pokeemerald/asm/macros
Tustin2121 f4d4424618 Folded nops into hidemoneybox and updatemoneybox
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-08-17 13:25:36 -04:00
..
asm.inc .s -> .inc 2016-11-01 08:29:13 -07:00
battle_ai_script.inc Use :req macros 2018-12-02 19:24:06 +01:00
battle_anim_script.inc Update battle_anim_script.inc 2019-04-09 07:19:03 -05:00
battle_script.inc Document landmark setting and item balls 2019-04-04 19:34:35 -05:00
contest_ai_script.inc .s -> .inc 2016-11-01 08:29:13 -07:00
ec.inc .s -> .inc 2016-11-01 08:29:13 -07:00
event.inc Folded nops into hidemoneybox and updatemoneybox 2019-08-17 13:25:36 -04:00
field_effect_script.inc .s -> .inc 2016-11-01 08:29:13 -07:00
function.inc .s -> .inc 2016-11-01 08:29:13 -07:00
m4a.inc dump songs 2017-12-21 14:30:11 -08:00
map.inc Use map_header_flags macro (#483) 2018-12-26 12:20:15 -06:00
movement.inc Update applymovement actions to reflect movement action names 2018-06-13 18:19:19 -05:00
music_voice.inc Create sound data files 2018-01-08 01:30:28 -06:00
pokemon_data.inc convert more constants 2017-12-11 12:27:51 -06:00
window.inc Extract data from trade.s 2018-01-19 19:52:46 -06:00