pokeemerald/include/battle_ai_main.h

31 lines
733 B
C

#ifndef GUARD_BATTLE_AI_MAIN_H
#define GUARD_BATTLE_AI_MAIN_H
// return values for BattleAI_ChooseMoveOrAction
// 0 - 3 are move idx
#define AI_CHOICE_FLEE 4
#define AI_CHOICE_WATCH 5
#define AI_CHOICE_SWITCH 7
#define RETURN_SCORE_PLUS(val) \
{ \
score += val; \
return score; \
}
#define RETURN_SCORE_MINUS(val) \
{ \
score -= val; \
return score; \
}
void BattleAI_SetupItems(void);
void BattleAI_SetupFlags(void);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
u8 BattleAI_ChooseMoveOrAction(void);
extern u8 sBattler_AI;
#endif // GUARD_BATTLE_AI_MAIN_H