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34 lines
1.8 KiB
C
34 lines
1.8 KiB
C
#ifndef GUARD_CONSTANTS_ITEM_CONFIG_H
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#define GUARD_CONSTANTS_ITEM_CONFIG_H
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#include "constants/expansion_branches.h"
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#ifndef GEN_3
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#define GEN_3 0
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#define GEN_4 1
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#define GEN_5 2
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#define GEN_6 3
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#define GEN_7 4
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#define GEN_8 5
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#endif
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// Item config
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
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// Ball config
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#define I_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
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#define I_NET_BALL_MODIFIER GEN_7 // In Gen7+, Net Ball's catch multiplier is x5 instead of x3.
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#define I_REPEAT_BALL_MODIFIER GEN_7 // In Gen7+, Repeat Ball's catch multiplier is x3.5 instead of x3.
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#define I_DUSK_BALL_MODIFIER GEN_7 // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5.
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#define I_QUICK_BALL_MODIFIER GEN_7 // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4.
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#define I_DREAM_BALL_MODIFIER GEN_8 // In Gen8+, Dream Ball's catch multiplier is x4 when the target is asleep.
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#define I_TIMER_BALL_MODIFIER GEN_7 // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1
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#define I_DIVE_BALL_MODIFIER GEN_7 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing.
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#define I_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
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#define I_NEST_BALL_MODIFIER GEN_7 // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow.
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#endif // GUARD_CONSTANTS_ITEM_CONFIG_H
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