pokeemerald/include/field_map_obj.h
2018-01-19 15:06:49 -05:00

97 lines
3.8 KiB
C

#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_ANY,
RUNFOLLOW_NORTH_SOUTH,
RUNFOLLOW_EAST_WEST,
RUNFOLLOW_NORTH_WEST,
RUNFOLLOW_NORTH_EAST,
RUNFOLLOW_SOUTH_WEST,
RUNFOLLOW_SOUTH_EAST,
RUNFOLLOW_NORTH_SOUTH_WEST,
RUNFOLLOW_NORTH_SOUTH_EAST,
RUNFOLLOW_NORTH_EAST_WEST,
RUNFOLLOW_SOUTH_EAST_WEST
};
// Exported RAM declarations
// Exported ROM declarations
void sub_808D438(void);
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetFieldObjectIdByXY(s16, s16);
void FieldObjectSetDirection(struct MapObject *, u8);
u8 sub_808D4F4(void);
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void sub_808EBA8(u8, u8, u8, s16, s16);
void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 FieldObjectDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void FieldObjectClearAnim(struct MapObject *);
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void SpawnFieldObjectsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 show_sprite(u8, u8, u8);
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void FieldObjectSetGraphicsId(struct MapObject *, u8);
void FieldObjectTurn(struct MapObject *, u8);
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
void npc_coords_shift(struct MapObject *, s16, s16);
void sub_808EB08(struct MapObject *, s16, s16);
void sub_808F254(u8, u8, u8);
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct MapObject *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
u8 npc_running_behaviour_by_direction(u8 direction);
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
u8 GetFaceDirectionAnimId(u32);
u8 GetGoSpeed0AnimId(u32);
u8 sub_80934BC(u32);
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
void sub_808F208(const struct MapObject *mapObject);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
#endif //GUARD_FIELD_MAP_OBJ_H