mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
87 lines
2.2 KiB
C
87 lines
2.2 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "rtc.h"
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#include "time_events.h"
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#include "field_specials.h"
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#include "lottery_corner.h"
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#include "dewford_trend.h"
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#include "tv.h"
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#include "field_weather.h"
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#include "berry.h"
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#include "main.h"
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#include "overworld.h"
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#include "wallclock.h"
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static void UpdatePerDay(struct Time *localTime);
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static void UpdatePerMinute(struct Time *localTime);
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static void InitTimeBasedEvents(void)
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{
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FlagSet(FLAG_SYS_CLOCK_SET);
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RtcCalcLocalTime();
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gSaveBlock2Ptr->lastBerryTreeUpdate = gLocalTime;
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VarSet(VAR_DAYS, gLocalTime.days);
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}
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void DoTimeBasedEvents(void)
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{
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if (FlagGet(FLAG_SYS_CLOCK_SET) && !InPokemonCenter())
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{
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RtcCalcLocalTime();
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UpdatePerDay(&gLocalTime);
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UpdatePerMinute(&gLocalTime);
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}
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}
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static void UpdatePerDay(struct Time *localTime)
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{
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u16 *days = GetVarPointer(VAR_DAYS);
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u16 daysSince;
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if (*days != localTime->days && *days <= localTime->days)
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{
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daysSince = localTime->days - *days;
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ClearDailyFlags();
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UpdateDewfordTrendPerDay(daysSince);
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UpdateTVShowsPerDay(daysSince);
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UpdateWeatherPerDay(daysSince);
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UpdatePartyPokerusTime(daysSince);
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UpdateMirageRnd(daysSince);
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UpdateBirchState(daysSince);
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UpdateFrontierManiac(daysSince);
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UpdateFrontierGambler(daysSince);
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SetShoalItemFlag(daysSince);
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SetRandomLotteryNumber(daysSince);
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*days = localTime->days;
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}
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}
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static void UpdatePerMinute(struct Time *localTime)
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{
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struct Time difference;
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int minutes;
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CalcTimeDifference(&difference, &gSaveBlock2Ptr->lastBerryTreeUpdate, localTime);
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minutes = 24 * 60 * difference.days + 60 * difference.hours + difference.minutes;
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if (minutes != 0)
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{
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if (minutes >= 0)
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{
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BerryTreeTimeUpdate(minutes);
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gSaveBlock2Ptr->lastBerryTreeUpdate = *localTime;
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}
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}
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}
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static void ReturnFromStartWallClock(void)
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{
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InitTimeBasedEvents();
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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void StartWallClock(void)
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{
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SetMainCallback2(CB2_StartWallClock);
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gMain.savedCallback = ReturnFromStartWallClock;
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}
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