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https://github.com/Ninjdai1/pokeemerald.git
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55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
#ifndef GUARD_FLDEFF_H
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#define GUARD_FLDEFF_H
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// cut
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bool8 SetUpFieldMove_Cut(void);
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bool8 FldEff_UseCutOnGrass(void);
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bool8 FldEff_UseCutOnTree(void);
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bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gSpritePalette_CutGrass;
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extern struct MapPosition gPlayerFacingPosition;
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// escalator
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
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void ChooseMonForSoftboiled(u8 taskId);
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// flash
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bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
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bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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void StartSweetScentFieldEffect(void);
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// teleport
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bool8 SetUpFieldMove_Teleport(void);
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bool8 FldEff_UseTeleport(void);
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// dig
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bool8 SetUpFieldMove_Dig(void);
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bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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#endif // GUARD_FLDEFF_H
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