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https://github.com/Ninjdai1/pokeemerald.git
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36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#ifndef MON_MARKINGS_H
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#define MON_MARKINGS_H
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#define NUM_MON_MARKINGS 4
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struct MonMarkingsMenu
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{
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u16 baseTileTag;
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u16 basePaletteTag;
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u8 markings; // bit flags
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s8 cursorPos;
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bool8 markingsArray[NUM_MON_MARKINGS];
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u8 cursorBaseY;
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bool8 spriteSheetLoadRequired;
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struct Sprite *windowSprites[2]; // upper and lower halves of menu window
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struct Sprite *markingSprites[NUM_MON_MARKINGS];
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struct Sprite *cursorSprite;
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struct Sprite *textSprite;
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const u8 *frameTiles;
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const u16 *framePalette;
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u8 windowSpriteTiles[0x1000];
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u8 unused[0x80];
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u8 tileLoadState;
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};
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void InitMonMarkingsMenu(struct MonMarkingsMenu *ptr);
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void BufferMonMarkingsMenuTiles(void);
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void OpenMonMarkingsMenu(u8 markings, s16 x, s16 y);
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void FreeMonMarkingsMenu(void);
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bool8 HandleMonMarkingsMenuInput(void);
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struct Sprite *CreateMonMarkingAllCombosSprite(u16 tileTag, u16 paletteTag, const u16 *palette);
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struct Sprite *CreateMonMarkingComboSprite(u16 tileTag, u16 paletteTag, const u16 *palette);
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void UpdateMonMarkingTiles(u8 markings, void *dest);
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#endif //MON_MARKINGS_H
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