mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
190 lines
4.0 KiB
C
190 lines
4.0 KiB
C
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// Includes
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#include "global.h"
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#include "constants/decorations.h"
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#include "decoration.h"
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#include "decoration_inventory.h"
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// Static type declarations
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// Static RAM declarations
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EWRAM_DATA struct DecorationInventory gDecorationInventories[8] = {};
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// Static ROM declarations
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// .rodata
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// .text
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#define SET_DECOR_INV(i, ptr) {\
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gDecorationInventories[i].items = ptr;\
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gDecorationInventories[i].size = sizeof(ptr);\
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}
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void SetDecorationInventoriesPointers(void)
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{
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SET_DECOR_INV(0, gSaveBlock1Ptr->decorDesk);
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SET_DECOR_INV(1, gSaveBlock1Ptr->decorChair);
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SET_DECOR_INV(2, gSaveBlock1Ptr->decorPlant);
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SET_DECOR_INV(3, gSaveBlock1Ptr->decorOrnament);
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SET_DECOR_INV(4, gSaveBlock1Ptr->decorMat);
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SET_DECOR_INV(5, gSaveBlock1Ptr->decorPoster);
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SET_DECOR_INV(6, gSaveBlock1Ptr->decorDoll);
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SET_DECOR_INV(7, gSaveBlock1Ptr->decorCushion);
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InitDecorationContextItems();
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}
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static void ClearDecorationInventory(u8 idx)
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{
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u8 i;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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gDecorationInventories[idx].items[i] = DECOR_NONE;
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}
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}
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void ClearDecorationInventories(void)
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{
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u8 idx;
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for (idx = 0; idx < 8; idx ++)
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{
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ClearDecorationInventory(idx);
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}
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}
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s8 GetFirstEmptyDecorSlot(u8 idx)
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{
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s8 i;
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for (i = 0; i < (s8)gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] == DECOR_NONE)
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{
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return i;
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}
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}
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return -1;
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}
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bool8 CheckHasDecoration(u8 decor)
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{
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u8 i;
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u8 category;
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category = gDecorations[decor].category;
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for (i = 0; i < gDecorationInventories[category].size; i ++)
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{
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if (gDecorationInventories[category].items[i] == decor)
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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bool8 DecorationAdd(u8 decor)
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{
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u8 category;
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s8 idx;
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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category = gDecorations[decor].category;
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idx = GetFirstEmptyDecorSlot(category);
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if (idx == -1)
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{
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return FALSE;
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}
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gDecorationInventories[category].items[idx] = decor;
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return TRUE;
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}
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bool8 DecorationCheckSpace(u8 decor)
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{
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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if (GetFirstEmptyDecorSlot(gDecorations[decor].category) == -1)
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{
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return FALSE;
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}
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return TRUE;
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}
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s8 DecorationRemove(u8 decor)
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{
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u8 i;
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u8 category;
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i = 0;
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if (decor == DECOR_NONE)
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{
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return 0;
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}
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for (i = 0; i < gDecorationInventories[gDecorations[decor].category].size; i ++)
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{
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category = gDecorations[decor].category;
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if (gDecorationInventories[category].items[i] == decor)
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{
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gDecorationInventories[category].items[i] = DECOR_NONE;
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CondenseDecorationsInCategory(category);
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return 1;
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}
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}
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return 0;
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}
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void CondenseDecorationsInCategory(u8 category)
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{
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u8 i;
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u8 j;
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u8 tmp;
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for (i = 0; i < gDecorationInventories[category].size; i ++)
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{
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for (j = i + 1; j < gDecorationInventories[category].size; j ++)
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{
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if (gDecorationInventories[category].items[j] != DECOR_NONE && (gDecorationInventories[category].items[i] == DECOR_NONE || gDecorationInventories[category].items[i] > gDecorationInventories[category].items[j]))
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{
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tmp = gDecorationInventories[category].items[i];
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gDecorationInventories[category].items[i] = gDecorationInventories[category].items[j];
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gDecorationInventories[category].items[j] = tmp;
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}
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}
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}
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}
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u8 GetNumOwnedDecorationsInCategory(u8 idx)
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{
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u8 i;
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u8 ct;
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ct = 0;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] != DECOR_NONE)
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{
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ct ++;
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}
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}
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return ct;
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}
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u8 GetNumOwnedDecorations(void)
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{
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u8 category;
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u8 count;
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count = 0;
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for (category = 0; category < DECORCAT_COUNT; category++)
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count += GetNumOwnedDecorationsInCategory(category);
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return count;
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}
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