mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
89 lines
3.0 KiB
PHP
89 lines
3.0 KiB
PHP
.set LOCALID_ATTENDANT, 1
|
|
|
|
BattleFrontier_BattleTowerElevator_MapScripts::
|
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
|
|
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
|
|
.byte 0
|
|
|
|
BattleFrontier_BattleTowerElevator_OnFrame:
|
|
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_EnterElevator
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
|
|
setvar VAR_TEMP_0, 1
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
|
|
waitmovement 0
|
|
special BufferBattleTowerElevatorFloors
|
|
waitse
|
|
special MoveElevator
|
|
waitstate
|
|
delay 48
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
|
|
waitmovement 0
|
|
call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
|
|
end
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom::
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti
|
|
return
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 8, 1
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti::
|
|
goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 1
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerElevator_Movement_AttendantEnter:
|
|
walk_up
|
|
walk_right
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerElevator_Movement_PlayerEnter:
|
|
walk_up
|
|
walk_up
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerElevator_Movement_AttendantExit:
|
|
walk_down
|
|
walk_down
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerElevator_Movement_PlayerExit:
|
|
walk_right
|
|
walk_down
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerElevator_OnWarp:
|
|
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth::
|
|
setvar VAR_TEMP_1, 1
|
|
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
|
end
|
|
|