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f1ca254c28
Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN. Misc. changes: -Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN. -Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains. -Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs. -Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about. -Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes. -There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it. -Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN. |
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macros | ||
macros.inc |