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https://github.com/Ninjdai1/pokeemerald.git
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32c3c33376
My bad ^^;
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_COLLISION_COURSE].effect == EFFECT_COLLISION_COURSE);
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}
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SINGLE_BATTLE_TEST("Collision Course damage is increased by 33 Percent if super effective", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HAMMER_ARM; }
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PARAMETRIZE { move = MOVE_COLLISION_COURSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_KANGASKHAN);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3333), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Collision Course does normal damage if not super effective", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HAMMER_ARM; }
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PARAMETRIZE { move = MOVE_COLLISION_COURSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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