pokeemerald/test/battle/move_effect/evasion_up.c
2023-08-12 20:00:15 +01:00

25 lines
762 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_DOUBLE_TEAM].effect == EFFECT_EVASION_UP);
}
SINGLE_BATTLE_TEST("Double Team raises Evasion")
{
ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100);
PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_TEAM); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_TEAM, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's evasiveness rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}