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https://github.com/Ninjdai1/pokeemerald.git
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87 lines
1.6 KiB
ArmAsm
87 lines
1.6 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_w013_grp, voicegroup128
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.equ se_w013_pri, 4
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.equ se_w013_rev, reverb_set+50
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.equ se_w013_mvl, 127
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.equ se_w013_key, 0
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.equ se_w013_tbs, 1
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.equ se_w013_exg, 0
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.equ se_w013_cmp, 1
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.section .rodata
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.global se_w013
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.align 2
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@********************** Track 1 **********************@
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se_w013_1:
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.byte KEYSH , se_w013_key+0
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.byte TEMPO , 220*se_w013_tbs/2
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.byte VOICE , 18
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_w013_mvl/mxv
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.byte PAN , c_v+14
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.byte BEND , c_v+0
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.byte N09 , Cn5 , v092
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.byte W03
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.byte PAN , c_v-15
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.byte BEND , c_v-32
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.byte W03
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.byte PAN , c_v+0
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.byte BEND , c_v+28
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.byte W03
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.byte VOICE , 2
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.byte BEND , c_v-64
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.byte N21 , Bn2 , v108
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.byte W03
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.byte BEND , c_v-55
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.byte W03
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.byte PAN , c_v+4
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.byte BEND , c_v-45
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.byte W03
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.byte PAN , c_v-5
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.byte BEND , c_v+30
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.byte W03
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.byte PAN , c_v+15
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.byte BEND , c_v+39
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.byte W03
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.byte PAN , c_v-15
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.byte BEND , c_v+54
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.byte W03
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.byte PAN , c_v+0
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.byte BEND , c_v+63
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.byte W21
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.byte FINE
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@********************** Track 2 **********************@
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se_w013_2:
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.byte KEYSH , se_w013_key+0
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.byte VOICE , 5
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.byte PAN , c_v+0
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.byte VOL , 110*se_w013_mvl/mxv
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.byte N06 , Fn3 , v040
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.byte W09
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.byte N24 , Gn3
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.byte W15
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.byte W24
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.byte FINE
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@******************************************************@
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.align 2
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se_w013:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_w013_pri @ Priority
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.byte se_w013_rev @ Reverb.
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.word se_w013_grp
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.word se_w013_1
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.word se_w013_2
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.end
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