pokeemerald/test/battle/move_effect/mirror_move.c
Eduardo Quezada 09fc48461f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	test/battle/move_flags/three_strikes.c
#	test/move_flag_strike_count.c
#	test/move_flag_three_strikes.c
#	test/powder_moves.c
#	test/status1.c
2023-08-12 16:31:44 -04:00

81 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MIRROR_MOVE].effect == EFFECT_MIRROR_MOVE);
}
SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Mirror Move fails if no move was used before")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIRROR_MOVE); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("The Mirror Move failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_STUN_SPORE].powderMove);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_ODDISH);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
STATUS_ICON(opponent, paralysis: TRUE);
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Stun Spore!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
MESSAGE("It doesn't affect Oddish…");
NOT STATUS_ICON(player, paralysis: TRUE);
}
}
SINGLE_BATTLE_TEST("Mirror Move's called multi-hit move hits multiple times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BULLET_SEED); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
HP_BAR(opponent);
MESSAGE("Hit 5 time(s)!");
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Bullet Seed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
HP_BAR(player);
MESSAGE("Hit 5 time(s)!");
}
}