mirror of
https://github.com/Ninjdai1/pokeemerald.git
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32 lines
2.0 KiB
SQL
32 lines
2.0 KiB
SQL
FortreeCity_EventObjects: @ 8526B9C
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 31, 3, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25B6, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 32, 16, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_EventScript_1E25DE, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 32, 10, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, FortreeCity_EventScript_1E25BF, 0
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 11, 14, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25F0, 0
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object_event 5, EVENT_OBJ_GFX_OLD_MAN_2, 0, 8, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25E7, 0
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object_event 6, EVENT_OBJ_GFX_BOY_5, 0, 9, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_EventScript_1E25F9, 0
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object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, 969
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FortreeCity_MapWarps: @ 8526C44
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warp_def 5, 6, 0, 0, MAP_FORTREE_CITY_POKEMON_CENTER_1F
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warp_def 10, 3, 0, 0, MAP_FORTREE_CITY_HOUSE1
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warp_def 22, 11, 0, 0, MAP_FORTREE_CITY_GYM
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warp_def 4, 14, 0, 0, MAP_FORTREE_CITY_MART
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warp_def 17, 3, 0, 0, MAP_FORTREE_CITY_HOUSE2
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warp_def 25, 3, 0, 0, MAP_FORTREE_CITY_HOUSE3
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warp_def 32, 2, 0, 0, MAP_FORTREE_CITY_HOUSE4
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warp_def 12, 13, 0, 0, MAP_FORTREE_CITY_HOUSE5
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warp_def 37, 13, 0, 0, MAP_FORTREE_CITY_DECORATION_SHOP
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FortreeCity_MapBGEvents: @ 8526C8C
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bg_event 6, 9, 0, BG_EVENT_PLAYER_FACING_ANY, FortreeCity_EventScript_1E2602
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bg_event 7, 6, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_EventScript_271E73
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bg_event 5, 14, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_EventScript_271E6A
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bg_event 26, 10, 0, BG_EVENT_PLAYER_FACING_ANY, FortreeCity_EventScript_1E260B
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bg_event 6, 6, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_EventScript_271E73
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bg_event 6, 14, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_EventScript_271E6A
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FortreeCity_MapEvents:: @ 8526CD4
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map_events FortreeCity_EventObjects, FortreeCity_MapWarps, 0x0, FortreeCity_MapBGEvents
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