mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
88 lines
3.0 KiB
PHP
88 lines
3.0 KiB
PHP
MossdeepCity_GameCorner_1F_MapScripts:: @ 8224B27
|
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_GameCorner_1F_OnFrame
|
|
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, MossdeepCity_GameCorner_1F_OnWarp
|
|
map_script MAP_SCRIPT_ON_LOAD, CableClub_OnLoad
|
|
.byte 0
|
|
|
|
MossdeepCity_GameCorner_1F_OnWarp: @ 8224B37
|
|
map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_CheckTurnAttendant
|
|
.2byte 0
|
|
|
|
MossdeepCity_GameCorner_1F_OnFrame: @ 8224B41
|
|
map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_ExitMinigameRoom
|
|
.2byte 0
|
|
|
|
@ Script is redundant, the label in the goto also does lock and faceplayer
|
|
MossdeepCity_GameCorner_1F_EventScript_InfoMan:: @ 8224B4B
|
|
lock
|
|
faceplayer
|
|
goto MossdeepCity_GameCorner_1F_EventScript_InfoMan2
|
|
release
|
|
end
|
|
|
|
@ Script is redundant, the label in the goto also does lock and faceplayer
|
|
MossdeepCity_GameCorner_1F_EventScript_OldMan:: @ 8224B54
|
|
lock
|
|
faceplayer
|
|
goto MossdeepCity_GameCorner_1F_EventScript_OldMan2
|
|
release
|
|
end
|
|
|
|
|
|
@ Everything below is leftover from RS
|
|
@ The house that was here in RS was moved to Sootopolis and replaced by the Game Corner
|
|
@ The text below is unused and duplicated in its replacement in Sootopolis City
|
|
@ And the BG Door event was moved inaccessibly into a wall
|
|
|
|
RS_MysteryEventsHouse_EventScript_Door:: @ 8224B5D
|
|
msgbox RS_MysteryEventsHouse_Text_DoorIsLocked, MSGBOX_SIGN
|
|
end
|
|
|
|
RS_MysteryEventsHouse_Text_OldManGreeting: @ 8224B66
|
|
.string "When I was young, I traveled the world\n"
|
|
.string "as a POKéMON TRAINER.\p"
|
|
.string "Now that I've become an old buzzard,\n"
|
|
.string "my only amusement is watching young\l"
|
|
.string "TRAINERS battle.$"
|
|
|
|
RS_MysteryEventsHouse_Text_DoorIsLocked: @ 8224BFD
|
|
.string "The door appears to be locked.$"
|
|
|
|
RS_MysteryEventsHouse_Text_ChallengeVisitingTrainer: @ 8224C1C
|
|
.string "A TRAINER named {STR_VAR_1} is\n"
|
|
.string "visiting my home.\p"
|
|
.string "Would you like to challenge\n"
|
|
.string "{STR_VAR_1}?$"
|
|
|
|
RS_MysteryEventsHouse_Text_YouWontBattle: @ 8224C64
|
|
.string "You won't battle? I'm disappointed\n"
|
|
.string "that I can't see you battle…$"
|
|
|
|
RS_MysteryEventsHouse_Text_KeepItToA3On3: @ 8224CA4
|
|
.string "Oh, good, good!\p"
|
|
.string "But my house isn't all that sturdy.\p"
|
|
.string "Could I ask you to keep it down to\n"
|
|
.string "a 3-on-3 match?$"
|
|
|
|
RS_MysteryEventsHouse_Text_SaveYourProgress: @ 8224D0B
|
|
.string "Before you two battle, you should\n"
|
|
.string "save your progress.$"
|
|
|
|
RS_MysteryEventsHouse_Text_HopeToSeeAGoodMatch: @ 8224D41
|
|
.string "I hope to see a good match!$"
|
|
|
|
RS_MysteryEventsHouse_Text_BattleTie: @ 8224D5D
|
|
.string "So, it became a standoff.\p"
|
|
.string "It was a brilliant match in which\n"
|
|
.string "neither side conceded a step!$"
|
|
|
|
RS_MysteryEventsHouse_Text_BattleWon: @ 8224DB7
|
|
.string "That was superlative!\p"
|
|
.string "Why, it was like seeing myself in\n"
|
|
.string "my youth again!$"
|
|
|
|
RS_MysteryEventsHouse_Text_BattleLost: @ 8224DFF
|
|
.string "Ah, too bad for you!\p"
|
|
.string "But it was a good match.\n"
|
|
.string "I hope you can win next time.$"
|