pokeemerald/data/maps/Route110_TrickHouseEntrance/scripts.inc
2020-08-20 19:06:14 -04:00

887 lines
32 KiB
PHP

.set LOCALID_TRICK_MASTER, 1
Route110_TrickHouseEntrance_MapScripts:: @ 8269A50
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp
.byte 0
@ State descriptions for VAR_TRICK_HOUSE_ENTRANCE_STATE
@ 0: Trick Master is hiding
@ 1: Trick Master has left at start of challenge
@ 2: Trick Master ready to give normal reward from previous challenge (if bag was full)
@ 3: Trick Master still making next puzzle
@ 4: Finished final puzzle
@ 5: Completed previous challenge
@ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full)
Route110_TrickHouseEntrance_OnTransition: @ 8269A60
setflag FLAG_LANDMARK_TRICK_HOUSE
compare VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1
goto_if_eq Route110_TrickHouseEntrance_EventScript_EnterFromCorridor
compare VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
goto_if_eq Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward
compare VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
goto_if_eq Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor
compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger
case 1, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1
case 3, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2
case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3
end
Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward:: @ 8269AD7
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
compare VAR_TRICK_HOUSE_LEVEL, 8
goto_if_eq Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2
end
Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward:: @ 8269AED
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6
end
Route110_TrickHouseEntrance_EventScript_EnterFromCorridor:: @ 8269AF3
setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle:: @ 8269B03
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
compare VAR_TRICK_HOUSE_LEVEL, 1
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2
compare VAR_TRICK_HOUSE_LEVEL, 2
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3
compare VAR_TRICK_HOUSE_LEVEL, 3
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4
compare VAR_TRICK_HOUSE_LEVEL, 4
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5
compare VAR_TRICK_HOUSE_LEVEL, 5
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6
compare VAR_TRICK_HOUSE_LEVEL, 6
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7
compare VAR_TRICK_HOUSE_LEVEL, 7
call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8
compare VAR_TRICK_HOUSE_LEVEL, 8
call_if_eq Route110_TrickHouseEntrance_EventScript_FinishedPuzzles
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2:: @ 8269B61
call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3:: @ 8269B6B
call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4:: @ 8269B75
call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5:: @ 8269B7F
call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6:: @ 8269B89
call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7:: @ 8269B93
call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8:: @ 8269B9D
call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_FinishedPuzzles:: @ 8269BA7
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4
return
Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle:: @ 8269BAD
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
return
Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor:: @ 8269BB3
setobjectxyperm LOCALID_TRICK_MASTER, 5, 2
end
Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger:: @ 8269BBB
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1:: @ 8269BC1
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2:: @ 8269BC7
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3:: @ 8269BCD
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_OnWarp: @ 8269BD3
map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 2, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 4, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor
.2byte 0
Route110_TrickHouseEntrance_EventScript_TrickMasterFound:: @ 8269C15
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
turnobject LOCALID_TRICK_MASTER, DIR_EAST
turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26
addobject LOCALID_TRICK_MASTER
hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1
case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2
case 2, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3
case 3, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4
case 4, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5
case 5, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6
case 6, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7
case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1:: @ 8269C8C
setobjectxy LOCALID_TRICK_MASTER, 6, 3
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2:: @ 8269C94
setobjectxy LOCALID_TRICK_MASTER, 11, 5
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3:: @ 8269C9C
setobjectxy LOCALID_TRICK_MASTER, 9, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4:: @ 8269CA4
setobjectxy LOCALID_TRICK_MASTER, 3, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5:: @ 8269CAC
setobjectxy LOCALID_TRICK_MASTER, 0, 5
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6:: @ 8269CB4
setobjectxy LOCALID_TRICK_MASTER, 11, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7:: @ 8269CBC
setobjectxy LOCALID_TRICK_MASTER, 8, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8:: @ 8269CC4
setobjectxy LOCALID_TRICK_MASTER, 4, 4
end
Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster:: @ 8269CCC
removeobject LOCALID_TRICK_MASTER
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor:: @ 8269CD0
addobject LOCALID_TRICK_MASTER
setobjectxy LOCALID_TRICK_MASTER, 5, 2
turnobject LOCALID_TRICK_MASTER, DIR_NORTH
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor:: @ 8269CDF
addobject LOCALID_TRICK_MASTER
setobjectxy LOCALID_TRICK_MASTER, 5, 2
turnobject LOCALID_TRICK_MASTER, DIR_SOUTH
end
Route110_TrickHouseEntrance_OnFrame: @ 8269CEE
map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge
.2byte 0
Route110_TrickHouseEntrance_EventScript_BeginChallenge:: @ 8269CF8
lockall
delay 20
compare VAR_TRICK_HOUSE_LEVEL, 0
call_if_eq Route110_TrickHouseEntrance_EventScript_MeetTrickMaster
msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
waitmovement 0
removeobject LOCALID_TRICK_MASTER
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1
setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_UnusedRelease:: @ 8269D39
releaseall
end
Route110_TrickHouseEntrance_EventScript_TrickMaster:: @ 8269D3B
lockall
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster
case 2, Route110_TrickHouseEntrance_EventScript_GiveReward
case 3, Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle
case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward
end
Route110_TrickHouseEntrance_EventScript_FoundTrickMaster:: @ 8269D6E
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay48
waitmovement 0
compare VAR_TRICK_HOUSE_LEVEL, 0
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
compare VAR_TRICK_HOUSE_LEVEL, 1
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBehindTree
compare VAR_TRICK_HOUSE_LEVEL, 2
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInDresser
compare VAR_TRICK_HOUSE_LEVEL, 3
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow
compare VAR_TRICK_HOUSE_LEVEL, 4
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInPlanter
compare VAR_TRICK_HOUSE_LEVEL, 5
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInCupboard
compare VAR_TRICK_HOUSE_LEVEL, 6
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBehindWindow
compare VAR_TRICK_HOUSE_LEVEL, 7
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
closemessage
setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 255, 6, 2
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk:: @ 8269DEE
msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBehindTree:: @ 8269DF7
msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInDresser:: @ 8269E00
msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow:: @ 8269E09
msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInPlanter:: @ 8269E12
msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInCupboard:: @ 8269E1B
msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBehindWindow:: @ 8269E24
msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion:: @ 8269E2D
msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT
return
Route110_TrickHouse_Movement_TrickMasterSpin: @ 8269E36
face_up
delay_4
face_left
delay_4
face_down
delay_4
face_right
delay_4
step_end
Route110_TrickHouse_Movement_TrickMasterJumpAway: @ 8269E3F
face_up
disable_anim
slide_up
slide_up
slide_up
slide_up
slide_up
slide_up
step_end
Route110_TrickHouseEntrance_EventScript_MeetTrickMaster:: @ 8269E48
msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: @ 8269E51
msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_TRICK_MASTER, Common_Movement_Delay48
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_GiveReward:: @ 8269E8F
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT
compare VAR_TRICK_HOUSE_LEVEL, 1
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward
compare VAR_TRICK_HOUSE_LEVEL, 2
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward
compare VAR_TRICK_HOUSE_LEVEL, 3
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward
compare VAR_TRICK_HOUSE_LEVEL, 4
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward
compare VAR_TRICK_HOUSE_LEVEL, 5
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward
compare VAR_TRICK_HOUSE_LEVEL, 6
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward
compare VAR_TRICK_HOUSE_LEVEL, 7
goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward:: @ 8269EEF
giveitem ITEM_RARE_CANDY
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward:: @ 8269F1B
giveitem ITEM_TIMER_BALL
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward:: @ 8269F47
giveitem ITEM_HARD_STONE
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward:: @ 8269F73
giveitem ITEM_SMOKE_BALL
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward:: @ 8269F9F
giveitem ITEM_TM12
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward:: @ 8269FCB
giveitem ITEM_MAGNET
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: @ 8269FF7
giveitem ITEM_PP_MAX
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GotReward:: @ 826A023
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_MechadollReward:: @ 826A039
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT
call Route110_TrickHouseEntrance_EventScript_ChooseTent
compare VAR_RESULT, TRUE
goto_if_eq Route110_TrickHouseEntrance_EventScript_ReceivedTent
compare VAR_RESULT, FALSE
call_if_eq Common_EventScript_NoRoomForDecor
msgbox Route110_TrickHouseEntrance_Text_PCFullAgain, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_ChooseTent:: @ 826A070
multichoice 0, 0, MULTI_TENT, 1
switch VAR_RESULT
case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent
goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent
Route110_TrickHouseEntrance_EventScript_GiveRedTent:: @ 826A08A
givedecoration DECOR_RED_TENT
return
Route110_TrickHouseEntrance_EventScript_GiveBlueTent:: @ 826A092
givedecoration DECOR_BLUE_TENT
return
Route110_TrickHouseEntrance_EventScript_ReceivedTent:: @ 826A09A
msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake
waitmovement 0
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
waitmovement 0
removeobject LOCALID_TRICK_MASTER
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
releaseall
end
Route110_TrickHouseEntrance_EventScript_Door:: @ 826A0D3
lockall
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll
case 1, Route110_TrickHouseEntrance_EventScript_GoInHolePrompt
case 4, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote
case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage
end
Route110_TrickHouseEntrance_EventScript_ItsAScroll:: @ 826A106
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GoInHolePrompt:: @ 826A110
msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO
closemessage
compare VAR_RESULT, YES
goto_if_eq Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom:: @ 826A126
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, 0
special DrawWholeMapView
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
waitmovement 0
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1
case 1, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2
case 2, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3
case 3, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4
case 4, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5
case 5, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6
case 6, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7
case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8
end
Route110_TrickHouseEntrance_Movement_EnterRoom: @ 826A1A7
set_invisible
step_end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1:: @ 826A1A9
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2:: @ 826A1B4
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3:: @ 826A1BF
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4:: @ 826A1CA
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5:: @ 826A1D5
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6:: @ 826A1E0
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7:: @ 826A1EB
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8:: @ 826A1F6
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote:: @ 826A201
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage:: @ 826A20B
compare VAR_TRICK_HOUSE_LEVEL, 8
goto_if_eq Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2:: @ 826A220
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_Door:: @ 826A22A
lockall
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHousePuzzle1_EventScript_Door
case 1, Route110_TrickHousePuzzle2_EventScript_Door
case 2, Route110_TrickHousePuzzle3_EventScript_Door
case 3, Route110_TrickHousePuzzle4_EventScript_Door
case 4, Route110_TrickHousePuzzle5_EventScript_Door
case 5, Route110_TrickHousePuzzle6_EventScript_Door
case 6, Route110_TrickHousePuzzle7_EventScript_Door
case 7, Route110_TrickHousePuzzle8_EventScript_Door
end
Route110_TrickHousePuzzle1_EventScript_Door:: @ 826A289
compare VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_1_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_Door:: @ 826A2B2
compare VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle3_EventScript_Door:: @ 826A2DB
compare VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle4_EventScript_Door:: @ 826A304
compare VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle5_EventScript_Door:: @ 826A32D
compare VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_5_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle6_EventScript_Door:: @ 826A356
compare VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_6_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle7_EventScript_Door:: @ 826A37F
compare VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle8_EventScript_Door:: @ 826A3A8
compare VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle_EventScript_DoorLocked:: @ 826A3D1
msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_ReadScrollAgain:: @ 826A3DB
msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_FoundScroll:: @ 826A3E5
playfanfare MUS_OBTAIN_ITEM
message Route110_TrickHousePuzzle_Text_FoundAScroll
waitfanfare
msgbox Route110_TrickHousePuzzle_Text_MemorizedSecretCode, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_TrickMasterHiding:: @ 826A3F8
lockall
msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT
releaseall
compare VAR_TRICK_HOUSE_LEVEL, 0
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1
compare VAR_TRICK_HOUSE_LEVEL, 1
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2
compare VAR_TRICK_HOUSE_LEVEL, 2
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1:: @ 826A429
setvar VAR_0x8004, 6 @ x
setvar VAR_0x8005, 3 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2:: @ 826A439
setvar VAR_0x8004, 11 @ x
setvar VAR_0x8005, 5 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3:: @ 826A449
setvar VAR_0x8004, 9 @ x
setvar VAR_0x8005, 2 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle:: @ 826A459
setvar VAR_0x8006, 0
dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006
waitfieldeffect FLDEFF_SPARKLE
delay 10
return
Route110_TrickHouseEntrance_Text_YoureBeingWatched: @ 826A474
.string "You're being watched…$"
Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk: @ 826A48A
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this desk? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBehindTree: @ 826A4DA
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this tree? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInDresser: @ 826A529
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this dresser? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConealedBeyondWindow: @ 826A577
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beyond this window? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInPlanter: @ 826A5C8
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this planter? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInCupboard: @ 826A616
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this cupboard? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBehindWindow: @ 826A665
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this window? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion: @ 826A6B6
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this cushion? You're sharp!$"
Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster: @ 826A709
.string "Behold!\p"
.string "For I am the greatest living mystery\n"
.string "of a man in all of HOENN!\l"
.string "They call me…\p"
.string "The TRICK MASTER!\n"
.string "Wahahaha! Glad to meet you!$"
Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse: @ 826A78C
.string "You, you've come to challenge\n"
.string "my TRICK HOUSE, haven't you?\p"
.string "That's why you're here, isn't it?\n"
.string "Yes, it is!\p"
.string "Consider your challenge accepted!\p"
.string "Enter through the scroll there,\n"
.string "and let your challenge commence!\p"
.string "I shall be waiting in the back!$"
Route110_TrickHouseEntrance_Text_ItsAScroll: @ 826A878
.string "It's a scroll.$"
Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll: @ 826A887
.string "There is a big hole behind the scroll!\p"
.string "Want to go in?$"
Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote: @ 826A8BD
.string "There is a note affixed to the scroll…\p"
.string "“I am leaving on a journey.\n"
.string "Don't look for me. TRICK MASTER”$"
Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick: @ 826A921
.string "For the next time, I'll use this trick,\n"
.string "and that scheme, and those ruses…\p"
.string "Mufufufu… If I may say so, it's\n"
.string "brilliantly difficult, even for me!$"
Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges: @ 826A9AF
.string "Hah? What?!\n"
.string "Oh, it's you!\p"
.string "I'm in the midst of devising new tricky\n"
.string "challenges!\p"
.string "It's not too much to ask for a bit more\n"
.string "time for me to think, is it now?\l"
.string "You wouldn't begrudge me that?\l"
.string "Come back in a little while!$"
Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward: @ 826AA82
.string "Ah, it's you! You're here to accept the\n"
.string "reward from before, isn't that right?\l"
.string "Yes, right I am!\p"
.string "Here!\n"
.string "I'll give it to you now!$"
Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward: @ 826AB00
.string "Hah?\n"
.string "Did you not come to claim your reward?$"
Route110_TrickHouseEntrance_Text_MechadollWhichTent: @ 826AB2C
.string "MECHADOLL 5 I AM!\n"
.string "IF REWARD IS NOT TAKEN BY YOU,\l"
.string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p"
.string "RED TENT OR BLUE TENT,\n"
.string "WHICH DO YOU PREFER?$"
Route110_TrickHouseEntrance_Text_ThenFarewell: @ 826ABAE
.string "THEN FAREWELL.$"
Route110_TrickHouseEntrance_Text_PCFullAgain: @ 826ABBD
.string "YOUR PC STATUS: FULL AGAIN.\n"
.string "MEAN, YOU ARE.$"
Route110_TrickHousePuzzle_Text_FoundAScroll: @ 826ABE8
.string "{PLAYER} found a scroll.$"
Route110_TrickHousePuzzle_Text_MemorizedSecretCode: @ 826ABFB
.string "{PLAYER} memorized the secret code\n"
.string "written on the scroll.$"
Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt: @ 826AC2F
.string "A secret code is written on it.$"
Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere: @ 826AC4F
.string "The door is locked.\p"
.string "…On closer inspection, this is written\n"
.string "on it: “Write the secret code here.”$"