mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
213 lines
6.8 KiB
C
213 lines
6.8 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "random.h"
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#include "battle_tower.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "string_util.h"
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#include "constants/items.h"
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#include "constants/battle_frontier.h"
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#include "constants/battle_palace.h"
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#include "constants/frontier_util.h"
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#include "constants/trainers.h"
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// This file's functions.
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static void InitPalaceChallenge(void);
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static void GetPalaceData(void);
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static void SetPalaceData(void);
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static void GetPalaceCommentId(void);
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static void SetPalaceOpponent(void);
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static void BufferOpponentIntroSpeech(void);
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static void IncrementPalaceStreak(void);
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static void SavePalaceChallenge(void);
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static void SetRandomPalacePrize(void);
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static void GivePalacePrize(void);
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// Const rom data.
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static void (* const sBattlePalaceFunctions[])(void) =
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{
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[BATTLE_PALACE_FUNC_INIT] = InitPalaceChallenge,
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[BATTLE_PALACE_FUNC_GET_DATA] = GetPalaceData,
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[BATTLE_PALACE_FUNC_SET_DATA] = SetPalaceData,
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[BATTLE_PALACE_FUNC_GET_COMMENT_ID] = GetPalaceCommentId,
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[BATTLE_PALACE_FUNC_SET_OPPONENT] = SetPalaceOpponent,
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[BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO] = BufferOpponentIntroSpeech,
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[BATTLE_PALACE_FUNC_INCREMENT_STREAK] = IncrementPalaceStreak,
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[BATTLE_PALACE_FUNC_SAVE] = SavePalaceChallenge,
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[BATTLE_PALACE_FUNC_SET_PRIZE] = SetRandomPalacePrize,
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[BATTLE_PALACE_FUNC_GIVE_PRIZE] = GivePalacePrize,
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};
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static const u16 sBattlePalaceEarlyPrizes[] =
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{
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ITEM_HP_UP,
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ITEM_PROTEIN,
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ITEM_IRON,
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ITEM_CALCIUM,
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ITEM_CARBOS,
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ITEM_ZINC
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};
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static const u16 sBattlePalaceLatePrizes[] =
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{
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ITEM_BRIGHT_POWDER,
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ITEM_WHITE_HERB,
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ITEM_QUICK_CLAW,
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ITEM_LEFTOVERS,
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ITEM_MENTAL_HERB,
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ITEM_KINGS_ROCK,
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ITEM_FOCUS_BAND,
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ITEM_SCOPE_LENS,
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ITEM_CHOICE_BAND
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};
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static const u32 sWinStreakFlags[][2] =
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{
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{STREAK_PALACE_SINGLES_50, STREAK_PALACE_SINGLES_OPEN},
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{STREAK_PALACE_DOUBLES_50, STREAK_PALACE_DOUBLES_OPEN},
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};
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static const u32 sWinStreakMasks[][2] =
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{
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{~(STREAK_PALACE_SINGLES_50), ~(STREAK_PALACE_SINGLES_OPEN)},
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{~(STREAK_PALACE_DOUBLES_50), ~(STREAK_PALACE_DOUBLES_OPEN)},
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};
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// code
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void CallBattlePalaceFunction(void)
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{
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sBattlePalaceFunctions[gSpecialVar_0x8004]();
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}
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static void InitPalaceChallenge(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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gSaveBlock2Ptr->frontier.challengeStatus = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
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gSaveBlock2Ptr->frontier.challengePaused = FALSE;
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]))
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = 0;
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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gTrainerBattleOpponent_A = 0;
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}
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static void GetPalaceData(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case PALACE_DATA_PRIZE:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.palacePrize;
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break;
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case PALACE_DATA_WIN_STREAK:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
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break;
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case PALACE_DATA_WIN_STREAK_ACTIVE:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
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break;
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}
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}
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static void SetPalaceData(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case PALACE_DATA_PRIZE:
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gSaveBlock2Ptr->frontier.palacePrize = gSpecialVar_0x8006;
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break;
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case PALACE_DATA_WIN_STREAK:
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case PALACE_DATA_WIN_STREAK_ACTIVE:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
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else
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gSaveBlock2Ptr->frontier.winStreakActiveFlags &= sWinStreakMasks[battleMode][lvlMode];
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break;
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}
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}
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static void GetPalaceCommentId(void)
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{
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 50)
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gSpecialVar_Result = Random() % 3;
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else if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 99)
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gSpecialVar_Result = 3;
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else
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gSpecialVar_Result = 4;
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}
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static void SetPalaceOpponent(void)
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{
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gTrainerBattleOpponent_A = 5 *(Random() % 255) / 64u;
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
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}
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static void BufferOpponentIntroSpeech(void)
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{
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if (gTrainerBattleOpponent_A < FRONTIER_TRAINERS_COUNT)
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FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
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}
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static void IncrementPalaceStreak(void)
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{
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < MAX_STREAK)
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{
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode]++;
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// Whatever GF planned to do here, they messed up big time.
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][(lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]) ? 1 : 0])
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gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
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}
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}
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static void SavePalaceChallenge(void)
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{
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gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_CHALLENGE_STATUS, 0);
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gSaveBlock2Ptr->frontier.challengePaused = TRUE;
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SaveGameFrontier();
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}
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static void SetRandomPalacePrize(void)
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{
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > 41)
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gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceLatePrizes[Random() % ARRAY_COUNT(sBattlePalaceLatePrizes)];
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else
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gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceEarlyPrizes[Random() % ARRAY_COUNT(sBattlePalaceEarlyPrizes)];
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}
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static void GivePalacePrize(void)
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{
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if (AddBagItem(gSaveBlock2Ptr->frontier.palacePrize, 1) == TRUE)
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{
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CopyItemName(gSaveBlock2Ptr->frontier.palacePrize, gStringVar1);
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gSaveBlock2Ptr->frontier.palacePrize = 0;
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gSpecialVar_Result = TRUE;
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}
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else
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{
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gSpecialVar_Result = FALSE;
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}
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}
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