mirror of
https://github.com/Ninjdai1/pokeemerald.git
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131 lines
4.2 KiB
C
131 lines
4.2 KiB
C
#ifndef GUARD_DATA_H
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#define GUARD_DATA_H
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#include "constants/moves.h"
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#define SPECIES_SHINY_TAG 500
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#define MAX_TRAINER_ITEMS 4
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enum {
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BATTLER_AFFINE_NORMAL,
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BATTLER_AFFINE_EMERGE,
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BATTLER_AFFINE_RETURN,
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};
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struct MonCoords
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{
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// This would use a bitfield, but some function
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// uses it as a u8 and casting won't match.
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u8 size; // u8 width:4, height:4;
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u8 y_offset;
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};
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#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
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#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
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#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
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struct TrainerMonNoItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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};
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struct TrainerMonItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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};
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struct TrainerMonNoItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 moves[MAX_MON_MOVES];
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};
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struct TrainerMonItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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u16 moves[MAX_MON_MOVES];
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};
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union TrainerMonPtr
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{
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const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
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const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
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const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
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const struct TrainerMonItemCustomMoves *ItemCustomMoves;
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};
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struct Trainer
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{
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/*0x00*/ u8 partyFlags;
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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/*0x20*/ u8 partySize;
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/*0x24*/ union TrainerMonPtr party;
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};
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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extern const u16 gMinigameDigits_Pal[];
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extern const u32 gMinigameDigits_Gfx[];
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extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
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extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
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extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
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extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
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extern const union AnimCmd *const gAnims_MonPic[];
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extern const struct MonCoords gMonFrontPicCoords[];
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extern const struct CompressedSpriteSheet gMonStillFrontPicTable[];
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extern const struct MonCoords gMonBackPicCoords[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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extern const struct CompressedSpritePalette gMonPaletteTable[];
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extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
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extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
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extern const struct MonCoords gTrainerFrontPicCoords[];
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
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extern const struct MonCoords gTrainerBackPicCoords[];
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extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; // functionally unused
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extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern const u8 gEnemyMonElevation[NUM_SPECIES];
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extern const union AnimCmd *const *const gMonFrontAnimsPtrTable[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct Trainer gTrainers[];
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extern const u8 gTrainerClassNames[][13];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
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#endif // GUARD_DATA_H
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