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39 lines
1.0 KiB
C
39 lines
1.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT);
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}
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SINGLE_BATTLE_TEST("Powder Snow inflicts freeze")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_POWDER_SNOW); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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STATUS_ICON(opponent, freeze: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Powder Snow cannot freeze an Ice-type")
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{
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_SNORUNT].types[0] == TYPE_ICE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNORUNT);
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} WHEN {
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TURN { MOVE(player, MOVE_POWDER_SNOW); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
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HP_BAR(opponent);
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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NOT STATUS_ICON(opponent, freeze: TRUE);
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}
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}
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