pokeemerald/src/battle_util.c

10887 lines
423 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_arena.h"
#include "battle_pyramid.h"
#include "battle_util.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_setup.h"
#include "battle_z_move.h"
#include "party_menu.h"
#include "pokemon.h"
#include "international_string_util.h"
#include "item.h"
#include "util.h"
#include "battle_scripts.h"
#include "random.h"
#include "text.h"
#include "safari_zone.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
#include "task.h"
#include "test_runner.h"
#include "trig.h"
#include "window.h"
#include "battle_message.h"
#include "battle_ai_main.h"
#include "battle_ai_util.h"
#include "event_data.h"
#include "link.h"
#include "malloc.h"
#include "berry.h"
#include "pokedex.h"
#include "mail.h"
#include "field_weather.h"
#include "constants/abilities.h"
#include "constants/battle_anim.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_string_ids.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "constants/weather.h"
#include "constants/pokemon.h"
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
/*
NOTE: The data and functions in this file up until (but not including) sSoundMovesTable
are actually part of battle_main.c. They needed to be moved to this file in order to
match the ROM; this is also why sSoundMovesTable's declaration is in the middle of
functions instead of at the top of the file with the other declarations.
*/
static bool32 TryRemoveScreens(u8 battler);
static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
static u8 GetFlingPowerFromItemId(u16 itemId);
static void SetRandomMultiHitCounter();
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
static u16 GetInverseTypeMultiplier(u16 multiplier);
static u16 GetSupremeOverlordModifier(u8 battlerId);
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
static const u8 sPkblToEscapeFactor[][3] = {
{
[B_MSG_MON_CURIOUS] = 0,
[B_MSG_MON_ENTHRALLED] = 0,
[B_MSG_MON_IGNORED] = 0
},{
[B_MSG_MON_CURIOUS] = 3,
[B_MSG_MON_ENTHRALLED] = 5,
[B_MSG_MON_IGNORED] = 0
},{
[B_MSG_MON_CURIOUS] = 2,
[B_MSG_MON_ENTHRALLED] = 3,
[B_MSG_MON_IGNORED] = 0
},{
[B_MSG_MON_CURIOUS] = 1,
[B_MSG_MON_ENTHRALLED] = 2,
[B_MSG_MON_IGNORED] = 0
},{
[B_MSG_MON_CURIOUS] = 1,
[B_MSG_MON_ENTHRALLED] = 1,
[B_MSG_MON_IGNORED] = 0
}
};
static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1};
static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4};
static const u16 sSkillSwapBannedAbilities[] =
{
ABILITY_WONDER_GUARD,
ABILITY_MULTITYPE,
ABILITY_ILLUSION,
ABILITY_STANCE_CHANGE,
ABILITY_SCHOOLING,
ABILITY_COMATOSE,
ABILITY_SHIELDS_DOWN,
ABILITY_DISGUISE,
ABILITY_RKS_SYSTEM,
ABILITY_BATTLE_BOND,
ABILITY_POWER_CONSTRUCT,
ABILITY_NEUTRALIZING_GAS,
ABILITY_ICE_FACE,
ABILITY_HUNGER_SWITCH,
ABILITY_GULP_MISSILE,
};
static const u16 sRolePlayBannedAbilities[] =
{
ABILITY_TRACE,
ABILITY_WONDER_GUARD,
ABILITY_FORECAST,
ABILITY_FLOWER_GIFT,
ABILITY_MULTITYPE,
ABILITY_ILLUSION,
ABILITY_ZEN_MODE,
ABILITY_IMPOSTER,
ABILITY_STANCE_CHANGE,
ABILITY_POWER_OF_ALCHEMY,
ABILITY_RECEIVER,
ABILITY_SCHOOLING,
ABILITY_COMATOSE,
ABILITY_SHIELDS_DOWN,
ABILITY_DISGUISE,
ABILITY_RKS_SYSTEM,
ABILITY_BATTLE_BOND,
ABILITY_POWER_CONSTRUCT,
ABILITY_ICE_FACE,
ABILITY_HUNGER_SWITCH,
ABILITY_GULP_MISSILE,
};
static const u16 sRolePlayBannedAttackerAbilities[] =
{
ABILITY_MULTITYPE,
ABILITY_ZEN_MODE,
ABILITY_STANCE_CHANGE,
ABILITY_SCHOOLING,
ABILITY_COMATOSE,
ABILITY_SHIELDS_DOWN,
ABILITY_DISGUISE,
ABILITY_RKS_SYSTEM,
ABILITY_BATTLE_BOND,
ABILITY_POWER_CONSTRUCT,
ABILITY_ICE_FACE,
ABILITY_GULP_MISSILE,
};
static const u16 sWorrySeedBannedAbilities[] =
{
ABILITY_MULTITYPE,
ABILITY_STANCE_CHANGE,
ABILITY_SCHOOLING,
ABILITY_COMATOSE,
ABILITY_SHIELDS_DOWN,
ABILITY_DISGUISE,
ABILITY_RKS_SYSTEM,
ABILITY_BATTLE_BOND,
ABILITY_POWER_CONSTRUCT,
ABILITY_TRUANT,
ABILITY_ICE_FACE,
ABILITY_GULP_MISSILE,
};
static const u16 sGastroAcidBannedAbilities[] =
{
ABILITY_AS_ONE_ICE_RIDER,
ABILITY_AS_ONE_SHADOW_RIDER,
ABILITY_BATTLE_BOND,
ABILITY_COMATOSE,
ABILITY_DISGUISE,
ABILITY_GULP_MISSILE,
ABILITY_ICE_FACE,
ABILITY_MULTITYPE,
ABILITY_POWER_CONSTRUCT,
ABILITY_RKS_SYSTEM,
ABILITY_SCHOOLING,
ABILITY_SHIELDS_DOWN,
ABILITY_STANCE_CHANGE,
ABILITY_ZEN_MODE,
};
static const u16 sEntrainmentBannedAttackerAbilities[] =
{
ABILITY_TRACE,
ABILITY_FORECAST,
ABILITY_FLOWER_GIFT,
ABILITY_ZEN_MODE,
ABILITY_ILLUSION,
ABILITY_IMPOSTER,
ABILITY_POWER_OF_ALCHEMY,
ABILITY_RECEIVER,
ABILITY_DISGUISE,
ABILITY_POWER_CONSTRUCT,
ABILITY_NEUTRALIZING_GAS,
ABILITY_ICE_FACE,
ABILITY_HUNGER_SWITCH,
ABILITY_GULP_MISSILE,
};
static const u16 sEntrainmentTargetSimpleBeamBannedAbilities[] =
{
ABILITY_TRUANT,
ABILITY_MULTITYPE,
ABILITY_STANCE_CHANGE,
ABILITY_SCHOOLING,
ABILITY_COMATOSE,
ABILITY_SHIELDS_DOWN,
ABILITY_DISGUISE,
ABILITY_RKS_SYSTEM,
ABILITY_BATTLE_BOND,
ABILITY_ICE_FACE,
ABILITY_GULP_MISSILE,
};
static u8 CalcBeatUpPower(void)
{
struct Pokemon *party;
u8 basePower;
u16 species;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
// Party slot is incremented by the battle script for Beat Up after this damage calculation
species = GetMonData(&party[gBattleStruct->beatUpSlot], MON_DATA_SPECIES);
basePower = (gSpeciesInfo[species].baseAttack / 10) + 5;
return basePower;
}
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move)
{
u32 ability = GetBattlerAbility(battlerAtk);
if (gSideTimers[defSide].followmeTimer == 0
|| gBattleMons[gSideTimers[defSide].followmeTarget].hp == 0
|| gBattleMoves[move].effect == EFFECT_SNIPE_SHOT
|| gBattleMoves[move].effect == EFFECT_SKY_DROP
|| ability == ABILITY_PROPELLER_TAIL || ability == ABILITY_STALWART)
return FALSE;
if (gSideTimers[defSide].followmePowder && !IsAffectedByPowder(battlerAtk, ability, GetBattlerHoldEffect(battlerAtk, TRUE)))
return FALSE;
return TRUE;
}
// Functions
void HandleAction_UseMove(void)
{
u32 i, side, moveType, var = 4;
u16 moveTarget;
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker] || !IsBattlerAlive(gBattlerAttacker))
{
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
gIsCriticalHit = FALSE;
gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleScripting.savedDmg = 0;
gBattleCommunication[MISS_TYPE] = 0;
gBattleScripting.savedMoveEffect = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, NO_TARGET_OVERRIDE);
}
else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
}
// encore forces you to use the same move
else if (!gBattleStruct->zmove.active && gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
}
// check if the encored move wasn't overwritten
else if (!gBattleStruct->zmove.active && gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
gDisableStructs[gBattlerAttacker].encoreTimer = 0;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
}
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
{
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
}
else
{
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
}
// check z move used
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] != MOVE_NONE && !IS_MOVE_STATUS(gCurrentMove))
{
gCurrentMove = gBattleStruct->zmove.toBeUsed[gBattlerAttacker];
}
moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
if (gBattleMons[gBattlerAttacker].hp != 0)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
}
// Set dynamic move type.
SetTypeBeforeUsingMove(gChosenMove, gBattlerAttacker);
GET_MOVE_TYPE(gChosenMove, moveType);
// choose target
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (IsAffectedByFollowMe(gBattlerAttacker, side, gCurrentMove)
&& moveTarget == MOVE_TARGET_SELECTED
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget))
{
gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = gSideTimers[side].followmeTarget; // follow me moxie fix
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0 || (moveTarget != MOVE_TARGET_USER && moveTarget != MOVE_TARGET_ALL_BATTLERS))
&& ((GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_STORM_DRAIN && moveType == TYPE_WATER)))
{
side = GetBattlerSide(gBattlerAttacker);
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (side != GetBattlerSide(gActiveBattler)
&& *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
&& ((GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN && moveType == TYPE_WATER))
&& GetBattlerTurnOrderNum(gActiveBattler) < var
&& gBattleMoves[gCurrentMove].effect != EFFECT_SNIPE_SHOT
&& (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL
|| GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART))
{
var = GetBattlerTurnOrderNum(gActiveBattler);
}
}
if (var == 4)
{
if (moveTarget & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
}
else if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (IsBattlerAlive(gBattlerTarget))
break;
}
}
else
{
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
}
if (!IsBattlerAlive(gBattlerTarget))
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (!IsBattlerAlive(gBattlerTarget))
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
}
else
{
u16 battlerAbility;
gActiveBattler = gBattlerByTurnOrder[var];
battlerAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (battlerAbility == ABILITY_LIGHTNING_ROD && gCurrentMove != MOVE_TEATIME)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
else if (battlerAbility == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
gBattlerTarget = gActiveBattler;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& moveTarget & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
else if (moveTarget == MOVE_TARGET_ALLY)
{
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker)))
gBattlerTarget = BATTLE_PARTNER(gBattlerAttacker);
else
gBattlerTarget = gBattlerAttacker;
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& moveTarget == MOVE_TARGET_FOES_AND_ALLY)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (IsBattlerAlive(gBattlerTarget))
break;
}
}
else
{
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
if (!IsBattlerAlive(gBattlerTarget))
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (!IsBattlerAlive(gBattlerTarget))
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
}
if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove)
{
// Battle Palace, select battle script for failure to use move
if (gBattleMons[gBattlerAttacker].hp == 0)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER;
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
}
}
else
{
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
BattleArena_AddMindPoints(gBattlerAttacker);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
gBattleStruct->hpBefore[i] = gBattleMons[i].hp;
gSpecialStatuses[i].emergencyExited = FALSE;
}
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_Switch(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->battlerPartyIndexes + gBattlerAttacker))
gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
if (gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
UndoFormChange(gBattlerPartyIndexes[gBattlerAttacker], GetBattlerSide(gBattlerAttacker), TRUE);
}
void HandleAction_UseItem(void)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][1] | (gBattleResources->bufferB[gBattlerAttacker][2] << 8);
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[ItemId_GetBattleUsage(gLastUsedItem) - 1];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
bool8 TryRunFromBattle(u8 battler)
{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY_E_READER)
holdEffect = gEnigmaBerries[battler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
gPotentialItemEffectBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
gLastUsedItem = gBattleMons[battler].item;
gProtectStructs[battler].fleeType = FLEE_ITEM;
effect++;
}
#if B_GHOSTS_ESCAPE >= GEN_6
else if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
{
effect++;
}
#endif
else if (GetBattlerAbility(battler) == ABILITY_RUN_AWAY)
{
if (InBattlePyramid())
{
gBattleStruct->runTries++;
pyramidMultiplier = GetPyramidRunMultiplier();
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
{
gLastUsedAbility = ABILITY_RUN_AWAY;
gProtectStructs[battler].fleeType = FLEE_ABILITY;
effect++;
}
}
else
{
gLastUsedAbility = ABILITY_RUN_AWAY;
gProtectStructs[battler].fleeType = FLEE_ABILITY;
effect++;
}
}
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
effect++;
}
else
{
u8 runningFromBattler = BATTLE_OPPOSITE(battler);
if (!IsBattlerAlive(runningFromBattler))
runningFromBattler |= BIT_FLANK;
if (InBattlePyramid())
{
pyramidMultiplier = GetPyramidRunMultiplier();
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
else if (gBattleMons[battler].speed < gBattleMons[runningFromBattler].speed)
{
speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
else // same speed or faster
{
effect++;
}
gBattleStruct->runTries++;
}
if (effect != 0)
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
}
void HandleAction_Run(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
gCurrentTurnActionNumber = gBattlersCount;
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
gBattleOutcome |= B_OUTCOME_WON;
}
}
gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE;
}
else
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
{
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE_2;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
}
else
{
if (!CanBattlerEscape(gBattlerAttacker))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ATTACKER_CANT_ESCAPE;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
else
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}
}
void HandleAction_WatchesCarefully(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_SafariZoneBallThrow(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = BattleScript_SafariBallThrow;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_ThrowBall(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gLastUsedItem = gLastThrownBall;
RemoveBagItem(gLastUsedItem, 1);
gBattlescriptCurrInstr = BattleScript_BallThrow;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_ThrowPokeblock(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleResources->bufferB[gBattlerAttacker][1] - 1;
gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][2];
if (gBattleResults.pokeblockThrows < 255)
gBattleResults.pokeblockThrows++;
if (gBattleStruct->safariPkblThrowCounter < 3)
gBattleStruct->safariPkblThrowCounter++;
if (gBattleStruct->safariEscapeFactor > 1)
{
// BUG: safariEscapeFactor can become 0 below. This causes the pokeblock throw glitch.
#ifdef BUGFIX
if (gBattleStruct->safariEscapeFactor <= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
#else
if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
#endif
gBattleStruct->safariEscapeFactor = 1;
else
gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]];
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_GoNear(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariCatchFactor > 20)
gBattleStruct->safariCatchFactor = 20;
gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariEscapeFactor > 20)
gBattleStruct->safariEscapeFactor = 20;
if (gBattleStruct->safariGoNearCounter < 3)
{
gBattleStruct->safariGoNearCounter++;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CREPT_CLOSER;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_GET_CLOSER;
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_SafariZoneRun(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_FLEE);
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
}
void HandleAction_WallyBallThrow(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
gActionsByTurnOrder[1] = B_ACTION_FINISHED;
}
void HandleAction_TryFinish(void)
{
if (!HandleFaintedMonActions())
{
gBattleStruct->faintedActionsState = 0;
gCurrentActionFuncId = B_ACTION_FINISHED;
}
}
void HandleAction_NothingIsFainted(void)
{
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
}
void HandleAction_ActionFinished(void)
{
#if B_RECALC_TURN_AFTER_ACTIONS >= GEN_8
u32 i, j;
bool32 afterYouActive = gSpecialStatuses[gBattlerByTurnOrder[gCurrentTurnActionNumber + 1]].afterYou;
#endif
*(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = gSelectedMonPartyId = PARTY_SIZE;
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET | HITMARKER_IGNORE_DISGUISE);
gCurrentMove = 0;
gBattleMoveDamage = 0;
gMoveResultFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLastLandedMoves[gBattlerAttacker] = 0;
gLastHitByType[gBattlerAttacker] = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.moveendState = 0;
gBattleScripting.moveendState = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
#if B_RECALC_TURN_AFTER_ACTIONS >= GEN_8
if (!afterYouActive)
{
// i starts at `gCurrentTurnActionNumber` because we don't want to recalculate turn order for mon that have already
// taken action. It's been previously increased, which we want in order to not recalculate the turn of the mon that just finished its action
for (i = gCurrentTurnActionNumber; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
if (gProtectStructs[battler1].quash || gProtectStructs[battler2].quash
|| gProtectStructs[battler1].shellTrap || gProtectStructs[battler2].shellTrap)
continue;
// We recalculate order only for action of the same priority. If any action other than switch/move has been taken, they should
// have been executed before. The only recalculation needed is for moves/switch. Mega evolution is handled in src/battle_main.c/TryChangeOrder
if((gActionsByTurnOrder[i] == B_ACTION_USE_MOVE && gActionsByTurnOrder[j] == B_ACTION_USE_MOVE))
{
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);
}
else if ((gActionsByTurnOrder[i] == B_ACTION_SWITCH && gActionsByTurnOrder[j] == B_ACTION_SWITCH))
{
if (GetWhoStrikesFirst(battler1, battler2, TRUE)) // If the actions chosen are switching, we recalc order but ignoring the moves
SwapTurnOrder(i, j);
}
}
}
}
#endif
}
static const u8 sMovesNotAffectedByStench[] =
{
[MOVE_AIR_SLASH] = 1,
[MOVE_ASTONISH] = 1,
[MOVE_BITE] = 1,
[MOVE_BONE_CLUB] = 1,
[MOVE_DARK_PULSE] = 1,
[MOVE_DOUBLE_IRON_BASH] = 1,
[MOVE_DRAGON_RUSH] = 1,
[MOVE_EXTRASENSORY] = 1,
[MOVE_FAKE_OUT] = 1,
[MOVE_FIERY_WRATH] = 1,
[MOVE_FIRE_FANG] = 1,
[MOVE_FLING] = 1,
[MOVE_FLOATY_FALL] = 1,
[MOVE_HEADBUTT] = 1,
[MOVE_HEART_STAMP] = 1,
[MOVE_HYPER_FANG] = 1,
[MOVE_ICE_FANG] = 1,
[MOVE_ICICLE_CRASH] = 1,
[MOVE_IRON_HEAD] = 1,
[MOVE_NEEDLE_ARM] = 1,
[MOVE_NONE] = 1,
[MOVE_ROCK_SLIDE] = 1,
[MOVE_ROLLING_KICK] = 1,
[MOVE_SECRET_POWER] = 1,
[MOVE_SKY_ATTACK] = 1,
[MOVE_SNORE] = 1,
[MOVE_STEAMROLLER] = 1,
[MOVE_STOMP] = 1,
[MOVE_THUNDER_FANG] = 1,
[MOVE_TWISTER] = 1,
[MOVE_WATERFALL] = 1,
[MOVE_ZEN_HEADBUTT] = 1,
[MOVE_ZING_ZAP] = 1,
};
static const u8 sAbilitiesAffectedByMoldBreaker[] =
{
[ABILITY_BATTLE_ARMOR] = 1,
[ABILITY_CLEAR_BODY] = 1,
[ABILITY_DAMP] = 1,
[ABILITY_DRY_SKIN] = 1,
[ABILITY_FILTER] = 1,
[ABILITY_FLASH_FIRE] = 1,
[ABILITY_FLOWER_GIFT] = 1,
[ABILITY_HEATPROOF] = 1,
[ABILITY_HYPER_CUTTER] = 1,
[ABILITY_IMMUNITY] = 1,
[ABILITY_INNER_FOCUS] = 1,
[ABILITY_INSOMNIA] = 1,
[ABILITY_KEEN_EYE] = 1,
[ABILITY_LEAF_GUARD] = 1,
[ABILITY_LEVITATE] = 1,
[ABILITY_LIGHTNING_ROD] = 1,
[ABILITY_LIMBER] = 1,
[ABILITY_MAGMA_ARMOR] = 1,
[ABILITY_MARVEL_SCALE] = 1,
[ABILITY_MOTOR_DRIVE] = 1,
[ABILITY_OBLIVIOUS] = 1,
[ABILITY_OWN_TEMPO] = 1,
[ABILITY_SAND_VEIL] = 1,
[ABILITY_SHELL_ARMOR] = 1,
[ABILITY_SHIELD_DUST] = 1,
[ABILITY_SIMPLE] = 1,
[ABILITY_SNOW_CLOAK] = 1,
[ABILITY_SOLID_ROCK] = 1,
[ABILITY_SOUNDPROOF] = 1,
[ABILITY_STICKY_HOLD] = 1,
[ABILITY_STORM_DRAIN] = 1,
[ABILITY_STURDY] = 1,
[ABILITY_SUCTION_CUPS] = 1,
[ABILITY_TANGLED_FEET] = 1,
[ABILITY_THICK_FAT] = 1,
[ABILITY_UNAWARE] = 1,
[ABILITY_VITAL_SPIRIT] = 1,
[ABILITY_VOLT_ABSORB] = 1,
[ABILITY_WATER_ABSORB] = 1,
[ABILITY_WATER_VEIL] = 1,
[ABILITY_WHITE_SMOKE] = 1,
[ABILITY_WONDER_GUARD] = 1,
[ABILITY_BIG_PECKS] = 1,
[ABILITY_CONTRARY] = 1,
[ABILITY_FRIEND_GUARD] = 1,
[ABILITY_HEAVY_METAL] = 1,
[ABILITY_LIGHT_METAL] = 1,
[ABILITY_MAGIC_BOUNCE] = 1,
[ABILITY_MULTISCALE] = 1,
[ABILITY_SAP_SIPPER] = 1,
[ABILITY_TELEPATHY] = 1,
[ABILITY_WONDER_SKIN] = 1,
[ABILITY_AROMA_VEIL] = 1,
[ABILITY_BULLETPROOF] = 1,
[ABILITY_FLOWER_VEIL] = 1,
[ABILITY_FUR_COAT] = 1,
[ABILITY_OVERCOAT] = 1,
[ABILITY_SWEET_VEIL] = 1,
[ABILITY_DAZZLING] = 1,
[ABILITY_DISGUISE] = 1,
[ABILITY_FLUFFY] = 1,
[ABILITY_QUEENLY_MAJESTY] = 1,
[ABILITY_WATER_BUBBLE] = 1,
[ABILITY_MIRROR_ARMOR] = 1,
[ABILITY_PUNK_ROCK] = 1,
[ABILITY_ICE_SCALES] = 1,
[ABILITY_ICE_FACE] = 1,
[ABILITY_PASTEL_VEIL] = 1,
[ABILITY_ARMOR_TAIL] = 1,
[ABILITY_EARTH_EATER] = 1,
[ABILITY_GOOD_AS_GOLD] = 1,
[ABILITY_PURIFYING_SALT] = 1,
[ABILITY_WELL_BAKED_BODY] = 1,
};
static const u8 sAbilitiesNotTraced[ABILITIES_COUNT] =
{
[ABILITY_AS_ONE_ICE_RIDER] = 1,
[ABILITY_AS_ONE_SHADOW_RIDER] = 1,
[ABILITY_BATTLE_BOND] = 1,
[ABILITY_COMATOSE] = 1,
[ABILITY_DISGUISE] = 1,
[ABILITY_FLOWER_GIFT] = 1,
[ABILITY_FORECAST] = 1,
[ABILITY_GULP_MISSILE] = 1,
[ABILITY_HUNGER_SWITCH] = 1,
[ABILITY_ICE_FACE] = 1,
[ABILITY_ILLUSION] = 1,
[ABILITY_IMPOSTER] = 1,
[ABILITY_MULTITYPE] = 1,
[ABILITY_NEUTRALIZING_GAS] = 1,
[ABILITY_NONE] = 1,
[ABILITY_POWER_CONSTRUCT] = 1,
[ABILITY_POWER_OF_ALCHEMY] = 1,
[ABILITY_RECEIVER] = 1,
[ABILITY_RKS_SYSTEM] = 1,
[ABILITY_SCHOOLING] = 1,
[ABILITY_SHIELDS_DOWN] = 1,
[ABILITY_STANCE_CHANGE] = 1,
[ABILITY_TRACE] = 1,
[ABILITY_ZEN_MODE] = 1,
};
static const u8 sHoldEffectToType[][2] =
{
{HOLD_EFFECT_BUG_POWER, TYPE_BUG},
{HOLD_EFFECT_STEEL_POWER, TYPE_STEEL},
{HOLD_EFFECT_GROUND_POWER, TYPE_GROUND},
{HOLD_EFFECT_ROCK_POWER, TYPE_ROCK},
{HOLD_EFFECT_GRASS_POWER, TYPE_GRASS},
{HOLD_EFFECT_DARK_POWER, TYPE_DARK},
{HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING},
{HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC},
{HOLD_EFFECT_WATER_POWER, TYPE_WATER},
{HOLD_EFFECT_FLYING_POWER, TYPE_FLYING},
{HOLD_EFFECT_POISON_POWER, TYPE_POISON},
{HOLD_EFFECT_ICE_POWER, TYPE_ICE},
{HOLD_EFFECT_GHOST_POWER, TYPE_GHOST},
{HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC},
{HOLD_EFFECT_FIRE_POWER, TYPE_FIRE},
{HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON},
{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL},
{HOLD_EFFECT_FAIRY_POWER, TYPE_FAIRY},
};
// percent in UQ_4_12 format
static const u16 sPercentToModifier[] =
{
UQ_4_12(0.00), // 0
UQ_4_12(0.01), // 1
UQ_4_12(0.02), // 2
UQ_4_12(0.03), // 3
UQ_4_12(0.04), // 4
UQ_4_12(0.05), // 5
UQ_4_12(0.06), // 6
UQ_4_12(0.07), // 7
UQ_4_12(0.08), // 8
UQ_4_12(0.09), // 9
UQ_4_12(0.10), // 10
UQ_4_12(0.11), // 11
UQ_4_12(0.12), // 12
UQ_4_12(0.13), // 13
UQ_4_12(0.14), // 14
UQ_4_12(0.15), // 15
UQ_4_12(0.16), // 16
UQ_4_12(0.17), // 17
UQ_4_12(0.18), // 18
UQ_4_12(0.19), // 19
UQ_4_12(0.20), // 20
UQ_4_12(0.21), // 21
UQ_4_12(0.22), // 22
UQ_4_12(0.23), // 23
UQ_4_12(0.24), // 24
UQ_4_12(0.25), // 25
UQ_4_12(0.26), // 26
UQ_4_12(0.27), // 27
UQ_4_12(0.28), // 28
UQ_4_12(0.29), // 29
UQ_4_12(0.30), // 30
UQ_4_12(0.31), // 31
UQ_4_12(0.32), // 32
UQ_4_12(0.33), // 33
UQ_4_12(0.34), // 34
UQ_4_12(0.35), // 35
UQ_4_12(0.36), // 36
UQ_4_12(0.37), // 37
UQ_4_12(0.38), // 38
UQ_4_12(0.39), // 39
UQ_4_12(0.40), // 40
UQ_4_12(0.41), // 41
UQ_4_12(0.42), // 42
UQ_4_12(0.43), // 43
UQ_4_12(0.44), // 44
UQ_4_12(0.45), // 45
UQ_4_12(0.46), // 46
UQ_4_12(0.47), // 47
UQ_4_12(0.48), // 48
UQ_4_12(0.49), // 49
UQ_4_12(0.50), // 50
UQ_4_12(0.51), // 51
UQ_4_12(0.52), // 52
UQ_4_12(0.53), // 53
UQ_4_12(0.54), // 54
UQ_4_12(0.55), // 55
UQ_4_12(0.56), // 56
UQ_4_12(0.57), // 57
UQ_4_12(0.58), // 58
UQ_4_12(0.59), // 59
UQ_4_12(0.60), // 60
UQ_4_12(0.61), // 61
UQ_4_12(0.62), // 62
UQ_4_12(0.63), // 63
UQ_4_12(0.64), // 64
UQ_4_12(0.65), // 65
UQ_4_12(0.66), // 66
UQ_4_12(0.67), // 67
UQ_4_12(0.68), // 68
UQ_4_12(0.69), // 69
UQ_4_12(0.70), // 70
UQ_4_12(0.71), // 71
UQ_4_12(0.72), // 72
UQ_4_12(0.73), // 73
UQ_4_12(0.74), // 74
UQ_4_12(0.75), // 75
UQ_4_12(0.76), // 76
UQ_4_12(0.77), // 77
UQ_4_12(0.78), // 78
UQ_4_12(0.79), // 79
UQ_4_12(0.80), // 80
UQ_4_12(0.81), // 81
UQ_4_12(0.82), // 82
UQ_4_12(0.83), // 83
UQ_4_12(0.84), // 84
UQ_4_12(0.85), // 85
UQ_4_12(0.86), // 86
UQ_4_12(0.87), // 87
UQ_4_12(0.88), // 88
UQ_4_12(0.89), // 89
UQ_4_12(0.90), // 90
UQ_4_12(0.91), // 91
UQ_4_12(0.92), // 92
UQ_4_12(0.93), // 93
UQ_4_12(0.94), // 94
UQ_4_12(0.95), // 95
UQ_4_12(0.96), // 96
UQ_4_12(0.97), // 97
UQ_4_12(0.98), // 98
UQ_4_12(0.99), // 99
UQ_4_12(1.00), // 100
};
#define X UQ_4_12
static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] =
{
// normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal
{X(2.0), X(1.0), X(0.5), X(0.5), X(1.0), X(2.0), X(0.5), X(0.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(0.5)}, // fight
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying
{X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(0.5), X(0.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0)}, // poison
{X(1.0), X(1.0), X(0.0), X(2.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground
{X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0)}, // rock
{X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5)}, // bug
#if B_STEEL_RESISTANCES >= GEN_6
{X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0)}, // ghost
#else
{X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0)}, // ghost
#endif
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0)}, // steel
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // fire
{X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // water
{X(1.0), X(1.0), X(0.5), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(0.5), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // grass
{X(1.0), X(1.0), X(2.0), X(1.0), X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // electric
{X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.0), X(1.0)}, // psychic
{X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // ice
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(0.0)}, // dragon
#if B_STEEL_RESISTANCES >= GEN_6
{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(0.5)}, // dark
#else
{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(0.5)}, // dark
#endif
{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
};
#undef X
// code
u8 GetBattlerForBattleScript(u8 caseId)
{
u8 ret = 0;
switch (caseId)
{
case BS_TARGET:
ret = gBattlerTarget;
break;
case BS_ATTACKER:
ret = gBattlerAttacker;
break;
case BS_ATTACKER_PARTNER:
ret = BATTLE_PARTNER(gBattlerAttacker);
break;
case BS_EFFECT_BATTLER:
ret = gEffectBattler;
break;
case BS_BATTLER_0:
ret = 0;
break;
case BS_SCRIPTING:
ret = gBattleScripting.battler;
break;
case BS_FAINTED:
ret = gBattlerFainted;
break;
case BS_FAINTED_LINK_MULTIPLE_1:
ret = gBattlerFainted;
break;
case BS_ATTACKER_WITH_PARTNER:
case BS_FAINTED_LINK_MULTIPLE_2:
case BS_ATTACKER_SIDE:
case BS_TARGET_SIDE:
case BS_PLAYER1:
ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case BS_OPPONENT1:
ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case BS_PLAYER2:
ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case BS_OPPONENT2:
ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
case BS_ABILITY_BATTLER:
ret = gBattlerAbility;
break;
}
return ret;
}
void PressurePPLose(u8 target, u8 attacker, u16 move)
{
int moveIndex;
if (GetBattlerAbility(target) != ABILITY_PRESSURE)
return;
for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
{
if (gBattleMons[attacker].moves[moveIndex] == move)
break;
}
if (moveIndex == MAX_MON_MOVES)
return;
if (gBattleMons[attacker].pp[moveIndex] != 0)
gBattleMons[attacker].pp[moveIndex]--;
if (MOVE_IS_PERMANENT(attacker, moveIndex))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
void PressurePPLoseOnUsingImprison(u8 attacker)
{
int i, j;
int imprisonPos = MAX_MON_MOVES;
u8 atkSide = GetBattlerSide(attacker);
for (i = 0; i < gBattlersCount; i++)
{
if (atkSide != GetBattlerSide(i) && GetBattlerAbility(i) == ABILITY_PRESSURE)
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON)
break;
}
if (j != MAX_MON_MOVES)
{
imprisonPos = j;
if (gBattleMons[attacker].pp[j] != 0)
gBattleMons[attacker].pp[j]--;
}
}
}
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
void PressurePPLoseOnUsingPerishSong(u8 attacker)
{
int i, j;
int perishSongPos = MAX_MON_MOVES;
for (i = 0; i < gBattlersCount; i++)
{
if (GetBattlerAbility(i) == ABILITY_PRESSURE && i != attacker)
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG)
break;
}
if (j != MAX_MON_MOVES)
{
perishSongPos = j;
if (gBattleMons[attacker].pp[j] != 0)
gBattleMons[attacker].pp[j]--;
}
}
}
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
// Unused
static void MarkAllBattlersForControllerExec(void)
{
int i;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
for (i = 0; i < gBattlersCount; i++)
gBattleControllerExecFlags |= gBitTable[i] << (32 - MAX_BATTLERS_COUNT);
}
else
{
for (i = 0; i < gBattlersCount; i++)
gBattleControllerExecFlags |= gBitTable[i];
}
}
bool32 IsBattlerMarkedForControllerExec(u8 battlerId)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return (gBattleControllerExecFlags & (gBitTable[battlerId] << 0x1C)) != 0;
else
return (gBattleControllerExecFlags & (gBitTable[battlerId])) != 0;
}
void MarkBattlerForControllerExec(u8 battlerId)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT);
else
gBattleControllerExecFlags |= gBitTable[battlerId];
}
void MarkBattlerReceivedLinkData(u8 battlerId)
{
s32 i;
for (i = 0; i < GetLinkPlayerCount(); i++)
gBattleControllerExecFlags |= gBitTable[battlerId] << (i << 2);
gBattleControllerExecFlags &= ~((1 << 28) << battlerId);
}
void CancelMultiTurnMoves(u8 battler)
{
u8 i;
gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
// Clear battler's semi-invulnerable bits if they are not held by Sky Drop.
if (!(gStatuses3[battler] & STATUS3_SKY_DROPPED))
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
// Check to see if this Pokemon was in the middle of using Sky Drop. If so, release the target.
if (gBattleStruct->skyDropTargets[battler] != 0xFF && !(gStatuses3[battler] & STATUS3_SKY_DROPPED))
{
// Get the target's battler id
u8 otherSkyDropper = gBattleStruct->skyDropTargets[battler];
// Clears sky_dropped and on_air statuses
gStatuses3[otherSkyDropper] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
// Makes both attacker and target's sprites visible
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
gSprites[gBattlerSpriteIds[otherSkyDropper]].invisible = FALSE;
// If target was sky dropped in the middle of Outrage/Thrash/Petal Dance,
// confuse them upon release and display "confused by fatigue" message & animation.
// Don't do this if this CancelMultiTurnMoves is caused by falling asleep via Yawn.
if (gBattleMons[otherSkyDropper].status2 & STATUS2_LOCK_CONFUSE && gBattleStruct->turnEffectsTracker != 24)
{
gBattleMons[otherSkyDropper].status2 &= ~(STATUS2_LOCK_CONFUSE);
// If the target can be confused, confuse them.
// Don't use CanBeConfused, can cause issues in edge cases.
if (!(GetBattlerAbility(otherSkyDropper) == ABILITY_OWN_TEMPO
|| gBattleMons[otherSkyDropper].status2 & STATUS2_CONFUSION
|| IsBattlerTerrainAffected(otherSkyDropper, STATUS_FIELD_MISTY_TERRAIN)))
{
// Set confused status
gBattleMons[otherSkyDropper].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
// If this CancelMultiTurnMoves is occuring due to attackcanceller
if (gBattlescriptCurrInstr[0] == 0x0)
{
gBattleStruct->skyDropTargets[battler] = 0xFE;
}
// If this CancelMultiTurnMoves is occuring due to VARIOUS_GRAVITY_ON_AIRBORNE_MONS
// Reapplying STATUS3_SKY_DROPPED allows for avoiding unecessary messages when Gravity is applied to the target.
else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 76)
{
gBattleStruct->skyDropTargets[battler] = 0xFE;
gStatuses3[otherSkyDropper] |= STATUS3_SKY_DROPPED;
}
// If this CancelMultiTurnMoves is occuring due to cancelmultiturnmoves script
else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 0)
{
gBattlerAttacker = otherSkyDropper;
gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 3;
}
// If this CancelMultiTurnMoves is occuring due to receiving Sleep/Freeze status
else if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
{
gBattlerAttacker = otherSkyDropper;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 1;
}
}
}
// Clear skyDropTargets data, unless this CancelMultiTurnMoves is caused by Yawn, attackcanceler, or VARIOUS_GRAVITY_ON_AIRBORNE_MONS
if (!(gBattleMons[otherSkyDropper].status2 & STATUS2_LOCK_CONFUSE) && gBattleStruct->skyDropTargets[battler] < 4)
{
gBattleStruct->skyDropTargets[battler] = 0xFF;
gBattleStruct->skyDropTargets[otherSkyDropper] = 0xFF;
}
}
gDisableStructs[battler].rolloutTimer = 0;
gDisableStructs[battler].furyCutterCounter = 0;
}
bool8 WasUnableToUseMove(u8 battler)
{
if (gProtectStructs[battler].prlzImmobility
|| gProtectStructs[battler].usedImprisonedMove
|| gProtectStructs[battler].loveImmobility
|| gProtectStructs[battler].usedDisabledMove
|| gProtectStructs[battler].usedTauntedMove
|| gProtectStructs[battler].usedGravityPreventedMove
|| gProtectStructs[battler].usedHealBlockedMove
|| gProtectStructs[battler].flag2Unknown
|| gProtectStructs[battler].flinchImmobility
|| gProtectStructs[battler].confusionSelfDmg
|| gProtectStructs[battler].powderSelfDmg
|| gProtectStructs[battler].usedThroatChopPreventedMove)
return TRUE;
else
return FALSE;
}
void PrepareStringBattle(u16 stringId, u8 battler)
{
u32 targetSide = GetBattlerSide(gBattlerTarget);
u16 battlerAbility = GetBattlerAbility(battler);
u16 targetAbility = GetBattlerAbility(gBattlerTarget);
// Support for Contrary ability.
// If a move attempted to raise stat - print "won't increase".
// If a move attempted to lower stat - print "won't decrease".
if (stringId == STRINGID_STATSWONTDECREASE && !(gBattleScripting.statChanger & STAT_BUFF_NEGATIVE))
stringId = STRINGID_STATSWONTINCREASE;
else if (stringId == STRINGID_STATSWONTINCREASE && gBattleScripting.statChanger & STAT_BUFF_NEGATIVE)
stringId = STRINGID_STATSWONTDECREASE;
else if (stringId == STRINGID_STATSWONTDECREASE2 && battlerAbility == ABILITY_CONTRARY)
stringId = STRINGID_STATSWONTINCREASE2;
else if (stringId == STRINGID_STATSWONTINCREASE2 && battlerAbility == ABILITY_CONTRARY)
stringId = STRINGID_STATSWONTDECREASE2;
// Check Defiant and Competitive stat raise whenever a stat is lowered.
else if ((stringId == STRINGID_DEFENDERSSTATFELL || stringId == STRINGID_PKMNCUTSATTACKWITH)
&& ((targetAbility == ABILITY_DEFIANT && CompareStat(gBattlerTarget, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|| (targetAbility == ABILITY_COMPETITIVE && CompareStat(gBattlerTarget, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)))
&& gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != BATTLE_PARTNER(gBattlerTarget)
&& ((gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != gBattlerTarget) || gBattleScripting.stickyWebStatDrop == 1)
&& !(gBattleScripting.stickyWebStatDrop == 1 && gSideTimers[targetSide].stickyWebBattlerSide == targetSide)) // Sticky Web must have been set by the foe
{
gBattleScripting.stickyWebStatDrop = 0;
gBattlerAbility = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityRaisesDefenderStat;
if (targetAbility == ABILITY_DEFIANT)
SET_STATCHANGER(STAT_ATK, 2, FALSE);
else
SET_STATCHANGER(STAT_SPATK, 2, FALSE);
}
#if B_UPDATED_INTIMIDATE >= GEN_8
else if (stringId == STRINGID_PKMNCUTSATTACKWITH && targetAbility == ABILITY_RATTLED
&& CompareStat(gBattlerTarget, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAbility = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityRaisesDefenderStat;
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
}
#endif
gActiveBattler = battler;
BtlController_EmitPrintString(BUFFER_A, stringId);
MarkBattlerForControllerExec(gActiveBattler);
}
void ResetSentPokesToOpponentValue(void)
{
s32 i;
u32 bits = 0;
gSentPokesToOpponent[0] = 0;
gSentPokesToOpponent[1] = 0;
for (i = 0; i < gBattlersCount; i += 2)
bits |= gBitTable[gBattlerPartyIndexes[i]];
for (i = 1; i < gBattlersCount; i += 2)
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
}
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler)
{
s32 i = 0;
u32 bits = 0;
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
u8 flank = ((battler & BIT_FLANK) >> 1);
gSentPokesToOpponent[flank] = 0;
for (i = 0; i < gBattlersCount; i += 2)
{
if (!(gAbsentBattlerFlags & gBitTable[i]))
bits |= gBitTable[gBattlerPartyIndexes[i]];
}
gSentPokesToOpponent[flank] = bits;
}
}
void UpdateSentPokesToOpponentValue(u8 battler)
{
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
OpponentSwitchInResetSentPokesToOpponentValue(battler);
}
else
{
s32 i;
for (i = 1; i < gBattlersCount; i++)
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
}
}
void BattleScriptPush(const u8 *bsPtr)
{
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
}
void BattleScriptPushCursor(void)
{
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
}
void BattleScriptPop(void)
{
gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
}
static bool32 IsGravityPreventingMove(u32 move)
{
if (!(gFieldStatuses & STATUS_FIELD_GRAVITY))
return FALSE;
switch (move)
{
case MOVE_BOUNCE:
case MOVE_FLY:
case MOVE_FLYING_PRESS:
case MOVE_HIGH_JUMP_KICK:
case MOVE_JUMP_KICK:
case MOVE_MAGNET_RISE:
case MOVE_SKY_DROP:
case MOVE_SPLASH:
case MOVE_TELEKINESIS:
case MOVE_FLOATY_FALL:
return TRUE;
default:
return FALSE;
}
}
bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
{
if (!(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
return FALSE;
switch (gBattleMoves[move].effect)
{
#if B_HEAL_BLOCKING >= GEN_6
case EFFECT_ABSORB:
case EFFECT_STRENGTH_SAP:
case EFFECT_DREAM_EATER:
#endif
case EFFECT_MORNING_SUN:
case EFFECT_SYNTHESIS:
case EFFECT_MOONLIGHT:
case EFFECT_RESTORE_HP:
case EFFECT_REST:
case EFFECT_ROOST:
case EFFECT_HEALING_WISH:
case EFFECT_WISH:
case EFFECT_HEAL_PULSE:
case EFFECT_JUNGLE_HEALING:
return TRUE;
default:
return FALSE;
}
}
static bool32 IsBelchPreventingMove(u32 battler, u32 move)
{
if (gBattleMoves[move].effect != EFFECT_BELCH)
return FALSE;
return !(gBattleStruct->ateBerry[battler & BIT_SIDE] & gBitTable[gBattlerPartyIndexes[battler]]);
}
u8 TrySetCantSelectMoveBattleScript(void)
{
u32 limitations = 0;
u8 moveId = gBattleResources->bufferB[gActiveBattler][2] & ~RET_MEGA_EVOLUTION;
u32 move = gBattleMons[gActiveBattler].moves[moveId];
u32 holdEffect = GetBattlerHoldEffect(gActiveBattler, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
{
gBattleScripting.battler = gActiveBattler;
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
{
CancelMultiTurnMoves(gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChop;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsGravityPreventingMove(move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravity;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsHealBlockPreventingMove(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlock;
limitations++;
}
}
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsBelchPreventingMove(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelch;
limitations++;
}
}
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeksInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeks;
limitations++;
}
}
gPotentialItemEffectBattler = gActiveBattler;
if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItemInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
limitations++;
}
}
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && move != MOVE_ME_FIRST)
{
gCurrentMove = move;
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVestInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVest;
limitations++;
}
}
if ((GetBattlerAbility(gActiveBattler) == ABILITY_GORILLA_TACTICS) && *choicedMove != MOVE_NONE
&& *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTactics;
limitations++;
}
}
if (gBattleMons[gActiveBattler].pp[moveId] == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
limitations++;
}
}
if (gBattleMoves[move].effect == EFFECT_PLACEHOLDER)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholderInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholder;
limitations++;
}
}
return limitations;
}
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check)
{
u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
s32 i;
gPotentialItemEffectBattler = battlerId;
for (i = 0; i < MAX_MON_MOVES; i++)
{
// No move
if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battlerId].moves[i] == MOVE_NONE)
unusableMoves |= gBitTable[i];
// No PP
else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0)
unusableMoves |= gBitTable[i];
// Placeholder
else if (check & MOVE_LIMITATION_PLACEHOLDER && gBattleMoves[gBattleMons[battlerId].moves[i]].effect == EFFECT_PLACEHOLDER)
unusableMoves |= gBitTable[i];
// Disable
else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove)
unusableMoves |= gBitTable[i];
// Torment
else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
// Taunt
else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battlerId].tauntTimer && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Imprison
else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Encore
else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Choice Items
else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Assault Vest
else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]) && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
unusableMoves |= gBitTable[i];
// Gravity
else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Heal Block
else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Belch
else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Throat Chop
else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
unusableMoves |= gBitTable[i];
// Stuff Cheeks
else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
// Gorilla Tactics
else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
}
#define ALL_MOVES_MASK ((1 << MAX_MON_MOVES) - 1)
bool8 AreAllMovesUnusable(void)
{
u8 unusable = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
if (unusable == ALL_MOVES_MASK) // All moves are unusable.
{
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
}
return (unusable == ALL_MOVES_MASK);
}
#undef ALL_MOVES_MASK
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
{
s32 i;
u8 imprisonedMoves = 0;
u8 battlerSide = GetBattlerSide(battlerId);
for (i = 0; i < gBattlersCount; i++)
{
if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < MAX_MON_MOVES; j++)
{
if (move == gBattleMons[i].moves[j])
break;
}
if (j < MAX_MON_MOVES)
imprisonedMoves++;
}
}
return imprisonedMoves;
}
u32 GetBattlerFriendshipScore(u8 battlerId)
{
u8 side = GetBattlerSide(battlerId);
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
u16 species = GetMonData(&party[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (side != B_SIDE_PLAYER)
return FRIENDSHIP_NONE;
else if (gSpeciesInfo[species].flags & SPECIES_FLAG_MEGA_EVOLUTION
|| (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_SECRET_BASE)))
return FRIENDSHIP_NONE;
return GetMonFriendshipScore(&party[gBattlerPartyIndexes[battlerId]]);
}
static void TryToRevertMimicry(void)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (GetBattlerAbility(i) == ABILITY_MIMICRY)
RESTORE_BATTLER_TYPE(i);
}
}
enum
{
ENDTURN_ORDER,
ENDTURN_REFLECT,
ENDTURN_LIGHT_SCREEN,
ENDTURN_AURORA_VEIL,
ENDTURN_MIST,
ENDTURN_LUCKY_CHANT,
ENDTURN_SAFEGUARD,
ENDTURN_TAILWIND,
ENDTURN_WISH,
ENDTURN_RAIN,
ENDTURN_SANDSTORM,
ENDTURN_SUN,
ENDTURN_HAIL,
ENDTURN_GRAVITY,
ENDTURN_WATER_SPORT,
ENDTURN_MUD_SPORT,
ENDTURN_TRICK_ROOM,
ENDTURN_WONDER_ROOM,
ENDTURN_MAGIC_ROOM,
ENDTURN_ELECTRIC_TERRAIN,
ENDTURN_MISTY_TERRAIN,
ENDTURN_GRASSY_TERRAIN,
ENDTURN_PSYCHIC_TERRAIN,
ENDTURN_ION_DELUGE,
ENDTURN_FAIRY_LOCK,
ENDTURN_RETALIATE,
ENDTURN_WEATHER_FORM,
ENDTURN_STATUS_HEAL,
ENDTURN_FIELD_COUNT,
};
static bool32 EndTurnTerrain(u32 terrainFlag, u32 stringTableId)
{
if (gFieldStatuses & terrainFlag)
{
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0)
{
gFieldStatuses &= ~terrainFlag;
TryToRevertMimicry();
if (!(terrainFlag & STATUS_FIELD_GRASSY_TERRAIN))
{
gBattleCommunication[MULTISTRING_CHOOSER] = stringTableId;
BattleScriptExecute(BattleScript_TerrainEnds);
}
}
if (terrainFlag & STATUS_FIELD_GRASSY_TERRAIN)
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
return TRUE;
}
return FALSE;
}
u8 DoFieldEndTurnEffects(void)
{
u8 effect = 0;
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
{
}
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
{
}
do
{
s32 i;
u8 side;
switch (gBattleStruct->turnCountersTracker)
{
case ENDTURN_ORDER:
for (i = 0; i < gBattlersCount; i++)
{
gBattlerByTurnOrder[i] = i;
}
for (i = 0; i < gBattlersCount - 1; i++)
{
s32 j;
for (j = i + 1; j < gBattlersCount; j++)
{
if (!gProtectStructs[i].quash
&& !gProtectStructs[j].quash
&& GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], FALSE))
SwapTurnOrder(i, j);
}
}
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
// fall through
case ENDTURN_REFLECT:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
{
if (--gSideTimers[side].reflectTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_LIGHT_SCREEN:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[side].lightscreenTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_AURORA_VEIL:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].auroraVeilBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_AURORA_VEIL)
{
if (--gSideTimers[side].auroraVeilTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_AURORA_VEIL;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_AURORA_VEIL);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (!effect)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_MIST:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_MIST;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_SAFEGUARD:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[side].safeguardTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
BattleScriptExecute(BattleScript_SafeguardEnds);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_LUCKY_CHANT:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].luckyChantBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_LUCKY_CHANT)
{
if (--gSideTimers[side].luckyChantTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_LUCKY_CHANT;
BattleScriptExecute(BattleScript_LuckyChantEnds);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (!effect)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_TAILWIND:
while (gBattleStruct->turnSideTracker < 2)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].tailwindBattlerId;
if (gSideStatuses[side] & SIDE_STATUS_TAILWIND)
{
if (--gSideTimers[side].tailwindTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_TAILWIND;
BattleScriptExecute(BattleScript_TailwindEnds);
effect++;
}
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (!effect)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_WISH:
while (gBattleStruct->turnSideTracker < gBattlersCount)
{
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
&& --gWishFutureKnock.wishCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
{
gBattlerTarget = gActiveBattler;
BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect != 0)
break;
}
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
case ENDTURN_RAIN:
if (gBattleWeather & B_WEATHER_RAIN)
{
if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT)
&& !(gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~B_WEATHER_RAIN_TEMPORARY;
gBattleWeather &= ~B_WEATHER_RAIN_DOWNPOUR;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED;
}
else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SANDSTORM:
if (gBattleWeather & B_WEATHER_SANDSTORM)
{
if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~B_WEATHER_SANDSTORM_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
{
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
}
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SANDSTORM;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SUN:
if (gBattleWeather & B_WEATHER_SUN)
{
if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT)
&& !(gBattleWeather & B_WEATHER_SUN_PRIMAL)
&& --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~B_WEATHER_SUN_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
{
gBattlescriptCurrInstr = BattleScript_SunlightContinues;
}
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_HAIL:
if (gBattleWeather & B_WEATHER_HAIL)
{
if (!(gBattleWeather & B_WEATHER_HAIL_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~B_WEATHER_HAIL_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
{
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
}
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_HAIL;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_TRICK_ROOM:
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && --gFieldTimers.trickRoomTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_TRICK_ROOM;
BattleScriptExecute(BattleScript_TrickRoomEnds);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_WONDER_ROOM:
if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM && --gFieldTimers.wonderRoomTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_WONDER_ROOM;
BattleScriptExecute(BattleScript_WonderRoomEnds);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_MAGIC_ROOM:
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM && --gFieldTimers.magicRoomTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_MAGIC_ROOM;
BattleScriptExecute(BattleScript_MagicRoomEnds);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_ELECTRIC_TERRAIN:
effect = EndTurnTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAINENDS_ELECTRIC);
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_MISTY_TERRAIN:
effect = EndTurnTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAINENDS_MISTY);
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_GRASSY_TERRAIN:
effect = EndTurnTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAINENDS_GRASS);
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_PSYCHIC_TERRAIN:
effect = EndTurnTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAINENDS_PSYCHIC);
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_WATER_SPORT:
#if B_SPORT_TURNS >= GEN_6
if (gFieldStatuses & STATUS_FIELD_WATERSPORT && --gFieldTimers.waterSportTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_WATERSPORT;
BattleScriptExecute(BattleScript_WaterSportEnds);
effect++;
}
#endif
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_MUD_SPORT:
#if B_SPORT_TURNS >= GEN_6
if (gFieldStatuses & STATUS_FIELD_MUDSPORT && --gFieldTimers.mudSportTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_MUDSPORT;
BattleScriptExecute(BattleScript_MudSportEnds);
effect++;
}
#endif
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_GRAVITY:
if (gFieldStatuses & STATUS_FIELD_GRAVITY && --gFieldTimers.gravityTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_GRAVITY;
BattleScriptExecute(BattleScript_GravityEnds);
effect++;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_ION_DELUGE:
gFieldStatuses &= ~STATUS_FIELD_ION_DELUGE;
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_FAIRY_LOCK:
if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK && --gFieldTimers.fairyLockTimer == 0)
{
gFieldStatuses &= ~STATUS_FIELD_FAIRY_LOCK;
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_RETALIATE:
if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_WEATHER_FORM:
AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, 0, 0, 0, 0);
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_STATUS_HEAL:
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
#if B_AFFECTION_MECHANICS == TRUE
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
&& GetBattlerFriendshipScore(gBattlerAttacker) >= FRIENDSHIP_150_TO_199
&& (Random() % 100 < 20))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_AffectionBasedStatusHeal);
break;
}
#endif
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_FIELD_COUNT:
effect++;
break;
}
} while (effect == 0);
return (gBattleMainFunc != BattleTurnPassed);
}
enum
{
ENDTURN_INGRAIN,
ENDTURN_AQUA_RING,
ENDTURN_ABILITIES,
ENDTURN_ITEMS1,
ENDTURN_LEECH_SEED,
ENDTURN_POISON,
ENDTURN_BAD_POISON,
ENDTURN_BURN,
ENDTURN_FROSTBITE,
ENDTURN_NIGHTMARES,
ENDTURN_CURSE,
ENDTURN_WRAP,
ENDTURN_OCTOLOCK,
ENDTURN_UPROAR,
ENDTURN_THRASH,
ENDTURN_FLINCH,
ENDTURN_DISABLE,
ENDTURN_ENCORE,
ENDTURN_MAGNET_RISE,
ENDTURN_TELEKINESIS,
ENDTURN_HEALBLOCK,
ENDTURN_EMBARGO,
ENDTURN_LOCK_ON,
ENDTURN_CHARGE,
ENDTURN_LASER_FOCUS,
ENDTURN_TAUNT,
ENDTURN_YAWN,
ENDTURN_ITEMS2,
ENDTURN_ORBS,
ENDTURN_ROOST,
ENDTURN_ELECTRIFY,
ENDTURN_POWDER,
ENDTURN_THROAT_CHOP,
ENDTURN_SLOW_START,
ENDTURN_PLASMA_FISTS,
ENDTURN_CUD_CHEW,
ENDTURN_BATTLER_COUNT
};
// Ingrain, Leech Seed, Strength Sap and Aqua Ring
s32 GetDrainedBigRootHp(u32 battler, s32 hp)
{
if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_BIG_ROOT)
hp = (hp * 1300) / 1000;
if (hp == 0)
hp = 1;
return hp * -1;
}
#define MAGIC_GUARD_CHECK \
if (ability == ABILITY_MAGIC_GUARD) \
{\
RecordAbilityBattle(gActiveBattler, ability);\
gBattleStruct->turnEffectsTracker++;\
break;\
}
u8 DoBattlerEndTurnEffects(void)
{
u32 ability, i, effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->turnEffectsBattlerId++;
continue;
}
ability = GetBattlerAbility(gActiveBattler);
switch (gBattleStruct->turnEffectsTracker)
{
case ENDTURN_INGRAIN: // ingrain
if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
&& !BATTLER_MAX_HP(gActiveBattler)
&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
&& gBattleMons[gActiveBattler].hp != 0)
{
gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16);
BattleScriptExecute(BattleScript_IngrainTurnHeal);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_AQUA_RING: // aqua ring
if ((gStatuses3[gActiveBattler] & STATUS3_AQUA_RING)
&& !BATTLER_MAX_HP(gActiveBattler)
&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
&& gBattleMons[gActiveBattler].hp != 0)
{
gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16);
BattleScriptExecute(BattleScript_AquaRingHeal);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ABILITIES: // end turn abilities
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ITEMS1: // item effects
if (ItemBattleEffects(ITEMEFFECT_NORMAL, gActiveBattler, FALSE))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ITEMS2: // item effects again
if (ItemBattleEffects(ITEMEFFECT_NORMAL, gActiveBattler, TRUE))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ORBS:
if (IsBattlerAlive(gActiveBattler) && ItemBattleEffects(ITEMEFFECT_ORBS, gActiveBattler, FALSE))
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_LEECH_SEED: // leech seed
if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
&& gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleScripting.animArg1 = gBattlerTarget;
gBattleScripting.animArg2 = gBattlerAttacker;
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_POISON: // poison
if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
if (ability == ABILITY_POISON_HEAL)
{
if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK))
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_PoisonHealActivates);
effect++;
}
}
else
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_BAD_POISON: // toxic poison
if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
if (ability == ABILITY_POISON_HEAL)
{
if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK))
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_PoisonHealActivates);
effect++;
}
}
else
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) != STATUS1_TOXIC_TURN(15)) // not 16 turns
gBattleMons[gActiveBattler].status1 += STATUS1_TOXIC_TURN(1);
gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >> 8;
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_BURN: // burn
if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
#if B_BURN_DAMAGE >= GEN_7
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
#else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
#endif
if (ability == ABILITY_HEATPROOF)
{
if (gBattleMoveDamage > (gBattleMoveDamage / 2) + 1) // Record ability if the burn takes less damage than it normally would.
RecordAbilityBattle(gActiveBattler, ABILITY_HEATPROOF);
gBattleMoveDamage /= 2;
}
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_BurnTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_FROSTBITE: // burn
if ((gBattleMons[gActiveBattler].status1 & STATUS1_FROSTBITE)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
#if B_BURN_DAMAGE >= GEN_7
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
#else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
#endif
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_FrostbiteTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_NIGHTMARES: // spooky nightmares
if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
// R/S does not perform this sleep check, which causes the nightmare effect to
// persist even after the affected Pokemon has been awakened by Shed Skin.
if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_NightmareTurnDmg);
effect++;
}
else
{
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CURSE: // curse
if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED)
&& gBattleMons[gActiveBattler].hp != 0)
{
MAGIC_GUARD_CHECK;
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_CurseTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_WRAP: // wrap
if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
{
if (--gDisableStructs[gActiveBattler].wrapTurns != 0) // damaged by wrap
{
MAGIC_GUARD_CHECK;
gBattleScripting.animArg1 = gBattleStruct->wrappedMove[gActiveBattler];
gBattleScripting.animArg2 = gBattleStruct->wrappedMove[gActiveBattler] >> 8;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]);
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND)
#if B_BINDING_DAMAGE >= GEN_6
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 6;
else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
#else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
#endif
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
else // broke free
{
gBattleMons[gActiveBattler].status2 &= ~STATUS2_WRAPPED;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]);
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_OCTOLOCK:
{
u16 battlerAbility = GetBattlerAbility(gActiveBattler);
if (gDisableStructs[gActiveBattler].octolock
&& !(GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET
|| battlerAbility == ABILITY_CLEAR_BODY
|| battlerAbility == ABILITY_FULL_METAL_BODY
|| battlerAbility == ABILITY_WHITE_SMOKE))
{
gBattlerTarget = gActiveBattler;
BattleScriptExecute(BattleScript_OctolockEndTurn);
effect++;
}
gBattleStruct->turnEffectsTracker++;
}
break;
case ENDTURN_UPROAR: // uproar
if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_SOUNDPROOF)
{
gBattleMons[gBattlerAttacker].status1 &= ~STATUS1_SLEEP;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
if (gBattlerAttacker != gBattlersCount)
{
effect = 2; // a pokemon was awaken
break;
}
else
{
gBattlerAttacker = gActiveBattler;
gBattleMons[gActiveBattler].status2 -= STATUS2_UPROAR_TURN(1); // uproar timer goes down
if (WasUnableToUseMove(gActiveBattler))
{
CancelMultiTurnMoves(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS;
}
else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_CONTINUES;
gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS;
CancelMultiTurnMoves(gActiveBattler);
}
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
effect = 1;
}
}
if (effect != 2)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_THRASH: // thrash
// Don't decrement STATUS2_LOCK_CONFUSE if the target is held by Sky Drop
if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE && !(gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED))
{
gBattleMons[gActiveBattler].status2 -= STATUS2_LOCK_CONFUSE_TURN(1);
if (WasUnableToUseMove(gActiveBattler))
CancelMultiTurnMoves(gActiveBattler);
else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
&& (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
{
gBattleMons[gActiveBattler].status2 &= ~STATUS2_MULTIPLETURNS;
if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
{
gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
SetMoveEffect(TRUE, 0);
if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
BattleScriptExecute(BattleScript_ThrashConfuses);
effect++;
}
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_FLINCH: // reset flinch
gBattleMons[gActiveBattler].status2 &= ~STATUS2_FLINCHED;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_DISABLE: // disable
if (gDisableStructs[gActiveBattler].disableTimer != 0)
{
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
break;
}
if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
{
gDisableStructs[gActiveBattler].disabledMove = 0;
gDisableStructs[gActiveBattler].disableTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
{
gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ENCORE: // encore
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
{
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoreTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoreTimer = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_LOCK_ON: // lock-on decrement
if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
gStatuses3[gActiveBattler] -= STATUS3_ALWAYS_HITS_TURN(1);
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CHARGE: // charge
if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_TAUNT: // taunt
if (gDisableStructs[gActiveBattler].tauntTimer && --gDisableStructs[gActiveBattler].tauntTimer == 0)
{
BattleScriptExecute(BattleScript_BufferEndTurn);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_YAWN: // yawn
if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
{
u16 battlerAbility = GetBattlerAbility(gActiveBattler);
gStatuses3[gActiveBattler] -= STATUS3_YAWN_TURN(1);
if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
&& battlerAbility != ABILITY_VITAL_SPIRIT
&& battlerAbility != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)
&& !IsLeafGuardProtected(gActiveBattler))
{
CancelMultiTurnMoves(gActiveBattler);
gEffectBattler = gActiveBattler;
if (IsBattlerTerrainAffected(gActiveBattler, STATUS_FIELD_ELECTRIC_TERRAIN))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINPREVENTS_ELECTRIC;
BattleScriptExecute(BattleScript_TerrainPreventsEnd2);
}
else if (IsBattlerTerrainAffected(gActiveBattler, STATUS_FIELD_MISTY_TERRAIN))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINPREVENTS_MISTY;
BattleScriptExecute(BattleScript_TerrainPreventsEnd2);
}
else
{
#if B_SLEEP_TURNS >= GEN_5
gBattleMons[gActiveBattler].status1 |= ((Random() % 3) + 2);
#else
gBattleMons[gActiveBattler].status1 |= ((Random() % 4) + 3);
#endif
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptExecute(BattleScript_YawnMakesAsleep);
}
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_LASER_FOCUS:
if (gStatuses3[gActiveBattler] & STATUS3_LASER_FOCUS)
{
if (gDisableStructs[gActiveBattler].laserFocusTimer == 0 || --gDisableStructs[gActiveBattler].laserFocusTimer == 0)
gStatuses3[gActiveBattler] &= ~STATUS3_LASER_FOCUS;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_EMBARGO:
if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
{
if (gDisableStructs[gActiveBattler].embargoTimer == 0 || --gDisableStructs[gActiveBattler].embargoTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_EMBARGO;
BattleScriptExecute(BattleScript_EmbargoEndTurn);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_MAGNET_RISE:
if (gStatuses3[gActiveBattler] & STATUS3_MAGNET_RISE)
{
if (gDisableStructs[gActiveBattler].magnetRiseTimer == 0 || --gDisableStructs[gActiveBattler].magnetRiseTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_MAGNET_RISE;
BattleScriptExecute(BattleScript_BufferEndTurn);
PREPARE_STRING_BUFFER(gBattleTextBuff1, STRINGID_ELECTROMAGNETISM);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_TELEKINESIS:
if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS)
{
if (gDisableStructs[gActiveBattler].telekinesisTimer == 0 || --gDisableStructs[gActiveBattler].telekinesisTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_TELEKINESIS;
BattleScriptExecute(BattleScript_TelekinesisEndTurn);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_HEALBLOCK:
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
{
if (gDisableStructs[gActiveBattler].healBlockTimer == 0 || --gDisableStructs[gActiveBattler].healBlockTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_HEAL_BLOCK;
BattleScriptExecute(BattleScript_BufferEndTurn);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_HEAL_BLOCK);
effect++;
}
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ROOST: // Return flying type.
if (gBattleResources->flags->flags[gActiveBattler] & RESOURCE_FLAG_ROOST)
{
gBattleResources->flags->flags[gActiveBattler] &= ~RESOURCE_FLAG_ROOST;
gBattleMons[gActiveBattler].type1 = gBattleStruct->roostTypes[gActiveBattler][0];
gBattleMons[gActiveBattler].type2 = gBattleStruct->roostTypes[gActiveBattler][1];
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ELECTRIFY:
gStatuses4[gActiveBattler] &= ~STATUS4_ELECTRIFIED;
gBattleStruct->turnEffectsTracker++;
case ENDTURN_POWDER:
gBattleMons[gActiveBattler].status2 &= ~STATUS2_POWDER;
gBattleStruct->turnEffectsTracker++;
case ENDTURN_THROAT_CHOP:
if (gDisableStructs[gActiveBattler].throatChopTimer && --gDisableStructs[gActiveBattler].throatChopTimer == 0)
{
BattleScriptExecute(BattleScript_ThroatChopEndTurn);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_SLOW_START:
if (gDisableStructs[gActiveBattler].slowStartTimer
&& --gDisableStructs[gActiveBattler].slowStartTimer == 0
&& ability == ABILITY_SLOW_START)
{
BattleScriptExecute(BattleScript_SlowStartEnds);
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_PLASMA_FISTS:
gStatuses4[gActiveBattler] &= ~STATUS4_PLASMA_FISTS;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CUD_CHEW:
if (GetBattlerAbility(gActiveBattler) == ABILITY_CUD_CHEW && !gDisableStructs[gActiveBattler].cudChew && ItemId_GetPocket(GetUsedHeldItem(gActiveBattler)) == POCKET_BERRIES)
gDisableStructs[gActiveBattler].cudChew = TRUE;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_BATTLER_COUNT: // done
gBattleStruct->turnEffectsTracker = 0;
gBattleStruct->turnEffectsBattlerId++;
break;
}
if (effect != 0)
return effect;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return 0;
}
bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
switch (gBattleStruct->wishPerishSongState)
{
case 0:
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->wishPerishSongBattlerId++;
continue;
}
gBattleStruct->wishPerishSongBattlerId++;
if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
&& --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
{
if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
gBattlerTarget = gActiveBattler;
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
gCurrentMove = gWishFutureKnock.futureSightMove[gActiveBattler];
SetTypeBeforeUsingMove(gCurrentMove, gActiveBattler);
BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0)
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
}
return TRUE;
}
}
gBattleStruct->wishPerishSongState = 1;
gBattleStruct->wishPerishSongBattlerId = 0;
// fall through
case 1:
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->wishPerishSongBattlerId++;
continue;
}
gBattleStruct->wishPerishSongBattlerId++;
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
}
else
{
gDisableStructs[gActiveBattler].perishSongTimer--;
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
return TRUE;
}
}
// Hm...
{
u8 *state = &gBattleStruct->wishPerishSongState;
*state = 2;
gBattleStruct->wishPerishSongBattlerId = 0;
}
// fall through
case 2:
if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
&& gBattleStruct->arenaTurnCounter == 2
&& gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
{
s32 i;
for (i = 0; i < 2; i++)
CancelMultiTurnMoves(i);
gBattlescriptCurrInstr = BattleScript_ArenaDoJudgment;
BattleScriptExecute(BattleScript_ArenaDoJudgment);
gBattleStruct->wishPerishSongState++;
return TRUE;
}
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return FALSE;
}
#define FAINTED_ACTIONS_MAX_CASE 8
bool8 HandleFaintedMonActions(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
return FALSE;
do
{
s32 i;
switch (gBattleStruct->faintedActionsState)
{
case 0:
gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++;
for (i = 0; i < gBattlersCount; i++)
{
if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, PARTY_SIZE, PARTY_SIZE))
gAbsentBattlerFlags &= ~(gBitTable[i]);
}
// fall through
case 1:
do
{
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
&& !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->faintedActionsState = 2;
return TRUE;
}
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 3;
break;
case 2:
OpponentSwitchInResetSentPokesToOpponentValue(gBattlerFainted);
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 3;
else
gBattleStruct->faintedActionsState = 1;
#if B_FAINT_SWITCH_IN >= GEN_4
// Don't switch mons until all pokemon performed their actions or the battle's over.
if (gBattleOutcome == 0
&& !NoAliveMonsForEitherParty()
&& gCurrentTurnActionNumber != gBattlersCount)
{
gAbsentBattlerFlags |= gBitTable[gBattlerFainted];
return FALSE;
}
#endif
break;
case 3:
#if B_FAINT_SWITCH_IN >= GEN_4
// Don't switch mons until all pokemon performed their actions or the battle's over.
if (gBattleOutcome == 0
&& !NoAliveMonsForEitherParty()
&& gCurrentTurnActionNumber != gBattlersCount)
{
return FALSE;
}
#endif
gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++;
// fall through
case 4:
do
{
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->faintedActionsState = 5;
return TRUE;
}
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 6;
break;
case 5:
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 6;
else
gBattleStruct->faintedActionsState = 4;
break;
case 6: // All battlers switch-in abilities happen here to prevent them happening against an empty field.
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleStruct->switchInAbilityPostponed & gBitTable[i])
{
if (DoSwitchInAbilitiesItems(i))
return TRUE;
gBattleStruct->switchInAbilityPostponed &= ~(gBitTable[i]);
}
}
gBattleStruct->faintedActionsState++;
break;
case 7:
if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
return TRUE;
gBattleStruct->faintedActionsState++;
break;
case FAINTED_ACTIONS_MAX_CASE:
break;
}
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
return FALSE;
}
void TryClearRageAndFuryCutter(void)
{
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
gBattleMons[i].status2 &= ~STATUS2_RAGE;
if (gDisableStructs[i].furyCutterCounter != 0 && gChosenMoveByBattler[i] != MOVE_FURY_CUTTER)
gDisableStructs[i].furyCutterCounter = 0;
}
}
u8 AtkCanceller_UnableToUseMove(void)
{
u8 effect = 0;
s32 *bideDmg = &gBattleScripting.bideDmg;
do
{
switch (gBattleStruct->atkCancellerTracker)
{
case CANCELLER_FLAGS: // flags clear
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_DESTINY_BOND;
gStatuses3[gBattlerAttacker] &= ~STATUS3_GRUDGE;
gBattleScripting.tripleKickPower = 0;
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_SKY_DROP:
// If Pokemon is being held in Sky Drop
if (gStatuses3[gBattlerAttacker] & STATUS3_SKY_DROPPED)
{
gBattlescriptCurrInstr = BattleScript_MoveEnd;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_ASLEEP: // check being asleep
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
if (UproarWakeUpCheck(gBattlerAttacker))
{
gBattleMons[gBattlerAttacker].status1 &= ~STATUS1_SLEEP;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
else
{
u8 toSub;
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[gBattlerAttacker].status1 &= ~STATUS1_SLEEP;
else
gBattleMons[gBattlerAttacker].status1 -= toSub;
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
if (gChosenMove != MOVE_SNORE && gChosenMove != MOVE_SLEEP_TALK)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 2;
}
}
else
{
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
}
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_FROZEN: // check being frozen
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE && !(gBattleMoves[gCurrentMove].flags & FLAG_THAW_USER))
{
if (!RandomPercentage(RNG_FROZEN, 20))
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
}
else // unfreeze
{
gBattleMons[gBattlerAttacker].status1 &= ~STATUS1_FREEZE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED;
}
effect = 2;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TRUANT: // truant
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
{
CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LOAFING;
gBattlerAbility = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_TruantLoafingAround;
gMoveResultFlags |= MOVE_RESULT_MISSED;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_RECHARGE: // recharge
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_RECHARGE;
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_FLINCH: // flinch
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_DISABLED: // disabled move
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_HEAL_BLOCKED:
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_GRAVITY:
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TAUNTED: // taunt
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_IMPRISONED: // imprisoned
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_CONFUSED: // confusion
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1);
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
{
// confusion dmg
#if B_CONFUSION_SELF_DMG_CHANCE >= GEN_7
if (RandomWeighted(RNG_CONFUSION, 2, 1))
#else
if (RandomWeighted(RNG_CONFUSION, 1, 1))
#endif
{
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = FALSE;
BattleScriptPushCursor();
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
}
else // snapped out of confusion
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
}
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_PARALYSED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && !RandomPercentage(RNG_PARALYSIS, 75))
{
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
// This is removed in FRLG and Emerald for some reason
//CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_IN_LOVE: // infatuation
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
{
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (!RandomPercentage(RNG_INFATUATION, 50))
{
BattleScriptPushCursor();
}
else
{
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_BIDE: // bide
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
{
gBattleMons[gBattlerAttacker].status2 -= STATUS2_BIDE_TURN(1);
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
{
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
}
else
{
// This is removed in FRLG and Emerald for some reason
//gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_MULTIPLETURNS;
if (gTakenDmg[gBattlerAttacker])
{
gCurrentMove = MOVE_BIDE;
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetMoveTarget(MOVE_BIDE, MOVE_TARGET_SELECTED + 1);
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
else
{
gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
}
}
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_THAW: // move thawing
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
{
if (!(gBattleMoves[gCurrentMove].effect == EFFECT_BURN_UP && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FIRE)))
{
gBattleMons[gBattlerAttacker].status1 &= ~STATUS1_FREEZE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED_BY_MOVE;
}
effect = 2;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_POWDER_MOVE:
if ((gBattleMoves[gCurrentMove].flags & FLAG_POWDER) && (gBattlerAttacker != gBattlerTarget))
{
#if B_POWDER_GRASS >= GEN_6
if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS) || GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT)
#else
if (GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT)
#endif
{
gBattlerAbility = gBattlerTarget;
effect = 1;
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOGGLES)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOGGLES);
gLastUsedItem = gBattleMons[gBattlerTarget].item;
effect = 1;
}
if (effect != 0)
gBattlescriptCurrInstr = BattleScript_PowderMoveNoEffect;
}
if (gProtectStructs[gBattlerAttacker].usesBouncedMove) // Edge case for bouncing a powder move against a grass type pokemon.
gBattleStruct->atkCancellerTracker = CANCELLER_END;
else
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_POWDER_STATUS:
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_POWDER)
{
u32 moveType;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE)
{
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
effect = 1;
}
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_THROAT_CHOP:
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
{
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_Z_MOVES:
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] != MOVE_NONE)
{
//attacker has a queued z move
gBattleStruct->zmove.active = TRUE;
gBattleStruct->zmove.activeSplit = gBattleStruct->zmove.splits[gBattlerAttacker];
RecordItemEffectBattle(gBattlerAttacker, HOLD_EFFECT_Z_CRYSTAL);
gBattleStruct->zmove.used[gBattlerAttacker] = TRUE;
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(gBattlerAttacker))
gBattleStruct->zmove.used[BATTLE_PARTNER(gBattlerAttacker)] = TRUE; //if 1v1 double, set partner used flag as well
gBattleScripting.battler = gBattlerAttacker;
if (gBattleStruct->zmove.activeSplit == SPLIT_STATUS)
{
gBattleStruct->zmove.effect = gBattleMoves[gBattleStruct->zmove.baseMoves[gBattlerAttacker]].zMoveEffect;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ZMoveActivateStatus;
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ZMoveActivateDamaging;
}
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_MULTIHIT_MOVES:
if (gBattleMoves[gCurrentMove].effect == EFFECT_MULTI_HIT)
{
u16 ability = gBattleMons[gBattlerAttacker].ability;
if (ability == ABILITY_SKILL_LINK)
{
gMultiHitCounter = 5;
}
else if (ability == ABILITY_BATTLE_BOND
&& gCurrentMove == MOVE_WATER_SHURIKEN
&& gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_ASH)
{
gMultiHitCounter = 3;
}
else
{
SetRandomMultiHitCounter();
}
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
{
gMultiHitCounter = 2;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
if (gCurrentMove == MOVE_DRAGON_DARTS)
{
// TODO
}
}
else if (gBattleMoves[gCurrentMove].effect == EFFECT_TRIPLE_KICK || gCurrentMove == MOVE_SURGING_STRIKES)
{
gMultiHitCounter = 3;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
#if B_BEAT_UP >= GEN_5
else if (gBattleMoves[gCurrentMove].effect == EFFECT_BEAT_UP)
{
struct Pokemon* party;
int i;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP)
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& !GetMonData(&party[i], MON_DATA_STATUS))
gMultiHitCounter++;
}
gBattleStruct->beatUpSlot = 0;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
#endif
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_END:
break;
}
} while (gBattleStruct->atkCancellerTracker != CANCELLER_END && gBattleStruct->atkCancellerTracker != CANCELLER_END2 && effect == 0);
if (effect == 2)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
}
// After Protean Activation.
u8 AtkCanceller_UnableToUseMove2(void)
{
u8 effect = 0;
do
{
switch (gBattleStruct->atkCancellerTracker)
{
case CANCELLER_END:
gBattleStruct->atkCancellerTracker++;
case CANCELLER_PSYCHIC_TERRAIN:
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
&& IsBattlerGrounded(gBattlerTarget)
&& GetChosenMovePriority(gBattlerAttacker) > 0
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedPsychicTerrainPrevents;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_END2:
break;
}
} while (gBattleStruct->atkCancellerTracker != CANCELLER_END2 && effect == 0);
return effect;
}
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
{
u8 playerId, flankId;
struct Pokemon *party;
s32 i;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
if (BATTLE_TWO_VS_ONE_OPPONENT && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
if (partyIdBattlerOn1 == PARTY_SIZE)
partyIdBattlerOn1 = gBattlerPartyIndexes[flankId];
if (partyIdBattlerOn2 == PARTY_SIZE)
partyIdBattlerOn2 = gBattlerPartyIndexes[playerId];
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG
&& i != partyIdBattlerOn1 && i != partyIdBattlerOn2
&& i != *(gBattleStruct->monToSwitchIntoId + flankId) && i != playerId[gBattleStruct->monToSwitchIntoId])
break;
}
return (i == PARTY_SIZE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
playerId = ((battler & BIT_FLANK) / 2);
for (i = playerId * MULTI_PARTY_SIZE; i < playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG)
break;
}
return (i == playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
flankId = GetBattlerMultiplayerId(battler);
playerId = GetLinkTrainerFlankId(flankId);
}
else
{
party = gEnemyParty;
if (battler == 1)
playerId = 0;
else
playerId = 1;
}
}
else
{
flankId = GetBattlerMultiplayerId(battler);
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
playerId = GetLinkTrainerFlankId(flankId);
}
for (i = playerId * MULTI_PARTY_SIZE; i < playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG)
break;
}
return (i == playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
if (battler == 1)
playerId = 0;
else
playerId = MULTI_PARTY_SIZE;
for (i = playerId; i < playerId + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG)
break;
}
return (i == playerId + 3);
}
else
{
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
}
else
{
flankId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
playerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
party = gPlayerParty;
}
if (partyIdBattlerOn1 == PARTY_SIZE)
partyIdBattlerOn1 = gBattlerPartyIndexes[flankId];
if (partyIdBattlerOn2 == PARTY_SIZE)
partyIdBattlerOn2 = gBattlerPartyIndexes[playerId];
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG) != SPECIES_EGG
&& i != partyIdBattlerOn1 && i != partyIdBattlerOn2
&& i != *(gBattleStruct->monToSwitchIntoId + flankId) && i != playerId[gBattleStruct->monToSwitchIntoId])
break;
}
return (i == PARTY_SIZE);
}
}
u8 TryWeatherFormChange(u8 battler)
{
u8 ret = 0;
bool32 weatherEffect = WEATHER_HAS_EFFECT;
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
switch (gBattleMons[battler].species)
{
case SPECIES_CASTFORM:
/* Placeholder
case SPECIES_CASTFORM_RAINY:
case SPECIES_CASTFORM_SNOWY:
case SPECIES_CASTFORM_SUNNY:*/
#if B_WEATHER_FORMS >= GEN_5
if (gBattleMons[battler].hp == 0)
{
ret = 0; // No change
}
else if (GetBattlerAbility(battler) != ABILITY_FORECAST || !weatherEffect)
{
if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else
{
ret = 0; // No change
}
}
#else
if (GetBattlerAbility(battler) != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
{
ret = 0; // No change
}
else if (!weatherEffect)
{
if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else
{
ret = 0; // No change
}
}
#endif
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else if (gBattleWeather & B_WEATHER_SUN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
ret = CASTFORM_FIRE + 1;
}
else if (gBattleWeather & B_WEATHER_RAIN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
ret = CASTFORM_WATER + 1;
}
else if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
SET_BATTLER_TYPE(battler, TYPE_ICE);
ret = CASTFORM_ICE + 1;
}
break;
case SPECIES_CHERRIM:
// case SPECIES_CHERRIM_SUNSHINE:
if (gBattleMons[battler].hp == 0)
ret = 0; // No change
#if B_WEATHER_FORMS >= GEN_5
if (GetBattlerAbility(battler) != ABILITY_FLOWER_GIFT)
if (gBattleMonForms[battler] != 0)
ret = CHERRIM_OVERCAST + 1;
else
ret = 0; // No change
#endif
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & B_WEATHER_SUN)
ret = CHERRIM_SUNSHINE + 1;
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & B_WEATHER_SUN)))
ret = CHERRIM_OVERCAST + 1;
break;
}
return ret;
}
static const u16 sWeatherFlagsInfo[][3] =
{
[ENUM_WEATHER_RAIN] = {B_WEATHER_RAIN_TEMPORARY, B_WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK},
[ENUM_WEATHER_RAIN_PRIMAL] = {B_WEATHER_RAIN_PRIMAL, B_WEATHER_RAIN_PRIMAL, HOLD_EFFECT_DAMP_ROCK},
[ENUM_WEATHER_SUN] = {B_WEATHER_SUN_TEMPORARY, B_WEATHER_SUN_PERMANENT, HOLD_EFFECT_HEAT_ROCK},
[ENUM_WEATHER_SUN_PRIMAL] = {B_WEATHER_SUN_PRIMAL, B_WEATHER_SUN_PRIMAL, HOLD_EFFECT_HEAT_ROCK},
[ENUM_WEATHER_SANDSTORM] = {B_WEATHER_SANDSTORM_TEMPORARY, B_WEATHER_SANDSTORM_PERMANENT, HOLD_EFFECT_SMOOTH_ROCK},
[ENUM_WEATHER_HAIL] = {B_WEATHER_HAIL_TEMPORARY, B_WEATHER_HAIL_PERMANENT, HOLD_EFFECT_ICY_ROCK},
[ENUM_WEATHER_STRONG_WINDS] = {B_WEATHER_STRONG_WINDS, B_WEATHER_STRONG_WINDS, HOLD_EFFECT_NONE},
};
static void ShouldChangeFormInWeather(u8 battler)
{
int i;
int side = GetBattlerSide(battler);
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_EISCUE_NOICE_FACE)
gBattleStruct->allowedToChangeFormInWeather[i][side] = TRUE;
else
gBattleStruct->allowedToChangeFormInWeather[i][side] = FALSE;
}
}
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
{
u16 battlerAbility = GetBattlerAbility(battler);
if (gBattleWeather & B_WEATHER_PRIMAL_ANY
&& battlerAbility != ABILITY_DESOLATE_LAND
&& battlerAbility != ABILITY_PRIMORDIAL_SEA
&& battlerAbility != ABILITY_DELTA_STREAM)
{
return FALSE;
}
#if B_ABILITY_WEATHER <= GEN_5
else if (viaAbility && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1]))
{
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
ShouldChangeFormInWeather(battler);
return TRUE;
}
#endif
else if (!(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1])))
{
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0]);
if (GetBattlerHoldEffect(battler, TRUE) == sWeatherFlagsInfo[weatherEnumId][2])
gWishFutureKnock.weatherDuration = 8;
else
gWishFutureKnock.weatherDuration = 5;
ShouldChangeFormInWeather(battler);
return TRUE;
}
return FALSE;
}
static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
{
if (!(gFieldStatuses & statusFlag))
{
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
gFieldStatuses |= statusFlag;
if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
*timer = 8;
else
*timer = 5;
gBattlerAttacker = gBattleScripting.battler = battler;
return TRUE;
}
return FALSE;
}
static bool32 ShouldChangeFormHpBased(u32 battler)
{
// Ability, form >, form <=, hp divided
static const u16 forms[][4] =
{
{ABILITY_ZEN_MODE, SPECIES_DARMANITAN, SPECIES_DARMANITAN_ZEN_MODE, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, 2},
{ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, 2},
{ABILITY_SCHOOLING, SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, 4},
{ABILITY_GULP_MISSILE, SPECIES_CRAMORANT, SPECIES_CRAMORANT_GORGING, 2},
{ABILITY_GULP_MISSILE, SPECIES_CRAMORANT, SPECIES_CRAMORANT_GULPING, 1},
{ABILITY_ZEN_MODE, SPECIES_DARMANITAN_GALARIAN, SPECIES_DARMANITAN_ZEN_MODE_GALARIAN, 2},
};
u32 i;
u16 battlerAbility = GetBattlerAbility(battler);
if (gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
return FALSE;
for (i = 0; i < ARRAY_COUNT(forms); i++)
{
if (battlerAbility == forms[i][0])
{
if (gBattleMons[battler].species == forms[i][2]
&& gBattleMons[battler].hp > gBattleMons[battler].maxHP / forms[i][3])
{
gBattleMons[battler].species = forms[i][1];
return TRUE;
}
if (gBattleMons[battler].species == forms[i][1]
&& gBattleMons[battler].hp <= gBattleMons[battler].maxHP / forms[i][3])
{
gBattleMons[battler].species = forms[i][2];
return TRUE;
}
}
}
return FALSE;
}
static u8 ForewarnChooseMove(u32 battler)
{
struct Forewarn {
u8 battlerId;
u8 power;
u16 moveId;
};
u32 i, j, bestId, count;
struct Forewarn *data = Alloc(sizeof(struct Forewarn) * MAX_BATTLERS_COUNT * MAX_MON_MOVES);
// Put all moves
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (IsBattlerAlive(i) && GetBattlerSide(i) != GetBattlerSide(battler))
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
if (gBattleMons[i].moves[j] == MOVE_NONE)
continue;
data[count].moveId = gBattleMons[i].moves[j];
data[count].battlerId = i;
switch (gBattleMoves[data[count].moveId].effect)
{
case EFFECT_OHKO:
data[count].power = 150;
break;
case EFFECT_COUNTER:
case EFFECT_MIRROR_COAT:
case EFFECT_METAL_BURST:
data[count].power = 120;
break;
default:
if (gBattleMoves[data[count].moveId].power == 1)
data[count].power = 80;
else
data[count].power = gBattleMoves[data[count].moveId].power;
break;
}
count++;
}
}
}
for (bestId = 0, i = 1; i < count; i++)
{
if (data[i].power > data[bestId].power)
bestId = i;
else if (data[i].power == data[bestId].power && Random() & 1)
bestId = i;
}
gBattlerTarget = data[bestId].battlerId;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, data[bestId].moveId)
RecordKnownMove(gBattlerTarget, data[bestId].moveId);
Free(data);
}
bool8 ChangeTypeBasedOnTerrain(u8 battlerId)
{
u8 battlerType;
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
battlerType = TYPE_ELECTRIC;
else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
battlerType = TYPE_GRASS;
else if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
battlerType = TYPE_FAIRY;
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
battlerType = TYPE_PSYCHIC;
else // failsafe
return FALSE;
SET_BATTLER_TYPE(battlerId, battlerType);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, battlerType);
return TRUE;
}
// Supreme Overlord adds a damage boost for each fainted ally.
// The first ally adds a x1.2 boost, and subsequent allies add an extra x0.1 boost each.
static u16 GetSupremeOverlordModifier(u8 battlerId)
{
u32 i;
u8 side = GetBattlerSide(battlerId);
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
u16 modifier = UQ_4_12(1.0);
bool8 appliedFirstBoost = FALSE;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) == 0)
modifier += (!appliedFirstBoost) ? UQ_4_12(0.2) : UQ_4_12(0.1);
appliedFirstBoost = TRUE;
}
return modifier;
}
u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 moveArg)
{
u8 effect = 0;
u32 speciesAtk, speciesDef;
u32 pidAtk, pidDef;
u32 moveType, move;
u32 i, j;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
return 0;
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
speciesAtk = gBattleMons[gBattlerAttacker].species;
pidAtk = gBattleMons[gBattlerAttacker].personality;
speciesDef = gBattleMons[gBattlerTarget].species;
pidDef = gBattleMons[gBattlerTarget].personality;
if (special)
gLastUsedAbility = special;
else
gLastUsedAbility = GetBattlerAbility(battler);
if (moveArg)
move = moveArg;
else
move = gCurrentMove;
GET_MOVE_TYPE(move, moveType);
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
gBattleScripting.battler = battler;
switch (gLastUsedAbility)
{
case ABILITYEFFECT_SWITCH_IN_TERRAIN:
if (VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY)
{
u16 terrainFlags = VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY; // only works for status flag (1 << 15)
gFieldStatuses = terrainFlags | STATUS_FIELD_TERRAIN_PERMANENT; // terrain is permanent
switch (VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
break;
case STATUS_FIELD_MISTY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
break;
}
BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain);
effect++;
}
#if B_THUNDERSTORM_TERRAIN == TRUE
else if (GetCurrentWeather() == WEATHER_RAIN_THUNDERSTORM && !(gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN))
{
// overworld weather started rain, so just do electric terrain anim
gFieldStatuses = (STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain);
effect++;
}
#endif
break;
case ABILITYEFFECT_SWITCH_IN_WEATHER:
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
switch (GetCurrentWeather())
{
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
if (!(gBattleWeather & B_WEATHER_RAIN))
{
gBattleWeather = (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
effect++;
}
break;
case WEATHER_SANDSTORM:
if (!(gBattleWeather & B_WEATHER_SANDSTORM))
{
gBattleWeather = B_WEATHER_SANDSTORM;
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
effect++;
}
break;
case WEATHER_DROUGHT:
if (!(gBattleWeather & B_WEATHER_SUN))
{
gBattleWeather = (B_WEATHER_SUN_PERMANENT | B_WEATHER_SUN_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
effect++;
}
break;
}
}
if (effect != 0)
{
gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_IMPOSTER:
if (IsBattlerAlive(BATTLE_OPPOSITE(battler))
&& !(gBattleMons[BATTLE_OPPOSITE(battler)].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE))
&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
&& !(gBattleStruct->illusion[BATTLE_OPPOSITE(battler)].on)
&& !(gStatuses3[BATTLE_OPPOSITE(battler)] & STATUS3_SEMI_INVULNERABLE))
{
gBattlerAttacker = battler;
gBattlerTarget = BATTLE_OPPOSITE(battler);
BattleScriptPushCursorAndCallback(BattleScript_ImposterActivates);
effect++;
}
break;
case ABILITY_MOLD_BREAKER:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_TERAVOLT:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_TURBOBLAZE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_SLOW_START:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gDisableStructs[battler].slowStartTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_UNNERVE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_AS_ONE_ICE_RIDER:
case ABILITY_AS_ONE_SHADOW_RIDER:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
effect++;
}
break;
case ABILITY_CURIOUS_MEDICINE:
if (!gSpecialStatuses[battler].switchInAbilityDone && IsDoubleBattle()
&& IsBattlerAlive(BATTLE_PARTNER(battler)) && TryResetBattlerStatChanges(BATTLE_PARTNER(battler)))
{
u32 i;
gEffectBattler = BATTLE_PARTNER(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_PASTEL_VEIL:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerTarget = battler;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
effect++;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
}
break;
case ABILITY_ANTICIPATION:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
u32 side = GetBattlerSide(battler);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (IsBattlerAlive(i) && side != GetBattlerSide(i))
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
move = gBattleMons[i].moves[j];
GET_MOVE_TYPE(move, moveType);
if (CalcTypeEffectivenessMultiplier(move, moveType, i, battler, FALSE) >= UQ_4_12(2.0))
{
effect++;
break;
}
}
}
}
if (effect != 0)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
}
}
break;
case ABILITY_FRISK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
return effect; // Note: It returns effect as to not record the ability if Frisk does not activate.
case ABILITY_FOREWARN:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
ForewarnChooseMove(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_DOWNLOAD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
u32 statId, opposingBattler;
u32 opposingDef = 0, opposingSpDef = 0;
opposingBattler = BATTLE_OPPOSITE(battler);
for (i = 0; i < 2; opposingBattler ^= BIT_FLANK, i++)
{
if (IsBattlerAlive(opposingBattler))
{
opposingDef += gBattleMons[opposingBattler].defense
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
opposingSpDef += gBattleMons[opposingBattler].spDefense
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
}
}
if (opposingDef < opposingSpDef)
statId = STAT_ATK;
else
statId = STAT_SPATK;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattleMons[battler].statStages[statId]++;
SET_STATCHANGER(statId, 1, FALSE);
gBattlerAttacker = battler;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
BattleScriptPushCursorAndCallback(BattleScript_AttackerAbilityStatRaiseEnd3);
effect++;
}
}
break;
case ABILITY_PRESSURE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_DARK_AURA:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_FAIRY_AURA:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_AURA_BREAK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_COMATOSE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_SCREEN_CLEANER:
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_DRIZZLE:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
effect++;
}
else if (gBattleWeather & B_WEATHER_PRIMAL_ANY && WEATHER_HAS_EFFECT && !gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
effect++;
}
break;
case ABILITY_SAND_STREAM:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
effect++;
}
else if (gBattleWeather & B_WEATHER_PRIMAL_ANY && WEATHER_HAS_EFFECT && !gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
effect++;
}
break;
case ABILITY_DROUGHT:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
effect++;
}
else if (gBattleWeather & B_WEATHER_PRIMAL_ANY && WEATHER_HAS_EFFECT && !gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
effect++;
}
break;
case ABILITY_SNOW_WARNING:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates);
effect++;
}
else if (gBattleWeather & B_WEATHER_PRIMAL_ANY && WEATHER_HAS_EFFECT && !gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
effect++;
}
break;
case ABILITY_ELECTRIC_SURGE:
case ABILITY_HADRON_ENGINE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_ElectricSurgeActivates);
effect++;
}
break;
case ABILITY_GRASSY_SURGE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_GRASSY_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_GrassySurgeActivates);
effect++;
}
break;
case ABILITY_MISTY_SURGE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_MISTY_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_MistySurgeActivates);
effect++;
}
break;
case ABILITY_PSYCHIC_SURGE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_PSYCHIC_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_PsychicSurgeActivates);
effect++;
}
break;
case ABILITY_INTIMIDATE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, TRUE);
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
effect++;
}
break;
case ABILITY_TRACE:
if (!(gSpecialStatuses[battler].traced))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
gSpecialStatuses[battler].traced = TRUE;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
effect++;
}
break;
case ABILITY_SCHOOLING:
if (gBattleMons[battler].level < 20)
break;
case ABILITY_SHIELDS_DOWN:
if (ShouldChangeFormHpBased(battler))
{
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
effect++;
}
break;
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
}
break;
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
}
break;
case ABILITY_DESOLATE_LAND:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN_PRIMAL, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_DesolateLandActivates);
effect++;
}
break;
case ABILITY_PRIMORDIAL_SEA:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN_PRIMAL, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_PrimordialSeaActivates);
effect++;
}
break;
case ABILITY_DELTA_STREAM:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_STRONG_WINDS, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_DeltaStreamActivates);
effect++;
}
break;
case ABILITY_VESSEL_OF_RUIN:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_RuinAbilityActivates);
effect++;
}
break;
case ABILITY_SWORD_OF_RUIN:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_RuinAbilityActivates);
effect++;
}
break;
case ABILITY_TABLETS_OF_RUIN:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_RuinAbilityActivates);
effect++;
}
break;
case ABILITY_BEADS_OF_RUIN:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_RuinAbilityActivates);
effect++;
}
break;
case ABILITY_ORICHALCUM_PULSE:
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE))
{
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
effect++;
}
break;
case ABILITY_SUPREME_OVERLORD:
if (!gSpecialStatuses[battler].switchInAbilityDone && CountUsablePartyMons(battler) < PARTY_SIZE)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattleStruct->supremeOverlordModifier[battler] = GetSupremeOverlordModifier(battler);
BattleScriptPushCursorAndCallback(BattleScript_SupremeOverlordActivates);
effect++;
}
break;
case ABILITY_COSTAR:
if (!gSpecialStatuses[battler].switchInAbilityDone
&& IsDoubleBattle()
&& IsBattlerAlive(BATTLE_PARTNER(battler))
&& CountBattlerStatIncreases(BATTLE_PARTNER(battler), FALSE))
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
for (i = 0; i < NUM_BATTLE_STATS; i++)
gBattleMons[battler].statStages[i] = gBattleMons[BATTLE_PARTNER(battler)].statStages[i];
gBattlerTarget = BATTLE_PARTNER(battler);
BattleScriptPushCursorAndCallback(BattleScript_CostarActivates);
effect++;
}
break;
#if B_WEATHER_FORMS < GEN_5
default:
if (gBattleMons[battler].species == SPECIES_CHERRIM)
goto TRY_WEATHER_FORM;
break;
#endif
}
break;
case ABILITYEFFECT_ENDTURN: // 1
if (gBattleMons[battler].hp != 0)
{
gBattlerAttacker = battler;
switch (gLastUsedAbility)
{
case ABILITY_HARVEST:
if ((IsBattlerWeatherAffected(battler, B_WEATHER_SUN) || Random() % 2 == 0)
&& gBattleMons[battler].item == ITEM_NONE
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
{
gLastUsedItem = GetUsedHeldItem(battler);
BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates);
effect++;
}
break;
case ABILITY_DRY_SKIN:
if (IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
goto SOLAR_POWER_HP_DROP;
// Dry Skin works similarly to Rain Dish in Rain
case ABILITY_RAIN_DISH:
if (IsBattlerWeatherAffected(battler, B_WEATHER_RAIN)
&& !BATTLER_MAX_HP(battler)
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
{
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
gBattleMoveDamage = gBattleMons[battler].maxHP / (gLastUsedAbility == ABILITY_RAIN_DISH ? 16 : 8);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
effect++;
}
break;
case ABILITY_HYDRATION:
if (IsBattlerWeatherAffected(battler, B_WEATHER_RAIN)
&& gBattleMons[battler].status1 & STATUS1_ANY)
{
goto ABILITY_HEAL_MON_STATUS;
}
break;
case ABILITY_SHED_SKIN:
if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
{
ABILITY_HEAL_MON_STATUS:
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
if (gBattleMons[battler].status1 & STATUS1_BURN)
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
gBattleMons[battler].status1 = 0;
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
break;
case ABILITY_SPEED_BOOST:
if (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) && gDisableStructs[battler].isFirstTurn != 2)
{
gBattleMons[battler].statStages[STAT_SPEED]++;
gBattleScripting.animArg1 = 14 + STAT_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_MOODY:
if (gDisableStructs[battler].isFirstTurn != 2)
{
u32 validToRaise = 0, validToLower = 0;
#if B_MOODY_ACC_EVASION < GEN_8
u32 statsNum = NUM_BATTLE_STATS;
#else
u32 statsNum = NUM_STATS;
#endif
for (i = STAT_ATK; i < statsNum; i++)
{
if (CompareStat(battler, i, MIN_STAT_STAGE, CMP_GREATER_THAN))
validToLower |= gBitTable[i];
if (CompareStat(battler, i, MAX_STAT_STAGE, CMP_LESS_THAN))
validToRaise |= gBitTable[i];
}
if (validToLower != 0 || validToRaise != 0) // Can lower one stat, or can raise one stat
{
gBattleScripting.statChanger = gBattleScripting.savedStatChanger = 0; // for raising and lowering stat respectively
if (validToRaise != 0) // Find stat to raise
{
do
{
i = (Random() % statsNum) + STAT_ATK;
} while (!(validToRaise & gBitTable[i]));
SET_STATCHANGER(i, 2, FALSE);
validToLower &= ~(gBitTable[i]); // Can't lower the same stat as raising.
}
if (validToLower != 0) // Find stat to lower
{
do
{
i = (Random() % statsNum) + STAT_ATK;
} while (!(validToLower & gBitTable[i]));
SET_STATCHANGER2(gBattleScripting.savedStatChanger, i, 1, TRUE);
}
BattleScriptPushCursorAndCallback(BattleScript_MoodyActivates);
effect++;
}
}
break;
case ABILITY_TRUANT:
gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
break;
case ABILITY_BAD_DREAMS:
BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates);
effect++;
break;
SOLAR_POWER_HP_DROP:
case ABILITY_SOLAR_POWER:
if (IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
{
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
effect++;
}
break;
case ABILITY_HEALER:
gBattleScripting.battler = BATTLE_PARTNER(battler);
if (IsBattlerAlive(gBattleScripting.battler)
&& gBattleMons[gBattleScripting.battler].status1 & STATUS1_ANY
&& (Random() % 100) < 30)
{
BattleScriptPushCursorAndCallback(BattleScript_HealerActivates);
effect++;
}
break;
case ABILITY_SCHOOLING:
if (gBattleMons[battler].level < 20)
break;
case ABILITY_ZEN_MODE:
case ABILITY_SHIELDS_DOWN:
if ((effect = ShouldChangeFormHpBased(battler)))
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
break;
case ABILITY_POWER_CONSTRUCT:
if ((gBattleMons[battler].species == SPECIES_ZYGARDE || gBattleMons[battler].species == SPECIES_ZYGARDE_10)
&& gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 2)
{
gBattleStruct->changedSpecies[gBattlerPartyIndexes[battler]] = gBattleMons[battler].species;
gBattleMons[battler].species = SPECIES_ZYGARDE_COMPLETE;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
effect++;
}
break;
case ABILITY_BALL_FETCH:
if (gBattleMons[battler].item == ITEM_NONE
&& gBattleResults.catchAttempts[gLastUsedBall - ITEM_ULTRA_BALL] >= 1
&& !gHasFetchedBall)
{
gBattleScripting.battler = battler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedBall);
MarkBattlerForControllerExec(battler);
gHasFetchedBall = TRUE;
gLastUsedItem = gLastUsedBall;
BattleScriptPushCursorAndCallback(BattleScript_BallFetch);
effect++;
}
break;
case ABILITY_HUNGER_SWITCH:
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
{
if (gBattleMons[battler].species == SPECIES_MORPEKO)
{
gBattleMons[battler].species = SPECIES_MORPEKO_HANGRY;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
else if (gBattleMons[battler].species == SPECIES_MORPEKO_HANGRY)
{
gBattleMons[battler].species = SPECIES_MORPEKO;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
effect++;
}
break;
case ABILITY_CUD_CHEW:
if (ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES && gDisableStructs[gActiveBattler].cudChew == TRUE)
{
gLastUsedItem = gBattleStruct->usedHeldItems[battler][GetBattlerSide(battler)];
gBattleStruct->usedHeldItems[battler][GetBattlerSide(battler)] = ITEM_NONE;
BattleScriptPushCursorAndCallback(BattleScript_CudChewActivates);
effect++;
}
break;
}
}
break;
case ABILITYEFFECT_MOVES_BLOCK: // 2
{
u16 moveTarget = GetBattlerMoveTargetType(battler, move);
u16 battlerAbility = GetBattlerAbility(battler);
u16 targetAbility = GetBattlerAbility(gBattlerTarget);
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND && !(moveTarget & MOVE_TARGET_USER))
|| (gLastUsedAbility == ABILITY_BULLETPROOF && gBattleMoves[move].flags & FLAG_BALLISTIC))
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
effect = 1;
}
else if ((gLastUsedAbility == ABILITY_DAZZLING || gLastUsedAbility == ABILITY_QUEENLY_MAJESTY || gLastUsedAbility == ABILITY_ARMOR_TAIL || IsBattlerAlive(battler ^= BIT_FLANK))
&& (battlerAbility == ABILITY_DAZZLING || battlerAbility == ABILITY_QUEENLY_MAJESTY || battlerAbility == ABILITY_ARMOR_TAIL)
&& GetChosenMovePriority(gBattlerAttacker) > 0
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler))
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
effect = 1;
}
else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE) && !(IS_MOVE_STATUS(move) && targetAbility == ABILITY_MAGIC_BOUNCE))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_GOOD_AS_GOLD
&& IS_MOVE_STATUS(gCurrentMove)
&& !(moveTarget & MOVE_TARGET_USER)
&& !(moveTarget & MOVE_TARGET_OPPONENTS_FIELD)
&& !(moveTarget & MOVE_TARGET_ALL_BATTLERS))
{
gBattlescriptCurrInstr = BattleScript_GoodAsGoldActivates;
effect = 1;
}
else if (gLastUsedAbility == ABILITY_ICE_FACE && IS_MOVE_PHYSICAL(move) && gBattleMons[gBattlerTarget].species == SPECIES_EISCUE)
{
gBattleMons[gBattlerTarget].species = SPECIES_EISCUE_NOICE_FACE;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
gBattleScripting.battler = gBattlerTarget; // For STRINGID_PKMNTRANSFORMED
gBattlescriptCurrInstr = BattleScript_IceFaceNullsDamage;
effect = 1;
}
break;
}
case ABILITYEFFECT_ABSORBING: // 3
if (move != MOVE_NONE)
{
u8 statId;
u8 statAmount = 1;
switch (gLastUsedAbility)
{
case ABILITY_VOLT_ABSORB:
if (moveType == TYPE_ELECTRIC)
effect = 1;
break;
case ABILITY_WATER_ABSORB:
case ABILITY_DRY_SKIN:
if (moveType == TYPE_WATER)
effect = 1;
break;
case ABILITY_MOTOR_DRIVE:
if (moveType == TYPE_ELECTRIC)
effect = 2, statId = STAT_SPEED;
break;
case ABILITY_LIGHTNING_ROD:
if (moveType == TYPE_ELECTRIC)
effect = 2, statId = STAT_SPATK;
break;
case ABILITY_STORM_DRAIN:
if (moveType == TYPE_WATER)
effect = 2, statId = STAT_SPATK;
break;
case ABILITY_SAP_SIPPER:
if (moveType == TYPE_GRASS)
effect = 2, statId = STAT_ATK;
break;
case ABILITY_FLASH_FIRE:
if (moveType == TYPE_FIRE
#if B_FLASH_FIRE_FROZEN <= GEN_4
&& !(gBattleMons[battler].status1 & STATUS1_FREEZE)
#endif
)
{
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST;
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE;
effect = 3;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_NO_BOOST;
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
effect = 3;
}
}
break;
case ABILITY_WELL_BAKED_BODY:
if (moveType == TYPE_FIRE)
effect = 2, statId = STAT_DEF, statAmount = 2;
break;
case ABILITY_WIND_RIDER:
if (gBattleMoves[gCurrentMove].flags & FLAG_WIND_MOVE && !(GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove) & MOVE_TARGET_USER))
effect = 2, statId = STAT_ATK;
break;
case ABILITY_EARTH_EATER:
if (moveType == TYPE_GROUND)
effect = 1;
break;
}
if (effect == 1) // Drain Hp ability.
{
#if B_HEAL_BLOCKING >= GEN_5
if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
#else
if (BATTLER_MAX_HP(battler))
#endif
{
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
else
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
}
else
{
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
}
else if (effect == 2) // Boost Stat ability;
{
if (!CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
else
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
}
else
{
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_MoveStatDrain;
else
gBattlescriptCurrInstr = BattleScript_MoveStatDrain_PPLoss;
SET_STATCHANGER(statId, statAmount, FALSE);
#if B_ABSORBING_ABILITY_STRING < GEN_5
gBattleMons[battler].statStages[statId]++;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
#endif
}
}
}
break;
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
switch (gLastUsedAbility)
{
case ABILITY_JUSTIFIED:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& moveType == TYPE_DARK
&& CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_RATTLED:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST)
&& CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_WATER_COMPACTION:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& moveType == TYPE_WATER
&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_DEF, 2, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_STAMINA:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_BERSERK:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
// Had more than half of hp before, now has less
&& gBattleStruct->hpBefore[battler] >= gBattleMons[battler].maxHP / 2
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
&& CompareStat(battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_EMERGENCY_EXIT:
case ABILITY_WIMP_OUT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
// Had more than half of hp before, now has less
&& gBattleStruct->hpBefore[battler] > gBattleMons[battler].maxHP / 2
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
&& (CanBattlerSwitch(battler) || !(gBattleTypeFlags & BATTLE_TYPE_TRAINER))
&& !(gBattleTypeFlags & BATTLE_TYPE_ARENA)
&& CountUsablePartyMons(battler) > 0
// Not currently held by Sky Drop
&& !(gStatuses3[battler] & STATUS3_SKY_DROPPED))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_EMERGENCY_EXIT;
effect++;
}
break;
case ABILITY_WEAK_ARMOR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& IS_MOVE_PHYSICAL(gCurrentMove)
&& (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) // Don't activate if speed cannot be raised
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
effect++;
}
break;
case ABILITY_CURSED_BODY:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& gDisableStructs[gBattlerAttacker].disabledMove == MOVE_NONE
&& IsBattlerAlive(gBattlerAttacker)
&& !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL)
&& gBattleMons[gBattlerAttacker].pp[gChosenMovePos] != 0
&& (Random() % 3) == 0)
{
gDisableStructs[gBattlerAttacker].disabledMove = gChosenMove;
gDisableStructs[gBattlerAttacker].disableTimer = 4;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gChosenMove);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CursedBodyActivates;
effect++;
}
break;
case ABILITY_LINGERING_AROMA:
case ABILITY_MUMMY:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker)
&& gBattleStruct->overwrittenAbilities[gBattlerAttacker] != GetBattlerAbility(gBattlerTarget))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
case ABILITY_MUMMY:
case ABILITY_BATTLE_BOND:
case ABILITY_COMATOSE:
case ABILITY_DISGUISE:
case ABILITY_MULTITYPE:
case ABILITY_POWER_CONSTRUCT:
case ABILITY_RKS_SYSTEM:
case ABILITY_SCHOOLING:
case ABILITY_SHIELDS_DOWN:
case ABILITY_STANCE_CHANGE:
break;
default:
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerAttacker, HOLD_EFFECT_ABILITY_SHIELD);
break;
}
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MummyActivates;
effect++;
break;
}
}
break;
case ABILITY_WANDERING_SPIRIT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
case ABILITY_DISGUISE:
case ABILITY_FLOWER_GIFT:
case ABILITY_GULP_MISSILE:
case ABILITY_HUNGER_SWITCH:
case ABILITY_ICE_FACE:
case ABILITY_ILLUSION:
case ABILITY_IMPOSTER:
case ABILITY_RECEIVER:
case ABILITY_RKS_SYSTEM:
case ABILITY_SCHOOLING:
case ABILITY_STANCE_CHANGE:
case ABILITY_WONDER_GUARD:
case ABILITY_ZEN_MODE:
break;
default:
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerAttacker, HOLD_EFFECT_ABILITY_SHIELD);
break;
}
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gLastUsedAbility;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
effect++;
break;
}
}
break;
case ABILITY_ANGER_POINT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gIsCriticalHit
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
SET_STATCHANGER(STAT_ATK, MAX_STAT_STAGE - gBattleMons[battler].statStages[STAT_ATK], FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetsStatWasMaxedOut;
effect++;
}
break;
case ABILITY_COLOR_CHANGE:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
&& TARGET_TURN_DAMAGED
&& !IS_BATTLER_OF_TYPE(battler, moveType)
&& gBattleMons[battler].hp != 0)
{
SET_BATTLER_TYPE(battler, moveType);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
effect++;
}
break;
case ABILITY_GOOEY:
case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker))
{
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GooeyActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_ROUGH_SKIN:
case ABILITY_IRON_BARBS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker))
{
#if B_ROUGH_SKIN_DMG >= GEN_4
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
#else
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
#endif
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
effect++;
}
break;
case ABILITY_AFTERMATH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp == 0
&& IsBattlerAlive(gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker))
{
u8 battler;
if ((battler = IsAbilityOnField(ABILITY_DAMP)))
{
gBattleScripting.battler = battler - 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DampPreventsAftermath;
}
else
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AftermathDmg;
}
effect++;
}
break;
case ABILITY_INNARDS_OUT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp == 0
&& IsBattlerAlive(gBattlerAttacker))
{
gBattleMoveDamage = gSpecialStatuses[gBattlerTarget].dmg;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AftermathDmg;
effect++;
}
break;
case ABILITY_EFFECT_SPORE:
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
{
i = Random() % 3;
if (i == 0)
goto POISON_POINT;
if (i == 1)
goto STATIC;
// Sleep
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& CanSleep(gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0)
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SLEEP;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
}
break;
POISON_POINT:
case ABILITY_POISON_POINT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& CanBePoisoned(gBattlerTarget, gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& RandomWeighted(RNG_POISON_POINT, 2, 1))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
STATIC:
case ABILITY_STATIC:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& CanBeParalyzed(gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& RandomWeighted(RNG_STATIC, 2, 1))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_FLAME_BODY:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& CanBeBurned(gBattlerAttacker)
&& RandomWeighted(RNG_FLAME_BODY, 2, 1))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_CUTE_CHARM:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0
&& RandomWeighted(RNG_CUTE_CHARM, 2, 1)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OBLIVIOUS
&& !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL)
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
effect++;
}
break;
case ABILITY_ILLUSION:
if (gBattleStruct->illusion[gBattlerTarget].on && !gBattleStruct->illusion[gBattlerTarget].broken && TARGET_TURN_DAMAGED)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_IllusionOff;
effect++;
}
break;
case ABILITY_COTTON_DOWN:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED)
{
gEffectBattler = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CottonDownActivates;
effect++;
}
break;
case ABILITY_STEAM_ENGINE:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN)
&& (moveType == TYPE_FIRE || moveType == TYPE_WATER))
{
gEffectBattler = battler;
SET_STATCHANGER(STAT_SPEED, 6, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_SAND_SPIT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& !(gBattleWeather & B_WEATHER_SANDSTORM && WEATHER_HAS_EFFECT))
{
if (gBattleWeather & B_WEATHER_PRIMAL_ANY && WEATHER_HAS_EFFECT)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
effect++;
}
else if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
{
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
effect++;
}
}
break;
case ABILITY_PERISH_BODY:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
{
if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
{
gStatuses3[battler] |= STATUS3_PERISH_SONG;
gDisableStructs[battler].perishSongTimer = 3;
}
gStatuses3[gBattlerAttacker] |= STATUS3_PERISH_SONG;
gDisableStructs[gBattlerAttacker].perishSongTimer = 3;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PerishBodyActivates;
effect++;
}
break;
case ABILITY_GULP_MISSILE:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler))
{
if (gBattleMons[gBattlerTarget].species == SPECIES_CRAMORANT_GORGING)
{
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerTarget]] = gBattleMons[gBattlerTarget].species;
gBattleMons[gBattlerTarget].species = SPECIES_CRAMORANT;
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GulpMissileGorging;
effect++;
}
else if (gBattleMons[gBattlerTarget].species == SPECIES_CRAMORANT_GULPING)
{
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerTarget]] = gBattleMons[gBattlerTarget].species;
gBattleMons[gBattlerTarget].species = SPECIES_CRAMORANT;
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_GulpMissileGulping;
effect++;
}
}
break;
case ABILITY_SEED_SOWER:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget)
&& TryChangeBattleTerrain(gBattlerTarget, STATUS_FIELD_GRASSY_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SeedSowerActivates;
effect++;
}
break;
case ABILITY_THERMAL_EXCHANGE:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget)
&& CompareStat(gBattlerTarget, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN)
&& moveType == TYPE_FIRE)
{
gEffectBattler = gBattlerTarget;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
effect++;
}
break;
case ABILITY_ANGER_SHELL:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)))
{
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AngerShellActivates;
effect++;
}
break;
case ABILITY_WIND_POWER:
if (!(gBattleMoves[gCurrentMove].flags & FLAG_WIND_MOVE))
break;
// fall through
case ABILITY_ELECTROMORPHOSIS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget))
{
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WindPowerActivates;
effect++;
}
break;
case ABILITY_TOXIC_DEBRIS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IS_MOVE_PHYSICAL(gCurrentMove)
&& TARGET_TURN_DAMAGED
&& !(gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_TOXIC_SPIKES)
&& IsBattlerAlive(gBattlerTarget))
{
gBattlerTarget = gBattlerAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ToxicDebrisActivates;
effect++;
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_ATTACKER: // Same as above, but for attacker
switch (gLastUsedAbility)
{
case ABILITY_POISON_TOUCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& TARGET_TURN_DAMAGED // Need to actually hit the target
&& (Random() % 3) == 0)
{
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
break;
case ABILITY_STENCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& RandomWeighted(RNG_STENCH, 9, 1)
&& !IS_MOVE_STATUS(move)
&& !sMovesNotAffectedByStench[gCurrentMove])
{
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
SetMoveEffect(FALSE, 0);
BattleScriptPop();
effect++;
}
break;
case ABILITY_GULP_MISSILE:
if (((gCurrentMove == MOVE_SURF && TARGET_TURN_DAMAGED) || gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)
&& (effect = ShouldChangeFormHpBased(gBattlerAttacker)))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
effect++;
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis
switch (GetBattlerAbility(battler))
{
case ABILITY_DANCER:
if (IsBattlerAlive(battler)
&& (gBattleMoves[gCurrentMove].flags & FLAG_DANCE)
&& !gSpecialStatuses[battler].dancerUsedMove
&& gBattlerAttacker != battler)
{
// Set bit and save Dancer mon's original target
gSpecialStatuses[battler].dancerUsedMove = TRUE;
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
gBattleStruct->atkCancellerTracker = 0;
gBattlerAttacker = gBattlerAbility = battler;
gCalledMove = gCurrentMove;
// Set the target to the original target of the mon that first used a Dance move
gBattlerTarget = gBattleScripting.savedBattler & 0x3;
// Make sure that the target isn't an ally - if it is, target the original user
if (GetBattlerSide(gBattlerTarget) == GetBattlerSide(gBattlerAttacker))
gBattlerTarget = (gBattleScripting.savedBattler & 0xF0) >> 4;
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
BattleScriptExecute(BattleScript_DancerActivates);
effect++;
}
break;
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
for (battler = 0; battler < gBattlersCount; battler++)
{
switch (GetBattlerAbility(battler))
{
case ABILITY_IMMUNITY:
case ABILITY_PASTEL_VEIL:
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
effect = 1;
}
break;
case ABILITY_OWN_TEMPO:
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
effect = 2;
}
break;
case ABILITY_LIMBER:
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
effect = 1;
}
break;
case ABILITY_INSOMNIA:
case ABILITY_VITAL_SPIRIT:
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
effect = 1;
}
break;
case ABILITY_WATER_VEIL:
case ABILITY_WATER_BUBBLE:
if (gBattleMons[battler].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
effect = 1;
}
break;
case ABILITY_MAGMA_ARMOR:
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
effect = 1;
}
break;
case ABILITY_OBLIVIOUS:
if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
effect = 3;
else if (gDisableStructs[battler].tauntTimer != 0)
effect = 4;
break;
}
if (effect != 0)
{
switch (effect)
{
case 1: // status cleared
gBattleMons[battler].status1 = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
break;
case 2: // get rid of confusion
gBattleMons[battler].status2 &= ~STATUS2_CONFUSION;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
break;
case 3: // get rid of infatuation
gBattleMons[battler].status2 &= ~STATUS2_INFATUATION;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BattlerGotOverItsInfatuation;
break;
case 4: // get rid of taunt
gDisableStructs[battler].tauntTimer = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BattlerShookOffTaunt;
break;
}
gBattleScripting.battler = gActiveBattler = gBattlerAbility = battler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
return effect;
}
}
break;
case ABILITYEFFECT_SYNCHRONIZE:
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
if (!(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY))
{
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
#if B_SYNCHRONIZE_TOXIC < GEN_5
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
#endif
gBattleScripting.moveEffect = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, ABILITY_SYNCHRONIZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
}
break;
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_ANY))
{
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
gBattleScripting.moveEffect = gBattleStruct->synchronizeMoveEffect;
gBattleScripting.battler = gBattlerAbility = gBattlerAttacker;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, ABILITY_SYNCHRONIZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
}
break;
case ABILITYEFFECT_TRACE1:
case ABILITYEFFECT_TRACE2:
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gBattleResources->flags->flags[i] & RESOURCE_FLAG_TRACED))
{
u8 side = (BATTLE_OPPOSITE(GetBattlerPosition(i))) & BIT_SIDE; // side of the opposing pokemon
u8 target1 = GetBattlerAtPosition(side);
u8 target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0
&& !sAbilitiesNotTraced[gBattleMons[target2].ability] && gBattleMons[target2].hp != 0)
gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side), effect++;
else if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0)
gActiveBattler = target1, effect++;
else if (!sAbilitiesNotTraced[gBattleMons[target2].ability] && gBattleMons[target2].hp != 0)
gActiveBattler = target2, effect++;
}
else
{
if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0)
gActiveBattler = target1, effect++;
}
if (effect != 0)
{
if (caseID == ABILITYEFFECT_TRACE1)
{
BattleScriptPushCursorAndCallback(BattleScript_TraceActivatesEnd3);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TraceActivates;
}
gBattleResources->flags->flags[i] &= ~RESOURCE_FLAG_TRACED;
gBattleStruct->tracedAbility[i] = gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); // Record the opposing battler has this ability
battler = gBattlerAbility = gBattleScripting.battler = i;
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
break;
}
}
}
break;
case ABILITYEFFECT_NEUTRALIZINGGAS:
// Prints message only. separate from ABILITYEFFECT_ON_SWITCHIN bc activates before entry hazards
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_NEUTRALIZING_GAS && !(gBattleResources->flags->flags[i] & RESOURCE_FLAG_NEUTRALIZING_GAS))
{
gBattleResources->flags->flags[i] |= RESOURCE_FLAG_NEUTRALIZING_GAS;
gBattlerAbility = i;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_NEUTRALIZING_GAS;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
if (effect != 0)
break;
}
break;
case ABILITYEFFECT_FIELD_SPORT:
switch (gLastUsedAbility)
{
case ABILITYEFFECT_MUD_SPORT:
for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses4[i] & STATUS4_MUD_SPORT)
effect = i + 1;
}
break;
case ABILITYEFFECT_WATER_SPORT:
for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses4[i] & STATUS4_WATER_SPORT)
effect = i + 1;
}
break;
default:
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability)
{
gLastUsedAbility = ability;
effect = i + 1;
}
}
break;
}
break;
case ABILITYEFFECT_ON_WEATHER: // For ability effects that activate when the battle weather changes.
battler = gBattlerAbility = gBattleScripting.battler;
gLastUsedAbility = GetBattlerAbility(battler);
switch (gLastUsedAbility)
{
case ABILITY_FORECAST:
#if B_WEATHER_FORMS >= GEN_5
case ABILITY_FLOWER_GIFT:
#else
TRY_WEATHER_FORM:
#endif
effect = TryWeatherFormChange(battler);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_WeatherFormChange);
*(&gBattleStruct->formToChangeInto) = effect - 1;
}
break;
case ABILITY_ICE_FACE:
if (IsBattlerWeatherAffected(battler, B_WEATHER_HAIL)
&& gBattleMons[battler].species == SPECIES_EISCUE_NOICE_FACE
&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
{
gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = FALSE;
gBattleMons[battler].species = SPECIES_EISCUE;
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
effect++;
}
break;
case ABILITY_PROTOSYNTHESIS:
if (!gSpecialStatuses[battler].weatherAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
{
gSpecialStatuses[battler].weatherAbilityDone = TRUE;
PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
BattleScriptPushCursorAndCallback(BattleScript_ProtosynthesisActivates);
effect++;
}
break;
}
break;
case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
battler = gBattlerAbility = gBattleScripting.battler;
gLastUsedAbility = GetBattlerAbility(battler);
switch (gLastUsedAbility)
{
case ABILITY_MIMICRY:
if (!gSpecialStatuses[battler].terrainAbilityDone && ChangeTypeBasedOnTerrain(battler))
{
gSpecialStatuses[battler].terrainAbilityDone = TRUE;
ChangeTypeBasedOnTerrain(battler);
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
effect++;
}
break;
case ABILITY_QUARK_DRIVE:
if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
{
gSpecialStatuses[battler].terrainAbilityDone = TRUE;
PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
effect++;
}
break;
}
break;
}
if (effect && gLastUsedAbility != 0xFF)
RecordAbilityBattle(battler, gLastUsedAbility);
if (effect && caseID <= ABILITYEFFECT_MOVE_END)
gBattlerAbility = battler;
return effect;
}
bool32 IsNeutralizingGasBannedAbility(u32 ability)
{
switch (ability)
{
case ABILITY_MULTITYPE:
case ABILITY_ZEN_MODE:
case ABILITY_STANCE_CHANGE:
case ABILITY_POWER_CONSTRUCT:
case ABILITY_SCHOOLING:
case ABILITY_RKS_SYSTEM:
case ABILITY_SHIELDS_DOWN:
case ABILITY_COMATOSE:
case ABILITY_DISGUISE:
case ABILITY_GULP_MISSILE:
case ABILITY_ICE_FACE:
case ABILITY_AS_ONE_ICE_RIDER:
case ABILITY_AS_ONE_SHADOW_RIDER:
return TRUE;
default:
return FALSE;
}
}
bool32 IsNeutralizingGasOnField(void)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (IsBattlerAlive(i) && gBattleMons[i].ability == ABILITY_NEUTRALIZING_GAS && !(gStatuses3[i] & STATUS3_GASTRO_ACID))
return TRUE;
}
return FALSE;
}
bool32 IsMyceliumMightOnField(void)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (IsBattlerAlive(i) && gBattleMons[i].ability == ABILITY_MYCELIUM_MIGHT && IS_MOVE_STATUS(gCurrentMove))
return TRUE;
}
return FALSE;
}
u32 GetBattlerAbility(u8 battlerId)
{
if (gStatuses3[battlerId] & STATUS3_GASTRO_ACID)
return ABILITY_NONE;
if (IsNeutralizingGasOnField() && !IsNeutralizingGasBannedAbility(gBattleMons[battlerId].ability))
return ABILITY_NONE;
if (IsMyceliumMightOnField())
return ABILITY_NONE;
if ((((gBattleMons[gBattlerAttacker].ability == ABILITY_MOLD_BREAKER
|| gBattleMons[gBattlerAttacker].ability == ABILITY_TERAVOLT
|| gBattleMons[gBattlerAttacker].ability == ABILITY_TURBOBLAZE)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_GASTRO_ACID))
|| gBattleMoves[gCurrentMove].flags & FLAG_TARGET_ABILITY_IGNORED)
&& sAbilitiesAffectedByMoldBreaker[gBattleMons[battlerId].ability]
&& gBattlerByTurnOrder[gCurrentTurnActionNumber] == gBattlerAttacker
&& gActionsByTurnOrder[gBattlerByTurnOrder[gBattlerAttacker]] == B_ACTION_USE_MOVE
&& gCurrentTurnActionNumber < gBattlersCount)
return ABILITY_NONE;
return gBattleMons[battlerId].ability;
}
u32 IsAbilityOnSide(u32 battlerId, u32 ability)
{
if (IsBattlerAlive(battlerId) && GetBattlerAbility(battlerId) == ability)
return battlerId + 1;
else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && GetBattlerAbility(BATTLE_PARTNER(battlerId)) == ability)
return BATTLE_PARTNER(battlerId) + 1;
else
return 0;
}
u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability)
{
return IsAbilityOnSide(BATTLE_OPPOSITE(battlerId), ability);
}
u32 IsAbilityOnField(u32 ability)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (IsBattlerAlive(i) && GetBattlerAbility(i) == ability)
return i + 1;
}
return 0;
}
u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (i != battlerId && IsBattlerAlive(i) && GetBattlerAbility(i) == ability)
return i + 1;
}
return 0;
}
u32 IsAbilityPreventingEscape(u32 battlerId)
{
u32 id;
#if B_GHOSTS_ESCAPE >= GEN_6
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST))
return 0;
#endif
#if B_SHADOW_TAG_ESCAPE >= GEN_4
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && GetBattlerAbility(battlerId) != ABILITY_SHADOW_TAG)
#else
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)))
#endif
return id;
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_ARENA_TRAP)) && IsBattlerGrounded(battlerId))
return id;
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_MAGNET_PULL)) && IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL))
return id;
return 0;
}
bool32 CanBattlerEscape(u32 battlerId) // no ability check
{
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL)
return TRUE;
#if B_GHOSTS_ESCAPE >= GEN_6
else if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST))
return TRUE;
#endif
else if (gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
return FALSE;
else if (gStatuses3[battlerId] & STATUS3_ROOTED)
return FALSE;
else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
return FALSE;
else if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
return FALSE;
else
return TRUE;
}
void BattleScriptExecute(const u8 *BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
gCurrentActionFuncId = 0;
}
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands;
}
enum
{
ITEM_NO_EFFECT,
ITEM_STATUS_CHANGE,
ITEM_EFFECT_OTHER,
ITEM_PP_CHANGE,
ITEM_HP_CHANGE,
ITEM_STATS_CHANGE,
};
bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag)
{
if (!(gFieldStatuses & terrainFlag))
return FALSE;
else if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
return FALSE;
return IsBattlerGrounded(battlerId);
}
bool32 CanSleep(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (ability == ABILITY_INSOMNIA
|| ability == ABILITY_VITAL_SPIRIT
|| ability == ABILITY_COMATOSE
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| IsAbilityOnSide(battlerId, ABILITY_SWEET_VEIL)
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget)
{
u16 ability = GetBattlerAbility(battlerTarget);
if (!(CanPoisonType(battlerAttacker, battlerTarget))
|| gSideStatuses[GetBattlerSide(battlerTarget)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerTarget)
|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 CanBeBurned(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| ability == ABILITY_WATER_VEIL
|| ability == ABILITY_WATER_BUBBLE
|| ability == ABILITY_COMATOSE
|| ability == ABILITY_THERMAL_EXCHANGE
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 CanBeParalyzed(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (
#if B_PARALYZE_ELECTRIC >= GEN_6
IS_BATTLER_OF_TYPE(battlerId, TYPE_ELECTRIC) ||
#endif
gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| ability == ABILITY_LIMBER
|| ability == ABILITY_COMATOSE
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 CanBeFrozen(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE)
|| IsBattlerWeatherAffected(battlerId, B_WEATHER_SUN)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| ability == ABILITY_MAGMA_ARMOR
|| ability == ABILITY_COMATOSE
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 CanBeConfused(u8 battlerId)
{
if (GetBattlerAbility(battlerId) == ABILITY_OWN_TEMPO
|| gBattleMons[battlerId].status2 & STATUS2_CONFUSION
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
// second argument is 1/X of current hp compared to max hp
bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
{
bool32 isBerry = (ItemId_GetPocket(itemId) == POCKET_BERRIES);
if (gBattleMons[battlerId].hp == 0)
return FALSE;
if (gBattleScripting.overrideBerryRequirements)
return TRUE;
// Unnerve prevents consumption of opponents' berries.
if (isBerry && IsUnnerveAbilityOnOpposingSide(battlerId))
return FALSE;
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / hpFraction)
return TRUE;
if (hpFraction <= 4 && GetBattlerAbility(battlerId) == ABILITY_GLUTTONY && isBerry
&& gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2)
{
RecordAbilityBattle(battlerId, ABILITY_GLUTTONY);
return TRUE;
}
return FALSE;
}
#if B_CONFUSE_BERRIES_HEAL >= GEN_7
#define CONFUSE_BERRY_HP_FRACTION 4
#else
#define CONFUSE_BERRY_HP_FRACTION 2
#endif
static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId)
#if B_HEAL_BLOCKING >= GEN_5
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
#endif
)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / GetBattlerItemHoldEffectParam(battlerId, itemId);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
{
gBattleMoveDamage *= 2;
gBattlerAbility = battlerId;
}
gBattleScripting.battler = battlerId;
if (end2)
{
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavorId) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItemEnd2);
}
else
{
BattleScriptPushCursor();
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavorId) < 0)
gBattlescriptCurrInstr = BattleScript_BerryConfuseHealRet;
else
gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
}
return ITEM_HP_CHANGE;
}
return 0;
}
#undef CONFUSE_BERRY_HP_FRACTION
static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2)
{
if (CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN) && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, itemId), itemId))
{
BufferStatChange(battlerId, statId, STRINGID_STATROSE);
gEffectBattler = battlerId;
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
SET_STATCHANGER(statId, 2, FALSE);
else
SET_STATCHANGER(statId, 1, FALSE);
gBattleScripting.animArg1 = 14 + statId;
gBattleScripting.animArg2 = 0;
if (end2)
{
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet;
}
return ITEM_STATS_CHANGE;
}
return 0;
}
static u8 RandomStatRaiseBerry(u32 battlerId, u32 itemId, bool32 end2)
{
s32 i;
u16 stringId;
for (i = 0; i < NUM_STATS - 1; i++)
{
if (CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN))
break;
}
if (i != NUM_STATS - 1 && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, itemId), itemId))
{
u16 battlerAbility = GetBattlerAbility(battlerId);
do
{
i = Random() % (NUM_STATS - 1);
} while (!CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN));
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
stringId = (battlerAbility == ABILITY_CONTRARY) ? STRINGID_STATFELL : STRINGID_STATROSE;
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
gBattleTextBuff2[4] = B_BUFF_STRING;
gBattleTextBuff2[5] = stringId;
gBattleTextBuff2[6] = stringId >> 8;
gBattleTextBuff2[7] = EOS;
gEffectBattler = battlerId;
if (battlerAbility == ABILITY_RIPEN)
SET_STATCHANGER(i + 1, 4, FALSE);
else
SET_STATCHANGER(i + 1, 2, FALSE);
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
if (end2)
{
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet;
}
return ITEM_STATS_CHANGE;
}
return 0;
}
static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
{
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
if (end2)
{
BattleScriptExecute(BattleScript_MicleBerryActivateEnd2);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MicleBerryActivateRet;
}
return ITEM_EFFECT_OTHER;
}
return 0;
}
static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split)
{
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& GetBattleMoveSplit(gCurrentMove) == split)
{
BufferStatChange(battlerId, statId, STRINGID_STATROSE);
gEffectBattler = battlerId;
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
SET_STATCHANGER(statId, 2, FALSE);
else
SET_STATCHANGER(statId, 1, FALSE);
gBattleScripting.animArg1 = 14 + statId;
gBattleScripting.animArg2 = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet;
return ITEM_STATS_CHANGE;
}
return 0;
}
u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute)
{
if (gFieldStatuses & terrainFlag && CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
BufferStatChange(battler, statId, STRINGID_STATROSE);
gLastUsedItem = itemId; // For surge abilities
gEffectBattler = gBattleScripting.battler = battler;
SET_STATCHANGER(statId, 1, FALSE);
gBattleScripting.animArg1 = 14 + statId;
gBattleScripting.animArg2 = 0;
if (execute)
{
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet;
}
return ITEM_STATS_CHANGE;
}
return 0;
}
static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
{
if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
#if B_HEAL_BLOCKING >= GEN_5
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
#endif
&& HasEnoughHpToEatBerry(battlerId, 2, itemId))
{
if (percentHeal)
gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerItemHoldEffectParam(battlerId, itemId) / 100) * -1;
else
gBattleMoveDamage = GetBattlerItemHoldEffectParam(battlerId, itemId) * -1;
// check ripen
if (ItemId_GetPocket(itemId) == POCKET_BERRIES && GetBattlerAbility(battlerId) == ABILITY_RIPEN)
gBattleMoveDamage *= 2;
gBattlerAbility = battlerId; // in SWSH, berry juice shows ability pop up but has no effect. This is mimicked here
if (end2)
{
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItemEnd2);
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
}
return ITEM_HP_CHANGE;
}
return 0;
}
static bool32 UnnerveOn(u32 battlerId, u32 itemId)
{
if (ItemId_GetPocket(itemId) == POCKET_BERRIES && IsUnnerveAbilityOnOpposingSide(battlerId))
return TRUE;
return FALSE;
}
static bool32 GetMentalHerbEffect(u8 battlerId)
{
bool32 ret = FALSE;
// Check infatuation
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
{
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_INFATUATION; // STRINGID_TARGETGOTOVERINFATUATION
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
ret = TRUE;
}
#if B_MENTAL_HERB >= GEN_5
// Check taunt
if (gDisableStructs[battlerId].tauntTimer != 0)
{
gDisableStructs[battlerId].tauntTimer = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
ret = TRUE;
}
// Check encore
if (gDisableStructs[battlerId].encoreTimer != 0)
{
gDisableStructs[battlerId].encoredMove = 0;
gDisableStructs[battlerId].encoreTimer = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED
ret = TRUE;
}
// Check torment
if (gBattleMons[battlerId].status2 & STATUS2_TORMENT)
{
gBattleMons[battlerId].status2 &= ~STATUS2_TORMENT;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT;
ret = TRUE;
}
// Check heal block
if (gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
{
gStatuses3[battlerId] &= ~STATUS3_HEAL_BLOCK;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK;
ret = TRUE;
}
// Check disable
if (gDisableStructs[battlerId].disableTimer != 0)
{
gDisableStructs[battlerId].disableTimer = 0;
gDisableStructs[battlerId].disabledMove = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE;
ret = TRUE;
}
#endif
return ret;
}
static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
{
u8 effect = 0;
u32 i;
switch (holdEffect)
{
#if B_HP_BERRIES >= GEN_4
case HOLD_EFFECT_MICLE_BERRY:
effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE);
break;
case HOLD_EFFECT_RESTORE_HP:
effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE);
break;
#endif
#if B_BERRIES_INSTANT >= GEN_4
case HOLD_EFFECT_RESTORE_PCT_HP:
effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE);
break;
case HOLD_EFFECT_CONFUSE_SPICY:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE);
break;
case HOLD_EFFECT_CONFUSE_DRY:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE);
break;
case HOLD_EFFECT_CONFUSE_SWEET:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE);
break;
case HOLD_EFFECT_CONFUSE_BITTER:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE);
break;
case HOLD_EFFECT_CONFUSE_SOUR:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE);
break;
case HOLD_EFFECT_ATTACK_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE);
break;
case HOLD_EFFECT_DEFENSE_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE);
break;
case HOLD_EFFECT_SPEED_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE);
break;
case HOLD_EFFECT_SP_ATTACK_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE);
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE);
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE);
break;
#endif
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_MENTAL_HERB:
if (GetMentalHerbEffect(battlerId))
{
gBattleScripting.savedBattler = gBattlerAttacker;
gBattlerAttacker = battlerId;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MentalHerbCureRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem))
{
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect;
}
break;
case HOLD_EFFECT_CRITICAL_UP: // lansat berry
if (B_BERRIES_INSTANT >= GEN_4
&& !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)
&& HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryFocusEnergyRet;
effect = ITEM_EFFECT_OTHER;
}
break;
}
return effect;
}
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
int i = 0, moveType;
u8 effect = ITEM_NO_EFFECT;
u8 changedPP = 0;
u8 battlerHoldEffect, atkHoldEffect;
u8 atkHoldEffectParam;
u16 atkItem;
if (caseID != ITEMEFFECT_USE_LAST_ITEM) {
gLastUsedItem = gBattleMons[battlerId].item;
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
}
atkItem = gBattleMons[gBattlerAttacker].item;
atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
atkHoldEffectParam = GetBattlerHoldEffectParam(gBattlerAttacker);
switch (caseID)
{
case ITEMEFFECT_ON_SWITCH_IN:
if (!gSpecialStatuses[battlerId].switchInItemDone)
{
switch (battlerHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierItem)
{
gBattleStruct->moneyMultiplier *= 2;
gBattleStruct->moneyMultiplierItem = 1;
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
#if B_BERRIES_INSTANT >= GEN_4
case HOLD_EFFECT_CONFUSE_SPICY:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE);
break;
case HOLD_EFFECT_CONFUSE_DRY:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE);
break;
case HOLD_EFFECT_CONFUSE_SWEET:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE);
break;
case HOLD_EFFECT_CONFUSE_BITTER:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE);
break;
case HOLD_EFFECT_CONFUSE_SOUR:
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE);
break;
case HOLD_EFFECT_ATTACK_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE);
break;
case HOLD_EFFECT_DEFENSE_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE);
break;
case HOLD_EFFECT_SPEED_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE);
break;
case HOLD_EFFECT_SP_ATTACK_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE);
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE);
break;
case HOLD_EFFECT_CRITICAL_UP:
if (!(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
gBattleScripting.battler = battlerId;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE);
break;
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem))
{
i = 0;
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
}
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
i++;
}
if (i <= 1)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS;
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_RESTORE_HP:
effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE);
break;
case HOLD_EFFECT_RESTORE_PCT_HP:
effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE);
break;
#endif
case HOLD_EFFECT_AIR_BALLOON:
effect = ITEM_EFFECT_OTHER;
gBattleScripting.battler = battlerId;
BattleScriptPushCursorAndCallback(BattleScript_AirBaloonMsgIn);
RecordItemEffectBattle(battlerId, HOLD_EFFECT_AIR_BALLOON);
break;
case HOLD_EFFECT_ROOM_SERVICE:
if (TryRoomService(battlerId))
{
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SEEDS:
switch (GetBattlerHoldEffectParam(battlerId))
{
case HOLD_EFFECT_PARAM_ELECTRIC_TERRAIN:
effect = TryHandleSeed(battlerId, STATUS_FIELD_ELECTRIC_TERRAIN, STAT_DEF, gLastUsedItem, TRUE);
break;
case HOLD_EFFECT_PARAM_GRASSY_TERRAIN:
effect = TryHandleSeed(battlerId, STATUS_FIELD_GRASSY_TERRAIN, STAT_DEF, gLastUsedItem, TRUE);
break;
case HOLD_EFFECT_PARAM_MISTY_TERRAIN:
effect = TryHandleSeed(battlerId, STATUS_FIELD_MISTY_TERRAIN, STAT_SPDEF, gLastUsedItem, TRUE);
break;
case HOLD_EFFECT_PARAM_PSYCHIC_TERRAIN:
effect = TryHandleSeed(battlerId, STATUS_FIELD_PSYCHIC_TERRAIN, STAT_SPDEF, gLastUsedItem, TRUE);
break;
}
break;
case HOLD_EFFECT_EJECT_PACK:
if (gProtectStructs[battlerId].statFell
&& gProtectStructs[battlerId].disableEjectPack == 0
&& !(gCurrentMove == MOVE_PARTING_SHOT && CanBattlerSwitch(gBattlerAttacker))) // Does not activate if attacker used Parting Shot and can switch out
{
gProtectStructs[battlerId].statFell = FALSE;
gActiveBattler = gBattleScripting.battler = battlerId;
effect = ITEM_STATS_CHANGE;
if (moveTurn)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EjectPackActivate_Ret;
}
else
{
BattleScriptExecute(BattleScript_EjectPackActivate_End2);
}
}
break;
}
if (effect != 0)
{
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (MOVE_IS_PERMANENT(battlerId, i))
gBattleMons[battlerId].pp[i] = changedPP;
break;
}
}
}
break;
case ITEMEFFECT_NORMAL:
if (gBattleMons[battlerId].hp)
{
switch (battlerHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
if (!moveTurn)
effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE);
break;
case HOLD_EFFECT_RESTORE_PCT_HP:
if (!moveTurn)
effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE);
break;
case HOLD_EFFECT_RESTORE_PP:
if (!moveTurn)
{
struct Pokemon *mon;
u8 ppBonuses;
u16 move;
mon = GetBattlerPartyData(battlerId);
for (i = 0; i < MAX_MON_MOVES; i++)
{
move = GetMonData(mon, MON_DATA_MOVE1 + i);
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
if (move && changedPP == 0)
break;
}
if (i != MAX_MON_MOVES)
{
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
u8 ppRestored = GetBattlerHoldEffectParam(battlerId);
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
{
ppRestored *= 2;
gBattlerAbility = battlerId;
}
if (changedPP + ppRestored > maxPP)
changedPP = maxPP;
else
changedPP = changedPP + ppRestored;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_BLACK_SLUDGE:
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON))
{
goto LEFTOVERS;
}
else if (GetBattlerAbility(battlerId) != ABILITY_MAGIC_GUARD && !moveTurn)
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_ItemHurtEnd2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(battlerId, battlerHoldEffect);
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
}
break;
case HOLD_EFFECT_LEFTOVERS:
LEFTOVERS:
#if B_HEAL_BLOCKING >= GEN_5
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
#endif
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(battlerId, battlerHoldEffect);
}
break;
case HOLD_EFFECT_CONFUSE_SPICY:
if (!moveTurn)
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE);
break;
case HOLD_EFFECT_CONFUSE_DRY:
if (!moveTurn)
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE);
break;
case HOLD_EFFECT_CONFUSE_SWEET:
if (!moveTurn)
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE);
break;
case HOLD_EFFECT_CONFUSE_BITTER:
if (!moveTurn)
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE);
break;
case HOLD_EFFECT_CONFUSE_SOUR:
if (!moveTurn)
effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE);
break;
case HOLD_EFFECT_ATTACK_UP:
if (!moveTurn)
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE);
break;
case HOLD_EFFECT_DEFENSE_UP:
if (!moveTurn)
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE);
break;
case HOLD_EFFECT_SPEED_UP:
if (!moveTurn)
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE);
break;
case HOLD_EFFECT_SP_ATTACK_UP:
if (!moveTurn)
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE);
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
if (!moveTurn)
effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE);
break;
case HOLD_EFFECT_CRITICAL_UP:
if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)
&& HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
gBattleScripting.battler = battlerId;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
if (!moveTurn)
effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE);
break;
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem))
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem))
{
i = 0;
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
}
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
i++;
}
if (i <= 1)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS;
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_MENTAL_HERB:
if (GetMentalHerbEffect(battlerId))
{
gBattleScripting.savedBattler = gBattlerAttacker;
gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_MentalHerbCureEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_MICLE_BERRY:
if (!moveTurn)
effect = TrySetMicleBerry(battlerId, gLastUsedItem, TRUE);
break;
}
if (effect != 0)
{
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (MOVE_IS_PERMANENT(battlerId, i))
gBattleMons[battlerId].pp[i] = changedPP;
break;
}
}
}
break;
case ITEMEFFECT_USE_LAST_ITEM:
effect = ItemEffectMoveEnd(battlerId, ItemId_GetHoldEffect(gLastUsedItem));
gBattleScripting.overrideBerryRequirements = 2; // to exit VARIOUS_CONSUME_BERRIES
if (effect)
{
gActiveBattler = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
if (effect == ITEM_STATUS_CHANGE)
{
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
}
break;
case ITEMEFFECT_MOVE_END:
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
gLastUsedItem = gBattleMons[battlerId].item;
effect = ItemEffectMoveEnd(battlerId, GetBattlerHoldEffect(battlerId, TRUE));
if (effect)
{
gActiveBattler = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
if (effect == ITEM_STATUS_CHANGE)
{
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
}
}
break;
case ITEMEFFECT_KINGSROCK:
// Occur on each hit of a multi-strike move
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
#if B_SERENE_GRACE_BOOST >= GEN_5
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
atkHoldEffectParam *= 2;
#endif
if (gBattleMoveDamage != 0 // Need to have done damage
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& RandomPercentage(RNG_HOLD_EFFECT_FLINCH, atkHoldEffectParam)
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
{
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
SetMoveEffect(FALSE, 0);
BattleScriptPop();
}
break;
case HOLD_EFFECT_BLUNDER_POLICY:
if (gBattleStruct->blunderPolicy
&& gBattleMons[gBattlerAttacker].hp != 0
&& CompareStat(gBattlerAttacker, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattleStruct->blunderPolicy = FALSE;
gLastUsedItem = atkItem;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPEED, 2, FALSE);
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerItemStatRaise;
}
break;
}
break;
case ITEMEFFECT_LIFEORB_SHELLBELL:
// Occur after the final hit of a multi-strike move
switch (atkHoldEffect)
{
case HOLD_EFFECT_SHELL_BELL:
if (gSpecialStatuses[gBattlerAttacker].damagedMons // Need to have done damage
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
#if B_HEAL_BLOCKING >= GEN_5
&& gBattleMons[gBattlerAttacker].hp != 0 && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
&& gBattleMons[gBattlerAttacker].hp != 0)
#endif
{
gLastUsedItem = atkItem;
gPotentialItemEffectBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerAttacker;
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gSpecialStatuses[gBattlerTarget].dmg = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_LIFE_ORB:
if (IsBattlerAlive(gBattlerAttacker)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD
&& gSpecialStatuses[gBattlerAttacker].damagedMons)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 10;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
effect = ITEM_HP_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHurtRet;
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
}
break;
case HOLD_EFFECT_THROAT_SPRAY: // Does NOT need to be a damaging move
if (gProtectStructs[gBattlerAttacker].targetAffected
&& gBattleMons[gBattlerAttacker].hp != 0
&& gBattleMoves[gCurrentMove].flags & FLAG_SOUND
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !NoAliveMonsForEitherParty()) // Don't activate if battle will end
{
gLastUsedItem = atkItem;
gBattleScripting.battler = gBattlerAttacker;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerItemStatRaise;
}
break;
}
break;
case ITEMEFFECT_TARGET:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
GET_MOVE_TYPE(gCurrentMove, moveType);
switch (battlerHoldEffect)
{
case HOLD_EFFECT_AIR_BALLOON:
if (TARGET_TURN_DAMAGED)
{
effect = ITEM_EFFECT_OTHER;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AirBaloonMsgPop;
}
break;
case HOLD_EFFECT_ROCKY_HELMET:
if (TARGET_TURN_DAMAGED
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& IsBattlerAlive(gBattlerAttacker)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 6;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
effect = ITEM_HP_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RockyHelmetActivates;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET);
}
break;
case HOLD_EFFECT_WEAKNESS_POLICY:
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeaknessPolicy;
}
break;
case HOLD_EFFECT_SNOWBALL:
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& moveType == TYPE_ICE)
{
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_ATK, 1, FALSE);
}
break;
case HOLD_EFFECT_LUMINOUS_MOSS:
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& moveType == TYPE_WATER)
{
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
}
break;
case HOLD_EFFECT_CELL_BATTERY:
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& moveType == TYPE_ELECTRIC)
{
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_ATK, 1, FALSE);
}
break;
case HOLD_EFFECT_ABSORB_BULB:
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& moveType == TYPE_WATER)
{
effect = ITEM_STATS_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise;
gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
}
break;
case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& IS_MOVE_PHYSICAL(gCurrentMove)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
gBattleMoveDamage *= 2;
effect = ITEM_HP_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_JabocaRowapBerryActivates;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET);
}
break;
case HOLD_EFFECT_ROWAP_BERRY: // consume and damage attacker if used special move
if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& IS_MOVE_SPECIAL(gCurrentMove)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
gBattleMoveDamage *= 2;
effect = ITEM_HP_CHANGE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_JabocaRowapBerryActivates;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET);
}
break;
case HOLD_EFFECT_KEE_BERRY: // consume and boost defense if used physical move
effect = DamagedStatBoostBerryEffect(battlerId, STAT_DEF, SPLIT_PHYSICAL);
break;
case HOLD_EFFECT_MARANGA_BERRY: // consume and boost sp. defense if used special move
effect = DamagedStatBoostBerryEffect(battlerId, STAT_SPDEF, SPLIT_SPECIAL);
break;
case HOLD_EFFECT_STICKY_BARB:
if (TARGET_TURN_DAMAGED
&& (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
&& gBattleMons[gBattlerAttacker].item == ITEM_NONE)
{
// No sticky hold checks.
gEffectBattler = battlerId; // gEffectBattler = target
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker takes target's barb
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_StickyBarbTransfer;
effect = ITEM_EFFECT_OTHER;
}
break;
}
}
break;
case ITEMEFFECT_ORBS:
{
u16 battlerAbility = GetBattlerAbility(battlerId);
switch (battlerHoldEffect)
{
case HOLD_EFFECT_TOXIC_ORB:
if (CanBePoisoned(battlerId, battlerId))
{
effect = ITEM_STATUS_CHANGE;
gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON;
BattleScriptExecute(BattleScript_ToxicOrb);
RecordItemEffectBattle(battlerId, battlerHoldEffect);
}
break;
case HOLD_EFFECT_FLAME_ORB:
if (CanBeBurned(battlerId))
{
effect = ITEM_STATUS_CHANGE;
gBattleMons[battlerId].status1 = STATUS1_BURN;
BattleScriptExecute(BattleScript_FlameOrb);
RecordItemEffectBattle(battlerId, battlerHoldEffect);
}
break;
case HOLD_EFFECT_STICKY_BARB: // Not an orb per se, but similar effect, and needs to NOT activate with pickpocket
if (battlerAbility != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptExecute(BattleScript_ItemHurtEnd2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(battlerId, battlerHoldEffect);
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
}
break;
}
if (effect == ITEM_STATUS_CHANGE)
{
gActiveBattler = battlerId;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
}
break;
}
// Berry was successfully used on a Pokemon.
if (effect && (gLastUsedItem >= FIRST_BERRY_INDEX && gLastUsedItem <= LAST_BERRY_INDEX))
gBattleStruct->ateBerry[battlerId & BIT_SIDE] |= gBitTable[gBattlerPartyIndexes[battlerId]];
return effect;
}
void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
{
gDisableStructs[battlerId].furyCutterCounter = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_DESTINY_BOND;
gStatuses3[battlerId] &= ~STATUS3_GRUDGE;
}
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
{
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
u32 SetRandomTarget(u32 battlerId)
{
u32 target;
static const u8 targets[2][2] =
{
[B_SIDE_PLAYER] = {B_POSITION_OPPONENT_LEFT, B_POSITION_OPPONENT_RIGHT},
[B_SIDE_OPPONENT] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT},
};
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
target = GetBattlerAtPosition(targets[GetBattlerSide(battlerId)][Random() % 2]);
if (!IsBattlerAlive(target))
target ^= BIT_FLANK;
}
else
{
target = GetBattlerAtPosition(targets[GetBattlerSide(battlerId)][0]);
}
return target;
}
u32 GetMoveTarget(u16 move, u8 setTarget)
{
u8 targetBattler = 0;
u32 i, moveTarget, side;
if (setTarget != NO_TARGET_OVERRIDE)
moveTarget = setTarget - 1;
else
moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, move);
// Special cases
if (move == MOVE_CURSE && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
moveTarget = MOVE_TARGET_USER;
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (IsAffectedByFollowMe(gBattlerAttacker, side, move))
{
targetBattler = gSideTimers[side].followmeTarget;
}
else
{
targetBattler = SetRandomTarget(gBattlerAttacker);
if (gBattleMoves[move].type == TYPE_ELECTRIC
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_LIGHTNING_ROD)
&& GetBattlerAbility(targetBattler) != ABILITY_LIGHTNING_ROD)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
}
else if (gBattleMoves[move].type == TYPE_WATER
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
&& GetBattlerAbility(targetBattler) != ABILITY_STORM_DRAIN)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
}
}
break;
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
if (!IsBattlerAlive(targetBattler))
targetBattler ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (IsAffectedByFollowMe(gBattlerAttacker, side, move))
targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
targetBattler = SetRandomTarget(gBattlerAttacker);
else
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
default:
targetBattler = gBattlerAttacker;
break;
case MOVE_TARGET_ALLY:
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker)))
targetBattler = BATTLE_PARTNER(gBattlerAttacker);
else
targetBattler = gBattlerAttacker;
break;
}
*(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
return targetBattler;
}
static bool32 IsBattlerModernFatefulEncounter(u8 battlerId)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
return TRUE;
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
return TRUE;
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MODERN_FATEFUL_ENCOUNTER, NULL);
}
u8 IsMonDisobedient(void)
{
s32 rnd;
s32 calc;
u8 obedienceLevel = 0;
u8 levelReferenced;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
return 0;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;
if (IsBattlerModernFatefulEncounter(gBattlerAttacker)) // only false if illegal Mew or Deoxys
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return 0;
#if B_OBEDIENCE_MECHANICS < GEN_8
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
return 0;
#endif
if (FlagGet(FLAG_BADGE08_GET))
return 0;
obedienceLevel = 10;
if (FlagGet(FLAG_BADGE02_GET))
obedienceLevel = 30;
if (FlagGet(FLAG_BADGE04_GET))
obedienceLevel = 50;
if (FlagGet(FLAG_BADGE06_GET))
obedienceLevel = 70;
}
#if B_OBEDIENCE_MECHANICS >= GEN_8
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
levelReferenced = gBattleMons[gBattlerAttacker].metLevel;
else
#else
if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
#endif
levelReferenced = gBattleMons[gBattlerAttacker].level;
if (levelReferenced <= obedienceLevel)
return 0;
rnd = (Random() & 255);
calc = (levelReferenced + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
return 0;
// is not obedient
if (gCurrentMove == MOVE_RAGE)
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_RAGE;
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
{
gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
return 1;
}
rnd = (Random() & 255);
calc = (levelReferenced + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
{
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], MOVE_LIMITATIONS_ALL);
if (calc == 0xF) // all moves cannot be used
{
// Randomly select, then print a disobedient string
// B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1);
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
else // use a random move
{
do
{
gCurrMovePos = gChosenMovePos = Random() & (MAX_MON_MOVES - 1);
} while (gBitTable[gCurrMovePos] & calc);
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gHitMarker |= HITMARKER_DISOBEDIENT_MOVE;
return 2;
}
}
else
{
obedienceLevel = levelReferenced - obedienceLevel;
calc = (Random() & 255);
if (calc < obedienceLevel && CanSleep(gBattlerAttacker))
{
// try putting asleep
int i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
}
if (i == gBattlersCount)
{
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
calc -= obedienceLevel;
if (calc < obedienceLevel)
{
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
gBattlerTarget = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
return 2;
}
else
{
// Randomly select, then print a disobedient string
// B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1);
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
}
}
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
{
if (checkNegating)
{
if (gStatuses3[battlerId] & STATUS3_EMBARGO)
return HOLD_EFFECT_NONE;
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM)
return HOLD_EFFECT_NONE;
if (GetBattlerAbility(battlerId) == ABILITY_KLUTZ)
return HOLD_EFFECT_NONE;
}
gPotentialItemEffectBattler = battlerId;
#if DEBUG_BATTLE_MENU == TRUE
if (gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item)
return gBattleStruct->debugHoldEffects[battlerId];
else
#endif
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffect;
else
return ItemId_GetHoldEffect(gBattleMons[battlerId].item);
}
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item)
{
if (item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffectParam;
else
return ItemId_GetHoldEffectParam(item);
}
u32 GetBattlerHoldEffectParam(u8 battlerId)
{
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffectParam;
else
return ItemId_GetHoldEffectParam(gBattleMons[battlerId].item);
}
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
{
u16 atkHoldEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gBattleStruct->swapDamageCategory)
return TRUE;
else
return FALSE;
}
else if ((atkHoldEffect == HOLD_EFFECT_PUNCHING_GLOVE && (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST))
|| atkHoldEffect == HOLD_EFFECT_PROTECTIVE_PADS
|| GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
{
return FALSE;
}
else
{
return TRUE;
}
}
bool32 IsBattlerProtected(u8 battlerId, u16 move)
{
// Decorate bypasses protect and detect, but not crafty shield
if (move == MOVE_DECORATE)
{
if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD)
return TRUE;
else if (gProtectStructs[battlerId].protected)
return FALSE;
}
if (move == MOVE_TEATIME)
{
return FALSE;
}
// Z-Moves and Max Moves bypass protection
if (gBattleStruct->zmove.active)
{
return FALSE;
}
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
// This means extra logic is needed to handle Shell Side Arm.
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT || (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gBattleStruct->swapDamageCategory)))
return FALSE;
else if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED))
return FALSE;
else if (gBattleMoves[move].effect == MOVE_EFFECT_FEINT)
return FALSE;
else if (gProtectStructs[battlerId].protected)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD
&& GetBattlerMoveTargetType(gBattlerAttacker, move) & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
return TRUE;
else if (gProtectStructs[battlerId].banefulBunkered)
return TRUE;
else if ((gProtectStructs[battlerId].obstructed || gProtectStructs[battlerId].silkTrapped) && !IS_MOVE_STATUS(move))
return TRUE;
else if (gProtectStructs[battlerId].spikyShielded)
return TRUE;
else if (gProtectStructs[battlerId].kingsShielded && gBattleMoves[move].power != 0)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD
&& GetChosenMovePriority(gBattlerAttacker) > 0)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD
&& IS_MOVE_STATUS(move))
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK
&& !IS_MOVE_STATUS(move))
return TRUE;
else
return FALSE;
}
// Only called directly when calculating damage type effectiveness
static bool32 IsBattlerGrounded2(u8 battlerId, bool32 considerInverse)
{
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_IRON_BALL)
return TRUE;
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
return TRUE;
#if B_ROOTED_GROUNDING >= GEN_4
if (gStatuses3[battlerId] & STATUS3_ROOTED)
return TRUE;
#endif
if (gStatuses3[battlerId] & STATUS3_SMACKED_DOWN)
return TRUE;
if (gStatuses3[battlerId] & STATUS3_TELEKINESIS)
return FALSE;
if (gStatuses3[battlerId] & STATUS3_MAGNET_RISE)
return FALSE;
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_AIR_BALLOON)
return FALSE;
if (GetBattlerAbility(battlerId) == ABILITY_LEVITATE)
return FALSE;
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_FLYING) && (!considerInverse || !FlagGet(B_FLAG_INVERSE_BATTLE)))
return FALSE;
return TRUE;
}
bool32 IsBattlerGrounded(u8 battlerId)
{
IsBattlerGrounded2(battlerId, FALSE);
}
bool32 IsBattlerAlive(u8 battlerId)
{
if (gBattleMons[battlerId].hp == 0)
return FALSE;
else if (battlerId >= gBattlersCount)
return FALSE;
else if (gAbsentBattlerFlags & gBitTable[battlerId])
return FALSE;
else
return TRUE;
}
u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move)
{
u8 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (battleMon->moves[i] == move)
break;
}
return i;
}
u32 GetBattlerWeight(u8 battlerId)
{
u32 i;
u32 weight = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[battlerId].species), 1);
u32 ability = GetBattlerAbility(battlerId);
u32 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
if (ability == ABILITY_HEAVY_METAL)
weight *= 2;
else if (ability == ABILITY_LIGHT_METAL)
weight /= 2;
if (holdEffect == HOLD_EFFECT_FLOAT_STONE)
weight /= 2;
for (i = 0; i < gDisableStructs[battlerId].autotomizeCount; i++)
{
if (weight > 1000)
{
weight -= 1000;
}
else if (weight <= 1000)
{
weight = 1;
break;
}
}
if (weight == 0)
weight = 1;
return weight;
}
u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc)
{
u32 i;
u32 count = 0;
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if ((i == STAT_ACC || i == STAT_EVASION) && !countEvasionAcc)
continue;
if (gBattleMons[battlerId].statStages[i] > DEFAULT_STAT_STAGE) // Stat is increased.
count += gBattleMons[battlerId].statStages[i] - DEFAULT_STAT_STAGE;
}
return count;
}
u32 GetMoveTargetCount(u16 move, u8 battlerAtk, u8 battlerDef)
{
switch (GetBattlerMoveTargetType(gBattlerAttacker, move))
{
case MOVE_TARGET_BOTH:
return IsBattlerAlive(battlerDef)
+ IsBattlerAlive(BATTLE_PARTNER(battlerDef));
case MOVE_TARGET_FOES_AND_ALLY:
return IsBattlerAlive(battlerDef)
+ IsBattlerAlive(BATTLE_PARTNER(battlerDef))
+ IsBattlerAlive(BATTLE_PARTNER(battlerAtk));
case MOVE_TARGET_OPPONENTS_FIELD:
return 1;
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_SELECTED:
case MOVE_TARGET_RANDOM:
case MOVE_TARGET_USER_OR_SELECTED:
return IsBattlerAlive(battlerDef);
case MOVE_TARGET_USER:
return IsBattlerAlive(battlerAtk);
default:
return 0;
}
}
static void MulModifier(u16 *modifier, u16 val)
{
*modifier = UQ_4_12_TO_INT((*modifier * val) + UQ_4_12_ROUND);
}
static u32 ApplyModifier(u16 modifier, u32 val)
{
return UQ_4_12_TO_INT((modifier * val) + UQ_4_12_ROUND);
}
static const u8 sFlailHpScaleToPowerTable[] =
{
1, 200,
4, 150,
9, 100,
16, 80,
32, 40,
48, 20
};
// format: min. weight (hectograms), base power
static const u16 sWeightToDamageTable[] =
{
100, 20,
250, 40,
500, 60,
1000, 80,
2000, 100,
0xFFFF, 0xFFFF
};
static const u8 sSpeedDiffPowerTable[] = {40, 60, 80, 120, 150};
static const u8 sHeatCrashPowerTable[] = {40, 40, 60, 80, 100, 120};
static const u8 sTrumpCardPowerTable[] = {200, 80, 60, 50, 40};
const struct TypePower gNaturalGiftTable[] =
{
[ITEM_TO_BERRY(ITEM_CHERI_BERRY)] = {TYPE_FIRE, 80},
[ITEM_TO_BERRY(ITEM_CHESTO_BERRY)] = {TYPE_WATER, 80},
[ITEM_TO_BERRY(ITEM_PECHA_BERRY)] = {TYPE_ELECTRIC, 80},
[ITEM_TO_BERRY(ITEM_RAWST_BERRY)] = {TYPE_GRASS, 80},
[ITEM_TO_BERRY(ITEM_ASPEAR_BERRY)] = {TYPE_ICE, 80},
[ITEM_TO_BERRY(ITEM_LEPPA_BERRY)] = {TYPE_FIGHTING, 80},
[ITEM_TO_BERRY(ITEM_ORAN_BERRY)] = {TYPE_POISON, 80},
[ITEM_TO_BERRY(ITEM_PERSIM_BERRY)] = {TYPE_GROUND, 80},
[ITEM_TO_BERRY(ITEM_LUM_BERRY)] = {TYPE_FLYING, 80},
[ITEM_TO_BERRY(ITEM_SITRUS_BERRY)] = {TYPE_PSYCHIC, 80},
[ITEM_TO_BERRY(ITEM_FIGY_BERRY)] = {TYPE_BUG, 80},
[ITEM_TO_BERRY(ITEM_WIKI_BERRY)] = {TYPE_ROCK, 80},
[ITEM_TO_BERRY(ITEM_MAGO_BERRY)] = {TYPE_GHOST, 80},
[ITEM_TO_BERRY(ITEM_AGUAV_BERRY)] = {TYPE_DRAGON, 80},
[ITEM_TO_BERRY(ITEM_IAPAPA_BERRY)] = {TYPE_DARK, 80},
[ITEM_TO_BERRY(ITEM_RAZZ_BERRY)] = {TYPE_STEEL, 80},
[ITEM_TO_BERRY(ITEM_OCCA_BERRY)] = {TYPE_FIRE, 80},
[ITEM_TO_BERRY(ITEM_PASSHO_BERRY)] = {TYPE_WATER, 80},
[ITEM_TO_BERRY(ITEM_WACAN_BERRY)] = {TYPE_ELECTRIC, 80},
[ITEM_TO_BERRY(ITEM_RINDO_BERRY)] = {TYPE_GRASS, 80},
[ITEM_TO_BERRY(ITEM_YACHE_BERRY)] = {TYPE_ICE, 80},
[ITEM_TO_BERRY(ITEM_CHOPLE_BERRY)] = {TYPE_FIGHTING, 80},
[ITEM_TO_BERRY(ITEM_KEBIA_BERRY)] = {TYPE_POISON, 80},
[ITEM_TO_BERRY(ITEM_SHUCA_BERRY)] = {TYPE_GROUND, 80},
[ITEM_TO_BERRY(ITEM_COBA_BERRY)] = {TYPE_FLYING, 80},
[ITEM_TO_BERRY(ITEM_PAYAPA_BERRY)] = {TYPE_PSYCHIC, 80},
[ITEM_TO_BERRY(ITEM_TANGA_BERRY)] = {TYPE_BUG, 80},
[ITEM_TO_BERRY(ITEM_CHARTI_BERRY)] = {TYPE_ROCK, 80},
[ITEM_TO_BERRY(ITEM_KASIB_BERRY)] = {TYPE_GHOST, 80},
[ITEM_TO_BERRY(ITEM_HABAN_BERRY)] = {TYPE_DRAGON, 80},
[ITEM_TO_BERRY(ITEM_COLBUR_BERRY)] = {TYPE_DARK, 80},
[ITEM_TO_BERRY(ITEM_BABIRI_BERRY)] = {TYPE_STEEL, 80},
[ITEM_TO_BERRY(ITEM_CHILAN_BERRY)] = {TYPE_NORMAL, 80},
[ITEM_TO_BERRY(ITEM_ROSELI_BERRY)] = {TYPE_FAIRY, 80},
[ITEM_TO_BERRY(ITEM_BLUK_BERRY)] = {TYPE_FIRE, 90},
[ITEM_TO_BERRY(ITEM_NANAB_BERRY)] = {TYPE_WATER, 90},
[ITEM_TO_BERRY(ITEM_WEPEAR_BERRY)] = {TYPE_ELECTRIC, 90},
[ITEM_TO_BERRY(ITEM_PINAP_BERRY)] = {TYPE_GRASS, 90},
[ITEM_TO_BERRY(ITEM_POMEG_BERRY)] = {TYPE_ICE, 90},
[ITEM_TO_BERRY(ITEM_KELPSY_BERRY)] = {TYPE_FIGHTING, 90},
[ITEM_TO_BERRY(ITEM_QUALOT_BERRY)] = {TYPE_POISON, 90},
[ITEM_TO_BERRY(ITEM_HONDEW_BERRY)] = {TYPE_GROUND, 90},
[ITEM_TO_BERRY(ITEM_GREPA_BERRY)] = {TYPE_FLYING, 90},
[ITEM_TO_BERRY(ITEM_TAMATO_BERRY)] = {TYPE_PSYCHIC, 90},
[ITEM_TO_BERRY(ITEM_CORNN_BERRY)] = {TYPE_BUG, 90},
[ITEM_TO_BERRY(ITEM_MAGOST_BERRY)] = {TYPE_ROCK, 90},
[ITEM_TO_BERRY(ITEM_RABUTA_BERRY)] = {TYPE_GHOST, 90},
[ITEM_TO_BERRY(ITEM_NOMEL_BERRY)] = {TYPE_DRAGON, 90},
[ITEM_TO_BERRY(ITEM_SPELON_BERRY)] = {TYPE_DARK, 90},
[ITEM_TO_BERRY(ITEM_PAMTRE_BERRY)] = {TYPE_STEEL, 90},
[ITEM_TO_BERRY(ITEM_WATMEL_BERRY)] = {TYPE_FIRE, 100},
[ITEM_TO_BERRY(ITEM_DURIN_BERRY)] = {TYPE_WATER, 100},
[ITEM_TO_BERRY(ITEM_BELUE_BERRY)] = {TYPE_ELECTRIC, 100},
[ITEM_TO_BERRY(ITEM_LIECHI_BERRY)] = {TYPE_GRASS, 100},
[ITEM_TO_BERRY(ITEM_GANLON_BERRY)] = {TYPE_ICE, 100},
[ITEM_TO_BERRY(ITEM_SALAC_BERRY)] = {TYPE_FIGHTING, 100},
[ITEM_TO_BERRY(ITEM_PETAYA_BERRY)] = {TYPE_POISON, 100},
[ITEM_TO_BERRY(ITEM_APICOT_BERRY)] = {TYPE_GROUND, 100},
[ITEM_TO_BERRY(ITEM_LANSAT_BERRY)] = {TYPE_FLYING, 100},
[ITEM_TO_BERRY(ITEM_STARF_BERRY)] = {TYPE_PSYCHIC, 100},
[ITEM_TO_BERRY(ITEM_ENIGMA_BERRY)] = {TYPE_BUG, 100},
[ITEM_TO_BERRY(ITEM_MICLE_BERRY)] = {TYPE_ROCK, 100},
[ITEM_TO_BERRY(ITEM_CUSTAP_BERRY)] = {TYPE_GHOST, 100},
[ITEM_TO_BERRY(ITEM_JABOCA_BERRY)] = {TYPE_DRAGON, 100},
[ITEM_TO_BERRY(ITEM_ROWAP_BERRY)] = {TYPE_DARK, 100},
[ITEM_TO_BERRY(ITEM_KEE_BERRY)] = {TYPE_FAIRY, 100},
[ITEM_TO_BERRY(ITEM_MARANGA_BERRY)] = {TYPE_DARK, 100},
};
static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
{
u32 i;
u16 basePower = gBattleMoves[move].power;
u32 weight, hpFraction, speed;
if (gBattleStruct->zmove.active)
return GetZMovePower(gBattleStruct->zmove.baseMoves[battlerAtk]);
switch (gBattleMoves[move].effect)
{
case EFFECT_PLEDGE:
// todo
break;
case EFFECT_FLING:
basePower = GetFlingPowerFromItemId(gBattleMons[battlerAtk].item);
break;
case EFFECT_ERUPTION:
basePower = gBattleMons[battlerAtk].hp * basePower / gBattleMons[battlerAtk].maxHP;
break;
case EFFECT_FLAIL:
hpFraction = GetScaledHPFraction(gBattleMons[battlerAtk].hp, gBattleMons[battlerAtk].maxHP, 48);
for (i = 0; i < sizeof(sFlailHpScaleToPowerTable); i += 2)
{
if (hpFraction <= sFlailHpScaleToPowerTable[i])
break;
}
basePower = sFlailHpScaleToPowerTable[i + 1];
break;
case EFFECT_RETURN:
basePower = 10 * (gBattleMons[battlerAtk].friendship) / 25;
break;
case EFFECT_FRUSTRATION:
basePower = 10 * (MAX_FRIENDSHIP - gBattleMons[battlerAtk].friendship) / 25;
break;
case EFFECT_FURY_CUTTER:
for (i = 1; i < gDisableStructs[battlerAtk].furyCutterCounter; i++)
basePower *= 2;
break;
case EFFECT_ROLLOUT:
for (i = 1; i < (5 - gDisableStructs[battlerAtk].rolloutTimer); i++)
basePower *= 2;
if (gBattleMons[battlerAtk].status2 & STATUS2_DEFENSE_CURL)
basePower *= 2;
break;
case EFFECT_MAGNITUDE:
basePower = gBattleStruct->magnitudeBasePower;
break;
case EFFECT_PRESENT:
basePower = gBattleStruct->presentBasePower;
break;
case EFFECT_TRIPLE_KICK:
basePower *= (4 - gMultiHitCounter);
break;
case EFFECT_SPIT_UP:
basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter;
break;
case EFFECT_REVENGE:
if ((gProtectStructs[battlerAtk].physicalDmg
&& gProtectStructs[battlerAtk].physicalBattlerId == battlerDef)
|| (gProtectStructs[battlerAtk].specialDmg
&& gProtectStructs[battlerAtk].specialBattlerId == battlerDef))
basePower *= 2;
break;
case EFFECT_WEATHER_BALL:
if (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT)
basePower *= 2;
break;
case EFFECT_PURSUIT:
if (gActionsByTurnOrder[GetBattlerTurnOrderNum(battlerDef)] == B_ACTION_SWITCH)
basePower *= 2;
break;
case EFFECT_NATURAL_GIFT:
basePower = gNaturalGiftTable[ITEM_TO_BERRY(gBattleMons[battlerAtk].item)].power;
break;
case EFFECT_WAKE_UP_SLAP:
if (gBattleMons[battlerDef].status1 & STATUS1_SLEEP || GetBattlerAbility(battlerDef) == ABILITY_COMATOSE)
basePower *= 2;
break;
case EFFECT_SMELLINGSALT:
if (gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS)
basePower *= 2;
break;
case EFFECT_WRING_OUT:
basePower = 120 * gBattleMons[battlerDef].hp / gBattleMons[battlerDef].maxHP;
break;
case EFFECT_HEX:
if (gBattleMons[battlerDef].status1 & STATUS1_ANY || GetBattlerAbility(battlerDef) == ABILITY_COMATOSE)
basePower *= 2;
break;
case EFFECT_ASSURANCE:
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
basePower *= 2;
break;
case EFFECT_TRUMP_CARD:
i = GetBattleMonMoveSlot(&gBattleMons[battlerAtk], move);
if (i != 4)
{
if (gBattleMons[battlerAtk].pp[i] >= ARRAY_COUNT(sTrumpCardPowerTable))
basePower = sTrumpCardPowerTable[ARRAY_COUNT(sTrumpCardPowerTable) - 1];
else
basePower = sTrumpCardPowerTable[gBattleMons[battlerAtk].pp[i]];
}
break;
case EFFECT_ACROBATICS:
if (gBattleMons[battlerAtk].item == ITEM_NONE
// Edge case, because removal of items happens after damage calculation.
|| (gSpecialStatuses[battlerAtk].gemBoost && GetBattlerHoldEffect(battlerAtk, FALSE) == HOLD_EFFECT_GEMS))
basePower *= 2;
break;
case EFFECT_LOW_KICK:
weight = GetBattlerWeight(battlerDef);
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
if (sWeightToDamageTable[i] > weight)
break;
}
if (sWeightToDamageTable[i] != 0xFFFF)
basePower = sWeightToDamageTable[i + 1];
else
basePower = 120;
break;
case EFFECT_HEAT_CRASH:
weight = GetBattlerWeight(battlerAtk) / GetBattlerWeight(battlerDef);
if (weight >= ARRAY_COUNT(sHeatCrashPowerTable))
basePower = sHeatCrashPowerTable[ARRAY_COUNT(sHeatCrashPowerTable) - 1];
else
basePower = sHeatCrashPowerTable[weight];
break;
case EFFECT_PUNISHMENT:
basePower = 60 + (CountBattlerStatIncreases(battlerDef, FALSE) * 20);
if (basePower > 200)
basePower = 200;
break;
case EFFECT_STORED_POWER:
basePower += (CountBattlerStatIncreases(battlerAtk, TRUE) * 20);
break;
case EFFECT_ELECTRO_BALL:
speed = GetBattlerTotalSpeedStat(battlerAtk) / GetBattlerTotalSpeedStat(battlerDef);
if (speed >= ARRAY_COUNT(sSpeedDiffPowerTable))
speed = ARRAY_COUNT(sSpeedDiffPowerTable) - 1;
basePower = sSpeedDiffPowerTable[speed];
break;
case EFFECT_GYRO_BALL:
basePower = ((25 * GetBattlerTotalSpeedStat(battlerDef)) / GetBattlerTotalSpeedStat(battlerAtk)) + 1;
if (basePower > 150)
basePower = 150;
break;
case EFFECT_ECHOED_VOICE:
// gBattleStruct->sameMoveTurns incremented in ppreduce
if (gBattleStruct->sameMoveTurns[battlerAtk] != 0)
{
basePower += (basePower * gBattleStruct->sameMoveTurns[battlerAtk]);
if (basePower > 200)
basePower = 200;
}
break;
case EFFECT_PAYBACK:
if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef)
#if B_PAYBACK_SWITCH_BOOST >= GEN_5
&& (gDisableStructs[battlerDef].isFirstTurn != 2)
#endif
)
basePower *= 2;
break;
case EFFECT_BOLT_BEAK:
if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef)
|| gDisableStructs[battlerDef].isFirstTurn == 2)
basePower *= 2;
break;
case EFFECT_ROUND:
for (i = 0; i < gBattlersCount; i++)
{
if (i != battlerAtk && IsBattlerAlive(i) && gLastMoves[i] == MOVE_ROUND)
{
basePower *= 2;
break;
}
}
break;
case EFFECT_FUSION_COMBO:
if (gBattleMoves[gLastUsedMove].effect == EFFECT_FUSION_COMBO && move != gLastUsedMove)
basePower *= 2;
break;
case EFFECT_LASH_OUT:
if (gProtectStructs[battlerAtk].statFell)
basePower *= 2;
break;
case EFFECT_EXPLOSION:
if (move == MOVE_MISTY_EXPLOSION && gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && IsBattlerGrounded(battlerAtk))
MulModifier(&basePower, UQ_4_12(1.5));
break;
case EFFECT_DYNAMAX_DOUBLE_DMG:
#ifdef B_DYNAMAX
if (IsDynamaxed(battlerDef))
basePower *= 2;
#endif
break;
case EFFECT_HIDDEN_POWER:
{
#if B_HIDDEN_POWER_DMG < GEN_6
u8 powerBits;
powerBits = ((gBattleMons[battlerAtk].hpIV & 2) >> 1)
| ((gBattleMons[battlerAtk].attackIV & 2) << 0)
| ((gBattleMons[battlerAtk].defenseIV & 2) << 1)
| ((gBattleMons[battlerAtk].speedIV & 2) << 2)
| ((gBattleMons[battlerAtk].spAttackIV & 2) << 3)
| ((gBattleMons[battlerAtk].spDefenseIV & 2) << 4);
basePower = (40 * powerBits) / 63 + 30;
#endif
break;
}
case EFFECT_GRAV_APPLE:
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
MulModifier(&basePower, UQ_4_12(1.5));
break;
case EFFECT_TERRAIN_PULSE:
if ((gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
&& IsBattlerGrounded(battlerAtk))
basePower *= 2;
break;
case EFFECT_EXPANDING_FORCE:
if (IsBattlerTerrainAffected(battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN))
MulModifier(&basePower, UQ_4_12(1.5));
break;
case EFFECT_RISING_VOLTAGE:
if (IsBattlerTerrainAffected(battlerDef, STATUS_FIELD_ELECTRIC_TERRAIN))
basePower *= 2;
break;
case EFFECT_BEAT_UP:
#if B_BEAT_UP >= GEN_5
basePower = CalcBeatUpPower();
#endif
break;
case EFFECT_PSYBLADE:
if (IsBattlerTerrainAffected(battlerAtk, STATUS_FIELD_ELECTRIC_TERRAIN))
MulModifier(&basePower, UQ_4_12(1.5));
break;
}
// Move-specific base power changes
switch (move)
{
case MOVE_WATER_SHURIKEN:
if (gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH)
basePower = 20;
break;
}
if (basePower == 0)
basePower = 1;
return basePower;
}
static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 updateFlags)
{
u32 i;
u32 holdEffectAtk, holdEffectParamAtk;
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
u16 holdEffectModifier;
u16 modifier = UQ_4_12(1.0);
u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
u16 atkAbility = GetBattlerAbility(battlerAtk);
u16 defAbility = GetBattlerAbility(battlerDef);
// attacker's abilities
switch (atkAbility)
{
case ABILITY_TECHNICIAN:
if (basePower <= 60)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_FLARE_BOOST:
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_TOXIC_BOOST:
if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_RECKLESS:
if (gBattleMoves[move].flags & FLAG_RECKLESS_BOOST)
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_IRON_FIST:
if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST)
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_SHEER_FORCE:
if (gBattleMoves[move].flags & FLAG_SHEER_FORCE_BOOST)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_SAND_FORCE:
if ((moveType == TYPE_STEEL || moveType == TYPE_ROCK || moveType == TYPE_GROUND)
&& gBattleWeather & B_WEATHER_SANDSTORM && WEATHER_HAS_EFFECT)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_RIVALRY:
if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality) != MON_GENDERLESS
&& GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality) != MON_GENDERLESS)
{
if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality)
== GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality))
MulModifier(&modifier, UQ_4_12(1.25));
else
MulModifier(&modifier, UQ_4_12(0.75));
}
break;
case ABILITY_ANALYTIC:
if (GetBattlerTurnOrderNum(battlerAtk) == gBattlersCount - 1 && move != MOVE_FUTURE_SIGHT && move != MOVE_DOOM_DESIRE)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_TOUGH_CLAWS:
if (IsMoveMakingContact(move, battlerAtk))
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_STRONG_JAW:
if (gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_MEGA_LAUNCHER:
if (gBattleMoves[move].flags & FLAG_MEGA_LAUNCHER_BOOST)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_WATER_BUBBLE:
if (moveType == TYPE_WATER)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_STEELWORKER:
if (moveType == TYPE_STEEL)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PIXILATE:
if (moveType == TYPE_FAIRY && gBattleStruct->ateBoost[battlerAtk])
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_GALVANIZE:
if (moveType == TYPE_ELECTRIC && gBattleStruct->ateBoost[battlerAtk])
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_REFRIGERATE:
if (moveType == TYPE_ICE && gBattleStruct->ateBoost[battlerAtk])
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_AERILATE:
if (moveType == TYPE_FLYING && gBattleStruct->ateBoost[battlerAtk])
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_NORMALIZE:
if (moveType == TYPE_NORMAL && gBattleStruct->ateBoost[battlerAtk])
MulModifier(&modifier, UQ_4_12(1.2));
break;
case ABILITY_PUNK_ROCK:
if (gBattleMoves[move].flags & FLAG_SOUND)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_STEELY_SPIRIT:
if (moveType == TYPE_STEEL)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_TRANSISTOR:
if (moveType == TYPE_ELECTRIC)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_DRAGONS_MAW:
if (moveType == TYPE_DRAGON)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_GORILLA_TACTICS:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_ROCKY_PAYLOAD:
if (moveType == TYPE_ROCK)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PROTOSYNTHESIS:
{
u8 atkHighestStat = GetHighestStatId(battlerAtk);
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
}
break;
case ABILITY_QUARK_DRIVE:
{
u8 atkHighestStat = GetHighestStatId(battlerAtk);
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
}
break;
case ABILITY_ORICHALCUM_PULSE:
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_HADRON_ENGINE:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_SHARPNESS:
if (gBattleMoves[move].flags & FLAG_SLICING_MOVE)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_SUPREME_OVERLORD:
MulModifier(&modifier, gBattleStruct->supremeOverlordModifier[battlerAtk]);
break;
}
// field abilities
if ((IsAbilityOnField(ABILITY_DARK_AURA) && moveType == TYPE_DARK)
|| (IsAbilityOnField(ABILITY_FAIRY_AURA) && moveType == TYPE_FAIRY))
{
if (IsAbilityOnField(ABILITY_AURA_BREAK))
MulModifier(&modifier, UQ_4_12(0.75));
else
MulModifier(&modifier, UQ_4_12(1.33));
}
if (IsAbilityOnField(ABILITY_VESSEL_OF_RUIN) && atkAbility != ABILITY_VESSEL_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
MulModifier(&modifier, UQ_4_12(0.25));
if (IsAbilityOnField(ABILITY_SWORD_OF_RUIN) && defAbility != ABILITY_SWORD_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
MulModifier(&modifier, UQ_4_12(0.25));
if (IsAbilityOnField(ABILITY_TABLETS_OF_RUIN) && atkAbility != ABILITY_TABLETS_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
MulModifier(&modifier, UQ_4_12(0.25));
if (IsAbilityOnField(ABILITY_BEADS_OF_RUIN) && defAbility != ABILITY_BEADS_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
MulModifier(&modifier, UQ_4_12(0.25));
// attacker partner's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
{
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
{
case ABILITY_BATTERY:
if (IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_POWER_SPOT:
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_STEELY_SPIRIT:
if (moveType == TYPE_STEEL)
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
}
// target's abilities
switch (defAbility)
{
case ABILITY_HEATPROOF:
case ABILITY_WATER_BUBBLE:
if (moveType == TYPE_FIRE)
{
MulModifier(&modifier, UQ_4_12(0.5));
if (updateFlags)
RecordAbilityBattle(battlerDef, defAbility);
}
break;
case ABILITY_DRY_SKIN:
if (moveType == TYPE_FIRE)
MulModifier(&modifier, UQ_4_12(1.25));
break;
case ABILITY_FLUFFY:
if (IsMoveMakingContact(move, battlerAtk))
{
MulModifier(&modifier, UQ_4_12(0.5));
if (updateFlags)
RecordAbilityBattle(battlerDef, defAbility);
}
if (moveType == TYPE_FIRE)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_PROTOSYNTHESIS:
{
u8 defHighestStat = GetHighestStatId(battlerDef);
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.7));
}
break;
case ABILITY_QUARK_DRIVE:
{
u8 defHighestStat = GetHighestStatId(battlerDef);
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.7));
}
break;
}
holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE);
holdEffectParamAtk = GetBattlerHoldEffectParam(battlerAtk);
if (holdEffectParamAtk > 100)
holdEffectParamAtk = 100;
holdEffectModifier = UQ_4_12(1.0) + sPercentToModifier[holdEffectParamAtk];
// attacker's hold effect
switch (holdEffectAtk)
{
case HOLD_EFFECT_MUSCLE_BAND:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_WISE_GLASSES:
if (IS_MOVE_SPECIAL(move))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_LUSTROUS_ORB:
if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_ADAMANT_ORB:
if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_GRISEOUS_ORB:
if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_SOUL_DEW:
#if B_SOUL_DEW_BOOST >= GEN_7
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
#else
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && IS_MOVE_SPECIAL(move))
#endif
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_GEMS:
if (gSpecialStatuses[battlerAtk].gemBoost && gBattleMons[battlerAtk].item)
MulModifier(&modifier, UQ_4_12(1.0) + sPercentToModifier[gSpecialStatuses[battlerAtk].gemParam]);
break;
case HOLD_EFFECT_BUG_POWER:
case HOLD_EFFECT_STEEL_POWER:
case HOLD_EFFECT_GROUND_POWER:
case HOLD_EFFECT_ROCK_POWER:
case HOLD_EFFECT_GRASS_POWER:
case HOLD_EFFECT_DARK_POWER:
case HOLD_EFFECT_FIGHTING_POWER:
case HOLD_EFFECT_ELECTRIC_POWER:
case HOLD_EFFECT_WATER_POWER:
case HOLD_EFFECT_FLYING_POWER:
case HOLD_EFFECT_POISON_POWER:
case HOLD_EFFECT_ICE_POWER:
case HOLD_EFFECT_GHOST_POWER:
case HOLD_EFFECT_PSYCHIC_POWER:
case HOLD_EFFECT_FIRE_POWER:
case HOLD_EFFECT_DRAGON_POWER:
case HOLD_EFFECT_NORMAL_POWER:
case HOLD_EFFECT_FAIRY_POWER:
for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
{
if (holdEffectAtk == sHoldEffectToType[i][0])
{
if (moveType == sHoldEffectToType[i][1])
MulModifier(&modifier, holdEffectModifier);
break;
}
}
break;
case HOLD_EFFECT_PLATE:
if (moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_PUNCHING_GLOVE:
if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST)
MulModifier(&modifier, UQ_4_12(1.1));
break;
}
// move effect
switch (gBattleMoves[move].effect)
{
case EFFECT_FACADE:
if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_BRINE:
if (gBattleMons[battlerDef].hp <= (gBattleMons[battlerDef].maxHP / 2))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_BARB_BARRAGE:
case EFFECT_VENOSHOCK:
if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_RETALIATE:
if (gSideTimers[atkSide].retaliateTimer == 1)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_SOLAR_BEAM:
if (IsBattlerWeatherAffected(battlerAtk, (B_WEATHER_HAIL | B_WEATHER_SANDSTORM | B_WEATHER_RAIN)))
MulModifier(&modifier, UQ_4_12(0.5));
break;
case EFFECT_STOMPING_TANTRUM:
if (gBattleStruct->lastMoveFailed & gBitTable[battlerAtk])
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_BULLDOZE:
case EFFECT_MAGNITUDE:
case EFFECT_EARTHQUAKE:
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE))
MulModifier(&modifier, UQ_4_12(0.5));
break;
case EFFECT_KNOCK_OFF:
#if B_KNOCK_OFF_DMG >= GEN_6
if (gBattleMons[battlerDef].item != ITEM_NONE
&& CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item))
MulModifier(&modifier, UQ_4_12(1.5));
#endif
break;
}
#if B_TERRAIN_TYPE_BOOST >= GEN_8
#define TERRAIN_TYPE_BOOST UQ_4_12(1.3)
#else
#define TERRAIN_TYPE_BOOST UQ_4_12(1.5)
#endif
// various effects
if (gProtectStructs[battlerAtk].helpingHand)
MulModifier(&modifier, UQ_4_12(1.5));
if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP && moveType == TYPE_ELECTRIC)
MulModifier(&modifier, UQ_4_12(2.0));
if (gStatuses3[battlerAtk] & STATUS3_ME_FIRST)
MulModifier(&modifier, UQ_4_12(1.5));
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && moveType == TYPE_GRASS && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE))
MulModifier(&modifier, TERRAIN_TYPE_BOOST);
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && moveType == TYPE_DRAGON && IsBattlerGrounded(battlerDef) && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE))
MulModifier(&modifier, UQ_4_12(0.5));
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && moveType == TYPE_ELECTRIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE))
MulModifier(&modifier, TERRAIN_TYPE_BOOST);
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && moveType == TYPE_PSYCHIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE))
MulModifier(&modifier, TERRAIN_TYPE_BOOST);
#if B_SPORT_TURNS >= GEN_6
if ((moveType == TYPE_ELECTRIC && gFieldStatuses & STATUS_FIELD_MUDSPORT)
|| (moveType == TYPE_FIRE && gFieldStatuses & STATUS_FIELD_WATERSPORT))
#else
if ((moveType == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_MUD_SPORT, 0))
|| (moveType == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0)))
#endif
#if B_SPORT_DMG_REDUCTION >= GEN_5
MulModifier(&modifier, UQ_4_12(0.23));
#else
MulModifier(&modifier, UQ_4_12(0.5));
#endif
return ApplyModifier(modifier, basePower);
}
#undef TERRAIN_TYPE_BOOST
static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 updateFlags)
{
u8 atkStage;
u32 atkStat;
u16 modifier;
u16 atkBaseSpeciesId;
atkBaseSpeciesId = GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species);
if (gBattleMoves[move].effect == EFFECT_FOUL_PLAY)
{
if (IS_MOVE_PHYSICAL(move))
{
atkStat = gBattleMons[battlerDef].attack;
atkStage = gBattleMons[battlerDef].statStages[STAT_ATK];
}
else
{
atkStat = gBattleMons[battlerDef].spAttack;
atkStage = gBattleMons[battlerDef].statStages[STAT_SPATK];
}
}
else if (gBattleMoves[move].effect == EFFECT_BODY_PRESS)
{
atkStat = gBattleMons[battlerAtk].defense;
atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF];
}
else
{
if (IS_MOVE_PHYSICAL(move))
{
atkStat = gBattleMons[battlerAtk].attack;
atkStage = gBattleMons[battlerAtk].statStages[STAT_ATK];
}
else
{
atkStat = gBattleMons[battlerAtk].spAttack;
atkStage = gBattleMons[battlerAtk].statStages[STAT_SPATK];
}
}
// critical hits ignore attack stat's stage drops
if (isCrit && atkStage < DEFAULT_STAT_STAGE)
atkStage = DEFAULT_STAT_STAGE;
// pokemon with unaware ignore attack stat changes while taking damage
if (GetBattlerAbility(battlerDef) == ABILITY_UNAWARE)
atkStage = DEFAULT_STAT_STAGE;
atkStat *= gStatStageRatios[atkStage][0];
atkStat /= gStatStageRatios[atkStage][1];
// apply attack stat modifiers
modifier = UQ_4_12(1.0);
// attacker's abilities
switch (GetBattlerAbility(battlerAtk))
{
case ABILITY_HUGE_POWER:
case ABILITY_PURE_POWER:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_SLOW_START:
if (gDisableStructs[battlerAtk].slowStartTimer != 0)
MulModifier(&modifier, UQ_4_12(0.5));
break;
case ABILITY_SOLAR_POWER:
if (IS_MOVE_SPECIAL(move) && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_DEFEATIST:
if (gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 2))
MulModifier(&modifier, UQ_4_12(0.5));
break;
case ABILITY_FLASH_FIRE:
if (moveType == TYPE_FIRE && gBattleResources->flags->flags[battlerAtk] & RESOURCE_FLAG_FLASH_FIRE)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_SWARM:
if (moveType == TYPE_BUG && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_TORRENT:
if (moveType == TYPE_WATER && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_BLAZE:
if (moveType == TYPE_FIRE && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_OVERGROW:
if (moveType == TYPE_GRASS && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
MulModifier(&modifier, UQ_4_12(1.5));
break;
#if B_PLUS_MINUS_INTERACTION >= GEN_5
case ABILITY_PLUS:
case ABILITY_MINUS:
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
{
u32 partnerAbility = GetBattlerAbility(BATTLE_PARTNER(battlerAtk));
if (partnerAbility == ABILITY_PLUS || partnerAbility == ABILITY_MINUS)
MulModifier(&modifier, UQ_4_12(1.5));
}
break;
#else
case ABILITY_PLUS:
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)) && GetBattlerAbility(BATTLE_PARTNER(battlerAtk)) == ABILITY_MINUS)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_MINUS:
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)) && GetBattlerAbility(BATTLE_PARTNER(battlerAtk)) == ABILITY_PLUS)
MulModifier(&modifier, UQ_4_12(1.5));
break;
#endif
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_HUSTLE:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_STAKEOUT:
if (gDisableStructs[battlerDef].isFirstTurn == 2) // just switched in
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_GUTS:
if (gBattleMons[battlerAtk].status1 & STATUS1_ANY && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
// target's abilities
switch (GetBattlerAbility(battlerDef))
{
case ABILITY_THICK_FAT:
if (moveType == TYPE_FIRE || moveType == TYPE_ICE)
{
MulModifier(&modifier, UQ_4_12(0.5));
if (updateFlags)
RecordAbilityBattle(battlerDef, ABILITY_THICK_FAT);
}
break;
case ABILITY_ICE_SCALES:
if (IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(0.5));
break;
}
// ally's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
{
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
}
// attacker's hold effect
switch (GetBattlerHoldEffect(battlerAtk, TRUE))
{
case HOLD_EFFECT_THICK_CLUB:
if ((atkBaseSpeciesId == SPECIES_CUBONE || atkBaseSpeciesId == SPECIES_MAROWAK) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case HOLD_EFFECT_DEEP_SEA_TOOTH:
if (gBattleMons[battlerAtk].species == SPECIES_CLAMPERL && IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case HOLD_EFFECT_LIGHT_BALL:
if (atkBaseSpeciesId == SPECIES_PIKACHU)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case HOLD_EFFECT_CHOICE_BAND:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case HOLD_EFFECT_CHOICE_SPECS:
if (IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
// The offensive stats of a Player's Pokémon are boosted by x1.1 (+10%) if they have the 1st badge and 7th badges.
// Having the 1st badge boosts physical attack while having the 7th badge boosts special attack.
if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, battlerAtk) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.1));
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, battlerAtk) && IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(1.1));
return ApplyModifier(modifier, atkStat);
}
static bool32 CanEvolve(u32 species)
{
u32 i;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[species][i].method
&& gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION
&& gEvolutionTable[species][i].method != EVO_PRIMAL_REVERSION)
return TRUE;
}
return FALSE;
}
static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 updateFlags)
{
bool32 usesDefStat;
u8 defStage;
u32 defStat, def, spDef;
u16 modifier;
if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM) // the defense stats are swapped
{
def = gBattleMons[battlerDef].spDefense;
spDef = gBattleMons[battlerDef].defense;
}
else
{
def = gBattleMons[battlerDef].defense;
spDef = gBattleMons[battlerDef].spDefense;
}
if (gBattleMoves[move].effect == EFFECT_PSYSHOCK || IS_MOVE_PHYSICAL(move)) // uses defense stat instead of sp.def
{
defStat = def;
defStage = gBattleMons[battlerDef].statStages[STAT_DEF];
usesDefStat = TRUE;
}
else // is special
{
defStat = spDef;
defStage = gBattleMons[battlerDef].statStages[STAT_SPDEF];
usesDefStat = FALSE;
}
#if B_EXPLOSION_DEFENSE <= GEN_4
// Self-destruct / Explosion cut defense in half
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defStat /= 2;
#endif
// critical hits ignore positive stat changes
if (isCrit && defStage > DEFAULT_STAT_STAGE)
defStage = DEFAULT_STAT_STAGE;
// pokemon with unaware ignore defense stat changes while dealing damage
if (GetBattlerAbility(battlerAtk) == ABILITY_UNAWARE)
defStage = DEFAULT_STAT_STAGE;
// certain moves also ignore stat changes
if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED)
defStage = DEFAULT_STAT_STAGE;
defStat *= gStatStageRatios[defStage][0];
defStat /= gStatStageRatios[defStage][1];
// apply defense stat modifiers
modifier = UQ_4_12(1.0);
// target's abilities
switch (GetBattlerAbility(battlerDef))
{
case ABILITY_MARVEL_SCALE:
if (gBattleMons[battlerDef].status1 & STATUS1_ANY && usesDefStat)
{
MulModifier(&modifier, UQ_4_12(1.5));
if (updateFlags)
RecordAbilityBattle(battlerDef, ABILITY_MARVEL_SCALE);
}
break;
case ABILITY_FUR_COAT:
if (usesDefStat)
{
MulModifier(&modifier, UQ_4_12(2.0));
if (updateFlags)
RecordAbilityBattle(battlerDef, ABILITY_FUR_COAT);
}
break;
case ABILITY_GRASS_PELT:
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && usesDefStat)
{
MulModifier(&modifier, UQ_4_12(1.5));
if (updateFlags)
RecordAbilityBattle(battlerDef, ABILITY_GRASS_PELT);
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PUNK_ROCK:
if (gBattleMoves[move].flags & FLAG_SOUND)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_PURIFYING_SALT:
if (gBattleMoves[move].type == TYPE_GHOST)
MulModifier(&modifier, UQ_4_12(2.0));
break;
}
// ally's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerDef)))
{
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), B_WEATHER_SUN) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
}
// target's hold effects
switch (GetBattlerHoldEffect(battlerDef, TRUE))
{
case HOLD_EFFECT_DEEP_SEA_SCALE:
if (gBattleMons[battlerDef].species == SPECIES_CLAMPERL && !usesDefStat)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case HOLD_EFFECT_METAL_POWDER:
if (gBattleMons[battlerDef].species == SPECIES_DITTO && usesDefStat && !(gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED))
MulModifier(&modifier, UQ_4_12(2.0));
break;
case HOLD_EFFECT_EVIOLITE:
if (CanEvolve(gBattleMons[battlerDef].species))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case HOLD_EFFECT_ASSAULT_VEST:
if (!usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
#if B_SOUL_DEW_BOOST <= GEN_6
case HOLD_EFFECT_SOUL_DEW:
if ((gBattleMons[battlerDef].species == SPECIES_LATIAS || gBattleMons[battlerDef].species == SPECIES_LATIOS)
&& !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
&& !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
#endif
}
// sandstorm sp.def boost for rock types
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_ROCK) && gBattleWeather & B_WEATHER_SANDSTORM && WEATHER_HAS_EFFECT && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
// The defensive stats of a Player's Pokémon are boosted by x1.1 (+10%) if they have the 5th badge and 7th badges.
// Having the 5th badge boosts physical defense while having the 7th badge boosts special defense.
if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, battlerDef) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.1));
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, battlerDef) && IS_MOVE_SPECIAL(move))
MulModifier(&modifier, UQ_4_12(1.1));
return ApplyModifier(modifier, defStat);
}
static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, u16 typeEffectivenessModifier, bool32 isCrit, bool32 updateFlags)
{
u32 percentBoost;
u32 abilityAtk = GetBattlerAbility(battlerAtk);
u32 abilityDef = GetBattlerAbility(battlerDef);
u32 defSide = GET_BATTLER_SIDE(battlerDef);
u16 finalModifier = UQ_4_12(1.0);
u16 itemDef = gBattleMons[battlerDef].item;
// check multiple targets in double battle
if (GetMoveTargetCount(move, battlerAtk, battlerDef) >= 2)
#if B_MULTIPLE_TARGETS_DMG >= GEN_4
MulModifier(&finalModifier, UQ_4_12(0.75));
#else
MulModifier(&finalModifier, UQ_4_12(0.5));
#endif
// take type effectiveness
MulModifier(&finalModifier, typeEffectivenessModifier);
// check crit
if (isCrit)
#if B_CRIT_MULTIPLIER >= GEN_6
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
#else
dmg = ApplyModifier(UQ_4_12(2.0), dmg);
#endif
// check burn
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_PHYSICAL(move)
#if B_BURN_FACADE_DMG >= GEN_6
&& gBattleMoves[move].effect != EFFECT_FACADE
#endif
&& abilityAtk != ABILITY_GUTS)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
// check frostbite
if (gBattleMons[battlerAtk].status1 & STATUS1_FROSTBITE && !IS_MOVE_PHYSICAL(move)
#if B_BURN_FACADE_DMG >= GEN_6
&& gBattleMoves[move].effect != EFFECT_FACADE
#endif
&& abilityAtk != ABILITY_GUTS)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
// check sunny/rain weather
if (IsBattlerWeatherAffected(battlerAtk, B_WEATHER_RAIN))
{
if (moveType == TYPE_FIRE)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
else if (moveType == TYPE_WATER)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
}
else if (IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN))
{
if (moveType == TYPE_FIRE || gBattleMoves[move].effect == EFFECT_HYDRO_STEAM)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
else if (moveType == TYPE_WATER)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
}
// check stab
if (IS_BATTLER_OF_TYPE(battlerAtk, moveType) && move != MOVE_STRUGGLE && move != MOVE_NONE)
{
if (abilityAtk == ABILITY_ADAPTABILITY)
MulModifier(&finalModifier, UQ_4_12(2.0));
else
MulModifier(&finalModifier, UQ_4_12(1.5));
}
// reflect, light screen, aurora veil
if (((gSideStatuses[defSide] & SIDE_STATUS_REFLECT && IS_MOVE_PHYSICAL(move))
|| (gSideStatuses[defSide] & SIDE_STATUS_LIGHTSCREEN && IS_MOVE_SPECIAL(move))
|| (gSideStatuses[defSide] & SIDE_STATUS_AURORA_VEIL))
&& abilityAtk != ABILITY_INFILTRATOR
&& !(isCrit)
&& !gProtectStructs[battlerAtk].confusionSelfDmg)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
MulModifier(&finalModifier, UQ_4_12(0.66));
else
MulModifier(&finalModifier, UQ_4_12(0.5));
}
// Parental Bond Second Strike
if (gSpecialStatuses[battlerAtk].parentalBondState == PARENTAL_BOND_2ND_HIT)
{
if (B_PARENTAL_BOND_DMG < GEN_7)
MulModifier(&finalModifier, UQ_4_12(0.5));
else
MulModifier(&finalModifier, UQ_4_12(0.25));
}
// Z-Moves and Max Moves bypass Protect and do 25% of their original damage
if (gBattleStruct->zmove.active && IS_BATTLER_PROTECTED(battlerDef))
{
MulModifier(&finalModifier, UQ_4_12(0.25));
}
// attacker's abilities
switch (abilityAtk)
{
case ABILITY_TINTED_LENS:
if (typeEffectivenessModifier <= UQ_4_12(0.5))
MulModifier(&finalModifier, UQ_4_12(2.0));
break;
case ABILITY_SNIPER:
if (isCrit)
MulModifier(&finalModifier, UQ_4_12(1.5));
break;
case ABILITY_NEUROFORCE:
if (typeEffectivenessModifier >= UQ_4_12(2.0))
MulModifier(&finalModifier, UQ_4_12(1.25));
break;
}
// target's abilities
switch (abilityDef)
{
case ABILITY_MULTISCALE:
case ABILITY_SHADOW_SHIELD:
if (BATTLER_MAX_HP(battlerDef))
MulModifier(&finalModifier, UQ_4_12(0.5));
break;
case ABILITY_FILTER:
case ABILITY_SOLID_ROCK:
case ABILITY_PRISM_ARMOR:
if (typeEffectivenessModifier >= UQ_4_12(2.0))
MulModifier(&finalModifier, UQ_4_12(0.75));
break;
}
// target's ally's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerDef)))
{
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
{
case ABILITY_FRIEND_GUARD:
MulModifier(&finalModifier, UQ_4_12(0.75));
break;
}
}
// attacker's hold effect
switch (GetBattlerHoldEffect(battlerAtk, TRUE))
{
case HOLD_EFFECT_METRONOME:
percentBoost = min((gBattleStruct->sameMoveTurns[battlerAtk] * GetBattlerHoldEffectParam(battlerAtk)), 100);
MulModifier(&finalModifier, UQ_4_12(1.0) + sPercentToModifier[percentBoost]);
break;
case HOLD_EFFECT_EXPERT_BELT:
if (typeEffectivenessModifier >= UQ_4_12(2.0))
MulModifier(&finalModifier, UQ_4_12(1.2));
break;
case HOLD_EFFECT_LIFE_ORB:
MulModifier(&finalModifier, UQ_4_12(1.3));
break;
}
// target's hold effect
switch (GetBattlerHoldEffect(battlerDef, TRUE))
{
// berries reducing dmg
case HOLD_EFFECT_RESIST_BERRY:
if (moveType == GetBattlerHoldEffectParam(battlerDef)
&& (moveType == TYPE_NORMAL || typeEffectivenessModifier >= UQ_4_12(2.0))
&& !UnnerveOn(battlerDef, itemDef))
{
if (abilityDef == ABILITY_RIPEN)
MulModifier(&finalModifier, UQ_4_12(0.25));
else
MulModifier(&finalModifier, UQ_4_12(0.5));
if (updateFlags)
gSpecialStatuses[battlerDef].berryReduced = TRUE;
}
break;
}
if (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE && gStatuses3[battlerDef] & STATUS3_MINIMIZED)
MulModifier(&finalModifier, UQ_4_12(2.0));
if (gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND && gStatuses3[battlerDef] & STATUS3_UNDERGROUND)
MulModifier(&finalModifier, UQ_4_12(2.0));
if (gBattleMoves[move].flags & FLAG_DMG_UNDERWATER && gStatuses3[battlerDef] & STATUS3_UNDERWATER)
MulModifier(&finalModifier, UQ_4_12(2.0));
if (gBattleMoves[move].flags & FLAG_DMG_2X_IN_AIR && gStatuses3[battlerDef] & STATUS3_ON_AIR)
MulModifier(&finalModifier, UQ_4_12(2.0));
dmg = ApplyModifier(finalModifier, dmg);
if (dmg == 0)
dmg = 1;
return dmg;
}
static s32 DoMoveDamageCalc(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower,
bool32 isCrit, bool32 randomFactor, bool32 updateFlags, u16 typeEffectivenessModifier)
{
s32 dmg;
// Don't calculate damage if the move has no effect on target.
if (typeEffectivenessModifier == UQ_4_12(0))
return 0;
if (fixedBasePower)
gBattleMovePower = fixedBasePower;
else
gBattleMovePower = CalcMoveBasePowerAfterModifiers(move, battlerAtk, battlerDef, moveType, updateFlags);
// long dmg basic formula
dmg = ((gBattleMons[battlerAtk].level * 2) / 5) + 2;
dmg *= gBattleMovePower;
dmg *= CalcAttackStat(move, battlerAtk, battlerDef, moveType, isCrit, updateFlags);
dmg /= CalcDefenseStat(move, battlerAtk, battlerDef, moveType, isCrit, updateFlags);
dmg = (dmg / 50) + 2;
// Calculate final modifiers.
dmg = CalcFinalDmg(dmg, move, battlerAtk, battlerDef, moveType, typeEffectivenessModifier, isCrit, updateFlags);
// Add a random factor.
if (randomFactor)
{
dmg *= 100 - RandomUniform(RNG_DAMAGE_MODIFIER, 0, 15);
dmg /= 100;
}
if (dmg == 0)
dmg = 1;
return dmg;
}
s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags)
{
return DoMoveDamageCalc(move, battlerAtk, battlerDef, moveType, fixedBasePower, isCrit, randomFactor,
updateFlags, CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, updateFlags));
}
// for AI - get move damage and effectiveness with one function call
s32 CalculateMoveDamageAndEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, u16 *typeEffectivenessModifier)
{
*typeEffectivenessModifier = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE);
return DoMoveDamageCalc(move, battlerAtk, battlerDef, moveType, 0, FALSE, FALSE, FALSE, *typeEffectivenessModifier);
}
static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 battlerDef, u8 defType, u8 battlerAtk, bool32 recordAbilities)
{
u16 mod = GetTypeModifier(moveType, defType);
if (mod == UQ_4_12(0.0) && GetBattlerHoldEffect(battlerDef, TRUE) == HOLD_EFFECT_RING_TARGET)
{
mod = UQ_4_12(1.0);
if (recordAbilities)
RecordItemEffectBattle(battlerDef, HOLD_EFFECT_RING_TARGET);
}
else if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT && mod == UQ_4_12(0.0))
{
mod = UQ_4_12(1.0);
}
else if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && GetBattlerAbility(battlerAtk) == ABILITY_SCRAPPY && mod == UQ_4_12(0.0))
{
mod = UQ_4_12(1.0);
if (recordAbilities)
RecordAbilityBattle(battlerAtk, ABILITY_SCRAPPY);
}
if (moveType == TYPE_PSYCHIC && defType == TYPE_DARK && gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED && mod == UQ_4_12(0.0))
mod = UQ_4_12(1.0);
if (gBattleMoves[move].effect == EFFECT_FREEZE_DRY && defType == TYPE_WATER)
mod = UQ_4_12(2.0);
if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0))
mod = UQ_4_12(1.0);
if (moveType == TYPE_FIRE && gDisableStructs[battlerDef].tarShot)
mod = UQ_4_12(2.0);
// B_WEATHER_STRONG_WINDS weakens Super Effective moves against Flying-type Pokémon
if (gBattleWeather & B_WEATHER_STRONG_WINDS && WEATHER_HAS_EFFECT)
{
if (defType == TYPE_FLYING && mod >= UQ_4_12(2.0))
mod = UQ_4_12(1.0);
}
MulModifier(modifier, mod);
}
static void TryNoticeIllusionInTypeEffectiveness(u32 move, u32 moveType, u32 battlerAtk, u32 battlerDef, u16 resultingModifier, u32 illusionSpecies)
{
// Check if the type effectiveness would've been different if the pokemon really had the types as the disguise.
u16 presumedModifier = UQ_4_12(1.0);
MulByTypeEffectiveness(&presumedModifier, move, moveType, battlerDef, gSpeciesInfo[illusionSpecies].types[0], battlerAtk, FALSE);
if (gSpeciesInfo[illusionSpecies].types[1] != gSpeciesInfo[illusionSpecies].types[0])
MulByTypeEffectiveness(&presumedModifier, move, moveType, battlerDef, gSpeciesInfo[illusionSpecies].types[1], battlerAtk, FALSE);
if (presumedModifier != resultingModifier)
RecordAbilityBattle(battlerDef, ABILITY_ILLUSION);
}
static void UpdateMoveResultFlags(u16 modifier)
{
if (modifier == UQ_4_12(0.0))
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE);
}
else if (modifier == UQ_4_12(1.0))
{
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else if (modifier > UQ_4_12(1.0))
{
gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else //if (modifier < UQ_4_12(1.0))
{
gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
}
static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities, u16 modifier)
{
u32 illusionSpecies;
u16 defAbility = GetBattlerAbility(battlerDef);
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type1, battlerAtk, recordAbilities);
if (gBattleMons[battlerDef].type2 != gBattleMons[battlerDef].type1)
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type2, battlerAtk, recordAbilities);
if (gBattleMons[battlerDef].type3 != TYPE_MYSTERY && gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type2
&& gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type1)
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type3, battlerAtk, recordAbilities);
if (recordAbilities && (illusionSpecies = GetIllusionMonSpecies(battlerDef)))
TryNoticeIllusionInTypeEffectiveness(move, moveType, battlerAtk, battlerDef, modifier, illusionSpecies);
if (gBattleMoves[move].split == SPLIT_STATUS && move != MOVE_THUNDER_WAVE)
{
modifier = UQ_4_12(1.0);
#if B_GLARE_GHOST <= GEN_3
if (move == MOVE_GLARE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
{
modifier = UQ_4_12(0.0);
}
#endif
}
else if (moveType == TYPE_GROUND && !IsBattlerGrounded2(battlerDef, TRUE) && !(gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING))
{
modifier = UQ_4_12(0.0);
if (recordAbilities && defAbility == ABILITY_LEVITATE)
{
gLastUsedAbility = ABILITY_LEVITATE;
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[battlerDef] = 0;
gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(battlerDef, ABILITY_LEVITATE);
}
}
#if B_SHEER_COLD_IMMUNITY >= GEN_7
else if (move == MOVE_SHEER_COLD && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE))
{
modifier = UQ_4_12(0.0);
}
#endif
// Thousand Arrows ignores type modifiers for flying mons
if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING)
&& (gBattleMons[battlerDef].type1 == TYPE_FLYING || gBattleMons[battlerDef].type2 == TYPE_FLYING || gBattleMons[battlerDef].type3 == TYPE_FLYING))
{
modifier = UQ_4_12(1.0);
}
if (((defAbility == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0))
|| (defAbility == ABILITY_TELEPATHY && battlerDef == BATTLE_PARTNER(battlerAtk)))
&& gBattleMoves[move].power)
{
modifier = UQ_4_12(0.0);
if (recordAbilities)
{
gLastUsedAbility = gBattleMons[battlerDef].ability;
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[battlerDef] = 0;
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(battlerDef, gBattleMons[battlerDef].ability);
}
}
return modifier;
}
u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities)
{
u16 modifier = UQ_4_12(1.0);
if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY)
{
modifier = CalcTypeEffectivenessMultiplierInternal(move, moveType, battlerAtk, battlerDef, recordAbilities, modifier);
if (gBattleMoves[move].effect == EFFECT_TWO_TYPED_MOVE)
modifier = CalcTypeEffectivenessMultiplierInternal(move, gBattleMoves[move].argument, battlerAtk, battlerDef, recordAbilities, modifier);
}
if (recordAbilities)
UpdateMoveResultFlags(modifier);
return modifier;
}
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef)
{
u16 modifier = UQ_4_12(1.0);
u8 moveType = gBattleMoves[move].type;
if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY)
{
MulByTypeEffectiveness(&modifier, move, moveType, 0, gSpeciesInfo[speciesDef].types[0], 0, FALSE);
if (gSpeciesInfo[speciesDef].types[1] != gSpeciesInfo[speciesDef].types[0])
MulByTypeEffectiveness(&modifier, move, moveType, 0, gSpeciesInfo[speciesDef].types[1], 0, FALSE);
if (moveType == TYPE_GROUND && abilityDef == ABILITY_LEVITATE && !(gFieldStatuses & STATUS_FIELD_GRAVITY))
modifier = UQ_4_12(0.0);
if (abilityDef == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power)
modifier = UQ_4_12(0.0);
}
UpdateMoveResultFlags(modifier);
return modifier;
}
static u16 GetInverseTypeMultiplier(u16 multiplier)
{
switch (multiplier)
{
case UQ_4_12(0.0):
case UQ_4_12(0.5):
return UQ_4_12(2.0);
case UQ_4_12(2.0):
return UQ_4_12(0.5);
case UQ_4_12(1.0):
default:
return UQ_4_12(1.0);
}
}
u16 GetTypeModifier(u8 atkType, u8 defType)
{
#if B_FLAG_INVERSE_BATTLE != 0
if (FlagGet(B_FLAG_INVERSE_BATTLE))
return GetInverseTypeMultiplier(sTypeEffectivenessTable[atkType][defType]);
#endif
return sTypeEffectivenessTable[atkType][defType];
}
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp)
{
s32 dmg = 0;
u16 modifier = UQ_4_12(1.0);
MulModifier(&modifier, GetTypeModifier(hazardType, type1));
if (type2 != type1)
MulModifier(&modifier, GetTypeModifier(hazardType, type2));
switch (modifier)
{
case UQ_4_12(0.0):
dmg = 0;
break;
case UQ_4_12(0.25):
dmg = maxHp / 32;
if (dmg == 0)
dmg = 1;
break;
case UQ_4_12(0.5):
dmg = maxHp / 16;
if (dmg == 0)
dmg = 1;
break;
case UQ_4_12(1.0):
dmg = maxHp / 8;
if (dmg == 0)
dmg = 1;
break;
case UQ_4_12(2.0):
dmg = maxHp / 4;
if (dmg == 0)
dmg = 1;
break;
case UQ_4_12(4.0):
dmg = maxHp / 2;
if (dmg == 0)
dmg = 1;
break;
}
return dmg;
}
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
{
u8 type1 = gBattleMons[battlerId].type1;
u8 type2 = gBattleMons[battlerId].type2;
u32 maxHp = gBattleMons[battlerId].maxHP;
return GetStealthHazardDamageByTypesAndHP(hazardType, type1, type2, maxHp);
}
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
return FALSE;
else if (GetBattlerSide(battlerId) == B_SIDE_PLAYER && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
return FALSE;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
return FALSE;
else
return TRUE;
}
u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId)
{
u32 i;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
}
return SPECIES_NONE;
}
u16 GetPrimalReversionSpecies(u16 preEvoSpecies, u16 heldItemId)
{
u32 i;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
}
return SPECIES_NONE;
}
u16 GetWishMegaEvolutionSpecies(u16 preEvoSpecies, u16 moveId1, u16 moveId2, u16 moveId3, u16 moveId4)
{
u32 i, par;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MOVE_MEGA_EVOLUTION)
{
par = gEvolutionTable[preEvoSpecies][i].param;
if (par == moveId1 || par == moveId2 || par == moveId3 || par == moveId4)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
}
}
return SPECIES_NONE;
}
bool32 CanMegaEvolve(u8 battlerId)
{
u32 itemId, holdEffect, species;
struct Pokemon *mon;
u8 battlerPosition = GetBattlerPosition(battlerId);
u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId));
struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]))->mega);
// Check if Player has a Mega Ring
if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT))
&& !CheckBagHasItem(ITEM_MEGA_RING, 1))
return FALSE;
// Check if trainer already mega evolved a pokemon.
if (mega->alreadyEvolved[battlerPosition])
return FALSE;
// Cannot use z move and mega evolve on same turn
if (gBattleStruct->zmove.toBeUsed[battlerId])
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& IsPartnerMonFromSameTrainer(battlerId)
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE;
// Check if mon is currently held by Sky Drop
if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
return FALSE;
// Gets mon data.
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
else
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
species = GetMonData(mon, MON_DATA_SPECIES);
itemId = GetMonData(mon, MON_DATA_HELD_ITEM);
// Check if there is an entry in the evolution table for regular Mega Evolution.
if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE)
{
#if DEBUG_BATTLE_MENU == TRUE
if (gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else
#endif
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
holdEffect = gEnigmaBerries[battlerId].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(itemId);
// Can Mega Evolve via Mega Stone.
if (holdEffect == HOLD_EFFECT_MEGA_STONE)
return TRUE;
}
// Check if there is an entry in the evolution table for Wish Mega Evolution.
if (GetWishMegaEvolutionSpecies(species, GetMonData(mon, MON_DATA_MOVE1), GetMonData(mon, MON_DATA_MOVE2), GetMonData(mon, MON_DATA_MOVE3), GetMonData(mon, MON_DATA_MOVE4)))
return TRUE;
// No checks passed, the mon CAN'T mega evolve.
return FALSE;
}
void UndoMegaEvolution(u32 monId)
{
u16 baseSpecies = GET_BASE_SPECIES_ID(GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES));
if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
{
gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &baseSpecies);
CalculateMonStats(&gPlayerParty[monId]);
}
else if (gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
{
gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &baseSpecies);
CalculateMonStats(&gPlayerParty[monId]);
}
// While not exactly a mega evolution, Zygarde follows the same rules.
else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE)
{
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->changedSpecies[monId]);
gBattleStruct->changedSpecies[monId] = 0;
CalculateMonStats(&gPlayerParty[monId]);
}
}
void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{
u32 i, currSpecies, targetSpecies;
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
static const u16 species[][3] =
{
// Changed Form ID Default Form ID Should change on switch
{SPECIES_EISCUE_NOICE_FACE, SPECIES_EISCUE, TRUE},
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH, TRUE},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN, TRUE},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, TRUE},
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, TRUE},
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, TRUE},
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, TRUE},
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, TRUE},
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, TRUE},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, TRUE},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE},
{SPECIES_MORPEKO_HANGRY, SPECIES_MORPEKO, TRUE},
{SPECIES_DARMANITAN_ZEN_MODE_GALARIAN, SPECIES_DARMANITAN_GALARIAN, TRUE},
};
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
for (i = 0; i < ARRAY_COUNT(species); i++)
{
if (currSpecies == species[i][0] && (!isSwitchingOut || species[i][2] == TRUE))
{
SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]);
CalculateMonStats(&party[monId]);
break;
}
}
if (!isSwitchingOut)
{
targetSpecies = GetFormChangeTargetSpecies(&party[monId], FORM_BATTLE_END, 0);
if (targetSpecies != SPECIES_NONE)
{
SetMonData(&party[monId], MON_DATA_SPECIES, &targetSpecies);
CalculateMonStats(&party[monId]);
TryToSetBattleFormChangeMoves(&party[monId]);
}
}
}
bool32 DoBattlersShareType(u32 battler1, u32 battler2)
{
s32 i;
u8 types1[3] = {gBattleMons[battler1].type1, gBattleMons[battler1].type2, gBattleMons[battler1].type3};
u8 types2[3] = {gBattleMons[battler2].type1, gBattleMons[battler2].type2, gBattleMons[battler2].type3};
if (types1[2] == TYPE_MYSTERY)
types1[2] = types1[0];
if (types2[2] == TYPE_MYSTERY)
types2[2] = types2[0];
for (i = 0; i < 3; i++)
{
if (types1[i] == types2[0] || types1[i] == types2[1] || types1[i] == types2[2])
return TRUE;
}
return FALSE;
}
bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId)
{
u16 species = gBattleMons[battlerId].species;
u16 holdEffect = ItemId_GetHoldEffect(itemId);
// Mail can be stolen now
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
return FALSE;
// Primal Reversion inducing items cannot be lost if pokemon's base species can undergo primal reversion with it.
else if (holdEffect == HOLD_EFFECT_PRIMAL_ORB && (GetPrimalReversionSpecies(GET_BASE_SPECIES_ID(species), itemId) != SPECIES_NONE))
return FALSE;
// Mega stone cannot be lost if pokemon's base species can mega evolve with it.
else if (holdEffect == HOLD_EFFECT_MEGA_STONE && (GetMegaEvolutionSpecies(GET_BASE_SPECIES_ID(species), itemId) != SPECIES_NONE))
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_GIRATINA && itemId == ITEM_GRISEOUS_ORB)
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_GENESECT && holdEffect == HOLD_EFFECT_DRIVE)
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_SILVALLY && holdEffect == HOLD_EFFECT_MEMORY)
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_ARCEUS && holdEffect == HOLD_EFFECT_PLATE)
return FALSE;
#ifdef HOLD_EFFECT_Z_CRYSTAL
else if (holdEffect == HOLD_EFFECT_Z_CRYSTAL)
return FALSE;
#endif
else
return TRUE;
}
struct Pokemon *GetIllusionMonPtr(u32 battlerId)
{
if (gBattleStruct->illusion[battlerId].broken)
return NULL;
if (!gBattleStruct->illusion[battlerId].set)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
SetIllusionMon(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
else
SetIllusionMon(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
}
if (!gBattleStruct->illusion[battlerId].on)
return NULL;
return gBattleStruct->illusion[battlerId].mon;
}
void ClearIllusionMon(u32 battlerId)
{
memset(&gBattleStruct->illusion[battlerId], 0, sizeof(gBattleStruct->illusion[battlerId]));
}
u32 GetIllusionMonSpecies(u32 battlerId)
{
struct Pokemon *illusionMon = GetIllusionMonPtr(battlerId);
if (illusionMon != NULL)
return GetMonData(illusionMon, MON_DATA_SPECIES);
return SPECIES_NONE;
}
bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId)
{
struct Pokemon *party, *partnerMon;
s32 i, id;
gBattleStruct->illusion[battlerId].set = 1;
if (GetMonAbility(mon) != ABILITY_ILLUSION)
return FALSE;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (IsBattlerAlive(BATTLE_PARTNER(battlerId)))
partnerMon = &party[gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]];
else
partnerMon = mon;
// Find last alive non-egg pokemon.
for (i = PARTY_SIZE - 1; i >= 0; i--)
{
id = i;
if (GetMonData(&party[id], MON_DATA_SANITY_HAS_SPECIES)
&& GetMonData(&party[id], MON_DATA_HP)
&& !GetMonData(&party[id], MON_DATA_IS_EGG)
&& &party[id] != mon
&& &party[id] != partnerMon)
{
gBattleStruct->illusion[battlerId].on = 1;
gBattleStruct->illusion[battlerId].broken = 0;
gBattleStruct->illusion[battlerId].partyId = id;
gBattleStruct->illusion[battlerId].mon = &party[id];
return TRUE;
}
}
return FALSE;
}
bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
{
#if B_BADGE_BOOST == GEN_3
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER))
return FALSE;
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
return FALSE;
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return FALSE;
else if (FlagGet(badgeFlag))
return TRUE;
#endif
return FALSE;
}
u8 GetBattleMoveSplit(u32 moveId)
{
if (gBattleStruct != NULL && gBattleStruct->zmove.active && !IS_MOVE_STATUS(moveId))
return gBattleStruct->zmove.activeSplit;
if (gBattleStruct != NULL && gBattleStruct->swapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
return SPLIT_PHYSICAL;
#if B_PHYSICAL_SPECIAL_SPLIT >= GEN_4
return gBattleMoves[moveId].split;
#else
if (IS_MOVE_STATUS(moveId))
return SPLIT_STATUS;
else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
return SPLIT_PHYSICAL;
else
return SPLIT_SPECIAL;
#endif
}
static bool32 TryRemoveScreens(u8 battler)
{
bool32 removed = FALSE;
u8 battlerSide = GetBattlerSide(battler);
u8 enemySide = GetBattlerSide(BATTLE_OPPOSITE(battler));
// try to remove from battler's side
if (gSideStatuses[battlerSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL))
{
gSideStatuses[battlerSide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL);
gSideTimers[battlerSide].reflectTimer = 0;
gSideTimers[battlerSide].lightscreenTimer = 0;
gSideTimers[battlerSide].auroraVeilTimer = 0;
removed = TRUE;
}
// try to remove from battler opponent's side
if (gSideStatuses[enemySide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL))
{
gSideStatuses[enemySide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL);
gSideTimers[enemySide].reflectTimer = 0;
gSideTimers[enemySide].lightscreenTimer = 0;
gSideTimers[enemySide].auroraVeilTimer = 0;
removed = TRUE;
}
return removed;
}
static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId)
{
if (IsAbilityOnOpposingSide(battlerId, ABILITY_UNNERVE)
|| IsAbilityOnOpposingSide(battlerId, ABILITY_AS_ONE_ICE_RIDER)
|| IsAbilityOnOpposingSide(battlerId, ABILITY_AS_ONE_SHADOW_RIDER))
return TRUE;
return FALSE;
}
// Photon geyser & light that burns the sky
u8 GetSplitBasedOnStats(u8 battlerId)
{
u32 attack = gBattleMons[battlerId].attack;
u32 spAttack = gBattleMons[battlerId].spAttack;
attack = attack * gStatStageRatios[gBattleMons[battlerId].statStages[STAT_ATK]][0];
attack = attack / gStatStageRatios[gBattleMons[battlerId].statStages[STAT_ATK]][1];
spAttack = spAttack * gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPATK]][0];
spAttack = spAttack / gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPATK]][1];
if (spAttack >= attack)
return SPLIT_SPECIAL;
else
return SPLIT_PHYSICAL;
}
bool32 TestMoveFlags(u16 move, u32 flag)
{
if (gBattleMoves[move].flags & flag)
return TRUE;
return FALSE;
}
struct Pokemon *GetBattlerPartyData(u8 battlerId)
{
struct Pokemon *mon;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
return mon;
}
static u8 GetFlingPowerFromItemId(u16 itemId)
{
if (itemId >= ITEM_TM01 && itemId <= ITEM_HM08)
{
u8 power = gBattleMoves[ItemIdToBattleMoveId(itemId)].power;
if (power > 1)
return power;
return 10; // Status moves and moves with variable power always return 10 power.
}
else
return ItemId_GetFlingPower(itemId);
}
// Make sure the input bank is any bank on the specific mon's side
bool32 CanFling(u8 battlerId)
{
u16 item = gBattleMons[battlerId].item;
u16 itemEffect = ItemId_GetHoldEffect(item);
if (item == ITEM_NONE
#if B_KLUTZ_FLING_INTERACTION >= GEN_5
|| GetBattlerAbility(battlerId) == ABILITY_KLUTZ
#endif
|| gFieldStatuses & STATUS_FIELD_MAGIC_ROOM
|| gDisableStructs[battlerId].embargoTimer != 0
|| GetFlingPowerFromItemId(item) == 0
|| !CanBattlerGetOrLoseItem(battlerId, item))
return FALSE;
return TRUE;
}
// Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAttackerAbilities); i++)
{
if (ability == sRolePlayBannedAttackerAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsRolePlayBannedAbility(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAbilities); i++)
{
if (ability == sRolePlayBannedAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsSkillSwapBannedAbility(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sSkillSwapBannedAbilities); i++)
{
if (ability == sSkillSwapBannedAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsWorrySeedBannedAbility(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sWorrySeedBannedAbilities); i++)
{
if (ability == sWorrySeedBannedAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsGastroAcidBannedAbility(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sGastroAcidBannedAbilities); i++)
{
if (ability == sGastroAcidBannedAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsEntrainmentBannedAbilityAttacker(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sEntrainmentBannedAttackerAbilities); i++)
{
if (ability == sEntrainmentBannedAttackerAbilities[i])
return TRUE;
}
return FALSE;
}
bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sEntrainmentTargetSimpleBeamBannedAbilities); i++)
{
if (ability == sEntrainmentTargetSimpleBeamBannedAbilities[i])
return TRUE;
}
return FALSE;
}
// Sort an array of battlers by speed
// Useful for effects like pickpocket, eject button, red card, dancer
void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast)
{
int i, j, currSpeed, currBattler;
u16 speeds[4] = {0};
for (i = 0; i < gBattlersCount; i++)
speeds[i] = GetBattlerTotalSpeedStat(battlers[i]);
for (i = 1; i < gBattlersCount; i++)
{
currBattler = battlers[i];
currSpeed = speeds[i];
j = i - 1;
if (slowToFast)
{
while (j >= 0 && speeds[j] > currSpeed)
{
battlers[j + 1] = battlers[j];
speeds[j + 1] = speeds[j];
j = j - 1;
}
}
else
{
while (j >= 0 && speeds[j] < currSpeed)
{
battlers[j + 1] = battlers[j];
speeds[j + 1] = speeds[j];
j = j - 1;
}
}
battlers[j + 1] = currBattler;
speeds[j + 1] = currSpeed;
}
}
void TryRestoreStolenItems(void)
{
u32 i;
u16 stolenItem = ITEM_NONE;
for (i = 0; i < PARTY_SIZE; i++)
{
if (gBattleStruct->itemStolen[i].stolen)
{
stolenItem = gBattleStruct->itemStolen[i].originalItem;
if (stolenItem != ITEM_NONE && ItemId_GetPocket(stolenItem) != POCKET_BERRIES)
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &stolenItem); // Restore stolen non-berry items
}
}
}
bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item)
{
u8 stealerSide = GetBattlerSide(battlerStealing);
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
return FALSE;
// Check if the battler trying to steal should be able to
if (stealerSide == B_SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_SECRET_BASE
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
| BATTLE_TYPE_TRAINER
#endif
)))
{
return FALSE;
}
else if (!(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_SECRET_BASE))
&& (gWishFutureKnock.knockedOffMons[stealerSide] & gBitTable[gBattlerPartyIndexes[battlerStealing]]))
{
return FALSE;
}
if (!CanBattlerGetOrLoseItem(battlerItem, item) // Battler with item cannot have it stolen
||!CanBattlerGetOrLoseItem(battlerStealing, item)) // Stealer cannot take the item
return FALSE;
return TRUE;
}
void TrySaveExchangedItem(u8 battlerId, u16 stolenItem)
{
// Because BtlController_EmitSetMonData does SetMonData, we need to save the stolen item only if it matches the battler's original
// So, if the player steals an item during battle and has it stolen from it, it will not end the battle with it (naturally)
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
// If regular trainer battle and mon's original item matches what is being stolen, save it to be restored at end of battle
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
&& GetBattlerSide(battlerId) == B_SIDE_PLAYER
&& stolenItem == gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].originalItem)
gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].stolen = TRUE;
#endif
}
bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes)
{
bool32 ret = TRUE;
u32 holdEffect = GetBattlerHoldEffect(gActiveBattler, TRUE);
if (toxicSpikes && holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS && !IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON))
{
ret = FALSE;
RecordItemEffectBattle(battlerId, holdEffect);
}
else if (holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
{
ret = FALSE;
RecordItemEffectBattle(battlerId, holdEffect);
}
return ret;
}
bool32 TestSheerForceFlag(u8 battler, u16 move)
{
if (GetBattlerAbility(battler) == ABILITY_SHEER_FORCE && gBattleMoves[move].flags & FLAG_SHEER_FORCE_BOOST)
return TRUE;
else
return FALSE;
}
// This function is the body of "jumpifstat", but can be used dynamically in a function
bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind)
{
bool8 ret = FALSE;
u8 statValue = gBattleMons[battlerId].statStages[statId];
// Because this command is used as a way of checking if a stat can be lowered/raised,
// we need to do some modification at run-time.
if (GetBattlerAbility(battlerId) == ABILITY_CONTRARY)
{
if (cmpKind == CMP_GREATER_THAN)
cmpKind = CMP_LESS_THAN;
else if (cmpKind == CMP_LESS_THAN)
cmpKind = CMP_GREATER_THAN;
if (cmpTo == MIN_STAT_STAGE)
cmpTo = MAX_STAT_STAGE;
else if (cmpTo == MAX_STAT_STAGE)
cmpTo = MIN_STAT_STAGE;
}
switch (cmpKind)
{
case CMP_EQUAL:
if (statValue == cmpTo)
ret = TRUE;
break;
case CMP_NOT_EQUAL:
if (statValue != cmpTo)
ret = TRUE;
break;
case CMP_GREATER_THAN:
if (statValue > cmpTo)
ret = TRUE;
break;
case CMP_LESS_THAN:
if (statValue < cmpTo)
ret = TRUE;
break;
case CMP_COMMON_BITS:
if (statValue & cmpTo)
ret = TRUE;
break;
case CMP_NO_COMMON_BITS:
if (!(statValue & cmpTo))
ret = TRUE;
break;
}
return ret;
}
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId)
{
bool8 hasContrary = (GetBattlerAbility(battlerId) == ABILITY_CONTRARY);
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
if (stringId == STRINGID_STATFELL)
{
if (hasContrary)
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE)
else
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATFELL)
}
else if (stringId == STRINGID_STATROSE)
{
if (hasContrary)
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATFELL)
else
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE)
}
else
{
PREPARE_STRING_BUFFER(gBattleTextBuff2, stringId)
}
}
bool32 TryRoomService(u8 battlerId)
{
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && CompareStat(battlerId, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN))
{
BufferStatChange(battlerId, STAT_SPEED, STRINGID_STATFELL);
gEffectBattler = gBattleScripting.battler = battlerId;
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
gBattleScripting.animArg1 = 14 + STAT_SPEED;
gBattleScripting.animArg2 = 0;
gLastUsedItem = gBattleMons[battlerId].item;
return TRUE;
}
else
{
return FALSE;
}
}
void DoBurmyFormChange(u32 monId)
{
u16 newSpecies, currSpecies;
struct Pokemon *party = gPlayerParty;
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY)
&& (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle
&& GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted
{
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_TERRAIN_POND:
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_TERRAIN_PLAIN:
newSpecies = SPECIES_BURMY;
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_TERRAIN_SAND:
newSpecies = SPECIES_BURMY_SANDY_CLOAK;
break;
case BATTLE_TERRAIN_BUILDING:
newSpecies = SPECIES_BURMY_TRASH_CLOAK;
break;
default: // Don't change form if last battle was water-related
newSpecies = SPECIES_NONE;
break;
}
if (newSpecies != SPECIES_NONE)
{
SetMonData(&party[monId], MON_DATA_SPECIES, &newSpecies);
CalculateMonStats(&party[monId]);
}
}
}
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget)
{
#if B_PRANKSTER_DARK_TYPES >= GEN_7
if (!gProtectStructs[battlerPrankster].pranksterElevated)
return FALSE;
if (GetBattlerSide(battlerPrankster) == GetBattlerSide(battlerDef))
return FALSE;
if (checkTarget && (GetBattlerMoveTargetType(battlerPrankster, move) & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)))
return FALSE;
if (!IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK))
return FALSE;
if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)
return FALSE;
return TRUE;
#endif
return FALSE;
}
u16 GetUsedHeldItem(u8 battler)
{
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
}
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags)
{
if (gBattleWeather & weatherFlags && WEATHER_HAS_EFFECT)
{
// given weather is active -> check if its sun, rain against utility umbrella ( since only 1 weather can be active at once)
if (gBattleWeather & (B_WEATHER_SUN | B_WEATHER_RAIN) && GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
return FALSE; // utility umbrella blocks sun, rain effects
return TRUE;
}
return FALSE;
}
// Gets move target before redirection effects etc. are applied
// Possible return values are defined in battle.h following MOVE_TARGET_SELECTED
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move)
{
u32 target;
if (gBattleMoves[move].effect == EFFECT_EXPANDING_FORCE
&& IsBattlerTerrainAffected(battlerId, STATUS_FIELD_PSYCHIC_TERRAIN))
return MOVE_TARGET_BOTH;
else
return gBattleMoves[move].target;
}
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
{
if (gBattleMoves[move].effect == EFFECT_HIT_ENEMY_HEAL_ALLY
&& GetBattlerSide(battlerAtk) == GetBattlerSide(battlerDef)
&& gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK)
return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff
return TRUE;
}
static void SetRandomMultiHitCounter()
{
#if (B_MULTI_HIT_CHANCE >= GEN_5)
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
{
// If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive.
gMultiHitCounter = 5 - (Random() & 1);
}
}