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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
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}
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SINGLE_BATTLE_TEST("Knock Off knocks a healing berry before it has the chance to activate")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SITRUS_BERRY); MaxHP(500); HP(255); }
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} WHEN {
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TURN { MOVE(player, MOVE_KNOCK_OFF); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Foe Wobbuffet's Sitrus Berry restored health!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_KNOCKOFF);
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MESSAGE("Wobbuffet knocked off Foe Wobbuffet's Sitrus Berry!");
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}
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}
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SINGLE_BATTLE_TEST("Knock Off activates after Rocky Helmet and Weakness Policy")
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{
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u16 item = 0;
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PARAMETRIZE { item = ITEM_WEAKNESS_POLICY; }
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PARAMETRIZE { item = ITEM_ROCKY_HELMET; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_KNOCK_OFF); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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if (item == ITEM_WEAKNESS_POLICY) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE);
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MESSAGE("Using WeaknssPolicy, the Attack of Foe Wobbuffet sharply rose!");
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MESSAGE("Using WeaknssPolicy, the Sp. Atk of Foe Wobbuffet sharply rose!");
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} else if (item == ITEM_ROCKY_HELMET) {
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HP_BAR(player);
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MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Rocky Helmet!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_KNOCKOFF);
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MESSAGE("Wobbuffet knocked off Foe Wobbuffet's Rocky Helmet!");
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}
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}
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}
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