pokeemerald/include/apprentice.h
2018-10-14 17:00:41 +02:00

25 lines
685 B
C

#ifndef GUARD_APPRENTICE_H
#define GUARD_APPRENTICE_H
#define APPRENTICE_SPECIES_COUNT 10
struct ApprenticeTrainer
{
u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages.
u16 otId;
u8 facilityClass;
u16 species[APPRENTICE_SPECIES_COUNT];
u8 rest[14];
};
extern const struct ApprenticeTrainer gApprentices[];
void CopyFriendsApprenticeChallengeText(u8 saveblockApprenticeId);
void Apprentice_EnableBothScriptContexts(void);
void ResetApprenticeStruct(struct Apprentice *apprentice);
void ResetAllApprenticeData(void);
void CallApprenticeFunction(void);
const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language);
#endif // GUARD_APPRENTICE_H