pokeemerald/data/maps/Route110_TrickHouseEnd/scripts.inc

359 lines
13 KiB
PHP

.set LOCALID_TRICK_MASTER, 1
Route110_TrickHouseEnd_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp
.byte 0
Route110_TrickHouseEnd_OnResume:
call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
end
Route110_TrickHouseEnd_OnTransition:
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
special SetTrickHouseNuggetFlag
end
Route110_TrickHouseEnd_OnWarp:
map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos
.2byte 0
Route110_TrickHouseEnd_EventScript_SetTrickMasterPos::
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END
turnobject LOCALID_TRICK_MASTER, DIR_EAST
end
Route110_TrickHouseEnd_OnFrame:
map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor
.2byte 0
Route110_TrickHouseEnd_EventScript_CloseDoor::
setvar VAR_TEMP_1, 1
call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
special DrawWholeMapView
end
Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile::
setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE
return
Route110_TrickHouseEnd_EventScript_TrickMaster::
lock
faceplayer
msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1
case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2
case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3
case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4
case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5
case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6
case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7
case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle1::
msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_RARE_CANDY
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle2::
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_TIMER_BALL
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle3::
msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_HARD_STONE
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle4::
msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_SMOKE_BALL
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle5::
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_TM_TAUNT
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle6::
msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_MAGNET
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle7::
msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
giveitem ITEM_PP_MAX
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
closemessage
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
release
end
Route110_TrickHouseEnd_EventScript_CompletedPuzzle8::
msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth
call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth
call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest
call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast
delay 30
msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
delay 30
msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
call Route110_TrickHouseEnd_EventScript_ChooseTent
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent
msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
special ResetTrickHouseNuggetFlag
release
end
Route110_TrickHouseEnd_EventScript_ChooseTent::
multichoice 0, 0, MULTI_TENT, TRUE
switch VAR_RESULT
case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent
goto Route110_TrickHouseEnd_EventScript_GiveBlueTent
Route110_TrickHouseEnd_EventScript_GiveRedTent::
givedecoration DECOR_RED_TENT
return
Route110_TrickHouseEnd_EventScript_GiveBlueTent::
givedecoration DECOR_BLUE_TENT
return
Route110_TrickHouseEnd_EventScript_TrickMasterExit::
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
waitmovement 0
removeobject LOCALID_TRICK_MASTER
addvar VAR_TRICK_HOUSE_LEVEL, 1
return
Route110_TrickHouseEnd_EventScript_BagFull::
call Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
return
Route110_TrickHouseEnd_EventScript_NoRoomForTent::
call Common_EventScript_NoRoomForDecor
msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
return
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger::
lockall
turnobject LOCALID_TRICK_MASTER, DIR_WEST
playse SE_PIN
applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
waitmovement 0
delay 20
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise
waitmovement 0
playse SE_M_EXPLOSION
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
waitmovement 0
delay 4
turnobject LOCALID_TRICK_MASTER, DIR_EAST
releaseall
end
Route110_TrickHouseEnd_Movement_KeepPlayerInRoom:
walk_down
step_end
Route110_TrickHouseEnd_Movement_TrickMasterSurprise:
jump_in_place_left
step_end
Route110_TrickHouseEnd_Text_YouveMadeItToMe:
.string "Aak!\n"
.string "You've made it to me?\l"
.string "Hmmm… You're sharp!$"
Route110_TrickHouseEnd_Text_AllNightToPlantTrees:
.string "It took me all night to plant all those\n"
.string "trees…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four, five, six places!$"
Route110_TrickHouseEnd_Text_AllNightToMakeMaze:
.string "It took me all night to make the maze…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four, five places!$"
Route110_TrickHouseEnd_Text_AllNightToPreparePanels:
.string "It took me all night to prepare\n"
.string "the wall panels…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four places!$"
Route110_TrickHouseEnd_Text_AllNightToShoveBoulders:
.string "It took me all night to shove in those\n"
.string "boulders…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three places!$"
Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls:
.string "It took me all night to make MECHADOLLS\n"
.string "and another to think up the quiz…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two places!$"
Route110_TrickHouseEnd_Text_AllNightToInstallDoors:
.string "It took me all night to install\n"
.string "the doors…\p"
.string "You're almost my equal in greatness!$"
Route110_TrickHouseEnd_Text_AllNightSettingUpArrows:
.string "It took me all night setting up arrows…\p"
.string "You're my equal in greatness!$"
Route110_TrickHouseEnd_Text_AllNightPolishingFloors:
.string "It took me all night polishing floors…\p"
.string "You're above me in greatness!\n"
.string "Possibly…$"
Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry:
.string "Wh-what should I do?\n"
.string "My fountain of ideas for tricks has\l"
.string "run dry…\p"
.string "Perhaps it is time I toured the country\n"
.string "on a quest to devise new tricks…$"
Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent:
.string "I hate to admit defeat, but you have\n"
.string "bested me!\p"
.string "Still, you must have been reeled in by\n"
.string "my charisma for you to visit me again\l"
.string "and again. Yes, you must have!\p"
.string "But that has nothing to do with my\n"
.string "losing!\p"
.string "In recognition of the friendship\n"
.string "between you, the driven, and the genius\l"
.string "that is myself, I demand that you take\l"
.string "this keepsake!\p"
.string "Actually there are two--\n"
.string "a RED TENT and a BLUE TENT.\l"
.string "Which do you prefer?$"
Route110_TrickHouseEnd_Text_NoRoomInPC:
.string "What? No room in your PC?\n"
.string "What am I to make of that?\p"
.string "I wish I could say that, but I am much\n"
.string "too kind and caring, so come back later!$"
Route110_TrickHouseEnd_Text_LeavingOnJourney:
.string "… … … … … …\p"
.string "I am leaving on a journey of discovery.\n"
.string "A quest in search of new tricks.\p"
.string "I wish that you will one day visit and\n"
.string "entertain me again.\p"
.string "And now, farewell!$"
Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward:
.string "Fine!\n"
.string "You have earned this reward!$"
Route110_TrickHouseEnd_Text_NoRoomForThis:
.string "What? Have you no room for this?\n"
.string "What manner of items do you carry?\p"
.string "But fine, since you've reached me,\n"
.string "your reward will be with me till later.$"
Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou:
.string "Scrub that smug smirk from your face!\n"
.string "It's much too early to think you've won!\p"
.string "I'll make new tricks to stump you, I will.\n"
.string "You may mock me only when you're done.\p"
.string "Come back for the next exciting\n"
.string "installment!$"
Route110_TrickHouseEnd_Text_YoureIgnoringMe:
.string "Now, now! You're ignoring me now?\n"
.string "Now that, I consider heartbreaking!$"