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https://github.com/Ninjdai1/pokeemerald.git
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89 lines
3.4 KiB
C
89 lines
3.4 KiB
C
#ifndef GUARD_BATTLE_TOWER_H
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#define GUARD_BATTLE_TOWER_H
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struct RSBattleTowerRecord
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{
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/*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100
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/*0x01*/ u8 facilityClass;
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/*0x02*/ u16 winStreak;
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/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
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/*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH];
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/*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT];
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/*0x1C*/ struct BattleTowerPokemon party[FRONTIER_PARTY_SIZE];
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/*0xA0*/ u32 checksum;
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};
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struct BattleFrontierTrainer
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{
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u8 facilityClass;
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u8 filler1[3];
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
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u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
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u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
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const u16 *monSet;
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};
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struct FacilityMon
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{
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u16 species;
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u16 moves[MAX_MON_MOVES];
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u8 itemTableId;
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u8 evSpread;
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u8 nature;
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};
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extern const u8 gTowerMaleFacilityClasses[30];
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extern const u8 gTowerMaleTrainerGfxIds[30];
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extern const u8 gTowerFemaleFacilityClasses[20];
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extern const u8 gTowerFemaleTrainerGfxIds[20];
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extern const u16 gBattleFrontierHeldItems[];
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extern const struct FacilityMon gBattleFrontierMons[];
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extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
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extern const struct FacilityMon gSlateportBattleTentMons[];
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extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
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// Temporary storage for monIds of the opponent team
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// during team generation in battle factory and similar facilities.
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extern u16 gFrontierTempParty[];
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extern const struct BattleFrontierTrainer *gFacilityTrainers;
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extern const struct FacilityMon *gFacilityTrainerMons;
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void CallBattleTowerFunc(void);
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u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum);
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void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId);
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void SetEReaderTrainerGfxId(void);
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u16 GetBattleFacilityTrainerGfxId(u16 trainerId);
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void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm);
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u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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u8 GetFrontierOpponentClass(u16 trainerId);
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void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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void FillFrontierTrainerParty(u8 monsCount);
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void FillFrontierTrainersParties(u8 monsCount);
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u16 GetRandomFrontierMonFromSet(u16 trainerId);
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void FrontierSpeechToString(const u16 *words);
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void DoSpecialTrainerBattle(void);
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void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record);
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void CalcRubyBattleTowerChecksum(struct RSBattleTowerRecord *record);
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u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
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u8 GetEreaderTrainerFrontSpriteId(void);
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u8 GetEreaderTrainerClassId(void);
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void GetEreaderTrainerName(u8 *dst);
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void ValidateEReaderTrainer(void);
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void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
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void CopyEReaderTrainerGreeting(void);
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void TryHideBattleTowerReporter(void);
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bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst);
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bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst);
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void CalcApprenticeChecksum(struct Apprentice *apprentice);
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void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId);
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u8 SetFacilityPtrsGetLevel(void);
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u8 GetFrontierEnemyMonLevel(u8 lvlMode);
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s32 GetHighestLevelInPlayerParty(void);
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u16 FacilityClassToGraphicsId(u8 facilityClass);
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bool32 ValidateBattleTowerRecord(u8 recordId); // unused
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void TrySetLinkBattleTowerEnemyPartyLevel(void);
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#endif //GUARD_BATTLE_TOWER_H
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