pokeemerald/include/pokemon_debug.h

51 lines
983 B
C

#ifndef GUARD_POKEMON_DEBUG_H
#define GUARD_POKEMON_DEBUG_H
#include "constants/pokemon_debug.h"
//Structs
struct PokemonDebugModifyArrows
{
u8 arrowSpriteId[2];
u16 minValue;
u16 maxValue;
int currValue;
u8 currentDigit;
u8 maxDigits;
u8 charDigits[MODIFY_DIGITS_MAX];
void *modifiedValPtr;
u8 typeOfVal;
};
struct PokemonDebugOptionArrows
{
u8 arrowSpriteId[2];
u8 currentDigit;
void *modifiedValPtr;
};
struct PokemonDebugMenu
{
u16 currentmonId;
u8 currentmonWindowId;
u8 InstructionsWindowId;
u8 frontspriteId;
u8 backspriteId;
u8 iconspriteId;
u8 frontShadowSpriteId;
bool8 isShiny;
bool8 isFemale;
struct PokemonDebugModifyArrows modifyArrows;
struct PokemonDebugOptionArrows optionArrows;
u8 animIdBack;
u8 animIdFront;
u8 battleBgType;
u8 battleTerrain;
bool8 inSubmenu;
u8 submenuYpos;
};
void CB2_Debug_Pokemon(void);
#endif // GUARD_POKEMON_DEBUG_H