pokeemerald/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc
2022-01-11 09:55:11 -05:00

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PHP

@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
.equ LOCALID_OBJ_0, 1
.equ LOCALID_OBJ_1, 2
BattleFrontier_BattlePikeRoomNormal_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp
.byte 0
BattleFrontier_BattlePikeRoomNormal_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom::
setvar VAR_TEMP_0, 1
pike_getroomtype
switch VAR_RESULT
case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom
case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom
case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom
case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom
case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom
case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
closemessage
releaseall
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle
BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
lockall
delay 16
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
waitmessage
closemessage
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
closemessage
releaseall
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle
goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
waitmovement 0
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom::
delay 22
lockall
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
waitmovement 0
pike_prequeenheal
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal
case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon
case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons
BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
closemessage
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
waitmovement 0
playse SE_PIKE_CURTAIN_CLOSE
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed
delay 4
waitse
delay 60
playse SE_PIKE_CURTAIN_OPEN
delay 65
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
waitse
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
waitmovement 0
pike_getbrainstatus
switch VAR_RESULT
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT
call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver
goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver::
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
waitmessage
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT
closemessage
goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT
call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold
goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
waitmessage
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT
closemessage
goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
end
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
pike_get PIKE_DATA_WIN_STREAK
addvar VAR_RESULT, 1
pike_set PIKE_DATA_WIN_STREAK, VAR_RESULT
call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom
waitstate
end
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
end
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
playfanfare MUS_HEAL
waitfanfare
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
end
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
playfanfare MUS_HEAL
waitfanfare
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
waitmessage
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
releaseall
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
delay 16
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
pike_gettrainerintro 1
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle
goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom::
lockall
message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
waitmovement 0
pike_getstatusmon
copyvar VAR_0x8004, VAR_RESULT
call_if_eq VAR_0x8004, PIKE_STATUSMON_KIRLIA, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack
call_if_eq VAR_0x8004, PIKE_STATUSMON_DUSCLOPS, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack
msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT
closemessage
releaseall
end
BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT
closemessage
waitse
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
waitmoncry
pike_getstatus
call_if_eq VAR_RESULT, PIKE_STATUS_TOXIC, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic
call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp
call_if_eq VAR_RESULT, PIKE_STATUS_PARALYSIS, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave
call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
pike_flashscreen
waitstate
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
waitmovement 0
waitse
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
waitmoncry
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
waitse
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
waitmoncry
closemessage
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
return
BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT
closemessage
waitse
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
waitmoncry
pike_getstatus
call_if_eq VAR_RESULT, PIKE_STATUS_FREEZE, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam
call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
pike_flashscreen
waitstate
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
waitmovement 0
waitse
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
waitmoncry
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
waitse
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
waitmoncry
closemessage
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
return
BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic::
message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp::
message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave::
message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis::
message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam::
message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp
waitmessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
return
BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer:
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit:
walk_up
walk_up
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit:
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon:
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer:
walk_down
face_left
delay_16
delay_16
face_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer:
walk_fast_down
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_left
face_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC:
face_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside:
walk_left
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight:
face_right
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer:
walk_down
walk_down
walk_right
face_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1:
face_left
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2:
face_right
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp:
face_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight:
walk_right
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft:
walk_left
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown:
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer:
face_right
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer:
face_left
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit:
walk_up
walk_up
walk_up
walk_right
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit:
walk_up
walk_up
walk_up
walk_left
walk_up
set_invisible
walk_up
step_end
@ For approaching Lucy and exiting room after defeating Lucy
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2:
walk_up
walk_up
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer:
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy:
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter:
set_visible
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside:
walk_left
face_right
step_end
BattleFrontier_BattlePikeRoomNormal_EventScript_NPC::
pike_getroomtype
switch VAR_RESULT
case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC
case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC
case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC
BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC::
lock
faceplayer
pike_getnpcmsg
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
closemessage
release
end
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC::
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT
closemessage
release
end
BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC::
pike_healonetwomons
call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
playfanfare MUS_HEAL
waitfanfare
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon::
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT
closemessage
return
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons::
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT
closemessage
return
@ Dusclops or Kirlia
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon::
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed::
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, TRUE
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, TRUE
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, TRUE
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, TRUE
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, TRUE
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, FALSE
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, TRUE
special DrawWholeMapView
return
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed::
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, TRUE
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, TRUE
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, TRUE
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, TRUE
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, TRUE
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, FALSE
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, TRUE
special DrawWholeMapView
return
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen::
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, TRUE
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, TRUE
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, TRUE
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, TRUE
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, TRUE
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, FALSE
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, TRUE
special DrawWholeMapView
return
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed::
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, TRUE
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, TRUE
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, TRUE
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, TRUE
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, TRUE
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, FALSE
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, TRUE
special DrawWholeMapView
return
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp:
walk_up
walk_up
step_end
@ Unused
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Welcome…\n"
.string "You must be commended for your luck…\p"
.string "Your POKéMON shall be restored\n"
.string "to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, you're a lucky one.\n"
.string "I'm in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "The best of luck to you.\n"
.string "Farewell.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "I'll restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, my!\p"
.string "Watch out!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA used TOXIC!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA used HYPNOSIS!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA used THUNDER WAVE!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS used ICE BEAM!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Look here!\n"
.string "That's quite enough!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "I must apologize to you…\p"
.string "My KIRLIA has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "I must apologize to you…\p"
.string "My DUSCLOPS has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "It attacks without warning if it is\n"
.string "startled by another person…\p"
.string "Are you and your POKéMON all right?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "I do apologize for what happened…\n"
.string "I do hope your POKéMON are fine.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Welcome…\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "How wonderful…\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "I am LUCY…\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN…\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…I'm not one for idle chatter.\n"
.string "Hurry. Come on…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Your luck…\n"
.string "I hope you didn't use it all up here…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "LUCY: … … … … … …\n"
.string "Show me your FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "…That's all there is…\n"
.string "Disappear already…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "LUCY: …You again…\p"
.string "… … … … … …\p"
.string "…I've trampled flowers and braved\n"
.string "storms to get to where I am…\p"
.string "I don't feel any compulsion to keep\n"
.string "losing to the same opponent…\p"
.string "… … … … … …\n"
.string "Fine… I'll do it…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Now!\n"
.string "Come on!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "LUCY: … … … … … …\p"
.string "…FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "…You, I won't forget…\n"
.string "…Ever…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You seem to be bereft of luck…\p"
.string "If only you hadn't chosen this room,\n"
.string "your POKéMON could have been healed…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "I shall go fetch our master…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"