pokeemerald/test/battle/move_flags/damages_underwater.c
Eduardo Quezada 32c3c33376 Missing master merge organization
My bad ^^;
2023-08-13 19:01:03 -04:00

24 lines
760 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage)
{
bool32 useDive;
PARAMETRIZE { useDive = FALSE; }
PARAMETRIZE { useDive = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useDive)
TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); }
else
TURN { MOVE(player, MOVE_SURF); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}