pokeemerald/test/battle/ability/sap_sipper.c
2023-10-11 16:11:46 +02:00

56 lines
1.7 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sap Sipper negates damage from Grass-type moves")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
NONE_OF { HP_BAR(player); }
}
}
SINGLE_BATTLE_TEST("Sap Sipper negates effects from Grass-type moves")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SPORE); }
} SCENE {
NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); }
NONE_OF { STATUS_ICON(player, sleep: TRUE); }
}
}
SINGLE_BATTLE_TEST("Sap Sipper increases Attack by one stage when hit by a Grass-type move")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Marill's Attack rose!");
}
}
SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
NONE_OF { MESSAGE("Marill's Attack rose!"); }
}
}