pokeemerald/test/ability_stench.c
2023-03-09 09:49:50 +01:00

35 lines
1007 B
C

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
{
PASSES_RANDOMLY(1,10);
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
{
PASSES_RANDOMLY(1,10);
GIVEN {
ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH);
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
// TODO: Test against interaction with multi hits