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https://github.com/Ninjdai1/pokeemerald.git
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80 lines
2.0 KiB
C
80 lines
2.0 KiB
C
#ifndef GUARD_POKEBLOCK_H
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#define GUARD_POKEBLOCK_H
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#include "constants/berry.h"
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#include "constants/pokemon.h"
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#define TAG_POKEBLOCK 14818
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enum
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{
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PBLOCK_CLR_NONE,
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PBLOCK_CLR_RED,
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PBLOCK_CLR_BLUE,
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PBLOCK_CLR_PINK,
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PBLOCK_CLR_GREEN,
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PBLOCK_CLR_YELLOW,
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PBLOCK_CLR_PURPLE,
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PBLOCK_CLR_INDIGO,
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PBLOCK_CLR_BROWN,
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PBLOCK_CLR_LITE_BLUE,
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PBLOCK_CLR_OLIVE,
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PBLOCK_CLR_GRAY,
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PBLOCK_CLR_BLACK,
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PBLOCK_CLR_WHITE,
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PBLOCK_CLR_GOLD,
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};
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enum
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{
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PBLOCK_COLOR,
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PBLOCK_SPICY,
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PBLOCK_DRY,
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PBLOCK_SWEET,
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PBLOCK_BITTER,
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PBLOCK_SOUR,
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PBLOCK_FEEL,
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};
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enum
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{
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PBLOCK_CASE_FIELD,
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PBLOCK_CASE_BATTLE,
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PBLOCK_CASE_FEEDER,
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PBLOCK_CASE_GIVE
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};
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// use pokeblock
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extern u8 gPokeblockMonId;
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extern s16 gPokeblockGain;
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void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void));
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// pokeblock feed
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void PreparePokeblockFeedScene(void);
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// pokeblock
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extern const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT];
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extern const u8 *const gPokeblockNames[];
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extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
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extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;
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void OpenPokeblockCase(u8 caseId, void (*callback)(void));
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void OpenPokeblockCaseInBattle(void);
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void OpenPokeblockCaseOnFeeder(void);
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void ResetPokeblockScrollPositions(void);
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u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
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void ClearPokeblocks(void);
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u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock);
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u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock);
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s8 GetFirstFreePokeblockSlot(void);
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bool32 AddPokeblock(const struct Pokeblock *pokeblock);
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bool32 TryClearPokeblock(u8 pkblId);
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s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 field);
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s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock);
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void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dest);
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bool8 CopyMonFavoritePokeblockName(u8 nature, u8 *dest);
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u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock);
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#endif // GUARD_POKEBLOCK_H
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