pokeemerald/data/maps/MauvilleCity_GameCorner/scripts.inc
2019-11-07 10:37:15 -05:00

822 lines
26 KiB
PHP

MauvilleCity_GameCorner_MapScripts:: @ 820FBB8
.byte 0
@ Game Corner prices
.set TM32_COINS, 1500
.set TM29_COINS, 3500
.set TM35_COINS, 4000
.set TM24_COINS, 4000
.set TM13_COINS, 4000
.set DOLL_COINS, 1000
.set COINS_PRICE_50, 1000
.set COINS_PRICE_500, 10000
MauvilleCity_GameCorner_EventScript_CoinsClerk:: @ 820FBB9
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NeedCoinCase
message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
waitmessage
showmoneybox 0, 0, 0
showcoinsbox 1, 6
goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50:: @ 820FBE5
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
end
@ Unused
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500:: @ 820FC0C
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
end
MauvilleCity_GameCorner_EventScript_Buy50Coins:: @ 820FC33
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, MAX_COINS + 1 - 50
goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins
checkmoney COINS_PRICE_50, 0
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney
givecoins 50
takemoney COINS_PRICE_50, 0
updatemoneybox 0, 0
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_Buy500Coins:: @ 820FC75
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, MAX_COINS + 1 - 500
goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins
checkmoney COINS_PRICE_500, 0
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney
givecoins 500
takemoney COINS_PRICE_500, 0
updatemoneybox 0, 0
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_NeedCoinCase:: @ 820FCB7
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_NotEnoughMoney:: @ 820FCC1
msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_CancelBuyCoins:: @ 820FCD1
msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_NoRoomForCoins:: @ 820FCE1
msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_PrizeCornerDolls:: @ 820FCF1
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, TRUE
goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
release
end
MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage:: @ 820FD0D
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize:: @ 820FD20
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
MauvilleCity_GameCorner_EventScript_ChooseDollPrize:: @ 820FD2B
multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
end
MauvilleCity_GameCorner_EventScript_TreeckoDoll:: @ 820FD67
setvar VAR_TEMP_1, 1
bufferdecorationname 0, DECOR_TREECKO_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_TorchicDoll:: @ 820FD75
setvar VAR_TEMP_1, 2
bufferdecorationname 0, DECOR_TORCHIC_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_MudkipDoll:: @ 820FD83
setvar VAR_TEMP_1, 3
bufferdecorationname 0, DECOR_MUDKIP_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_ConfirmDollPrize:: @ 820FD91
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq MauvilleCity_GameCorner_EventScript_CancelDollSelect
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
end
MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll:: @ 820FDCB
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, DOLL_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname 1, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll
takecoins DOLL_COINS
givedecoration DECOR_TREECKO_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_BuyTorchicDoll:: @ 820FE05
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, DOLL_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname 1, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll
takecoins DOLL_COINS
givedecoration DECOR_TORCHIC_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_BuyMudkipDoll:: @ 820FE3F
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, DOLL_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname 1, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll
takecoins DOLL_COINS
givedecoration DECOR_MUDKIP_DOLL
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll:: @ 820FE79
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_NoRoomForDoll:: @ 820FE87
call Common_EventScript_NoRoomForDecor
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_CancelDollSelect:: @ 820FE92
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_PrizeCornerTMs:: @ 820FE9F
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, TRUE
goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
release
end
MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage:: @ 820FEBB
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize:: @ 820FECE
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
MauvilleCity_GameCorner_EventScript_ChooseTMPrize:: @ 820FED9
multichoice 12, 0, MULTI_GAME_CORNER_TMS, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_TM32
case 1, MauvilleCity_GameCorner_EventScript_TM29
case 2, MauvilleCity_GameCorner_EventScript_TM35
case 3, MauvilleCity_GameCorner_EventScript_TM24
case 4, MauvilleCity_GameCorner_EventScript_TM13
case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
end
MauvilleCity_GameCorner_EventScript_TM32:: @ 820FF2B
setvar VAR_TEMP_1, 1
bufferitemname 0, ITEM_TM32
setvar VAR_0x8004, ITEM_TM32
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TM29:: @ 820FF3E
setvar VAR_TEMP_1, 2
bufferitemname 0, ITEM_TM29
setvar VAR_0x8004, ITEM_TM29
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TM35:: @ 820FF51
setvar VAR_TEMP_1, 3
bufferitemname 0, ITEM_TM35
setvar VAR_0x8004, ITEM_TM35
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TM24:: @ 820FF64
setvar VAR_TEMP_1, 4
bufferitemname 0, ITEM_TM24
setvar VAR_0x8004, ITEM_TM24
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TM13:: @ 820FF77
setvar VAR_TEMP_1, 5
bufferitemname 0, ITEM_TM13
setvar VAR_0x8004, ITEM_TM13
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_ConfirmTMPrize:: @ 820FF8A
special BufferTMHMMoveName
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq MauvilleCity_GameCorner_EventScript_CancelTMSelect
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_BuyTM32
case 2, MauvilleCity_GameCorner_EventScript_BuyTM29
case 3, MauvilleCity_GameCorner_EventScript_BuyTM35
case 4, MauvilleCity_GameCorner_EventScript_BuyTM24
case 5, MauvilleCity_GameCorner_EventScript_BuyTM13
end
MauvilleCity_GameCorner_EventScript_BuyTM32:: @ 820FFDD
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, TM32_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM32, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM
takecoins TM32_COINS
giveitem ITEM_TM32, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTM29:: @ 8210017
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, TM29_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM29, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM
takecoins TM29_COINS
giveitem ITEM_TM29, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTM35:: @ 8210051
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, TM35_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM35, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM
takecoins TM35_COINS
giveitem ITEM_TM35, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTM24:: @ 821008B
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, TM24_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM24, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM
takecoins TM24_COINS
giveitem ITEM_TM24, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTM13:: @ 82100C5
checkcoins VAR_TEMP_2
compare VAR_TEMP_2, TM13_COINS
goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM13, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM
takecoins TM13_COINS
giveitem ITEM_TM13, 1
updatecoinsbox 1, 1
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM:: @ 82100FF
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_NoRoomForTM:: @ 821010D
call Common_EventScript_BagIsFull
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_CancelTMSelect:: @ 8210118
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_Woman2:: @ 8210125
msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_Gentleman:: @ 821012E
msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_Girl:: @ 8210137
lock
faceplayer
goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
switch VAR_STARTER_MON
case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
end
MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll:: @ 821017C
bufferdecorationname 1, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration_std DECOR_TREECKO_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_GiveTorchicDoll:: @ 82101A6
bufferdecorationname 1, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration_std DECOR_TORCHIC_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll:: @ 82101D0
bufferdecorationname 1, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration_std DECOR_MUDKIP_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll:: @ 82101FA
call Common_EventScript_NoRoomForDecor
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll:: @ 8210209
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll:: @ 8210213
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_PokefanM:: @ 821021D
lock
faceplayer
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, TRUE
goto_if_eq MauvilleCity_GameCorner_EventScript_TryGive20Coins
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_TryGive20Coins:: @ 821023D
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
checkcoins VAR_TEMP_1
compare VAR_TEMP_1, 1 @ Only give 20 coins if player has no coins
goto_if_ge MauvilleCity_GameCorner_EventScript_PokefanMNormal
setflag FLAG_RECEIVED_20_COINS
givecoins 20
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
playse SE_REGI
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
end
MauvilleCity_GameCorner_EventScript_PokefanMNormal:: @ 821026B
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_OldMan:: @ 8210279
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Cook:: @ 8210289
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Man:: @ 8210299
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots:: @ 82102A9
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
MauvilleCity_GameCorner_EventScript_Maniac:: @ 82102B6
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Woman:: @ 82102C6
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_SlotMachine0:: @ 82102D6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 0
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine1:: @ 82102F6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 1
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine2:: @ 8210316
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 2
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine3:: @ 8210336
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 3
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine4:: @ 8210356
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 4
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine5:: @ 8210376
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 5
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine6:: @ 8210396
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 6
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine7:: @ 82103B6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 7
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine8:: @ 82103D6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 8
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine9:: @ 82103F6
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 9
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine10:: @ 8210416
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 10
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine11:: @ 8210436
lockall
checkitem ITEM_COIN_CASE, 1
compare VAR_RESULT, FALSE
goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 11
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_NoCoinCase:: @ 8210456
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
releaseall
end
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner: @ 8210460
.string "This is MAUVILLE GAME CORNER.$"
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins: @ 821047E
.string "Okay, you wanted some COINS for\n"
.string "the games?\p"
.string "But you don't have a COIN CASE for\n"
.string "stowing the COINS.$"
MauvilleCity_GameCorner_Text_WereYouLookingForCoins: @ 82104DF
.string "Were you looking for COINS?\p"
.string "It's ¥1000 for 50 COINS.\n"
.string "Would you like some?$"
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins: @ 8210529
.string "Thank you very much!\n"
.string "Here are your COINS!$"
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney: @ 8210553
.string "Um… You don't appear to have\n"
.string "enough money…$"
MauvilleCity_GameCorner_Text_CoinCaseIsFull: @ 821057E
.string "Oh?\n"
.string "Your COIN CASE is full.$"
MauvilleCity_GameCorner_Text_DontNeedCoinsThen: @ 821059A
.string "Oh… You don't need COINS, then?\n"
.string "Good luck on your adventure!$"
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes: @ 82105D7
.string "Welcome.\p"
.string "You can exchange your COINS for\n"
.string "prizes here.$"
MauvilleCity_GameCorner_Text_WhichPrize: @ 821060D
.string "Which prize would you like?$"
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX: @ 8210629
.string "So your choice is\n"
.string "the {STR_VAR_1} {STR_VAR_2}?$"
MauvilleCity_GameCorner_Text_SendToYourHomePC: @ 8210646
.string "Thank you!\n"
.string "We'll send it to your PC at home.$"
MauvilleCity_GameCorner_Text_NotEnoughCoins: @ 8210673
.string "You don't have enough COINS.$"
@ Unused
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor: @ 8210690
.string "There isn't any room available for\n"
.string "placing {STR_VAR_1}.$"
MauvilleCity_GameCorner_Text_OhIsThatSo: @ 82106BF
.string "Oh, is that so? \n"
.string "You need to save some COINS before\l"
.string "coming back here.$"
MauvilleCity_GameCorner_Text_SoYourChoiceIsX: @ 8210705
.string "So your choice is {STR_VAR_1}?$"
MauvilleCity_GameCorner_Text_HereYouGo: @ 821071B
.string "Here you go!$"
@ Unused
MauvilleCity_GameCorner_Text_CantCarryAnyMore: @ 8210728
.string "Oh, you can't carry any more than that.$"
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne: @ 8210750
.string "I made a mistake and got two of\n"
.string "the same DOLLS.\p"
.string "Would you like one of them?$"
MauvilleCity_GameCorner_Text_HereYouGo2: @ 821079C
.string "Here you go!$"
MauvilleCity_GameCorner_Text_YouWantItButNotNow: @ 82107A9
.string "Huh?\n"
.string "You want it, but not right now?$"
MauvilleCity_GameCorner_Text_DontBeNegative: @ 82107CE
.string "Oh, don't be so negative!\n"
.string "You can have this!$"
MauvilleCity_GameCorner_Text_CantWinJackpot: @ 82107FB
.string "There's a prize I want, but I can't win\n"
.string "the jackpot.$"
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor: @ 8210830
.string "Hey, kid, if you want to play here,\n"
.string "you need a COIN CASE.\p"
.string "I think the young lady next door\n"
.string "had one. Go see her!$"
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins: @ 82108A0
.string "My luck can only last so long.\n"
.string "This is too much for me.\l"
.string "Here, take some COINS!$"
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone: @ 82108EF
.string "MAUVILLE has something for\n"
.string "everyone.\p"
.string "For me, it's the GAME CORNER.$"
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates: @ 8210932
.string "The ROULETTE tables have different\n"
.string "rates.\p"
.string "Check your COINS if you're going to\n"
.string "pick a table.$"
MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime: @ 821098E
.string "It's easy to lose track of time in here. \n"
.string "I should get back to work.$"
MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay: @ 82109D3
.string "COINS are needed to play here\n"
.string "in the GAME CORNER.$"
MauvilleCity_GameCorner_Text_RouletteOnlyLuck: @ 8210A05
.string "This ROULETTE thing…\n"
.string "It's rather demanding.\p"
.string "Win or lose, it's only by luck.$"
MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed: @ 8210A51
.string "Up to three COINS can be used to play\n"
.string "the SLOTS.$"
MauvilleCity_GameCorner_Text_DifficultToStopOn7: @ 8210A82
.string "It's very difficult to make it stop\n"
.string "right on “7.”\p"
.string "If it stops on “7” during the REEL TIME\n"
.string "bonus game, you'll receive extra COINS.$"
MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo: @ 8210B04
.string "Here's some information for you\n"
.string "about the SLOTS.\p"
.string "The more lightning bolts you stock,\n"
.string "the more REEL TIME chances you get.\p"
.string "In a game with the maximum five\n"
.string "REEL TIME chances…\p"
.string "It is possible to receive four regular\n"
.string "bonuses, then a big bonus.\p"
.string "That would total 660 COINS, but it's\n"
.string "very difficult to get.$"
MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase: @ 8210C2E
.string "You can't play if you don't have\n"
.string "a COIN CASE.$"