mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
223 lines
4.9 KiB
C
223 lines
4.9 KiB
C
#ifndef GUARD_BATTLE_MOVE_EFFECTS_H
|
|
#define GUARD_BATTLE_MOVE_EFFECTS_H
|
|
|
|
enum
|
|
{
|
|
EFFECT_HIT,
|
|
EFFECT_SLEEP,
|
|
EFFECT_POISON_HIT,
|
|
EFFECT_ABSORB,
|
|
EFFECT_BURN_HIT,
|
|
EFFECT_FREEZE_HIT,
|
|
EFFECT_PARALYZE_HIT,
|
|
EFFECT_EXPLOSION,
|
|
EFFECT_DREAM_EATER,
|
|
EFFECT_MIRROR_MOVE,
|
|
EFFECT_ATTACK_UP,
|
|
EFFECT_DEFENSE_UP,
|
|
EFFECT_SPEED_UP,
|
|
EFFECT_SPECIAL_ATTACK_UP,
|
|
EFFECT_SPECIAL_DEFENSE_UP,
|
|
EFFECT_ACCURACY_UP,
|
|
EFFECT_EVASION_UP,
|
|
EFFECT_ALWAYS_HIT,
|
|
EFFECT_ATTACK_DOWN,
|
|
EFFECT_DEFENSE_DOWN,
|
|
EFFECT_SPEED_DOWN,
|
|
EFFECT_SPECIAL_ATTACK_DOWN, // unused
|
|
EFFECT_SPECIAL_DEFENSE_DOWN, // unused
|
|
EFFECT_ACCURACY_DOWN,
|
|
EFFECT_EVASION_DOWN,
|
|
EFFECT_HAZE,
|
|
EFFECT_BIDE,
|
|
EFFECT_RAMPAGE,
|
|
EFFECT_ROAR,
|
|
EFFECT_MULTI_HIT,
|
|
EFFECT_CONVERSION,
|
|
EFFECT_FLINCH_HIT,
|
|
EFFECT_RESTORE_HP,
|
|
EFFECT_TOXIC,
|
|
EFFECT_PAY_DAY,
|
|
EFFECT_LIGHT_SCREEN,
|
|
EFFECT_TRI_ATTACK,
|
|
EFFECT_REST,
|
|
EFFECT_OHKO,
|
|
EFFECT_RAZOR_WIND,
|
|
EFFECT_SUPER_FANG,
|
|
EFFECT_DRAGON_RAGE,
|
|
EFFECT_TRAP,
|
|
EFFECT_HIGH_CRITICAL,
|
|
EFFECT_DOUBLE_HIT,
|
|
EFFECT_RECOIL_IF_MISS,
|
|
EFFECT_MIST,
|
|
EFFECT_FOCUS_ENERGY,
|
|
EFFECT_RECOIL,
|
|
EFFECT_CONFUSE,
|
|
EFFECT_ATTACK_UP_2,
|
|
EFFECT_DEFENSE_UP_2,
|
|
EFFECT_SPEED_UP_2,
|
|
EFFECT_SPECIAL_ATTACK_UP_2,
|
|
EFFECT_SPECIAL_DEFENSE_UP_2,
|
|
EFFECT_ACCURACY_UP_2,
|
|
EFFECT_EVASION_UP_2,
|
|
EFFECT_TRANSFORM,
|
|
EFFECT_ATTACK_DOWN_2,
|
|
EFFECT_DEFENSE_DOWN_2,
|
|
EFFECT_SPEED_DOWN_2,
|
|
EFFECT_SPECIAL_ATTACK_DOWN_2,
|
|
EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
|
EFFECT_ACCURACY_DOWN_2,
|
|
EFFECT_EVASION_DOWN_2,
|
|
EFFECT_REFLECT,
|
|
EFFECT_POISON,
|
|
EFFECT_PARALYZE,
|
|
EFFECT_ATTACK_DOWN_HIT,
|
|
EFFECT_DEFENSE_DOWN_HIT,
|
|
EFFECT_SPEED_DOWN_HIT,
|
|
EFFECT_SPECIAL_ATTACK_DOWN_HIT,
|
|
EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
|
|
EFFECT_ACCURACY_DOWN_HIT,
|
|
EFFECT_EVASION_DOWN_HIT,
|
|
EFFECT_SKY_ATTACK,
|
|
EFFECT_CONFUSE_HIT,
|
|
EFFECT_TWINEEDLE,
|
|
EFFECT_VITAL_THROW,
|
|
EFFECT_SUBSTITUTE,
|
|
EFFECT_RECHARGE,
|
|
EFFECT_RAGE,
|
|
EFFECT_MIMIC,
|
|
EFFECT_METRONOME,
|
|
EFFECT_LEECH_SEED,
|
|
EFFECT_SPLASH,
|
|
EFFECT_DISABLE,
|
|
EFFECT_LEVEL_DAMAGE,
|
|
EFFECT_PSYWAVE,
|
|
EFFECT_COUNTER,
|
|
EFFECT_ENCORE,
|
|
EFFECT_PAIN_SPLIT,
|
|
EFFECT_SNORE,
|
|
EFFECT_CONVERSION_2,
|
|
EFFECT_LOCK_ON,
|
|
EFFECT_SKETCH,
|
|
EFFECT_UNUSED_60, // thaw
|
|
EFFECT_SLEEP_TALK,
|
|
EFFECT_DESTINY_BOND,
|
|
EFFECT_FLAIL,
|
|
EFFECT_SPITE,
|
|
EFFECT_FALSE_SWIPE,
|
|
EFFECT_HEAL_BELL,
|
|
EFFECT_QUICK_ATTACK,
|
|
EFFECT_TRIPLE_KICK,
|
|
EFFECT_THIEF,
|
|
EFFECT_MEAN_LOOK,
|
|
EFFECT_NIGHTMARE,
|
|
EFFECT_MINIMIZE,
|
|
EFFECT_CURSE,
|
|
EFFECT_UNUSED_6E,
|
|
EFFECT_PROTECT,
|
|
EFFECT_SPIKES,
|
|
EFFECT_FORESIGHT,
|
|
EFFECT_PERISH_SONG,
|
|
EFFECT_SANDSTORM,
|
|
EFFECT_ENDURE,
|
|
EFFECT_ROLLOUT,
|
|
EFFECT_SWAGGER,
|
|
EFFECT_FURY_CUTTER,
|
|
EFFECT_ATTRACT,
|
|
EFFECT_RETURN,
|
|
EFFECT_PRESENT,
|
|
EFFECT_FRUSTRATION,
|
|
EFFECT_SAFEGUARD,
|
|
EFFECT_THAW_HIT,
|
|
EFFECT_MAGNITUDE,
|
|
EFFECT_BATON_PASS,
|
|
EFFECT_PURSUIT,
|
|
EFFECT_RAPID_SPIN,
|
|
EFFECT_SONICBOOM,
|
|
EFFECT_UNUSED_83,
|
|
EFFECT_MORNING_SUN,
|
|
EFFECT_SYNTHESIS,
|
|
EFFECT_MOONLIGHT,
|
|
EFFECT_HIDDEN_POWER,
|
|
EFFECT_RAIN_DANCE,
|
|
EFFECT_SUNNY_DAY,
|
|
EFFECT_DEFENSE_UP_HIT,
|
|
EFFECT_ATTACK_UP_HIT,
|
|
EFFECT_ALL_STATS_UP_HIT,
|
|
EFFECT_UNUSED_8D, // incomplete fake out in gen 2
|
|
EFFECT_BELLY_DRUM,
|
|
EFFECT_PSYCH_UP,
|
|
EFFECT_MIRROR_COAT,
|
|
EFFECT_SKULL_BASH,
|
|
EFFECT_TWISTER,
|
|
EFFECT_EARTHQUAKE,
|
|
EFFECT_FUTURE_SIGHT,
|
|
EFFECT_GUST,
|
|
EFFECT_FLINCH_HIT_2, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
|
EFFECT_SOLARBEAM,
|
|
EFFECT_THUNDER,
|
|
EFFECT_TELEPORT,
|
|
EFFECT_BEAT_UP,
|
|
EFFECT_FLY,
|
|
EFFECT_DEFENSE_CURL,
|
|
EFFECT_SOFTBOILED,
|
|
EFFECT_FAKE_OUT,
|
|
EFFECT_UPROAR,
|
|
EFFECT_STOCKPILE,
|
|
EFFECT_SPIT_UP,
|
|
EFFECT_SWALLOW,
|
|
EFFECT_UNUSED_A3,
|
|
EFFECT_HAIL,
|
|
EFFECT_TORMENT,
|
|
EFFECT_FLATTER,
|
|
EFFECT_WILL_O_WISP,
|
|
EFFECT_MEMENTO,
|
|
EFFECT_FACADE,
|
|
EFFECT_FOCUS_PUNCH,
|
|
EFFECT_SMELLINGSALT,
|
|
EFFECT_FOLLOW_ME,
|
|
EFFECT_NATURE_POWER,
|
|
EFFECT_CHARGE,
|
|
EFFECT_TAUNT,
|
|
EFFECT_HELPING_HAND,
|
|
EFFECT_TRICK,
|
|
EFFECT_ROLE_PLAY,
|
|
EFFECT_WISH,
|
|
EFFECT_ASSIST,
|
|
EFFECT_INGRAIN,
|
|
EFFECT_SUPERPOWER,
|
|
EFFECT_MAGIC_COAT,
|
|
EFFECT_RECYCLE,
|
|
EFFECT_REVENGE,
|
|
EFFECT_BRICK_BREAK,
|
|
EFFECT_YAWN,
|
|
EFFECT_KNOCK_OFF,
|
|
EFFECT_ENDEAVOR,
|
|
EFFECT_ERUPTION,
|
|
EFFECT_SKILL_SWAP,
|
|
EFFECT_IMPRISON,
|
|
EFFECT_REFRESH,
|
|
EFFECT_GRUDGE,
|
|
EFFECT_SNATCH,
|
|
EFFECT_LOW_KICK,
|
|
EFFECT_SECRET_POWER,
|
|
EFFECT_DOUBLE_EDGE,
|
|
EFFECT_TEETER_DANCE,
|
|
EFFECT_BLAZE_KICK,
|
|
EFFECT_MUD_SPORT,
|
|
EFFECT_POISON_FANG,
|
|
EFFECT_WEATHER_BALL,
|
|
EFFECT_OVERHEAT,
|
|
EFFECT_TICKLE,
|
|
EFFECT_COSMIC_POWER,
|
|
EFFECT_SKY_UPPERCUT,
|
|
EFFECT_BULK_UP,
|
|
EFFECT_POISON_TAIL,
|
|
EFFECT_WATER_SPORT,
|
|
EFFECT_CALM_MIND,
|
|
EFFECT_DRAGON_DANCE,
|
|
EFFECT_CAMOUFLAGE,
|
|
};
|
|
|
|
#endif // GUARD_BATTLE_MOVE_EFFECTS_H
|