinkBattleGameStats(battleOutcome);
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SortLinkBattleRecords(records);
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index = FindLinkBattleRecord(records->entries, name, trainerId);
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if (index == LINK_B_RECORDS_COUNT)
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{
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index = LINK_B_RECORDS_COUNT - 1;
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ClearLinkBattleRecord(&records->entries[index]);
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StringCopyN(records->entries[index].name, name, PLAYER_NAME_LENGTH);
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records->entries[index].trainerId = trainerId;
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records->languages[index] = gLinkPlayers[battlerId].language;
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}
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UpdateLinkBattleRecord(&records->entries[index], battleOutcome);
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SortLinkBattleRecords(records);
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}
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void ClearPlayerLinkBattleRecords(void)
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{
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ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries);
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}
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static void IncTrainerCardWins(s32 battlerId)
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{
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u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
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(*wins)++;
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if (*wins > 9999)
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*wins = 9999;
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}
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static void IncTrainerCardLosses(s32 battlerId)
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{
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u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
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(*losses)++;
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if (*losses > 9999)
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*losses = 9999;
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}
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static void UpdateTrainerCardWinsLosses(s32 battlerId)
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{
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switch (gBattleOutcome)
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{
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case B_OUTCOME_WON:
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IncTrainerCardWins(BATTLE_OPPOSITE(battlerId));
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IncTrainerCardLosses(battlerId);
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break;
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case B_OUTCOME_LOST:
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IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId));
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IncTrainerCardWins(battlerId);
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break;
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}
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}
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void UpdatePlayerLinkBattleRecords(s32 battlerId)
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{
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if (InUnionRoom() != TRUE)
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{
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UpdateTrainerCardWinsLosses(battlerId);
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UpdateLinkBattleRecords(
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&gSaveBlock1Ptr->linkBattleRecords,
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gTrainerCards[battlerId].playerName,
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gTrainerCards[battlerId].trainerId,
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gBattleOutcome,
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battlerId);
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}
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}
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static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records)
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{
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s32 x;
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ConvertIntToDecimalStringN(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_LEFT_ALIGN, 4);
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ConvertIntToDecimalStringN(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_LEFT_ALIGN, 4);
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ConvertIntToDecimalStringN(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_LEFT_ALIGN, 4);
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StringExpandPlaceholders(gStringVar4, gText_TotalRecordWLD);
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x = GetStringCenterAlignXOffset(1, gStringVar4, 0xD0);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, x, 0x11, 0, NULL);
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}
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static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y, s32 language)
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{
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if (record->wins == 0 && record->losses == 0 && record->draws == 0)
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{
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// empty slot
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AddTextPrinterParameterized(gRecordsWindowId, 1, sText_DashesNoPlayer, 8, (y * 8) + 1, 0, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, 1, sText_DashesNoScore, 80, (y * 8) + 1, 0, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, 1, sText_DashesNoScore, 128, (y * 8) + 1, 0, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, 1, sText_DashesNoScore, 176, (y * 8) + 1, 0, NULL);
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}
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else
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{
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StringFillWithTerminator(gStringVar1, 8);
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StringCopyN(gStringVar1, record->name, 7);
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ConvertInternationalString(gStringVar1, language);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar1, 8, (y * 8) + 1, 0, NULL);
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ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar1, 80, (y * 8) + 1, 0, NULL);
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ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar1, 128, (y * 8) + 1, 0, NULL);
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ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar1, 176, (y * 8) + 1, 0, NULL);
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}
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}
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void ShowLinkBattleRecords(void)
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{
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s32 i, x;
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gRecordsWindowId = AddWindow(&sLinkBattleRecordsWindow);
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DrawStdWindowFrame(gRecordsWindowId, FALSE);
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FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
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StringExpandPlaceholders(gStringVar4, gText_PlayersBattleResults);
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x = GetStringCenterAlignXOffset(1, gStringVar4, 208);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, x, 1, 0, NULL);
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PrintLinkBattleWinsLossesDraws(gSaveBlock1Ptr->linkBattleRecords.entries);
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StringExpandPlaceholders(gStringVar4, gText_WinLoseDraw);
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AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, 0, 41, 0, NULL);
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for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
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{
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PrintLinkBattleRecord(&gSaveBlock1Ptr->linkBattleRecords.entries[i], 7 + (i * 2), gSaveBlock1Ptr->linkBattleRecords.languages[i]);
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}
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PutWindowTilemap(gRecordsWindowId);
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CopyWindowToVram(gRecordsWindowId, 3);
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}
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void RemoveRecordsWindow(void)
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{
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ClearStdWindowAndFrame(gRecordsWindowId, FALSE);
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RemoveWindow(gRecordsWindowId);
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}
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static void Task_TrainerHillWaitForPaletteFade(u8 taskId)
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{
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if (!gPaletteFade.active)
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gTasks[taskId].func = Task_CloseTrainerHillRecordsOnButton;
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}
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static void Task_CloseTrainerHillRecordsOnButton(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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task->func = Task_BeginPaletteFade;
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}
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}
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static void Task_BeginPaletteFade(u8 taskId)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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gTasks[taskId].func = Task_ExitTrainerHillRecords;
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}
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static void Task_ExitTrainerHillRecords(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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Free(sTilemapBuffer);
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RemoveTrainerHillRecordsWindow(0);
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FreeAllWindowBuffers();
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DestroyTask(taskId);
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}
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}
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static void RemoveTrainerHillRecordsWindow(u8 windowId)
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{
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FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
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ClearWindowTilemap(windowId);
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CopyWindowToVram(windowId, 2);
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RemoveWindow(windowId);
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}
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static void ClearVramOamPlttRegs(void)
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{
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DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000);
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DmaClear32(3, OAM, OAM_SIZE);
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DmaClear16(3, PLTT, PLTT_SIZE);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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}
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static void ClearTasksAndGraphicalStructs(void)
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{
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ScanlineEffect_Stop();
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ResetTasks();
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ResetSpriteData();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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}
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static void ResetBgCoordinates(void)
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{
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ChangeBgX(0, 0, 0);
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ChangeBgY(0, 0, 0);
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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ChangeBgX(2, 0, 0);
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ChangeBgY(2, 0, 0);
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ChangeBgX(3, 0, 0);
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ChangeBgY(3, 0, 0);
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}
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static void SetDispcntReg(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP);
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}
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static void LoadTrainerHillRecordsWindowGfx(u8 bgId)
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{
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LoadBgTiles(bgId, sTrainerHillWindowTileset, sizeof(sTrainerHillWindowTileset), 0);
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CopyToBgTilemapBufferRect(bgId, sTrainerHillWindowTilemap, 0, 0, 0x20, 0x20);
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LoadPalette(sTrainerHillWindowPalette, 0, 0x20);
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}
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static void VblankCB_TrainerHillRecords(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static void MainCB2_TrainerHillRecords(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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void ShowTrainerHillRecords(void)
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{
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SetVBlankCallback(NULL);
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SetMainCallback2(CB2_ShowTrainerHillRecords);
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}
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static void CB2_ShowTrainerHillRecords(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetVBlankCallback(NULL);
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ClearVramOamPlttRegs();
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gMain.state++;
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break;
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case 1:
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ClearTasksAndGraphicalStructs();
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gMain.state++;
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break;
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case 2:
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sTilemapBuffer = AllocZeroed(0x800);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sTrainerHillRecordsBgTemplates, ARRAY_COUNT(sTrainerHillRecordsBgTemplates));
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SetBgTilemapBuffer(3, sTilemapBuffer);
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ResetBgCoordinates();
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|
gMain.state++;
|
|
break;
|
|
case 3:
|
|
LoadTrainerHillRecordsWindowGfx(3);
|
|
LoadPalette(stdpal_get(0), 0xF0, 0x20);
|
|
gMain.state++;
|
|
break;
|
|
case 4:
|
|
if (IsDma3ManagerBusyWithBgCopy() != TRUE)
|
|
{
|
|
ShowBg(0);
|
|
ShowBg(3);
|
|
CopyBgTilemapBufferToVram(3);
|
|
gMain.state++;
|
|
}
|
|
break;
|
|
case 5:
|
|
InitWindows(sTrainerHillRecordsWindowTemplates);
|
|
DeactivateAllTextPrinters();
|
|
gMain.state++;
|
|
break;
|
|
case 6:
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
|
|
gMain.state++;
|
|
break;
|
|
case 7:
|
|
SetDispcntReg();
|
|
SetVBlankCallback(VblankCB_TrainerHillRecords);
|
|
PrintOnTrainerHillRecordsWindow();
|
|
CreateTask(Task_TrainerHillWaitForPaletteFade, 8);
|
|
SetMainCallback2(MainCB2_TrainerHillRecords);
|
|
gMain.state = 0;
|
|
break;
|
|
}
|
|
}
|